GM Valmoon's Skulls And Shackles #2 (Inactive)

Game Master Valmoon


101 to 150 of 246 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

hahah, n/p boss man ;)


for your viewing pleasure. The completed campaign tab changes may be made based on request. I don't own a copy of the ship images but, I plan on getting it soon.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Hi GM, what about the locks on board the ship since we can explore but unsure which doors are locked and what kind of locks is it like simple average etc.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

According to my description, I had a gun, old clothes, and a bag of gold shoved up my keister :)


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

You'll be fine as long as your gun doesn't go off XD

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Okay, okay... I am not sure what is going on at the moment. Here is what I think.

If we keep things good and keep things clam and cool on the Gameplay thread and keep things that are all OOC in this tread. this is my idea.
If I am wrong in this GM let me know also any player that has issues with me please PM me, I am not going to get angry or upset.


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

I will have OOC comments sometimes with my gameply posts. Unless discussing strategy or such without roleplaying it then will put in here. I don't see making multiple posts unless necessary and if not gameplay or discussion of actions here then most things will be short and to the point.


Ravalyassa Gladomain wrote:
Hi GM, what about the locks on board the ship since we can explore but unsure which doors are locked and what kind of locks is it like simple average etc.

Tomorrow I'll re dig through the book and post were the locks are. Sorry about that.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

No Problem. I just wanna say i think you are doing a great job so far. So keep it up!


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7
Joseph Blackhand wrote:
You'll be fine as long as your gun doesn't go off XD

Rofl. Just to clarify only the gold is up my butt :)


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Here's my gear.

Gear:
studded leather armor, heavy crossbow with 10 bolts, dagger, rapier, brass knuckles, backpack with 10 days rations, flint and steel, manacles, belt pouch, silk rope, grappling hook, flask of water, waterskin filled with wine, wooden holy symbol of Besmara, crowbar, 12 gp


ok just so you all know the remaining gold including willis is gone. all your other gear except what you just got back is with the quartermaster. The AP starts you off with nothing for the most part.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

This site has a dice roller?

Link plz


In the text box were you post messages like this one.

below this text on your page the show box has all the info you need.

The most important rule: Don't be a jerk. We want our messageboards
to be a fun and friendly place. Questions? Check the FAQ.

How to format your text


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

My gold is gone? I feel violated :(


working on updating the campaign thread with locked doors.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

forgot to ask, how do we deal with XP here?


Don't worrie about xp I'll let you know when the group should level up. :)


Joseph did you find the forums dice roller?

just in case I'll mess this one up so you can see it (the first bracket is incorrect) and the second one will be what it would show up as when correct.

{dice=perception]1d20[/dice]
perception: 1d20 ⇒ 12

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

It has been a busy weekend for me, but Now, I am ready to get back to the board, Where are we at GM?


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Just for future reference: WE "play" M-F more or less, yes? Seems like most people are pretty busy on the weekends, and while I can keep my role-playing-crack-pipe open on my phone, maybe others don't have that luxury? :)


I'm odd being that I live around computers so much - to much so posting any time is fine but, m-f seems to be normal so far.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I live around the computer too GM but the problem is that I have kids so on the weekend they are my first responsiblitly and I wouldn't trade that for the world


getting a couple maps for the group so we can have day 2 soon.


I'd like to make sure I know what to expect in the near/far future.
What kind of fire power are you all wanting / expecting for the ships?

(Willis this parts more for you but, chim ins from others is ok.)
I'm ok with firearms, Have played a gunslinger myself, but, how up the firearms tree are you really wanting to go?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Cannons with alchemy bombs in it

(think gm think lol we'll have fun )

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

I'm gonna be swinging massive hammers for the most part, so firearms affect me very little. I'm fine with whatever


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

personally Sasha wouldn't mind a ghost ship. but realistically guns make no difference to her she practices arcane arts so magic and undead are her schtick.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

I prefer up close and personal with the enemies blood spraying in my face when I kill them..


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

A wide variety of personal firearms is good. [Jane]I just get excitable as to choice is all.[\Jane]

Ship-to-ship weaponry could be fun too, cannons and such. But,if I may be so bold, it may make more sense to have those types of things handled by the NPC crew, with PCS as gun crew chiefs or gunnery sergeants. I'll take the feats needed, as long as it doesn't leave me too far behind the rest of the gang when it comes to mixing it up. If I were to sum him up, I'd say Willis is a battle cruiser- fast, able to operate on his own, but preferring to operate under the cover of bigger guns :)


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

will be out most of the night so will not really be able to post.


off toc ampf or training for 3 days with no internet, dm pc me as needed.


ok be safe. Xaven, thanks for the heads up.


Its woodbadge training, hoping for good weather. No cell ro email lol


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

woodbadge was fun

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Come one people! Come on I want to finish kicking their butts

Hehehheeh anyhow
So what does everyone think? Who should we hit up first?


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

elaborate on that and I'll give an answer =3

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I want to move the game along

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar me maties, don't ye be forgetten now, that this be International Talk like a Pirate Day! Spread the luv you scurvy dogs!

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Aayyyyrrrrghhhhhh!!!!!!

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

bloody hour yet?


sorry about the delay i ment to post last night but, stuff came up I'll work the post in know.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

NP just happen that all the phb I am in are at a hiatus...lol crisis for me...


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

happens man, no worries.

Dark Archive

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Hi guys sorry about me killing and being cast off the ship. Will be resuming with another character if u guys are ok.

Shadow Lodge

Male Human Oracle 1

Hi guys, having my 2nd breathe of life here thanks to GM. Do read my background so u guys have some heads up about his queer behavior lol.

Playing as a dual cursed battle mysteries oracle. He is cursed with 3 spirits following him.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

So why so quiet around here?

Shadow Lodge

Male Human Oracle 1

Lol...yeah guys make some noise....


(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

is any body out there?

waiting to hear some results of nighttime activities .

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar. The GM is busy today I think if I remember correctly.

1 to 50 of 246 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Friendly chit chat for GM Valmoon's Skulls and Shackles #2 All Messageboards

Want to post a reply? Sign in.