GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1
Valkyrie Stormseeaker wrote:
holyish sword...

Viktor looks at Valkyrie.


Human* Slayer/Magus 3

Micah contemplates whether the lack of a response to his request constitutes a lack of consent or a lack of objection... When the conversation turns to equipping Viktor he guesses the later and tentatively reaches out and collects the magical arrows.

Still unsure of his place in this new group he sheepishly says, "It seems wise to me for those unable to heal themselves to take two cure potions each, and those who can take a single one. Telis here he gestures toward the snow leopard will not be shy about entering a fight, and if everyone is agreeable to setting one aside for him as well we'd both be grateful."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara picks only one of the potions. "Indeed us healers should get only one potion, but the actual reason is that if we fall in combat, you will have one extra potion to bring us back to life. I only use a light crossbow Micah, and even that in rarely occasions. Go ahead and use them."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"Bah, when you fight alongside me you must never fear falling in combat! And even if you do, I will be there faster than you can hit the ground!"


Current Map

Sure you can give him the blade, and assuming that you do...

Valkyrie remembers the golden bladed falchion that Thorst had been wielding and hands it over to Viktor. When Viktor's hand touches the blade he finds that the blade changes shape and size right before his eyes into a golden bladed longsword that seems to fit snugly in his hand.

The blade functions now as a +1 cold iron longsword.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Viktor stares in amazement for a moment, then laughs with approval. "Ah, this is wonderful!" He gives it a swing, testing the weight of the blade.

Love me them righteous weapons.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Hazzaahh! I did something good!


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Ophelia picks up the Wand of Magic Missile.

"I believe that I can put this item to the best use. This wand has plenty of charges in it, and the level of power its caster gave it means that I can hit a lot of harder with the Magic Missiles than I ever did with those acid globs."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara raise an eyebrow when Viktor talks, and she seems pleased with what she heard. "That's good to know sir. I'll also be there when you need me. I don't let my allies down. Go ahead Ophelia, take it. So, let's approach the place, and scout around for a bit. Anyone good at sneaking?"


Human* Slayer/Magus 3

"I'm not an expert," Micah offers in response, "but I can sneak well enough to stalk prey or slip past most normal folk..."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"As you've already seen I'm decent at it as well.."

She has a base +11 mod.. Invis would make her a dam good sneak..


Current Map

Sorry about not having a post apparently it got eaten. Are you going to go and scout the place out before calling on your distraction or are you calling the distraction and then trying to scout it out?


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I dont think we have the sneakiness to scout it out beforehand.. Better us the distraction imo.


Human* Slayer/Magus 3

Micah considers the scenario for a moment and then offers, "I think the only thing we really need to scout out is a regroup point, right? We'll want that to be a safe distance away anyways, so if we just leave a little bit before the distraction force we should be able to find a suitable location in the few minutes before they arrive and be ready to strike just after they begin..."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

With an ACP of 16, I vote for distraction.


Human* Slayer/Magus 3

the point i was trying to get across with my IC post was that we probably want our rendezvous point far enough away that we shouldn't really need to rely on stealth... if we're all regrouping like 50' from the door the demons are just going to follow us there... although, i suppose the paladin's ideal regroup option would be the front door, lol


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Sounds good to me.. Let's skirt the location and search for a suitable hold up spot.."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Agreed. I'm ready!"


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"Sounds like a plan," Ophelia agrees. The wizard looks over her new Wand of Magic Missile and then nods.


Current Map

Dm stuff:

1d100 ⇒ 15

The group begins heading out before the main force looking for a suitable place to regroup.

Someone will need to make a perception and then a survival roll.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
[dicr=Survival]1d20+1[/dice]


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

I think Micah is the best in that stuff, so I'm just gonna help him, if we can.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Survival: 1d20 + 10 ⇒ (8) + 10 = 18


Human* Slayer/Magus 3

i don't think you can assist on a passive perception check, so Halara's perception check can stand at a 28... I'll add the +2 assist to my survival check (unless that's not ok either?)

survival: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Assist Perc: 1d20 + 9 ⇒ (16) + 9 = 25


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Survival: 1d20 + 1 ⇒ (4) + 1 = 5


Current Map

Scouting for a nearby regroup point seems to be difficult. Many buildings are either destroyed or you hear the sounds of something inhabiting the area, but you are able to find one small house that seems to have been ignored for now. The building is partially wrecked with most of the roof lying on the ground, but it appears that you could regroup there.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"Good, this is our regroup spot. We should fortify it if we have time." With his spare time, Viktor moves the rubble around so that there are two points of entry. One of them he blocks off, but in a way that it could be quickly smashed down without much effort, an emergency escape route.


Human* Slayer/Magus 3

"This looks good," Micah offers surveying the chosen rallying point, "now we just watch and listen for the distraction to begin, which shouldn't be long..."

i'll look for something nearby that I can climb up on to where there's some cover I can sort of hide in but its easier to see/hear when the distraction begins...


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val helps with the fortifications if possible..


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Despite her lack of physical prowess, Ophelia helps wherever she can as well.


Current Map

The fortifying of the home goes quickly with many people working on it. Just as you get finished Micah begins hearing and seeing many creatures moving away from your position towards some place close to the outskirts of Old Kenabres.


Human* Slayer/Magus 3

"It has begun," Micah informs the group as he scampers down from his perch, "if anyone prepares for battle with magicks that last a considerable time, now is the moment to use them... and then we move!"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will ask for a mage armor hit if the retcon is allowed..

"So im scouting ahead then?"


Human* Slayer/Magus 3

"If you want to move a little ways ahead of us to scout I have no objections, but I'd like to move as quickly as possible... a lot of good men and women are likely to lose their lives creating this distraction so I'd like to keep it as brief as possible..."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"Yes, let us move onward!" Viktor leads the main body of the party.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val heads out in front of the grp 40' or so scouting..

stealth: 1d20 + 11 ⇒ (19) + 11 = 30


Current Map

GM dice:

1d100 ⇒ 91
1d100 ⇒ 69

1d20 + 7 ⇒ (5) + 7 = 12

As Valkyrie scouts ahead she finds that there is something going on in the street ahead. Moving forward she finds two small demons flapping through the air cackling as they have some sort of macabre play with several terrified people acting out scenes that the demons call out. The humans move gracelessly with terror and anguish written upon their face that only seems to further the demons amusement. Four corpses lie on the ground a testament to any who thought to get away.

The creatures don't appear to have noticed her yet.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Know Planes: 1d20 + 11 ⇒ (16) + 11 = 27 on the demons.

Val creeps back and relays the info..


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"We should help those poor people. There are five of us and only two of those demons. If we get the drop on them, then we can dispatch the fiends in seconds. It seems right in the way of our destination as well."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"I will kill these demons, but I am not the best at attacking things in the air."


Human* Slayer/Magus 3

"Yes, the people must be protected," Micah agrees, "but we must work fast and keep moving... Are they within striking distance of the ground? And, how many of us can make a decent attack if they're too high?" He stops moving while he speaks but is clearly anxious to keep moving...


Current Map

Valkyrie:

The two demons are called quasits demons that resist any weapon that isn't good or cold iron. They have several spell-like abilities like detect good, detect magic, invisibility, cause fear. They also have the ability to change their shape to several other forms.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"My Wand of Magic Missile can reach them from a good distance. Any spell resistance might complicate that plan, though.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Quasits.. Not very strong demons but still need cold iron to be effective. If we takes em by surprise we might keep from getting away. We certainly dont need that. They can turn invisible and if they do so we'll lose em. Perhaps we should just follow them."


Human* Slayer/Magus 3

"Following them will eat up valuable time," Micah replies, "remember, every minute that passes more of the valiant men and women creating this distraction will die... we can't just leave them to torture townsfolk either, though... let's charge in and try to take care of them before they can go invisible; if one of them gets away so be it, there will be plenty of time to hunt it later when there aren't people dying for us."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"I agree with Micah's idea."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val mods before giving her blade a quick enhancement.. "Let's go then.." Moving quickly Val makes for the demons.. I dont think we can get to them with stealth so might as well get to it..

Init: 1d20 + 4 ⇒ (16) + 4 = 20

Charging in Val takes a slice at one of the demons.

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 weapon is cold iron

If she cant reach them she'll line em up for a color spray(dc 15)


Human* Slayer/Magus 3

initiative: 1d20 + 6 ⇒ (13) + 6 = 19
At the first sign of readiness, Micah charges the demons with his cold iron morningstar in hand right on Val's heels

charge attack: 1d20 + 7 ⇒ (16) + 7 = 23, for: 1d8 + 1 ⇒ (2) + 1 = 3

As the two rush forward, Telis rushes with them, snapping at the creature with his powerful jaw...

charge attack: 1d20 + 9 ⇒ (13) + 9 = 22, for: 1d6 + 4 ⇒ (6) + 4 = 10 not cold iron


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Init: 1d20 + 1 ⇒ (8) + 1 = 9

Viktor begins charging in as well, slowly getting up to speed but then becoming a veritable mass of metal and man with massive momentum. "I am Viktor Rusnak, and you shall feel my wrath!"

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

AC is 22 for charging.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Initiative: 1d20 + 10 ⇒ (2) + 10 = 12

Using her new wand, Ophelia fires a barrage of magic missiles at the first quasit she sees.

Damage: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6 All missiles going to whoever counts as Quasit 1.

Do I need to roll spell resistance?

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