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GM Valmoon's Skulls And Shackles #2 (Inactive)

Game Master Valmoon


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It is a wonderful red sky-ed early evening in Port Peril. The fishermen rushing there boats out for the long knight ahead of them, the sounds from the taverns in the area just starting to pick up business as the sailors(pirates / navy), merchants and visitors gather for the evening. A halfling woman playing a fiddle and loudly singing vulgar tunes, in the corner. The bartender, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. He greats the "normal's as they come in. Two men seem to be having a chat with him as you come in before slipping of to a corner in the shadows...

(Welcome I figure well have some small RP in here to get to know the group before, we get truly going. That way to have some knowledge as to who each other are.)


(Sorry to those who got 2 messages, serves me right for fast messaging and not double checking my work.)


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

Afzara slips into a nice spot to try and wait with her few coppers and see if anyone is offering any berths. Hopefully there will be one and it will have an apprenticeship to the carpenter. she thinks while she waits.


(looks like I missed "sams" drop out post... I sent him a message so well give the player a chance to pick weather or not to keep the drop out post. ok?)


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

It is fine with me. Any special rules you want to post about? Houserules or anything else working differently?


Afzara wrote:
It is fine with me. Any special rules you want to post about? Houserules or anything else working differently?

I plan to "try" to go as much by the book rules wise as I can. That may change at any time though... (Haven't yet ready the ship to ship combat rules or played using them so...)


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1

Quietly slipping into the tavern, a short girl dressed in an old bloodied jester's tunic and ragged trousers, her black hair done up in a pair of cockeyed pony tails. she takes a seat at a table not near to many people and starts to size up the others.

character portrait:

She looks about for someone that is serving drinks and calls her over.

she quietly orders some mead

I am looking for a ship, something small, possibly taking passengers heading south, any suggestions? she asks the server not even expecting much of any reliable answer.


Sasha Neville II wrote:

Quietly slipping into the tavern, a short girl dressed in an old bloodied jester's tunic and ragged trousers, her black hair done up in a pair of cockeyed pony tails. she takes a seat at a table not near to many people and starts to size up the others.

** spoiler omitted **

She looks about for someone that is serving drinks and calls her over.

she quietly orders some mead

I am looking for a ship, something small, possibly taking passengers heading south, any suggestions? she asks the server not even expecting much of any reliable answer.

The young waitress nods at the request for mead. When asked about ships and directions they are headed. She shrugs a bit but, then speaks after a second of more thought, "There was a pair of sailors mentioning that they may head that way, She looks around for a moment and then continues. ,"but, I don't see them anymore. They may still be here though." After answering she slips off to get your order filled.


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

This is all out of character

My goal is the be able to fight at front when necessary. I have the crossbow. I can summon monsters but can't have Shell out if that is the case. With Shell I have climb speed which other than protection shapes and keeping up with enough attacks then will be adding swim and climb speeds as evolutions most times.

Afzara is going to be tight on feats but going to skill focus Craft Carpentry and that will depend on how fast she needs it. This is my first summoner character so will look at what she needs. Not sure what feats for magic she will need so most feats will be Point blank, precise, and weapon focus. Willing to listen to suggestions and helpful advice. Like will take Con to 14 then be putting stat points either in Str or Cha.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Once again the tavern door opens, the red sky a sharp contrast to his sea blue hair. Adfter taking a moment to survey the room, Xaven makes hiw way to the bar, calling to the barkeep for mead. Once his drink is in hand, Xaven turns his back to the bar, watching the tavern fill while listening to the halfling fiddler.

Grand Lodge

Male Human (Varisian) Sea Reaver Barbarian 1 (HP 15, AC 12, F +4 R +2 W +2, Init +2, Perc +8)

Hey all, thanks for letting me play. As a barbarian, Hornan obviously will be active in front line combat.

The massive man sits at the bar, clearly a few drinks into his tenure at the bar tonight. "Fill 'er up please, barkeep." He takes his drink and turns around, looking at the patrons of the bar tonight. Freaky looking girl over there. Just the usual here tonight


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Xaven is currently using his Flesh chameleon ability to make his skin match a tanned sailors. He does his best to keep his ancestry hidden disguise check: 1d20 + 3 ⇒ (4) + 3 = 7 though it is easy to see he is not human.


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

The cool breeze of salt air blowing in from the docks helped make the heat of the day little more than a memory among the cities citizens as the sun set over the horizon of Port Peril, leaving the denizens of Port Peril to bath beneath the fiery light of the crimson sky for a few more hours. Violet sash around his waist billowing behind him in the breeze one figure made his way jauntily through the streets, leather boots traveling the cobblestone path with purpose.

The city was renown as a haven for piracy and anyone looking to make a name for themselves as a buccaneer within the Shackles, it had been this reputation that had drawn Joseph all the way from Bloodcove at the edge of the Mwangi Expanse. He'd made the journey with the hopes of joining a crew and sailing out into the island chain that made up the Shackles, what better place to begin his career in piracy than the capitol of the Shackles itself. All he needed was to was find a ship that would be willing to hire him on as part of the crew, the Formidable Maid seemed as good as any place to start looking. Even if not at the very least he might find himself comely lass willing to share his company and bed before he continued his search.

Entering the tavern the young man took a quick survey of his surroundings, taking note of the steadily growing number of patrons that had taken to inhabiting the bar. Finding himself a table pulled a coin from his pouch and flagged down a passing waitress. "A meal and a flagon of whatever you have to drink in this place, love."


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1

Sasha continues to look over the tavern room looking for potential sailors that may be able to help.

Perception roll: 1d20 + 3 ⇒ (19) + 3 = 22

She soon spies someone at the bar trying very hard to hide his true nature.

interesting...now this could be very useful

Sasha takes her mead and moves to the bar approaching the man hiding is features.

would you care to join me. I do believe tht you are the right one that can help me. she says quietly to him (as best she can over the fiddle player.

eventually the fiddle player starts to be annoying and as she goes back to her table whispering in a dry raspy voice.

Spellcraft DC 15:

cast Sotto Voce on the fiddle player

fiddle player needs DC 13 Will save or be shaken

Sasha glanes back to see if the man follows.

Xaven this conversation was for you
@afzara Sasha saw you as well but she was more interested in the fact that Xaven was attempting to hide his identity which is the deciding factor


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis continues eating, with a gusto that may be a bit off putting. The last 72 hours have been a hellish blur, but he knows one thing: he has to get out of town fast, before the Endless Twilight returns to port.

Oddly enough, the halfling gunslinger will not be a front line melee combatant :) I see him as the guy zipping along over head ropes, scurrying through holes blasted in the sides of grappled ships, and generally being a consummate opportunist. Hopefully he will be accurate enough with his gunfire that he contributes, but at the very least, he will draw off bad guys to prevent him from setting fires, blowing up powder magazines, and generally being a pain in the butt. For advancement, I figure he'll focus on gunnery oriented feats, possibly to include the ships larger weapons systems.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Between the halfling fiddler, his second drink, Xaven did not notice Sasha's approach until she was right next to him. the right one...that's new

Not bothering to talk over the noise, he nods, grabs his drink, and follows her back to the table. On the way he notices Afzara for the first time. who is she? Would she know of my people? Perhaps destiny is not so elusive

With a final glance at Afzara, Xaven sits and turns to Sasha "If its company you want, I wont say no to such a pretty lass; If its business, depends on the pay; either way best start with your name."


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1
Xaven wrote:
With a final glance at Afzara, Xaven sits and turns to Sasha "If its company you want, I wont say no to such a pretty lass; If its business, depends on the pay; either way best start with your name."

Sasha almost laughs at his first comment. then immediately turns serious.

I am Sasha, and I actually have need of your talents; assuming I can aquire a ship.

Sasha looks areound the room to see if others are interested in their conversation.

you try to hide what you really are, but this time your talent betrays you. she puases a moment

you are a water creature, I can only assume you can breate underwater. I need somone with that skill. I am tying to locate something. think you would be interested?


male Human (Varisan) cleric of Besmara 1 [hp 9 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) Fort +3, Ref +1, Will +5 Init +1 Perception +3]

Perception roll: 1d20 + 2 = (2) + 3 = 5

Yeah Joseph's a bit more focused on finding a barmaid to seduce.

Joseph took a moment to survey the tavern while he waited for the barmaid to serve him, brown gaze eventually falling on a rather attractive tiefling conversing with a sun baked man off near the bar. She was more exotic than the women he usually pursued, however her companion made him reconsider just up and approaching her immediately.

Turning his gaze elsewhere he spied a massive Varisan of roughly the same height as himself downing one of what was evidently many drinks not far off from the pair. Elsewhere a shaggy haired halfling was tearing into his plate while an exotic woman with blue skin and what appeared to be fins jutting from her head in place of ears sat observing the crowd.

Turned his attention back towards the tiefling Joseph noticed that she had relocated herself to a table away from the bar, her companion moving to join her and continue their hushed conversion. Their proximity made it easier for Joseph to catch snippets of their discussion,though he was careful as to mask his interest in their business. "Breath underwater eh? What manner of creature might we have here?"


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

Afzara sees the people around her and nods when someone catches her attention. She is nursing her drink and seems to be intent on something. Doesn't seem too rowdy so hopefully there will be a captain or first mate looking for some new hands come in.


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Willis finally finishes his meal, and takes a moment to look around the room.

Perception 1d20 + 7 ⇒ (4) + 7 = 11.

Doesn't really notice anything, flags down the bar maid for another beer.


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Sasha, I'm as much a water creature as you are a hell fiend. But yes I manage quite well beneath the waves, now what exactly are we searching for, sunken treasure?

Though Xaven says the last with a laugh, he remains seated, his curiosity piqued.


Sasha Neville II wrote:

fiddle player needs DC 13 Will save or be shaken

Sasha Neville II:

My search skills have failed me toonight can you link me that spell? please and thank you.

dm stuffs:

will save: 1d20 ⇒ 5

The halfling woman playing a fiddle finishes the song shortly after Sasha's quite words and after a moment of chatting with the bar tender walks out back with a glass of water and her fiddle.


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1
Xaven wrote:

Sasha, I'm as much a water creature as you are a hell fiend. But yes I manage quite well beneath the waves, now what exactly are we searching for, sunken treasure?

Though Xaven says the last with a laugh, he remains seated, his curiosity piqued.

at the hell fiend comment Sasha instinctively runs her fingers through her hair trying to see if her horns are protruding. realizing that her ability to hide her features were no better than Xaven's she gives a half smile trying to hide her embarassment.

Bluff check: 1d20 + 7 ⇒ (10) + 7 = 17

well you could say it is a treasure but not necessarily the kind you might think.

She lowers her voice a bit more since now the music has stopped.

I am looking to find and retrive something that was buried at sea. anything else discovered is of no consequence to me just the one item sent to the deep with the body. interested?


Male Halfling Gunslinger 1, HP 10, AC 14, Fort 6, Ref 6, Will 1, Init +5, Perc +7

Disappointed that the music stopped, Willis looks around the bar, his interest in establishing a professional contact piqued.

Perception 1d20 + 7 ⇒ (12) + 7 = 19 Does he notice anyone who appears to be a recruiter? Sitting at a table with a large ledger and a sack of gold perhaps?


Afzara:

Please roll me a bluff check.
Optional:
sense motive

Xaven and Sasha:

Please roll me a stealth check and a bluff check.
Optional:
sense motive


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

GM Valmoon:
Ok, don't know what I am bluffing but that is fine. She isn't thinking about hiding what she is. She doesn't know it might be trouble. I don't mind rolling though. I try to spice up my rolls so let me know if ever unclear.

These are not the droids you are looking for: 1d20 + 4 ⇒ (17) + 4 = 21
Are you sure these are not the droids?: 1d20 ⇒ 5


Willis Cana Dhum:

roll me a sense motive check please.
You notice the two men in the corner that were talking to the bartender. These two men look like they belong on a ship and they are looking over everyone in the bar but, both show no sign of it being an open recruitment. As the halfling went out back, one of the two makes a gesture and then you notice three men slipping out back after a nod from the man. A short while later you see two of the three come back and wave the bartender over. The men have a short conversation and the two men walk back to there original seats.
You may see more in a moment.

GM:

stealth: 1d20 + 8 ⇒ (8) + 8 = 16
stealth: 1d20 + 3 ⇒ (5) + 3 = 8
stealth: 1d20 + 3 ⇒ (1) + 3 = 4
stealth: 1d20 + 3 ⇒ (7) + 3 = 10
stealth: 1d20 + 3 ⇒ (20) + 3 = 23


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1

GM:

bluff check: 1d20 + 7 ⇒ (10) + 7 = 17

Stealth check: 1d20 + 2 ⇒ (10) + 2 = 12

Sense Motive: 1d20 ⇒ 4


Afzara:

Wanted to see what was rolled. If it was a low roll you would have a conversation guest. (I think I may have Mr Will miss read your current situation, if that is ok by you.)


Sasha Neville II:

Thank you.

Sense Motive results: You get the feeling of being watched from time to time but, the feeling passes shortly after most of the time.


Joseph Blackhand:

Perception roll: 1d20 + 2 = (2) + 3 = 5
Yeah Joseph's a bit more focused on finding a barmaid to seduce
A very nice looking barmaid comes up to you, gently grabbing your hand she pulls you deeper into the bar. As she does so she asks all sorts of questions. Are you a sailor? What would you like to drink? Would you like some food? Do you like the music? There is a bit of flirtation in her words.

based on your perception roll you wouldn't see this however, please roll me another perception roll and a sense motive thanks.
"Breath underwater eh? What manner of creature might we have here?"


(Normal/Shell) HP=9/9 Temp=6 AC=11/13 Touch=11/11 Flat=10/12 Fort=2/3 Ref=1/1 Will=2/2 Init=1 Perc=0

GM Valmoon:
I am happy with however it happens unless I am given no choices in the end. I know that I read some old AD&D adventure modules that started with groups being prisoners in dungeons with nothing including food or water. There is still options there. I know a little but not much more than this is a sea adventure.


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1

during her conversation with Xaven Sasha seems a bit nervous but after a few moments she appears to have shaken it off disregarding any insticts she may have had. apparently she is still upset at her own ability to disguise her fiendish appearance.

She keeps her attention on Xaven now as he ponders the offer.

perhaps we could recuit others to join us? she whispers


Afzara:
I will always ask if it is something that is not fully part of the story. This is a sea adventure and the group will not have gear for a short while at the real start. you all get abducted onto a ship and work from there. (partly why only having a crossbow was allowed.) This bar Role Playing is part of the background story to explain how it all starts.

Qadira

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Walking in to the tavern I look around and see who is all around looking at everyone. I am slowly walking up to the bar taking in everything that I can and listening to the conversation.

mr keep! I need some of your finest provisions I am only on shore leave for a little while.
Leans in closer to the keep and states softly [b] it will be on the gentleman over there [b] ponying at a random person

bluff check
1d20 + 5 ⇒ (6) + 5 = 11


Gruff Redneck Jones wrote:

Walking in to the tavern I look around and see who is all around looking at everyone. I am slowly walking up to the bar taking in everything that I can and listening to the conversation.

mr keep! I need some of your finest provisions I am only on shore leave for a little while.
Leans in closer to the keep and states softly it will be on the gentleman over there ponying at a random person

bluff check
1d20 +5

gm only:

sense motive: 1d20 ⇒ 13

The barkeep shacks his head shrugging before he grabs together some of the best in house mixing it up in a glass for you and slides it down to you when hes done. "bottoms up lad"

Gruff Redneck Jones:

Do you have any coin left over from character creation?


Male Undine, with marid blood Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

GM:
skill checks (add +2 if these are vs humans)
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10
bluff: 1d20 ⇒ 5
sense motive: 1d20 + 1 ⇒ (18) + 1 = 19


Xaven:

sense motive results: Multiple eyes in the place are watching you. It may be that your Disguise has been seen through or that your sitting with a Tiefling but you are being watched.


As soon as Ravalyassa Gladomain joins us and has a chance to post a bit I'll really start this up.


Willis Cana Dhum:

continuation:
You see a couple Undine in the place as well as a Tiefling.
However, only the one sitting at the table with the tiefling is actively trying to hide being a Undine.

Perhaps the lonely looking one (Afzara) at the bar is an under cover recruiter.

Cheliax

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1

Just when everyone was in the midst of their conversations, Ravalyassa glides in the front door of the bar gracefully. Only Xaven was able to notice her.

I see that I am not alone..she smiles at Xaven before she changes her skin color to human flesh shade and immediately changes it back to her blue skin.

Why bother? Blue is sexy... Ravalyassa smirks before settling beside Xaven.

GM:
Alright here i am

Qadira

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I will have to look in hero lab latter but I am going to assume maybe 1 or two coppers. I will be out with the family for a while today gm do I might not post till later tonight

I tuck deeply into my glass and slowly strut away from the bar with my drink and plate and go sit next to a random person and start gabbing

dice anyone? Anyone come on ya can't beat me


Ravalyassa Gladomain:

welcome ^.^
does my perception skill fail me or is that an X-men reference?


Gruff Redneck Jones wrote:

I will have to look in hero lab latter but I am going to assume maybe 1 or two coppers. I will be out with the family for a while today gm do I might not post till later tonight

I tuck deeply into my glass and slowly strut away from the bar with my drink and plate and go sit next to a random person and start gabbing

dice anyone? Anyone come on ya can't beat me

thanks

Cheliax

Female Undine M [AC: 16; ff 12; Touch: 16 HP=12/12 F +3/R+6/W+4 CMD 18 Ini+4; Per+8] Monk (Flowing Monk)/1
GM Valmoon wrote:
** spoiler omitted **

GM:
I believe that's a Smurf reference :P

Ravalyassa Gladomain:

O then yea I failed my perception roll lol

Qadira

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

4gp left, have not left the house yet and had time to check it on the pc. I might be able to post if I am on my phone, but might not as well. you can start I will get my answers later


(HP: 10, AC: 13, F: +0, R: +4, W: +4, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 1 / bard (dirge bard) 1

must know is that smurf picture avaialble as an avatar pic? or can we now use our own pictures

edit I guess it changes with the key word.


Sasha Neville II wrote:

must know is that smurf picture avaialble as an avatar pic? or can we now use our own pictures

edit I guess it changes with the key word.

Yeap its key word toggled.

Qadira

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Ready?

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