GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Carmelia Torvé: HP 61/61; AC 25/14/22; F+8 R+9 W+11; Init +3; Perception +14 (+1 vs traps); Sense Motive +15
Navasi: HP 75/75; AC 12/11/12; F+5 R+3 W+8; Init +1; Perception +8; Sense Motive +6

Plunder: 0
Infamy: 20
Disrepute: 15


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Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Vic, throw fire magic at the spirit cap-i-tahn!"

Chumtooth swings his morningstar and slashes at the zombie before him.

Attack with Morningstar: 1d20 + 7 ⇒ (1) + 7 = 8

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack with Kukri: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim dives into the melee. He hacks with his blade and chomps with his serrated teeth.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (12) + 7 = 19 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Bite: magic fang
To Hit: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4 To Hurt: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"This is gonna get smelly, innit?" Vic groans, as she fires another Scorching Ray, this time targeting zombie 5. So I don't get the "into melee" penalty

Ranged touch: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 4d6 ⇒ (4, 3, 3, 5) = 15


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes murmurs "I am here, captain." just before he bolsters the cannibal.

Casting Bulls Strength on Chumtooth.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The undead captain reels in his harpoon, pausing only briefly between yanks to ring the ship's bell madly. Behind Chumtooth, Dantes casts a spell and suddenly the cannibal feels new vigor filling his limbs (bull's strength on Chumtooth)! Taking full advantage of the enhanced strength, Chumtooth swings away at the zombie before him, only managing to hit once, but still inflict a telling blow on the zombie. Still, however, it does not fall.

Faengrim fights with tooth and sword, though his bite attack misses. His blade cleaves into the zombie in front of him, leaving a trail of seawater and viscera on the deck. Victoriana fires another scorching ray, targeting a zombie that has not yet engaged the party. Its flesh sizzles and pops, blackening around the impact point, but still it presses forward.

Waiting on Satinder to finish the round.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"The Bell must call them to battle! Why else would the spirit Cahp-i-than ring it now? Stop him!" Chumtooth yells over the clash of steel.

(Going out on a limb, here.)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

ROUND THREE
Satinder slashes at the zombie that Chumtooth hit, sending it to the deck in two pieces. The others swiftly close the gap, forming a line between you and the enemy captain. Those that did not move slash at the allies, but none are able to connect.

Whalebone again raises his harpoon, this time aiming it at Faengrim. As with the cannibal previously, the weapon finds its target but does not impale, as the captain had hoped. (Faengrim takes 8 points of damage.)

The party is up!

Dice Rolls:
Satinder attack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Zombie 3 vs. Faengrim: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Zombie 6 vs. Satinder: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Whalebone Pilk attack: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d12 + 4 ⇒ (4) + 4 = 8


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth continues to smash and slash at the zombie in front of him, taking advantage of his magically enhanced strength.

Attack with morningstar: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Attack with Kukri: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Just keep fighting, just keep fighting, just keep fighting.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (19) + 7 = 26 To Hurt: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Bite: magic fang
To Hit: 1d20 + 6 - 5 + 1 ⇒ (8) + 6 - 5 + 1 = 10 To Hurt: 1d6 + 2 - 1 + 1 ⇒ (6) + 2 - 1 + 1 = 8

Confirm Crit Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 To Hurt: 2d6 + 3 ⇒ (1, 3) + 3 = 7

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Waiting on Dantes, Satinder and Vic


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes begins casting Enlarge Person on Chumtooth.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Sorry, super busy IRL.
If only there was a way to get notification of this PBP...

Satinder doubles her efforts and slices once again at the enemy in front of her...
Chum is right, we need to get at the captain...

Atk: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Dmg: 1d6 + 3 + 1 + 2d6 ⇒ (1) + 3 + 1 + (1, 3) = 9

Can I tumble my way past this scrimmage line?
Also: I want to move to the side of the ship because Chumtooth will enlarge, but I don't want them to take advantage of the opening in our line. Can I 'ready' my 5FS?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have no problem with you readying a 5FS. As for tumbling past the line, sure. Give it a go. Worst case scenario is that they stop you before you get through.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh shoot my bad.

Vic steps away and attempts another scorching ray.

Ranged Touch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 4d6 ⇒ (1, 3, 1, 2) = 7


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Okay, will do it next turn, if the situation stays the same.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

ROUND FOUR
Dantes begins another spell even as Chumtooth smashes the one before him with his morningstar. Enchanted with foul magics, the zombie remains on its feet, though its left arm hangs limply at its side. Chumtooth comes in low with the kukri, but the blade does not penetrate the zombie's hide.

Faegrim's sword bites deeply into the zombie before him, but it is not enough to take it down, despite the fact that it cut the torso to the spine! He snaps at it with his teeth, But can't penetrate its magically-toughened flesh.

Vic tries to find a zombie that isn't involved in combat, but seeing none, she targets the one that she had targeted before. Unfortunately, the combatants shift at the last moment and her aim is spoiled. (With the -4 for shooting into melee, you missed Vic.)

Satinder slashes at her foe, inflicting a deep cut, but the zombie ignores the wound and keeps fighting.

The zombies return the attacks, managing to inflict a hit on Faengrim (Faengrim takes 8 points of damage!). Satinder is clipped as well (Satinder takes 7 points of damage!).

The undead captain reels in his harpoon, still clanging the bell to beat the band.

Dice Rolls:
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Zombie 3 vs. Faengrim: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Zombie 4 vs. Satinder: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Zombie 5 vs. Chumtooth: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Zombie 6 vs. Chumtooth: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth flails away at the zombie before him, trying to finish it once and for all.

Attack, morningstar: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

He slashes again with his kukri

Attack with Kukri: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Vic moves to casually heal Faengrim.

CLW: 1d8 + 4 ⇒ (2) + 4 = 6


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Rolls:
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
I reckon the DC is 5+CMD of the one I walk through +2 for the other two that would like to take an AOO. So CMD+5+4.
Of course, I'll wait till after the attacks of my buddies, to maybe lessen the DC if they drop any adversaries.

Atk: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d6 + 3 + 1 + 2d6 ⇒ (2) + 3 + 1 + (6, 1) = 13
--
Confirm: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Possible crit damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Satinder tumbles past the zombies when Chumtooth opens up their line. She drops low, dodges their swings and gets up behind them. The backswing of her cutlass goes deep into the zombie, and she smiles as she pulls out the sword.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim continues to attack the zombie.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (12) + 7 = 19 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Bite:
To Hit: 1d20 + 6 ⇒ (3) + 6 = 9 To Hurt: 1d6 + 2 ⇒ (3) + 2 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes finishes casting Enlarge Person on Chumtooth. And seeing how much of a target he is in his ogre-sized form, Dantes toughens his skin to help resist blows.

Finish casting Enlarge Person, then augment Chumtooth to give him a +1 natural armor bonus.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

ROUND FIVE
Dantes finishes his casting and suddenly, Chumtooth doubles in size! Smiling at the result, the dwarf steps back and fires off another incantation.

Chumtooth, bolstered by the increase in size, easily dispatches the zombie in front of him, caving its head in. With his kukri, he slashes at the next in the line, inflicting a deep wound. The zombie ignores it, however.

Faengrim swings and snaps at the zombie before him, his sword bringing it low. He attempts to bit the one adjacent to his former dance partner but misses.

Victoriana heals Faengrim. (Faengrim, you are healed by 6 points)

Satinder tumbles past the scrimmage line, coming up behind the zombie in front of Chumtooth and applying her cutlass to its back. Her swing completely severs the zombie into two parts, which fall lifelessly to the ground!

The two remaining zombies attack Faengrim and Chumtooth. Both are struck by the zombies, with each of them suffering a moderate wound. (Chumtooth and Faengrim each take 7 damage.)

The undead captain again raises his harpoon and throws it, this time at Satinder, cutting deeply into her side, but not impaling her, as he had hoped. (Satinder takes 10 points of damage.)

The PCs are up!

Dice Rolls:
Zombie 4 vs. Chumtooth: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Whalebone vs. Satinder: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d12 + 4 ⇒ (6) + 4 = 10


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

With one foe finally down, Faengrim dives into the next one.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (20) + 7 = 27 To Hurt: 2d6 + 3 ⇒ (5, 6) + 3 = 14

Bite: magic fang
To Hit: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 To Hurt: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Confirm Crit w/Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (1) + 7 = 8 To Hurt: 2d6 + 3 ⇒ (4, 3) + 3 = 10


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swings his massive morningstar at the line of zombies.

Attack: 1d20 + 7 + 2 + 1 - 1 ⇒ (2) + 7 + 2 + 1 - 1 = 11

Damage: 2d6 + 4 + 2 + 1 ⇒ (4, 5) + 4 + 2 + 1 = 16

He also continues to slash away with his now sword-sized kukri.

Second Atttack: 1d20 + 7 + 2 + 1 - 1 ⇒ (15) + 7 + 2 + 1 - 1 = 24

Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Even though their foes continue to fall, Dantes continues to augment his fearless and fearsome leader, but hedges his tactics by slipping his axe out of his belt, just in case.

Augment Chumtooth to give +1 natural armor (2 of 7 used), and ready axe.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Victoriana heals the beaten-up captain.

CMW: 2d8 + 4 ⇒ (5, 8) + 4 = 17 heal to Satinder

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

ROUND SIX
Dantes again augments his captain and readies his axe, even as Chumtooth mows down the nearest zombie with his kukri (his morningstar failing to damage it past its toughened hide). Faengrim tears into his zombie with his greatsword, but misses with his bite attack. Vic heals Satinder (Satinder, you regain 17 hp) and the wily pirate, seeing her opening, moves towards the enemy captain!

The remaining zombie slashes its cutlass at Faengrim in a gesture of futility. The undead captain reels in his harpoon once more, still ringing the bell madly. As if in answer to Chumtooth's prediction, four more of the horrid brine zombies boil up out of the hold, rusted cutlasses in their hands!

Dice Rolls:

Zombie vs. Faengrim: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth snarls and continues swinging at the oncoming zombies.

"Rotten...sacks...of...MEAT!"

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (10) + 7 + 2 + 1 - 1 = 19

Damage: 2d6 + 4 + 2 + 1 ⇒ (1, 1) + 4 + 2 + 1 = 9

Attack with Kukri: 1d20 + 7 + 2 + 1 - 1 ⇒ (17) + 7 + 2 + 1 - 1 = 26

Damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

"Break the bell!" he yells again to his crew mates.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim continues to slash at the undead with his weapon.
Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (14) + 7 = 21 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

If that takes his adversary down, Faengrim then makes for the bell.
If it does not, he gnashes at the zombie.

Bite: magic fang
To Hit: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 To Hurt: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder, being behind enemy lines, will keep moving towards the enemy captain!
Being within range, she hesitates at striking the undead leader.
Chum gave a direct order...

She then turns her swing and attacks the bell, hoping to cut down the rope with a swift slash!

If I have counted correctly, I should be able to get there. I assume I can attack the bell or something?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes too reacts to the captain's order. He slips away from the captain's side, moving toward Pilt. Double move, made on the map.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

ROUND SEVEN
Dantes moves, skittering across the deck towards Pilk. Meanwhile, Chumtooth smashes a zombie with his morningstar and the decapitates it with his kukri. Fangrim cuts down his zombie and also makes for the bell. But it is Satinder who gets there first, making a desperate swipe at the bell in an effort to loose it from its perch.

Satinder, go ahead and make your attack. The bell is a small target, so you'll need to hit an AC of 20. IF you hit it, do normal damage to it.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Satinder steps up, dodges a quick jab of the undead monster in front of her and puts her entire weight into a swipe to crush the bell. Her arm is heavy but she swings.. And hears the satisfying sound of metal hitting metal.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Satinder snaps at the bell, parting the rope and causing the bell to fall to the deck! Her attack does not seem to have even scratched its surface, however.

The zombies close in on Chumtooth, as the undead captain turns to face Satinder. With a hollow laughter, he extends his arm and an ectoplasmic hand forms in front of his real one, passing into Satinder's chest and grabbing her heart! Satinder, make a DC 17 Fortitude save, please.

Failed Save:
Satinder feels her chest tighten as the chest of the undead expands. He is literally stealing her breath! Satinder takes 1d4 Constitution damage.

Successful Save:
Satinder feels her breath catch in her chest, like she cannot draw a breath. For a moment, it seems as though she will suffocate, but then the feeling passes.

Party is up!

Dice Rolls:
Incorporeal touch: 1d20 + 11 ⇒ (11) + 11 = 22


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Faengrim continues to close in on the spectral captain and his bell. While he does so, Faengrim drinks a Potion of Bull's Strength.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swings at the zombies surrounding him, smashing and slicing away.

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (12) + 7 + 2 + 1 - 1 = 21

Damage: 2d6 + 4 + 2 + 1 ⇒ (5, 2) + 4 + 2 + 1 = 14

Attack with Kukri: 1d20 + 6 + 2 + 1 - 1 ⇒ (5) + 6 + 2 + 1 - 1 = 13

Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

(Question: Since I am currently large-sized and have reach, do I get an Attack of Opportunity?)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Absolutely, go for it.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Attack of Opportunity: 1d20 + 7 + 2 + 1 - 1 ⇒ (3) + 7 + 2 + 1 - 1 = 12

Damage: 2d6 + 4 + 2 + 1 ⇒ (3, 4) + 4 + 2 + 1 = 14


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Spoiler:
Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Con dmg: 1d4 ⇒ 4-8 HP AUWIE!!
Also, attack of opportunity on who?

Satinder's breath falters as the hand reaches inside her and she feels her life force being drained away.

"Foul magic!!" she shouts at the top of her lungs, and prepares to move backwards, having underestimated this undead enemy.
Upon seeing the half-shark half-human brawler approach, she feels her grin emerging.

Two on one, now there's a fair fight I enjoy a whole lote more.

"Fae, look out for his left hand. It can steal your will to live! she says urgently.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Opened up a charge lane ;)
Feint: 1d20 + 11 ⇒ (17) + 11 = 28
Attack/dmg: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 3 + 1 + 2d6 ⇒ (1) + 3 + 1 + (4, 4) = 13
Afterwards, 5FS back


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

As Dantes lumbers up the stairs, he lurches aside so that Faengrim doesn't run into his unseen form. As the warrior passes him, Dantes grazes him with his fingertips, imbuing him with extra power for his charge.

Is the bell in Pilk's square?

Dantes moves (reflected on the map) and augments Faengrim with one round of Strength +2 Enhancement.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Ugh, computer is STILL broken.

Vic goes to heal Chumtooth, this time. CLW: 1d8 + 5 ⇒ (4) + 5 = 9


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Dantes:
You know, technically, you just caused your invisibility to fade, since you intentionally touched an ally. But, let's hope our DM doesn't do this, since I always found it a very harsh rule.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Satinder:
I've never heard that before. My understanding is that the spell only ends if I attack a foe, directly or indirectly.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I consider the invisibility to be dispelled by an attack on an enemy, so no, the spell is not dispelled.

The AoO was against the zombies that closed with him, Satinder.

Yes, the bell is in Pilk's square.

ROUND EIGHT
As the zombie close in, Chumtooth smashes one with his morningstar, but it does not fall. Dantes move closer to the melee going on with the undead captain, brushing Faengrim to grant him strength as he goes. Taking on a fresh zombie, Chumtooth smashes it with his morningstar before sweeping in with the kukri to finish the job. Faengrim closes in on the undead captain, drinking a potion as he goes and Vic heals Chumtooth. (Chumtooth, you receive 9 points of healing.) Satinder slashes at the captain and takes a step back.

The zombies continue their attack on Chumtooth, one of them managing to connect. (Chumtooth takes 4 points of damage.)

Pilk laughs again, his ectoplasmic arm stretching to remain in Satinder's chest and he squeezes her lungs again. (Satinder needs to make another Fortitude save (DC 17).)

Successful:
Satinder chokes and gasps momentarily, but then the hand is expelled.

Failed:
Satinder falls unconscious and is reduced to 0 hit points as the breath is choked from her lungs.

Dice Rolls:
Zombie 7 vs. Chumtooth: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Zombie 10 vs. Chumtooth: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Pilk vs. Satinder: 1d20 + 11 ⇒ (19) + 11 = 30 incorporeal touch


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 102 /104 (114) | AC 19 Touch 12 FF 17| Fo +10 Re +10 Wi +5; Evasion | Init +4 (+6 in urban; +8 in water)| Percep +18, Low-Light Vision

Magically enhanced, Faengrim rushes up on the undead Captain and smashes down on the bell with all his might.

Greatsword: mwk, bull str, str bonus, charge
To Hit: 1d20 + 7 + 2 + 1 + 2 ⇒ (7) + 7 + 2 + 1 + 2 = 19 To Hurt: 2d6 + 3 + 2 + 1 ⇒ (3, 6) + 3 + 2 + 1 = 15


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Attack of Opportunity on zombie entering reach:

Attack: 1d20 + 7 + 2 + 1 - 1 ⇒ (20) + 7 + 2 + 1 - 1 = 29

Damage: 2d6 + 4 + 2 + 1 + 1 ⇒ (6, 6) + 4 + 2 + 1 + 1 = 20

Chumtooth continues to hammer and slash at the zombies surrounding him.

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (6) + 7 + 2 + 1 - 1 = 15

Damage: 2d6 + 4 + 2 + 1 + 1 ⇒ (5, 2) + 4 + 2 + 1 + 1 = 15

Attack with Kukri: 1d20 + 6 + 2 + 1 - 1 ⇒ (14) + 6 + 2 + 1 - 1 = 22

Damage: 1d6 + 3 + 2 + 1 + 1 ⇒ (6) + 3 + 2 + 1 + 1 = 13


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Did it follow me? I thought I 5FS'ed back, to prevent more drain.
Just in case:
Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Satinder chokes and gasps momentarily, as the fingers continue to touch her heart and she feels the pull of unconsciousness. She's about to pass out, when she feels angry..Very angry..;

This... is.. unfair... One does not touch my heart unless I want it... This requires... VENGEANCE!

She hears a buzzing sound in her ears and then the hand is expelled.

Filthy ghoul!!!" she says, while stepping forward again, a rage in her eyes.

Atk (w focus): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Crit: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Feint: 1d20 + 11 ⇒ (9) + 11 = 20


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Can I see the resolution of Faengrim's attack before I post my action please?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Satinder, it didn't follow you, but it's ectoplasmic hand stretched to remain in your chest.

Dantes, Faengrim's attack damages, but does not destroy the bell.

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