GM Valen's SFS Quests - Into the Unknown (PbP) (Table 2) (Inactive)

Game Master Lysle

Venture Captain Arvin seeks help discovering the fate of a lost Starfinder crew.
Slides
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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Each of you is a member in good standing of the Starfinder Society. You have been hastily summoned to the Lorespire Complex aboard the vast, artificial construct known as Absalom Station that serves as the Society's home.

The summons, which arrived via comm message, was issued by none other than Venture-Captain Arvin, a tall, confident lashunta, known both for his no-nonsense approach to Society affairs as well as for having a penchant for magic, although he would likely never refer to it as such.

The comm message contained only sparse information, but held the promise of an opportunity to recover some information critical to the Starfinder Society and indicated that urgency is required if this opportunity is to be seized.

Upon arrival at the Lorespire Complex, an assistant ushers you into a waiting conference room with an assurance that Venture-Captain Arvin will be with your shortly.

There above the conference table floats the blue-hued, holographic image of a spacecraft bearing the markings of a Starfinder vessel. Appearing on the side of the holographic vessel is the name, "Unbounded Wayfarer".

Culture (DC15+):
The Unbounded Wayfarer was a Starfinder vessel that departed Absalom station months before the Scoured Stars Incident. It left on a mission to explore a series of uncharted planets in the Vast. Neither the ship nor any of the seven Starfinders among its crew have been heard from since. After the Scoured Stars Incident had occurred, the Society no longer had sufficient resources to devote to an adequate search and rescue operation to recover the lost vessel or its crew. Due also to the massive losses of Starfinder personnel during the Scoured Stars Incident, having more seasoned and veteran Starfinders, like the crew of the Unbounded Wayfarer, would be a great benefit to the Society.

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

dot

Second Seekers (Jadnura)

Nuar Technomancer (10)

*CLOP* *CLOP* *CLOP* *CLOP*

A hulking, pale-skinned bovinoid enters the conference room while squinting down his thick snout at the screen of his comm unit. When he looks up from it, it slips out of his furry fingers and crashes to the floor with a loud *CLACK*.

The Nuar lets out a long whistle as he squats down to pick up and examine the still-intact technological device. "Boy howdy I tell ya, gettin' that new Adamant™ brand case has been a lifesaver! Cost more than the comm itself, but I probably drop the sucker ten times a day! HARHAHARHAR!!"

He extends his other meaty hand towards the Vesk in greeting. "Name's Braford, partner! How do you do?"

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

In strides a tall, dark skinned woman. Her pale green eyes seem to reflect the intelligence behind them. She eyes her soon to be companions and gives them a curt nod, hands lightly grasped in front of herself.

"Hello there gentlemen. I'm Levylissa Li Lilley, but most people just call me L. It is my. pleasure to make your acquaintance"

Upon seeing the "Unbounded Wayfarer" above the table, she thinks back to her days on Castrovel and the tales her father told her of his time aboard a similar ship

Rolls:
Culture: 1d20 + 12 ⇒ (6) + 12 = 18

Second Seekers (Jadnura)

Nuar Technomancer (10)

The Nuar tips the brim of his hat in the Lashunta's direction and smiles, showing off a set of wide white teeth. "Howdy."

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

A gangling humanoid with overly long arms and legs enters the office. He has expressive, black eyes and lacks a nose. His skin looks as soft and damp as an eel's. He wears a Steward's cadet uniform.

"The Unbound Wayfarer?" the woioko comments upon being ushered into the conference room. "Are they sending us to search for it?"

Dice:

Culture: 1d20 + 7 ⇒ (15) + 7 = 22

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

Yet another large pale bovinoid walks in, this one dressed in heavy armor and bearing an assortment of large weapons. "Hrm, guess I found the right place. My name's Rogers de Stieren, nice to meet you all. And before you ask the same question all my students do" he holds up a large hand, "yes, Rogers with an 's'. No, there's only one of me." With a wry grin he plops down into a chair, unslinging his doshko and his large firearm and propping them up against the table.

Got the character built. I'll get the profile updated when I get the chance.

Second Seekers (Jadnura)

Nuar Technomancer (10)

Braford nods in agreement. "Ayup. Most fellas want to put a 'D' in the middle of my name. Reckon it must be a bit more uncommon."

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

The smooth-faced woioko smiles at the brawnier Starfinders and introduces himself, "I am Laniakea."

He turns his attention to the nuar, "Are you two from the station or the Diaspora?"

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

"Station. Level 19, originally, though I live out in the ring now. Much easier to get to my training shuttle's berth that way. Speaking of which, you know anyone looking for pilot lessons, send 'em my way."

Second Seekers (Jadnura)

Nuar Technomancer (10)

"That'll probably be me. Failed Vehicle Ed twice, now. I always feel squished into the driver seat. But gosh that'd be excitin' to drive a police cruiser some day. Maybe work for the Stewards during downtimes."

"I've been free rangin' my whole life. Born on the Station, lived in the Spike, the Ring, even the Armada. Used to be a medic, but higher learnin's so expensive these days. I felt so blessed when the Society said they'd take me. Not often you see one of us bein' sent off on a mission, and here we are two of us!"

"What about all you lot? What's your story?"

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"There are not many of you in total, as I understand from my dossier on the station," Laniakea says. "I am woiokan. From Heicoron. I was part of a diplomatic envoy to the Pact Worlds. I was assigned to the Steward program."

He turns to Braford and comments before resuming, "It is not nearly as exciting as it sounds. My ambassador and my preceptor in the Stewards felt that it would be important for my understanding of multi-species interaction to work with the Starfinders."

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

"As for me, I am but a technoarchaeology professor on Castrovel. Both of my parents were in and out of academia as I was growing up. So I followed in their footsteps, combining their passions into one of my own. I'm on a bit of a sabbatical now to put what I preach into practice."

"I'm just hoping that I don't have to experience too much violence.
I'm not particularly well equipped in that regard."

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"I understand that Castrovel is quite arboreal," the woioko says to Levylissa. "I hope to visit it some day soon."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

"I'm afraid your immediate task requires you to stay a bit closer to the Lorespire Complex--here on Absalom Station, in fact." responds a voice from the doorway.

The source of the voice is a lashunta man, looking tall and confident, who now enters the room. It is Venture-Captain Arvin. He gestures to several functional chairs, inviting you to sit.
Pictures of Arvin and Absalom Station are in Slides.

“Thank you for arriving so quickly.” says the officer. “As I mentioned in my comm message, we have an urgent opportunity to recover some critical information.”

“Several months ago,” Arvin continues, while directing the the Starfinders’ attention to the hologram hovering over the conference table, “a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned.” The Venture-Captain accents his statement with a brief, sorrowful pause.

Arvin then continues, “Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew.”

“We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly.”

Life Science re Vesk(DC 10+):

Vesk are a common, reptilian species that are predatory and war-like both in practice and appearance. They are heavily muscled and covered with thick scales and short, sharp horns. Though they have long since adopted technological weapons, vesk retain the thick claws and teeth of natural predators and enjoy using them to intimidate “softer” races. For that reason, a vesk is always considered to be “armed”. In addition, they have long, powerful tails—while primarily used for balance, some vesk martial arts incorporate formidable tail slaps.

Culture re Julzakama (DC 10+):
Julzakama is a vesk. Originally hailing from a star system near the Pact Worlds, the vesk sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the Pact Worlds. Vesk society is highly organized and militaristic. Though obsessed with conquest, dominance, and social rank, vesk have an equally strong sense of honor and pride in fulfilling their agreements and treating subordinates of all races fairly. They are stoic and taciturn with strangers, but capable of great bursts of emotion in private life or in the heat of battle. Outside of their home system, vesk are most often lawful, though usually according to their own code of honor rather than whatever society they happen to be in. They tend toward morality, though individuals can easily skew good or evil.

Culture re Julzakama (DC 12+):
You recall the information under the prior spoiler. In addition, you recall hearing stories that Julzakama is a domineering brute and that only the truly desperate deal with him. Further, he responds better to bluster than to honeyed words. Due to your detailed recollection, the PCs gain a +2 insight bonus to Intimidate checks against Julzakama for the remainder of the adventure.

Culture re Downlow (DC 10+):
Downlow is a neighborhood located in the area of Absalom Station known as “The Spike”, which contains much of the vast machinery that maintain the station’s life support and defenses, some only partially understood by the engineers who maintain them. The Spike is home to the poorest classes of Absalom Station’s citizenry, many of whom have trickled down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into half-explored Ghost Levels, discovered abandoned at the end of the gap. It is said that monsters of all kinds, from aberrations to criminals, hunt within the depths of the Spike.

Culture re Downlow (DC 15+):
You recall the information in the above spoiler. In addition, you recall that Dowlow offers affordable housing and retail space. Indeed, Downlow is largest and safest of the Spike districts, as well as one of the most cosmopolitan. Complex maraquoi family units live above shirren-run option bars along the crowded corridors, while kasathan youth and ryphorian battleflowers dare each other to visit dangerous Kuthite sensation houses. Like poor but trendy neighborhoods everywhere, Dowlow is disparaged by wealthy residents of the Eye even as they succumb to its allure.

Culture re Downlow (DC 20+):
You recall the information in the above two spoilers. In addition, you recall that law enforcement can be scarce except during raids in Dowlow. However, the powerful Lowrigger gang keeps the neighborhood of Downlow relatively safe.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"The reports on the Downlow that I have reviewed included references to the pawnbroker Julzakama," Laniakea says. "He is know to be a brute and not as likely to respond to civilized diplomacy."

Dice (Take 10):

Culture (Take 10) (Julzakama): 10 + 7 = 17
Culture (Take 10) (Downlow): 10 + 7 = 17

Culture spoilers of DC 15 or lower unlocked.

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

"On top of that, Downlow is not known for a strong law enforcement presence, most of the time. However, if we are going there, we should keep our eyes out for the Lowrigger gang. They tend to run place."

Dice:
Life Science re Vesk: 1d20 + 5 ⇒ (1) + 5 = 6
Culture(Take 10)(Downlow): 10 + 12 = 22

Downlow culture of DC 20+ unlocked

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

"So one of my brethren is up to our old habits of intimidation and violence, eh?" a soft, rumbling voice says from the least brightly lit corner of the room. A tall, thin vesk with pale white scales stands from his position leaning in the corner and moves toward the table. "Well, he may have a bit more trouble intimidating of powerful opponents such as ourselves," he says, looking around the room at his fellow Starfinders and sizing them up.

Dice:
Life Science (untrained): 1d20 ⇒ 19

And the Life Science spoiler is unlocked!

Second Seekers (Jadnura)

Nuar Technomancer (10)

"Sounds cramped," says Braford, more to the other Nuar than the rest of the group.

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

"Sure does. Not much room to build up a head of steam."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Looks like we are ready to move on. If you do have questions for the Venture-Captain, you may post them with a "PREVIOUSLY" or "EARLIER" tag to indicate that they happened before.

About Boon Slotting for these Quests:
No boon slots are available for the Into the Unknown quests, with the exception of certain boons such as those for race. Note that PCs acquire boons as they play adventures. This would be the point in most scenarios, where one would normally be asked to review and select boons for the adventure, based on the mission briefing.

You make your way to Downlow, a poor and densely-populated section of the Spike that extends below Absalom Station.
You may purchase things, if you'd like on route. Please just note any purchases here in Gameplay.

Julzakama’s shop is less than an hour from the Lorespire Complex, the headquarters of the Starfinder Society, and reaching the run-down store is fairly simple. Based upon directions provided by Venture-Captain Arvin, the party has no trouble locating the alley where the shop is listed as being located.

Although some areas of Downlow are clean and trendy, this narrow alley of concrete and metal buildings drips with oil and sparking wires. A wide, red neon electric sign reads “Julzakama’s Loans” on a building sandwiched between a Kuthite sensation house and a derelict building covered with graffiti. The shop’s solid metal door contains a single, small window too grimy to peer through.

Assuming you enter…
Upon entering the store, your nose is hit with the acrid smell of a reptile house that has not been cleaned in months. You find the interior of Julzakama’s Loans to be crammed with shelves containing all manner of near-valueless items, from small appliances to VR game consoles and jars of colored powders.

Behind a low desk in the rear of the shop, enveloped within a series of metal bars anchored into the ceiling, stands a massive vesk in a muscle shirt stands, who looks up from what appears to be the carelessly disassembled remains of an old computer as you enter the shop. With a visible glint within his reptilian eye, a smirk begins to form across his scaly face.

"I always welcome paying customers," he says, displaying a toothy smile, ”but it appears to me that you folks must be lost.”

Updated the Slides with Julzakama’s picture.

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

Levylissa approaches the bars with a broad smile on her face, "Good day met sir Julzakama. We are far from lost. We have come to collect some Starfinder insignias. I understand that you hold these for us and that the appropriate credits have been transferred." She leans in closely, while glancing back to her companions, "What can you tell me of the provenance of these items? A man like you would know a great deal about anyone he would make a deal with, am I right?"

Spoiler:
Diplomacy re Julzakama: 1d20 + 6 ⇒ (12) + 6 = 18


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

“Oh, so you’re Starfinders, eh?” the brutish vesk replies with a wide, knowing smile. Julzakama reaches down to a shelf close to his feet, his lengthy tail flies up and whips against the bars as he does. He then stands upright, a metal box in his hands. “Thank you for your business,” he says as he slides the box towards you through a small opening in the bars.

“Go ahead, open it, lash-ling," he says in a deep, gravely voice. "You can trust ole Julzakama.”

Levylissa Li Lilley:
Unless a scenario states otherwise, a Diplomacy check requires at least one minute of interacting and conversing with the creature to change its attitude. (CRB, pg. 139). Therefore, I am requiring more interaction before I adjudicate the outcome of the roll. Plus, it gives the other players a chance to chime in! (And, yes, the vesk did seem to ignore your inquiries about the provenance of the insignias.)

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

"And how about her question, friend? How'd you come by these things?"

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

Levylissa looks to Rogers with a smile, "Oh Rogers, I'm sure this kindly vesk gentleman was just getting to that. A proprietor of such renown would certainly be forthright with sharing that information with the Starfinders."

Second Seekers (Jadnura)

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Nuar Technomancer (10)

Braford peruses the shelves for anything interesting.

"Got any physical copies of Wild Wild Vast? I used to love that movie as a kid."

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"There is little reason to be coy, Levylissa," the gangling woioko says. "Julzakama is well known to be neither a gentleman nor forthright. He is most likely looking to squeeze us for additional payments over those already rendered. However, he should be aware that there are benefits to cooperating with the Starfinder Society in a more forthright manner than he is accustomed--in particular, repeat custom and reliable income for future information regarding happenings in the Downlow."

Dice:

Diplomacy (Aid Another): 1d20 + 9 + 1d6 ⇒ (11) + 9 + (6) = 26

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

Levylissa nods to Laniakea, "It was worth a try though."

Looking back at Julzakama, she pulls the insignia towards herself, adding, "Plus, you don't really want to make an enemy of the Society, do you? They can make doors open for you, or make bars close around you. Your choice."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

“I’m sure that we can find a vid you’ll like!” Julzakama calls out in response to Braford’s comment. But, otherwise, the vesk remains silent, continuing to display a toothy, crocodilian grin, as the Starfinders discuss matters. When he sees Levylissa take the box without opening it, he nods approvingly. If he has taken any offense to Laniakea’s characterization of him, he does not give any outward sign of it.

Turning to the Starfinder now holding the box, the vesk says, “Your nu-ling friend over there with the fine hat seems willing to speak my language. Now, let’s how you do.”

He scratches the scaly skin between his bony beardspikes with a clawed hand and says, “Seems I’m now fully paid for those trinkets there. I remember Arvin said something about wanting information, too, and I can do that. But information costs extra.”

Rolls:

Braford, Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7
Gamuzali, Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6
Laniakea, Sense Motive: 1d20 + 4 + 1d6 ⇒ (9) + 4 + (6) = 19
Levylissa Li Lilley, Sense Motive: 1d20 + 4 + 1d6 ⇒ (12) + 4 + (3) = 19
Rogers de Stieren, Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17

Laniakea, Levylissa, and Rogers:
You sense that Julzakama is well-aware of the terms of the agreement outlined by Venture-Captain Arvin, but that he believes that he can extract more money from new Starfinder replacements recruited after the Scoured Stars Incident. You surmise that paying an additional “fee” of 10 credits or more would likely be sufficient to get him to part with the information.

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

"Can you believe this guy?" Rogers says, jerking a thumb toward the vesk. "We conduct an honest transaction, and he wants to put the squeeze on us."

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

"It does seem to align with what we know about him," L says to Rogers, and whispers, "honestly, I'm willing to grease his palm, as it were, to get out of here sooner. What's your take?"

Second Seekers (Jadnura)

Nuar Technomancer (10)

"What about an old PlayStation 9? I'm nostalgic."

Exo-Guardians

1 person marked this as a favorite.
NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

Rogers replies in a similar whisper. "I think he can be talked down,"

Turning back to Julzakama: "Listen, buddy, this nonsense is pissin' me off, and I'll be honest: your shop here is startin' look an awful-lot like a china shop, if you get my meaning. Tell us what we want to know."

Intimidate: 1d20 + 4 ⇒ (6) + 4 = 10 Well, that could have gone better.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Julzakama chuckles in response to Rogers’ bull-ish attempt, though the vesk’s laugh sounds more like a series of hisses. "You break it, you bought it, nu-ling." the vesk warns, before turning back to Levylissa.

"Look, lash-ling,” he says to the lashunta woman. ”You seem nice enough, even if you do keep some questionable company. Why don't I give you a few moments to mull things over while I try to help a paying customer.", the vesk suggests, adding emphasis.

All:
I have the results of Levylissa’s Diplomacy roll to which I will add a successful Aid Another. I’ll leave it up to you as to whether you are satisfied with that result, want to try and sweeten the deal, or want to try to elicit some additional aid from your fellow party members. Once at least two of you indicate to me that you are satisfied with the attempt, I will resolve the Diplomacy check.

Now addressing Braford, though still from behind the bars, Julzakama shouts out, "So, you're looking for nostalgia are you? I think I have just the thing you’re looking for, nu-ling."

Reaching down behind the counter, he produces a small, black box with some kind of lever protruding from it. When he grabs ahold of the lever, a small viewscreen contained within a large box on a nearby shelf switches on. A small pixel of light travels across the screen; a distinctive sound can be heard when it reaches the other side. “What do you think, nu-ling? Is that nostalgic enough for an ole rawhide like yourself? Can't easily replicate an experience like that with the new vidsystems, that's for sure. Cutting edge for its time.”

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

"If a paying customer is what you want, a paying customer is what I'll be. How goes 10 credits sound?" Levylissa pulls out a credstick and wiggles it enticingly.

Second Seekers (Jadnura)

Nuar Technomancer (10)

Braford grumbles audibly before scraping a horn against the metal shelving, producing a horrible noise.

"I said 'nostalgic', not 'ancient'. And I don't like being made fun of with your PUNS, either!" he says in an ever-increasing volume.

"Why don't you tell my friends here what they want to know, Vesk-ling. You don't want a double dose of mad cow disease."

Intimidate: 1d20 + 0 ⇒ (20) + 0 = 20


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

"All right! All right!” Julzakama says, backing away from the bars. He looks with desperation over at the lashunta woman, "You can keep your credits! Just keep that horned menace away from me!"

The vesk reaches out and pulls on one of the bars in front of him in an effort to reassure himself that they, and thus he, are secure. Regaining his composure, the vesk continues, "The seller was named Exegara, and she wasn’t from around here." he spills, keeping his eye on Buford. "Definitely an Eoxian. She looked like a manling, but didn’t breath or blink or anything. Wore a flight suit, like she had come off a long trip. Once she had her money, she asked about where to purchase clean skeletons.” He points to the littered shelves around his shop. "I don’t carry goods like that!"

Culture re Eox (DC 10+):
Eoxians are from the planet Eox and planet inhospitable to most living creatures due to its thin, poisonous atmosphere and areas of rampant radiation and runaway magic. Eoxians do not worry death from these hazards because they are not alive, but undead. Politically, Eox is divided into individual fiefdoms, each of which has a bone sage—a title granted only to the most politically and magically powerful Eoxians. Though the bone sages bicker and battle among themselves, they present a powerful, unified front to the Pact Worlds. Indeed, Eox was one of the first planets to support the creation of the Absalom Pact.

Culture re Eox(DC 15+):
Eox’s entry into the Absalom Pact resulted in the formation of the Corpse Fleet, a group of renegade undead that broke off from Eox’s navy that refused to cooperate with worlds of living beings, which they considered inferior. These first defectors disappeared into the depths of space where they regrouped. The heads of the Corpse Fleet have sworn to oppose the unity of the Pact Worlds and their former foes in the Veskarium as well as all other living threats, viewing themselves as exiles from the almost spiritually sacred soil of Eox. In order to strengthen their loses and replenish their numbers, the Corpse Fleet seeks to maintain a steady supply of converted troops.

"So I sent her to the Vat Garden. She stormed out of here. Mentioned something about hiring some local muscle. ‘Just in case’, she said. “ Julzakama raises his clawed hands in protest. "That’s all I know. Honest!”

Culture re Vat Garden (DC 12+):
Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.
Didn't make the check? Then, why are you looking here!?! No problem, you will have a chance to Gather Information via Diplomacy in an effort to obtain it.

Culture re Vat Garden (DC 17+):
The ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"She must be a member of the Corpse Fleet," Laniakea says. "They have quite the history."

The woioko is more than happy to fill in the gaps in anyone's knowledge on the subject.

Take 10:

Culture: 10 + 7 = 17

All Culture spoilers unlocked.

Dataphiles

Female NG Damaya Lashunta xenoarchaeologist envoy (Starfinder data jockey) 1 | SP 5/5 HP 10/10 | RP 3/3 | EAC 11; KAC 12 | F -1 R +3 W +2 | Init: +1 | Perc: +4, SM +4 (+1d6) | Speed 30 | Active conditions: None

"Ahh, the Vat Gardens. Make sense given their propensity to use flesh as fertilizer. I would wager we should make our way their as soon as possible." Levylissa pockets her credstick in a simple flourish and bows, almost imperceptibly, to Julzakama, then using her telepathy, says to him "Don't forget, the Starfinder Society can be a great ally or a terrible enemy. Until next we meet fair sir."

Second Seekers (Jadnura)

Nuar Technomancer (10)

Braford snorts.

"Thank ya kindly, partner. If you ever come across a copy of that movie, I'll pay good credits for it. Make sure it ain't scratched."

And he CLOP CLOP CLOPs his way out of the pawn shop.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Julzakama lets out a low hiss in response to Levylissa's telepathic comment as he sees an opportunity to pocket a few more credits disappear. "Next time we meet..." the vesk mutters in a low tone, "it'll be on my terms."

Looks like we are ready to move on. If you do have questions or comments for Julzakama, you may post them with a "PREVIOUSLY" or "EARLIER" tag to indicate that they happened before.

The journey from Julzakama’s Loans to the Vat Garden takes about 10 minutes. Walking through the corridors of Downlow, your ears get accustomed to hearing a constant din filled with conversations, commerce, and the sounds of every-day life. Parts of Downlow are fairly crowded, as people go about their daily business. After walking for a few minutes on approach to the Vat Garden, however, you notice there appear to be fewer people travelling through the corridors.

Sense Motive (DC 10+) or Perception (DC 12+):
The residents and passers-by that you see seem to believe that something is afoot in the Vat Garden and they are purposely detouring around the area.

After, the station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

Initiative and Perception Rolls:

Rogers, Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Laniakea, Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Gamuzali, Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Levylissa, Initiative: 1d1 + 2 ⇒ (1) + 2 = 3
Braford, Initiative: 1d20 - 1 ⇒ (1) - 1 = 0
Initiative BG-red: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative BG-blue: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative BG-yellow: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative BG-green: 1d20 + 6 ⇒ (18) + 6 = 24
Perception BG-red: 1d20 + 5 ⇒ (9) + 5 = 14
Perception BG-blue: 1d20 + 4 ⇒ (5) + 4 = 9
Perception BG-yellow: 1d20 + 4 ⇒ (2) + 4 = 6
Perception BG-green: 1d20 + 4 ⇒ (10) + 4 = 14
Rogers, Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Laniakea, Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Gamuzali, Perception: 1d20 + 0 ⇒ (15) + 0 = 15
Levylissa, Perception: 1d1 + 1 ⇒ (1) + 1 = 2
Braford, Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Braford, Gamuzali, Laniakea:
You can see, down within the vat, a lanky, female figure dressed in a flight suit and wrapped in a concealing cloak is busy adding skulls to a small pile near the base of the machinery in the center of the garden. Three human thugs pace around the grounds, apparently keeping an eye on the ladders and brandishing assault hammers as a warning to any that would dare to approach.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Map revealed in Slides. PC placement based upon my best judgment.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Due to the potential for combat, we are now in rounds.

Surprise Round Those in bold may take a single standard or move action.
Thug (green)
Rogers
Cloaked woman (red)
Thug (blue)
Thug (yellow)
Gamuzali
Laniakea
Levylissa
Braford

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

Map question:
If we climb down into the garden, do the plants provide any hinderance to movement (specifically, would I be able to charge were I down there)?


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

@ Rogers de Stieren

Map Answer:
Consider the squares completely covered in plants to be difficult terrain. So there are only a couple of narrow charge lanes down below.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Laniakea becomes increasingly wary as they draw closer to the Vat Gardens. In the gardens themselves, he stops and gestures toward the center of one of the vats with a long arm. He then moves down the side of the walk way, behind the cover of the tall plants.

Dice:

Sense Motive (Take 10): 10 + 4 + 1d6 ⇒ 10 + 4 + (2) = 16

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Gamuzali snaps to attention as he nears the edge of the vat. His scaled fist rises into the air, signaling a halt, then he delivers a quick series of hand gestures to the rest of the squad.

Dice:
Bluff to pass secret message: 1d20 + 7 ⇒ (14) + 7 = 21
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Secret Message:
Target in sight. Three additional marks. Targets distracted. Approach with caution.

The silent vesk then crouches low and begins to creep forward as he sets the butt of his laser rifle in his shoulder. More interesting than that, however, is the pulsating darkness that begins to envelop his entire form, from head to toe.

Move action to move forward at half speed and draw azimuth laser rifle.
Move action to activate solar armor - Graviton attuned 1


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Botting Braford - Delaying

@ Braford – you may post your next action at any time, but note that your action will immediately follow the action that occurs in the prior post.

One of the thugs (green) scans the area to make sure that his employer can continue undisturbed.

Rolls:

Perception (DC +5 to spot creatures on walkway): 1d20 + 4 ⇒ (14) + 4 = 18
Athletics +9 beats DC 5 for climb.

Spotting the motioning vesk, the mercenary gives a shout to his companions, "We've got company! On the walkway!", he cries.

"I'll let them know they're in the wrong place." he says, as he secures his assault hammer and heads up the ladder to the walkway. Once atop the vat, he is surprised to also see the woioko. He pulls his hammer and moves toward the two Starfinders in a threatening manner.
Double move for thug (green). Map updated on Slides.

Initiative Order
Those in bold may act.

Thug (green)
Rogers
Cloaked woman (red)
Thug (blue)
Thug (yellow)
Gamuzali
Laniakea
Levylissa
Braford - Delaying

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Through the mask of energy covering his face, you hear Gamuzali give an angry hiss in Vesk as the mercenary spots him and moves to defend his employer.

Vesk:
"Aw, piss!"

Exo-Guardians

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor) | Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

"Here we go." Rogers mutters, as he moves toward the advancing thug. He draws his doshko as he moves swinging as he arrives! 40ft move speed and +1 BAB.

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d12 + 3 ⇒ (1) + 3 = 4


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The thug (green) manages to avoid Rogers’ swing.

With trouble apparently brewing, the cloaked woman draws a laser pistol. “Make sure that they don’t take my supplies. If I don’t leave with what I came for, you won’t get paid,” she warns the two thugs. Then, unsure whether or not she has a shot and deciding not to call more attention to herself, she enters into the thick plant growth for cover.

In response, the other mercenaries take up defensive positions in close proximity to their client.
Map on Slides updated.

Initiative Order
Those in bold may act.

Thug (green)
Rogers
Cloaked woman (red)
Thug (blue)
Thug (yellow)
Gamuzali
Laniakea
Levylissa
Braford

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