GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel glares at the skeletal corpse. "Heretics that blasphemous, I'm disappointed they kept his corpse around this long."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"Uh, Magnimar. City of Monuments. Full of all kinds of history and cultural whatever. It's mostly like a slum built on top of a ruin." Judah replied, happy to be thinking of something else for a few seconds.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10
Judah Locke wrote:
"Uh, Magnimar. City of Monuments. Full of all kinds of history and cultural whatever. It's mostly like a slum built on top of a ruin." Judah replied, happy to be thinking of something else for a few seconds.

"Huh. Sounds kind of like Ardis," Lorant comments.

"I don't think anyone has been in here since the fire."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Any reactions?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The skeleton makes no reaction to being visually inspected, nor the conversation.


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

Ella watches for a few seconds, then kicks the corpse. Assuming it still does nothing, she shrugs. "Well, may as well head out, then." Lifting the torch high, she returns into the hallway, looking around.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Nothing happens when Ella kicks the remains, aside from them crumpling to the floor with a clatter of chains and holy symbols.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"This... seems anticlimactic." Judah said, looking at teh corpse with disgust. His heart was pounding, and with the blood he'd lost it was making him woozy again. He leaned on the wall to steady himself for amoment before going around the corner back to the door next to the table he'd been working on earlier. "Someone want to open this? it's clear."


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

Ella, looking like she's starting to get impatient with sending Edmund ahead, pushes open the door that Judah has indicated, torch held high.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant doesn't relax as they leave the room. He couldn't put his finger on it, but there was something in the air of Father Charlatan's cell that felt wrong...He sniffs the air again and strains his ears for any possible sound. After all, the rhyme said to listen close...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Lorant:
You hear a high-pitched, very faint sound like wind chimes or bits of metal tinkling.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

”I can hear Father Charlatan’s chains clinking. He’s here,” Lorant says in a grave voice.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door from the barred-off guardpost leads to a crumbling outdoor balcony. There appears to be nothing here of interest to adventurers.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah turned and glared at Lorant. "You know, this place is bad enough without you trying to f%!@ with me too."


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel raises his sword and shoots a glare at the gloom around them. "Then where is he?"


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

"Perhaps he is biding his time," Ella says, frowning, as she looks about. "And not all spirits take form in the world..."

"And without him making an appearance...what can we do besides keep going?"


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"Wait," Judah said, suddenly looking surprised and paranoid. "You're serious? You can hear him? He's here?"

Judah started shaking and looking around, trying to stay away from walls.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10
Judah Locke wrote:

"Wait," Judah said, suddenly looking surprised and paranoid. "You're serious? You can hear him? He's here?"

Judah started shaking and looking around, trying to stay away from walls.

Lorant nods.

"I can hear the tinkling of chains, and I'm pretty sure they're not from Eleanora kicking his skeleton over...I think she's right. We got his attention, and he seems reluctant to confront us."

He strokes his chin.

"Could Edmund get him to show himself? Other than that, I'm not sure what else we could do besides walking away or basically asking him to appear, and he can always refuse to talk to us."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"I may have an idea," Mathus says. Drawing a vial from his pouch, he mixes a few reagents and drinks the concoction. His eyes glow green for a moment and then he looks about. "Yes, I see him. A portly, elderly priest with his hand on Eleanora's shoulder. He carries a shepherd's crook. He seems to be smiling."


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

"What the--" Ella jerks away, whirling, eyes wide. "He's invisible? Or what is it? I'd like to not have a vicious, murderous ghost following me around. Well, one that I don't know, anyway." She prods the air where he would have to be gingerly.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Nothing meets her prodding, though Mathus confirms that the spirit is still there. "It would seem that he is undead, since my infusion gives me the ability to detect such, though I have no other way of communing with him."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Yeesh, I totally forgot about Mathus. I'm sorry!

Lorant grabs his fleur-de-lis, and glowers at where Mathus indicates the ghost is.

I don't suppose I can brand him if I can't see him.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Nope, sorry. Truth be told, I largely forgot about Mathus as well and planned on writing him out when it was convenient, but in the meantime, I might as well make use of the character, and since he had detect undead...


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

"...well, what in the seven hells do we do about him?!" Ella exclaims. The flesh on the back of her neck is crawling. "It doesn't seem safe to just let him follow us around..."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10
Eleanora Olexina wrote:
"...well, what in the seven hells do we do about him?!" Ella exclaims. The flesh on the back of her neck is crawling. "It doesn't seem safe to just let him follow us around..."

"Nine, Hell has nine levels," Lorant mutters impotently.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah's jaw clenched. He stared at Elanora, wanting nothing more than to just throw his hands up and leave this cursed place.

The problem was, he liked these people.

"What hurts ghosts?" he asked. "We have holy water. What else?"


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

"Would holy water work? Is he even truly a ghost?!" Ella asks, pulling a flask out frantically.

Which is a good question! Not sure why I didn't do this before...

Knowledge (Religion): 1d20 + 6 ⇒ (8) + 6 = 14


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Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

I HAVE RETURNED FROM DISNEY WORLD!

Lorant's brow furrows as he concentrates and focuses on Father Charlatan's presence, and tries to figure out what weaknesses ghosts had.

Lorant uses his Undead Sense and uses his Monster Lore to try and determine a ghost's strengths and weaknesses.

Monster Lore - Knowledge (Religion): 1d20 + 7 ⇒ (12) + 7 = 19

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Lorant is pretty sure that this isn't technically a ghost, but a haunt. It would not be susceptible to things that effect ghosts but would suffer from the effects of a haunt siphon, for example. Aside from that, they only way to be rid of it is to figure out what it wants and accomplish the task.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Suddenly Lorant’s eyes snap open and he smiles.

”The planchette! We can use its magic to communicate with Father Charlatan and learn what could help free his soul!”


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

"You think Father Charlatan is going to tell the truth?" Judah asked, incredulous.


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

"...Judah raises a legitimate point," Ella says dryly. "But on the other hand, it could be a good idea to at least see what happens when we ask. I say we do it."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Besides, I am an inquisitor. I am well trained in piercing the veil of lies to find the truth."

Who's got the planchette again?


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Doesn't matter. Whoever has it pulls it out and gives it to Lorant.

Judah shrugged, not liking the plan but also not having a better one.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant prepares the board and planchette on the floor, kneeling as he concentrates on the board so it attunes to the spirits.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Happy Halloween everyone! I had a slightly spooky encounter with a low-flying bat as I was leaving work today. I figure the little fella was probably more scared of me than I was of him, but I thought you'd all appreciate the coincidence! XD

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Lorant rests his fingers gently on the planchette and mentally tries to attune himself to the surroundings. Several seconds tick by (a full minute, actually) and then, seemingly of its own accord, the planchette begins to slowly slide in random patterns across the board!

Lorant, you may now question the spirits. This is a brass planchette, so you get only one question. It will be answered "yes", "no", "maybe", or with a single word spelled out on the board. There is a chance that the spirits will lie, but I will not tell you the odds of such.

Dice Rolls:
Time Required: 2d6 ⇒ (5, 5) = 10 rounds
Will save (DC 13): 1d20 + 5 ⇒ (20) + 5 = 25


Female Human (Ustalav)
Stats:
HP:22/22 | AC/T/FF: 13/12/11 | F +3 R +3 W +6 [+8 sharing cons.] (+2 v. fear, +1 v. various, +4 vs. mind-aff. w/Ed) 1st level used: 0/4 | Usurp used: 0/6
Haunted 3

Ella watches the use of the ouija board carefully, not fully trusting such things but also convinced that they are real enough to be worth trying.


Male Phantom (Human)
Stats:
HP 2/25 | Fort +2 Ref +5 Will +5 | AC/T/FF: 14/12/14 [ecto] or 14/14/12 and incorporeal [inco] | DR 5/slashing [ecto only]

Ed looms in the background, leering. "You know you can always ask me! I'm a spirit! Technically."


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Lorant ignores Edmund as he makes a droning hum to center himself.

"Spirits of Harrowstone, Father Charlatan, what is the way we may help you pass from this world and into Pharasma's peace?"


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

"Does it involve smacking you with holy power? Because we can do that."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The planchette quavers slightly then begins to move under Lorant's fingertips. S - I - P - H - O - N, it spells out.

GM Screen:
1d100 ⇒ 13


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah shrugged and cracked open a Haunt Siphon next to the corpse.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Eleanora, could you make sure you're standing near the remains when he does that, please? Father Charlatan's spirit seems to be following you after you disturbed his remains," Lorant says as he finishes and puts the planchette and board away.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Judah opens the haunt siphon, there is a sudden rush of wind accompanied by a loud moaning sound. A cold chill runs down the spine of those present as the moaning increases in intensity. Judah feels the siphon resisting him as though someone was pulling it from his hand. The moaning increases in volume and pitch until it becomes an unearthly scream. Then, suddenly, the screaming stops and all is quiet. Judah nearly drops the siphon as the invisible force that had been tugging on it goes slack. The crystal vial no longer holds a wisp of churning vapor.

Lorant turns to Mathus, who shakes his head. "My infusion has worn off. I can't be certain whether or not the haunt is still there."

GM Screen:
Siphon damage: 3d6 ⇒ (5, 2, 4) = 11


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

I AIN’T ‘FRAID OF NO GHOST! :P

”Leave that to me.”

Lorant focuses on the room and casts his eyes about. Most inquisitors trained to see the evil in people’s hearts, but his senses were better tuned to sensing the unquiet dead, a side-effect perhaps, of his own half-dead nature.

Lorant uses his Undead Sense ability.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah stared at the strange bottle in his hand with wide eyes. "Well that was... awful."

"What do we do with it now?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Lorant:
You can sense the presence of the haunt still, though it seems weakened.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"Put it away and open another siphon," Lorant replies.

"It weakened Father Charlatan, but he's still there."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah popped open another siphon.

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