You deftly sprint past the rusty scimitar held out by the first skeleton and quickly score a pair of hits on the aged crone.
Aerys steps up and tries to plant a fist through the skull of the leering skeleton.
1d20 + 6 ⇒ (10) + 6 = 16, 1d3 + 2 ⇒ (3) + 2 = 5
Aerys puts just enough force into her blow for the skeleton down hard, and Sasha runs up beside her, giving the toppled bones a good kick and wrenching free a club-sized femur from the pile. "Swords aren't going to work on these!"
The skeleton closest to you also strikes out, attempting to cut you down.
1d20 ⇒ 3, 1d6 ⇒ 5 Miss!
The other skeletons are unable to find position, and hold in place for a moment, waiting for the chance to rush forward.
Jask steps up, raises high his holy symbol to Nethys, and a burst of energy washes forth over the gathered skeletons.
2d6 ⇒ (6, 6) = 12
Skeleton Saving Throws: 1 - 1d20 + 2 ⇒ (12) + 2 = 14, 2 - 1d20 + 2 ⇒ (11) + 2 = 13, 3 - 1d20 + 2 ⇒ (15) + 2 = 17, 4 - 1d20 + 2 ⇒ (16) + 2 = 18
Two of the three remaining skeletons seem to only slightly shudder when the wave of Jask's energy washes over them, but the dark energy binding the third together unravels, and it collapses in a heap of bone and sinew.
The old woman grimaces further at the wounds you have inflicted upon her, and prods at you with a wicked-looking wand.
1d20 - 1 ⇒ (14) - 1 = 13 vs. Touch AC; 2d6 ⇒ (3, 3) = 6
The wand just comes short of poking you in the chest, and you see a bit of darkness at the tip fizzle black and purple before dissipating. She curses and lurches backwards, allowing the skeleton to her left to take up her spot and strike at you.
1d20 ⇒ 4, 1d6 ⇒ 4
Miss!
Battle Map Your turn!