Tevyn de Fonseca |
Sorry, i could not get pAizo to work for the past few days
Tevyn after being fished out of the ocean unclogs his ears and checks his drum. He spends the day tweaking the skins of his darabukka and pleasantly and afterwards helps with any healing if necessary.
the rhythmn goes doum-tek-brap-doum-tak-tak boong.
CLW 1d8 + 2 ⇒ (1) + 2 = 3
GM Valmoon |
After a long hard day working the bells of bloody hour sound off. Luckly for the group no one was found slacking but, Plugg's seems pissed at not being able to display his "power". It isn't long before food is presented and the nightly activities start up.
I'll update the npc list tomorrow with tonights actions if needed. Please be patiente with me as this week will be very chaotic because of work changes. So i'll post when I can.
Sasha Neville II |
Sasha again waters down her rum ration in the hopes to make it less intrusive to her system.
Fort save for rum: 1d20 ⇒ 8
but again the rum is to strong fer her and she can do no more than pass out in her hammock feeling the gentle sway of the ship the soothing sound of the creaking timbers. finding what peace she can in the lowly surroundings. her hands instictively fiddling with her locket.
I will find you soon mother
she drifts off to sleep.
GM Valmoon |
Morning comes quickly for the group and the weather seems to be starting to turn rather unfriendly. Pluggs ans scourge make sure you all get tasks and hurry off to do there own work. However, the rest of the crew seems to be in a foul mood and everyone seems to be working harder then normal.
Sasha rigger task 1d6 ⇒ 2 is yours to do today
Afzara swab task 1d6 ⇒ 3 is yours to do today
Gruff cook task 1d6 ⇒ 4 is yours to do today
Kyroden Hawkstorm swab task 1d6 ⇒ 5 is yours to do today
Arak swab task 1d6 ⇒ 3 is yours to do today
Eugeni Banibani swab task 1d6 ⇒ 2 is yours to do today
Tevyn de Fonseca swab task 1d6 ⇒ 2 is yours to do today
Arak |
Day action:
Swabbing the decks is tough on Arak, but he digs in and works to get the job done. This is certainly not what he went to schooling for. He would obviously be better served tending to the wounded or repairing the ship as he was trained, instead he gets manual grunt work.
Working Diligently
Strength check 1d20 + 4 ⇒ (8) + 4 = 12
Gruff Redneck Jones |
day time:
Turtle hunting
1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11 Work Dilligently
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I have never been turtle hunting before in this type of foul weather, I am sure that I might be able to scrounge up something I think..
Captian Brutis Boyle |
Day: Day action
Job:4: Hauling and Knot Work
1d20 + 4 ⇒ (12) + 4 = 16 Str check
1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 Influence:Jak
1d20 + 5 ⇒ (4) + 5 = 9 Fort Save
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Jak, I told you sir that if ye be needing anything that you should be asking myself and my friends here. Join me for a while
Eugeni Banibani |
Rat Catcher (Catching vermin below deck): 1d20 + 8 ⇒ (3) + 8 = 11
"Ah tink ah got us sum mo dinnah."
Sneak
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Wow.. dice bot hates me today. Also, I didn't see any map that relates to the areas explored
Sasha Neville II |
With the weather turning worse Sasha spend her day hard at work in the rigging working the sails while she does nothing to further anger the fellow riggers she does not sirk her duties either. and will not heistate to point out mistakes, though not to Plugg or scourge, silently she will assist those thatshe can consider friendly to her.
Sasha works diligently
Profesion sailor: 1d20 + 6 ⇒ (10) + 6 = 16
Fatigue/con check: 1d20 + 4 ⇒ (3) + 4 = 7 work diligently bonus
despite her skill in the sails the labor coupled with the weather has left Sasha fatigued
GM Valmoon |
After a hard days work the loud ringing signaling bloody hour finally comes. Everyone gathers around on the main deck. As Scourge emerges from below deck a scowl on his face no one at his heals again today.
"It is time for chow!!!" Scourge screams loudly.
With that Kroop and Grok bring up the evening meal - a fish soup. It appears to be for everyone today and it tastes very good.
Tevyn you noticed several crew members in your area through out the day when they were not posted to be there. They would pick up a mot and help out for a bit before vanishing off to there real task. Night actions please.
Eugeni Banibani |
Eugeni decides he will go to sleep for the night, but not before he has his rum ration.
Being lost at sea, as he has, he eagerly drink his ration.
Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19
Cha bonus: 1d4 ⇒ 4
"Dat it da spot hit do! Been long tyme, too long."
Sasha Neville II |
Sasha grabs her rum ration apparently in a miserable mood. seems her day in the sails was particularily exhausting.
she addes a bit of water to the rum hoping this time she adds enough unlike the other times and drinks it down.
Fort save: 1d20 ⇒ 4
what the ian all the nine hells are they doin with this rum, it gets stronger by the day. I've had enough for one day
she staggers to her hammock and after two or three attempts and several curses in abyssal and infernal, manages to climb in and is soon sound asleep.
GM Valmoon |
The night goes on quietly however, when morning comes the crew as a whole doesn't seem to be in a good mood. The skys are dark and the waves are choppy.
Sasha rigger task 1d6 ⇒ 4 is yours to do today
Kyroden Hawkstorm swab task 1d6 ⇒ 5 is yours to do today
Eugeni Banibani cook task 1d6 ⇒ 1 is yours to do today
Tevyn de Fonseca swab task 1d6 ⇒ 2 is yours to do today
Unless otherwise spoken I plan to speed up the time table a bit.
Eugeni Banibani |
Waking up Eugeni wipes his face with his hands and shakes his head.
casting Guidance for will save
Rum Ration Will Save: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Feeling invigorated by a good nights sleeps Eugeni heads to the galley and greets Kroop with a big smile "Ello der chef! Names Eugeni, i's ere to elp ya."
Eugeni spends the day doing as asked and preparing what he is ordered to do. He also uses his ability to purify food and drink as liberally as he thinks is needed, without offending Kroop.
Assuming Kroop is drunk
Intelligence Check: 1d20 + 2 ⇒ (18) + 2 = 20
"Dem boys har goin ta heat good tonite!!"
Eugeni does try to chat with the cook and make friends.
"So ow long ya been on dis boat den? His a fine galley ya got ere. Ow's da crew?"
Diplomacy: 1d20 ⇒ 20
Sasha Neville II |
With so many riggers not to friendly with Sasha She does her best to avoid trouble with them but instead can't help but wonder about that gnome.
as fate would have it the chance to learn about him is today.
Hello She says a bit shyly to the gnome have never really met him but only seeing him in passing.
have you been on board very long? I'm Sasha by the way she offers a her hand as a gesture of friendhip or at the very least shipmates.
profession sailor task: 1d20 + 6 ⇒ (4) + 6 = 10
diplomacy with Conchobhar: 1d20 + 7 ⇒ (7) + 7 = 14
GM Valmoon |
The bells signifying the end of the work day finally comes. As Plugg's stands at the whipping mast no one is presented to him. His face shows displeasure as the captain pushes forth and calls for the supper to be served.
Kroop seems to liven up while you talk to him. and at the end you feel good will twords the man.
Conchobhar Seamed to like talking to you but, in the end his over all opinion of your group stayed the same.
GM Valmoon |
The bells signifying the end of the work day finally comes. As Plugg's stands at the whipping mast no one is presented to him. His face shows displeasure as the captain pushes forth and calls for the supper to be served.
** spoiler omitted **
** spoiler omitted **
please post night actions. I am looking into potentially merging the two groups I had going thoughts? 6 poeple total I believe.
Eugeni Banibani |
Eugeni takes his rum ration:
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Cha bonus: 1d4 ⇒ 4
Eugeni will try to talk the cook if he is around. If he isn't then he will sing a sea shanty for the crew. In either case he casts guidance on himself. So +1 from that and +? from Cha bonus will be added to his roll
If cook is around
"Oy der cook. Looks alike dem boys enjoyed ahur food. Ah done kno bout you but it shore feel gud to see em eat up. So ow long you been cooking for dem boys?"
If cook isn't around
Feeling happy and warm from the rum he decides to try an impress his new crew mates.
"Oy! listen ere. Dis one my mammy taught me"
Diplomacy or Perform: 1d20 + 1 ⇒ (17) + 1 = 18
Edit: +4 Cha means +2 bonus to roll above - so 20
Sasha Neville II |
Sasha this time looks to add more water that she ever has to weaken the rum.
fort save for rum: 1d20 ⇒ 13
finally relieved that the rum did not go directly to her head this time
happy to finally find time to enjoy the night air Sasha makes her way topside to breathe in the night air and soon finds herself entertaining the crew with a summoned fiddle
perform string: 1d20 + 7 ⇒ (2) + 7 = 9
Not her best performance but luckily there were no rotten eggs thrown.
She soon finds herself dodging various other thrown objects as she ducks back below decks and grumbles off to her bunk they wouldn't know good music if it bit them