GM WhtKnt's Expedition to Castle Ravenloft (Inactive)

Game Master WhtKnt

In eastern Europe, in a newly-formed country in Austria, a dictator rules with an iron fist. Tasked with reconnoitering the situation and possibly deposing the dictator, a four-man fire team has been recruited to enter the country of Barovia. What will they find?

Kaitlin O'Shea: HP 28/28; Def 17/15/16; F+5 R+3 W+6; Init +1; AP 22
Kolya Yakovich: HP 45/45; Def 14/14/14; F+6 R+2 W+4; Init +0; AP 17
Sariel Cornelius: HP 42/42; Def 21/20/19; F+2 R+5 W+0; Init +2; AP 21
Jon Campbell: HP 34/34; Def 17/17/14; F+4 R+6 W+2; Init +3; AP 22

Combat Map


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The barkeep looks at Patrick quizzically. "I do not recognize those names. You are in the country of Barovia, ruled by Lord Strahd von Zarovich. However, your money seems to be good, and I will take it." He glances at the weapon laid upon the tab;e by the Russian, but if he recognizes it for what it is, he makes no display of such.

GM Screen:
Don't be reading these!


well, if that's subtle I'd hate to see blatant

Ivar hands the barkeep two gold coin and adds

may I have an ale also, The first will cover the meals and ales the second is for two rooms please. If its possible we would like them beside each other.

can we pick up anything from the bartender's demeanor? How many occupants are in the room and are any of them looking our direction for any identifiable reason, like recognizing the gun or looking like we could help them?

sense motive: bartender: 1d20 ⇒ 5
search crowd for reaction: 1d20 ⇒ 17
sense motive: crowd: 1d20 ⇒ 16


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Kolya too watches the barkeep's reaction very closely:

Sense Motive (Barkeep): 1d20 + 3 ⇒ (8) + 3 = 11


Ok the name lines up, so the fellow were after is still the fellow were after, hope we can get back to the world just by walking

After the bartender brings Father Patrick his ale, the minister takes the cigarette from behind his ear and using the candle on the table lights it, taking a long drag he looks at the cigarette and then the Russian and says softly.

”Thanks, so did they pass the “don’t freak out because we don’t know what an automatic weapon looks like” test? So do you see any one that might want to talk? Probably should talk to someone a little”

Turning to Kaitlin Patrick asks

”did you see anyone that seems out of place or anyon who seemed like they would speak to you?”

Father Patrick will then attempt to Gather Information he will spend time:: 1d4 + 1 ⇒ (3) + 1 = 4 hours talking to the locals about commonly known facts (do you want specific question or can he just gather info. about the king and his abode) gather information: 1d20 ⇒ 14


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Kolya shrugs his broad shoulders and reaches for his hand gun, holding the weapon for a moment;

"Marakov .32 autow-loader. Dependable and durable. Leeke all zhings Russian."

The former enforcer slips the gun back into its shoulder holster and nods again;

"Zhey deed not know zhe Markakov's true nature... Zhis place baffles me..."


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

Jon continues stealthily searching the area.

Father Patrick's gather info should allow for some useful info to be gotten. (Repost for ease: Taking 10 on hide/MS, I'll go quietly ghost around town, keeping to the shadows, and fitting on the night vision goggles, and using them as soon as the light warrants. I'll start at the outskirts, and work inward, opting for stealth over anything else. -End repost) Something in particular that he'll look for is guards. If need be he'll stealth a little closer to the castle than I'd originally planned till he sees one, and sees what they are wearing.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Jon:
A reconnoitering of the area reveals little to betray the illusion. If this is a theme park, the attention to detail is staggering. There are no street lamps, and most of the windows are tightly shuttered. The castle actually stands at the top of a sheer cliff, with the village some 1000 feet below. A winding road leads up to the castle from the village. It will take some time to walk the road, unless you wish to climb. You see no sign of any guards, soldiers, or police officers, though you do occasionally see groups of villagers, which you stealthily avoid.

Patrick, you are able to gather that the people of Barovia lives in mortal fear of "the devil Strahd." They seem reluctant to say much more beyond that, though they seem to both revere and fear him.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

"Initial reconnoiter done. If this is a mock up, it's ... not ours. It's too good, there's no reason to make it THIS realistic. Castles 1,000' vertical above the town on a cliff. I could check it out, but, it's wide open. I'm not ready to blow my presence yet do that. Maybe in a couple days. People don't seem to be traveling alone, and most of the windows are shuttered tight. I haven't seen anyone that looks like a cop or soldier or even any guards. This might change up topside, but, unless we're going in hot tonight, I'm going to stay local, and check some outbuildings."

Jon will sneak up on each building, trying to get a rough map of the village, and try and identify each buildings purpose. If he finds any that don't seem to be homes, or otherwise appear abandoned, he'll check if they are locked, and what type of lock, and consider entering if he thinks he can get in unseen and silently.

Of course it's up on a cliff ... and I opted not to have climb. Oh well.


i'm assuming the four hours Patrick used to talk to people was enough time for Jon to do the reconnoiter,

after speaking to the locals for several hours father Patrick tells
Kolya and Kaitlin, noddig to the door.

"I'm stepping outside and contacting Jon on the radio."

Stepping out the heavy oaken door into the rain and fog Patrick stares off into the night. A darkness he hasn't experienced since hunting in the great northern woods of Canada.

it's amazing, no lights, but we cannot see the stars because of the fog, just this stygian darkness.

radioing Jon

Jon, people here live in mortal fear of "the devil Strahd" too afraid to say more than that. I assume he's is one evil dude, if you get caught out there we will not know until they are setting up a gallows. Why don't you join us for the night and we will set a guard. We can all sleep a little and come up with a plan to go to the castle tomorrow. These people seem to be too afraid and in aw of there king to be anything but innocent by standers.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

I've been assuming that I can listen in to some of your conversations if you leave the mic open, hence the chiming in occasionally.

"I'd been planning on camping in an out of the way spot out in the woods, or perhaps an abandoned building. I feel it's a toss up on usefulness for having an extra person that the "devil Strahd" doesn't know about, and coming in for the night. I've got ... about 3 more buildings to check, and if none of them look promising, I'll go stash some of my things, hide them in the Ghillie suit, and come on in."

And, a plus side of that, is it unsplits the party, which is a major plus. Unless it turns out that I find a perfect hideaway, I'll come in.


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Meanwhile inside...

Koyla approaches the barkeep again, this time with a smile;

"Moy friend. I vunder... Are zhere any vho oppose zhis D'yavol Strahd?"

Depending on the answer - the Russian will most likely follow with:

"So vhat vould Barovia gift a man vho rids your fair nation of zhis blight... zhis tyrant? Zoloto? Gold??"

The former enforcer taps the gold of a Euro to accentuate his point.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Many oppose Strahd, but none dare stand against him. His reach is long. It is said that he even commands the land itself. If one were to rid us of him, then I suppose all that was his would be forfeit."

Jon:
You can find an empty building at the edge of town that might be safe to hole up in.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

How are the locks on the doors/windows? Are they even locked? If I think I can get in stealthily, without leaving evidence behind, I do. I do not have the skills to do B & E, so at that point I'd fall back to plan B, caching the Ghillie suit, and rejoining the team.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

None of the doors or windows are locked in this particular building, but it is furnished. It looks as though no one has lived here for some time, and they left in a hurry.


Father Patrick was gathering information for four hours; I wanted to make sure Kolya and Jon found out what they wanted during that time.

while he was gathering information did Patrick notice any soldiers or guards in the crowd?

As it is four hours later, how many people are still in the bar/inn that we know of?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No guards or soldier types were noticed during that period, though you do note that many of the patrons carry weapons. No one is without, at the very least, a knife, and some carry swords.

At four hours in, the number of patrons remaining has dwindled to a handful; three men carrying on a private conversation in hushed tones, one drinking by himself, and a young couple making eyes at each other over mugs of ale.


Father Patrick nods to Kolya and Kaitlin that he is stepping back outside so the seven people in the Inn do not hear him on the radio

"Jon, are you going to join us, or have you found a place you want to remain for the night?"


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

"I'll be there in a minute, just taking a quick look at an empty building. Going to slip in, check out all the details, cache some things, and then come to you. Nothing we've seen indicates that this will be a normal op. Tops, 10 minutes."

Jon slips in, checks closets, mattresses, dust amounts on the floor boards, construction types, any details that supports / fails to support what we're seeing. He then slips out, hides the ghillie suit over the stash in the woods, and walk in from the outside of town.


how do we want to do this

as they were waiting for Jon to join them in the inn, Father Patrick approaches Kolya and Kaitlin and asks them

"we have two rooms, In normal circumstances I would insist on Kaitlin having her own room and the three men sharing, how do you two think we should do this two and two or all of us in one room and keeping watch? Talk about it a little, I'm going to ask the bartender if I can see the rooms."

Patrick leaves the other two to figure out sleeping quarters and goes to the bartender and asks

My good man, would you show me the rooms we paid for please?"

Patrick is sure to keep a watchful eye as he is shown to the rooms.


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Kolya nods and shrugs his broad shoulders.

"Dah. Vorks for me."

Noticing many of the patrons carry edged weapons, the Russian approaches the man sitting alone and gestures toward his blade (presuming he carries one)

"Nice blade friend. Local cravtsmanship yis?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Jon:
There is a thick layer of dust over everything here. A half-empty oil lantern sits upon a table (unlit), surrounded by four chairs. In another room (one of three), you find two unmade beds, the mattresses stuffed with straw. Everything that you see tells you that either this is real, or the greatest hoax of all time.

"Aye," the man replies sullenly. "It belonged to my father, and his father before him." He barely looks up from his drink.

The barkeep shows Patrick to your rooms. They are simple affairs, each with two single beds and a single table and chair. Each has a window that can be shuttered, and the door can be barred from within.


seems safe enough

Patrick returns to the dining hall sitting down beside Kaitlin, as Koyla speaks with the locals and they await Jon's arrival.

Once the party is all together He will show them the rooms and will offer to take the first watch.


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Kolya slips his own NR-40 knife from its belt sheath and nods;

"Dah. Good. Mine own blade vas given to me by mine vamily..."

The big russian grins and places the knife on the table;

"Vhat say ve drink to our blades... Dah?"


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Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

About 10 minutes later Jon walks in down the road, openly, carrying a mostly empty duffel, earpiece in, hidden in his collar and opens the door to the inn. Profile updated with what is cached where, have not updated encumbrance yet.

As he opens the door to the Inn, he nods to Koyla and Kaitlin, and turns to the Innkeeper.

"I don't suppose there's any stew left? That IS Stew I see? Yes please to bread, and water is fine." Turning back to Koyla and Kaitlin. "How is it? And no luck out there."

After the space is clear of potential prying ears, or perhaps upstairs.

"Half an inch of dust on archaic straw filled mattresses. This place is either legit crazy, or so high a budget to make no nevermind."

Party unsplit! and paranoia level remains ... high, I think.


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

"Same here," Kaitlin says in a low voice. "Either we're really in the past, or someone is going to incredible lengths to make us believe that we are."


I believe in the supernatural but this is twilight zone stuff

scratching his head and thinking out loud

"did we move back in time or did a piece of time move into our time, or dimension or whatever. The scary part is why were we sent to deal with it instead of someone from the U.N.? Either way we still need to finish what we started, whenever or wherever we are.


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

At the mention of sleeping arrangements, Kaitlin sighs. "We really should go two to a room, for safety and security. Father, would you mind my company?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles
Kolya Krasimir Yakovich wrote:

Kolya slips his own NR-40 knife from its belt sheath and nods;

"Dah. Good. Mine own blade vas given to me by mine vamily..."

The big russian grins and places the knife on the table;

"Vhat say ve drink to our blades... Dah?"

The man looks at you strangely, but lifts his mug all the same.


hard to keep watch with just two

nodding at Kaitlin,

"Of course I don't mind your company, shall we all sleep in one room three sleeping and one watching at all times? We could move a bed over if the floor bothers anyone"


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Kaitlin shrugs. "Logical. I like the idea."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

If no one objects to sleeping arrangements, I'll move things along. If you have an objection, just retcon your actions here.

Morning breaks to gray and dreary skies and an omnipresent thick fog. The inn doesn't offer breakfast, so if you want to find something to eat, you'll want to move on into the village. The innkeeper suggests a small tavern near the village square, the Blood of the Vine.

Assuming that the group moves out.

Tall shapes loom from the dense fog, and the muddy ground underfoot gives way to slick, wet cobblestones. A dilapidated wooden sign reads "Welcome to the Village of Barovia." As you grow closer, the shapes resolve into tenements whose windows are boarded, broken, and lightless. Nothing moves nearby, though the fog limits visibility. Faint sounds, as of something groaning, echo hollowly from somewhere deeper in the settlement.

The streets are choked with mist, limiting vision to only a few dozen feet. The buildings here at the edge of town look abandoned, burned out, or barricaded. Garbage litters the ground, and a carrion stench assaults your nose. Ahead, an overturned haycart blocks the street.


After as pleasant a night as one would expect sleeping on mattress stuffed with straw. Father Patrick heads out with the team to find the tavern called ‘the Blood of the Vine’. Walking to the Village of Barovia Patrick finds the fog unsettling.

this kind of fog, I’m surprised anyone was out last night, this many abandoned buildings and the stench

Patrick puts his right hand into his overcoats pocket and grasps the brass knuckles there, the weapon was not as comforting as he hoped it would be.

”Jon, this is much different than I expected, and the smell! Was it like this last night, what am I saying of course it was, this doesn’t happen overnight. What happened here? It looks like a war zone.”


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

Jon ambles along with the group in the fog, almost absentmindedly not making a sound, the duffel he brought in with him last night slung over one shoulder.

"You know, while it was hard to tell last night, I think all of the occupied buildings I saw last night may have been heavily barred from within. And, yes, warzone, IS a good description. Very few people out and about, and as an odd counterpoint, zero guards or soldiers. This begs the question... how is boot heel being kept in place?"

In a quieter tone about two minutes into the walk.
|
"See that grey building with the 3 boarded windows and dull blue door? I stashed a few things in there, in case we need them."


Male Human (Russian) Жесткая Герой (Tough Hero) 3 Выделенный Герой (Dedicated Hero) 3| HP 45/45 | DEF 14 | F+6, R+2, W+4 | Spot +5 | Init +0 | Move: 30ft.| Action Points: 17 (34 Gained/17 Used)

Bit slammed at work guys - bot Kolya as necessary


seeing where Jon points toward Patrick asks him, smiling, trying to lighten the oppressive feeling in the pit of his stomach.

"This handful of coins I have will only last a little while, do you think that is a place we can use as a base or should we camp out in the woods? Or, do you think after we get more information, we'll just be able to waltz in there this morning, coup up the place, and walk back tonight?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Okay, at long last (sorry), a map is up on the Roll20 site. The squares don't line up exactly, so please just make the best of it.

From where you stand, you can barely make out the shape of a fallen wagon in the intersection through the fog.


Male: Spot +9 Human Male Strong Hero 3 / Soldier 3

I think there might be one of two ways to fix the darkened map. Either we need tokens to auto-clear some of the fog of war effect, or, you can clear an area. I've fiddled around with Roll20 just a touch, so have a few bits of knowledge, but not massive amounts


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Guys I'm sorry to say I'm reluctantly going to have to step away from this one - work is ramping up and free time will be limited. I'm in a few very long standing games here on the boards that I don't want to cut from, so am having to make some difficult decisions (including stopping my own GM'd pbp) - No reflection on this game - is a very interesting concept and a new slant on an old classic, which deserves more time and effort than I can give at the moment)

Thanks for the opportunity and hope to be lucky enough to game with you all again down the line

Cheers - BD

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