GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Current Map

Ophelia sees everything!!!! Lol.

The doors appear to be made of stout oak, but they don't look locked.


"The main entrance should be fine."

Aravashnial doesn't seem to be paying much attention. He just walks forward without caring.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod looks carefully at Aravashnial, turning his detecting magic at him.

Sense Motive to Sense Enchantment: 1d20 + 7 ⇒ (7) + 7 = 14

Sense Enchantment DC's:

Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
DC 25
DC 15 if dominated


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Unless there are any objections, Ophelia opens the door, enters the building, and starts scanning the area with Detect Magic, though she waits if any of the more durable members of the group want to join her.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara moves before Ophelia, opening the door and moving in to provide support for the wizard.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

This is almost as agonizing as waiting for the ACG to get here!


Current Map

The door opens and you see two teiflings moving around several bound librarians. A tall man wearing the armor of a crusader is directing an unbound librarian into putting some books around the bound librarians. When he turns around and sees you he snarls.

"Kill them all! Jack take care of these librarians."

Initiative Party: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative Enemy: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative NPC's: 1d20 + 3 ⇒ (6) + 3 = 9

Round 1
Man: AC 17, touch 9, flat-footed 17
Tieflings: AC 16, touch 13, flat-footed 13
Enemy; Party; NPC's

The man swings his mace at the unbound librarian before moving up to the door.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

The mace slams into her and she cowers on the floor as he moves forward along with one of the tieflings who attacks Harold.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8

Luckily Harold's natural reflexes prevent the shortsword the tiefling has from doing anything more than grazing his armor.

The final tiefling attempts to kill one of the bound librarians.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

But his blade just clatters against the floor as he tries to keep his eyes on the new arrivals.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Remembering her combat training from her brief crusading days, Ophelia slowly moves out of the false crusader's reach while never lowering her guard. Once in position, she quickly launches a burst of rainbow-tinted light at her two closest enemies. The elf then promptly uses her favorite magic track to clear the way for the stronger members of the group.

Free Action: Five foot step back from Door to J9.

Standard: Casting Color Spray. The false crusader and the tiefling need at J7 and K7 to make a DC 15 Will Save or...

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (4, 2) = 6 rounds, then blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 3 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Swift Action: Using Shift class feature to teleport to K10.


Current Map

Crusader will save: 1d20 + 4 ⇒ (13) + 4 = 17

Tiefling will save: 1d20 + 1 ⇒ (9) + 1 = 10

The crusader remains standing, but the tiefling stares into the colorful blast and falls down.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will use spell combat and cast shield before moving up to attack.. She'll make her weapon +1 as a swift action..

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 and miss..


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara five-foot-steps closer to the human crusader and destroys the evil being as only the Righteous can do!!!

PA Fauchard: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Confirmation: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage: 2d10 + 14 ⇒ (7, 8) + 14 = 29
Who's your barbarian now!?!!

Funny luck is funny:
Just proving we live in constant fear that something is always near...
2d20 ⇒ (1, 1) = 2


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Dam near max damage too.. Cheater!


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Look again...


Current Map

I don't know. I would have preferred you rolled that third dice roll. No offense ;)


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

If you had required a knowledge roll I would certainly have. But luck favors the bold and the wrathful ^_^


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod takes a step back and points at the tiefling attempting to execute prisoners. APPROACH he calls out, divine energy steeling his voice beyond the mortal plane.

Command Approach, DC18 Will Save Negates. Target is tiefling in K4

Approach:

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.


Current Map

Waiting on Neverot, and Thorst.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Thorst's player (TR) is missing for 14 days now, in all his games. You should DMPC him for now. Nerevost is still active on the boards, I just sent him a pm.


Current Map

Will save: 1d20 + 1 ⇒ (8) + 1 = 9

The teifling seems like he is going to approach then Neverost shoots an arrow at the crusader and the teifling.

Attack 1: 1d20 + 9 ⇒ (19) + 9 = 28
Damage 1: 1d8 + 5 ⇒ (7) + 5 = 12

Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7

The crusader collapses under his wounds and Thorst rushes forward to attack the teifling.

Attack w/Rage w/Power attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14

Then the tiefling falls under the blade of the barbarian.

Combat over


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara casts Stabilize on the captives, then moves to check if they are alive.
Taking 10 on Heal for 17


Current Map

All of the tied up people are still alive just bound with their arms behind their backs and with a rag tied around each of their mouths.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod un-gags the captives.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Are you all right? What happened here?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will move to the rear and secure the back of the building..


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"Are any of you badly injured?" Once the captives have gotten a chance to calm down, Ophelia also asks, "What were those cultists looking for?"


Current Map

The back of the building is fine although covered in rubble it appears that someone was digging in the rubble for items.

The librarians seem overjoyed that you all have rescued them.

"Thank you for saving us. If you hadn't gotten us out of there that man was going to have us all burned using our own books. It's only because the back part of the library had collapsed that he hadn't gotten enough books to burn us all."

The librarians point to the crusader as the man who was giving the orders.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"So, they were trying to burn you for no reason? Just that?"

"Can you update us on the city status?"


Current Map

"We don't know that much about what has been going on in the city. Some huge demon came down and destroyed the wizard's tower and we were lucky enough to be in the library. We hid in here until that 'crusader' came by and asked for help. As soon as we opened the doors he and his two friends jumped in and attacked us. The man said something about demons and then began trying to gather enough books to burn us all."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Well that sucks.. Any idea where Irabeth or some sort of city defense might be mustered?"


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"Based on what I have heard, it seems to me that this was partially motivated to finish the demon's work and partially motivated just to terrorize the city. I am glad we arrived quickly enough to stop it and save these good librarians," Ophelia concludes after analyzing all the information given to her thus far. She points at the 'crusader' and his goons and asks, "Maybe we should try and get something out of them?"


Current Map

"We don't know anything about what's been going on out in the city besides that it has been attacked by demons. We have heard rumors that the sun’s been rising later and setting earlier each day—soon it’ll be forever night! Also, that Lord Hulrun was killed during the attack and the demons have his body on display!"


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara looks worried. "We should recover his body, if we pass close to it. It's not good for the morale of the soldiers. Now, where to?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Who has the letter of the locations?


Current Map

I would assume whoever wants to have the letter could have it on their person.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

I vote Valkyrie


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"We should start checking those safe houses mentioned in the letter, if we know where they are."


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"That would be a good idea. However, perhaps we should escort these librarians to safety first. Right now, I do not think that this library is safe for anyone to be."


Current Map

The three areas mentioned before as safehouse locations were: Nyserian Manor, Topaz Solutions, and the Tower of Estrod. You do know the route to each of the three areas and could reach each of them in any order.

The librarians seem scared, but determined.

"We swore that we not only work for this library, but protect it as well. We will remain here and protect this place while you brave heroes go out and deal with these 'safe houses' you mentioned."


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara seems to get hopeful that they could free the city, since some citizens are brave enough to try, but then she recalls the scene with the ancient dragon, and her smile turn into ashes. "Plus, there is no safe place to escort them to, Ophelia. I vote for us to go to the Manor first. Not that it makes any difference, in my opinion."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"The manor is fine by me.. Let's get going.."


Current Map

Encounter chance: 1d100 ⇒ 69

You all begin traveling towards the manor without incident. There you find that what was once surely a stately manor is now nothing more than a pile of rubble and a gouged trough of ruin.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Well this thing has seen better days.." Val casts detect magic and sneaks in for a better look..

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"I concur; then again, that description applies to the entire city right now," Ophelia agrees quietly as she also begins to scan over the area with Detect Magic.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"Damn! There must be some clue left behind!" And thus she starts looking at the ruble, searching for bodies or whatever calls her attention.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Current Map

There doesn't seem to be anything left of much value in the ruins magical or otherwise. All that is left are a few piles of stone and a gouge in the earth that leads directly through the manor.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Well it seems we should try the next place.. Topaz Solutions?"


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"If there is nothing here, then we should keep moving," Ophelia agrees.


Current Map

Continuing onto the Topaz Solutions you find the street that it is on a wooden sign above the door bears a carving of a bundle of orange herbs and flowers hovering over a beaker filled with smoking orange liquid. The building’s windows are tightly shuttered, but the front door hangs halfway off its hinges.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val makes her way in silently for a look around..

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Perc: 1d20 + 8 ⇒ (9) + 8 = 17


Current Map

Before even getting within 30 ft. Of the building Valkyrie can hear the sound of voices in the store. She can hear something about checking out the surrounding buildings.

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