GM Tyranius |
@Illuthion- Are you going to take the 40 minutes to walk back to town to buy a scroll and walk back?
Hamith |
While Nix begins casting his spells, Hamith produces two vials from his backpack. "I have a potion that can help you swim, if you want one Illuthion."
Hamith has two potions of touch of the sea. If Illuthion accepts, Hamith will drink one and give the other to him and dive in. If Illuthion wants to make the walk back, he will wait for him to return and then drink the potion.
He draws out his cold iron spear and dives into the water.
Swim: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
DMG: 1d6 ⇒ 1
Swim: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
GM Tyranius |
Assuming Illuthion takes the potion. he can retcon his swim checks.
The group dips into the treacherous waters. Most of the group makes it to the cave's entrance without issue, though Hamith is tossed against a sharp rock just below the water's frothy edge.
Upon entering the cave, the ground slopes upward dramatically, revealing a spacious cavern. Minerals in the walls and ceiling reflect light onto the surface of the pool, giving the cave a weird, undulating illumination. The air reeks of brine and the foul odor of death.
Airk’s body lies sprawled in the northeast corner, dumped unceremoniously on the floor of the grotto by Larro and his thugs as they sought to escape the sea cave. A number of skeletons litter the cavern floor, wrapped in the tattered remains of clothing.
Illuthion Cinderrain |
OK, well with a potion of Touch of the Sea (can I reimburse him the cost of the potion afterwards by purchasing him a similar one?), I have a swim check of +9. Let's try.
Illuthion drinks the potion, nodding to Hamith. "I owe you one brah" he says, but realizes that everyone has hopped on in. So without further ado, he jumps into the surf.
Swim: 1d20 + 9 ⇒ (18) + 9 = 27
Swimming through and into the cavern, the half-elf exclaims "This shit weren't so bad yo! No? Hey dude, why you bleedin'?" As his eyes adapt to the penumbra within, he draws his sword. "Skeletons man... Never seen a place that had skeletons that were coo' wid us chillin' on by. You gots the detect-o-evil thing my man?"
Oleander Anwamanë |
"It would appear this is a popular dumping ground for unwanted corpses. "
She cautiously approaches Arik, half expecting something to stand up and attack her.
"Some of these others may have people who wondered what happened to them as well. But lets get him back to the VC and then see what we can of the sunken ship."
GM Tyranius |
Sure can Illuthion. Just purchase at the end and it would be as if you purchased one and drank it on the spot.
Also Zavita seems to have thoroughly vanished. Did you guys wish for a replacement of GM PC the rest of the scenario? Zavita looks to have been built entirely around healing.
Blackjack (66/88)
Zavita
Oleander
Hamith (46/47)
Nix (44/59)
Illuthion
Casting Mage Armor on Nax, 7 hours
Casting Life Bubble on the party, 14 hours divided as evenly as possible between us all
Barkskin +3 on myself, 70min
Barkskin +3 on Nax, 70min
Greater Magic Fang +1 on myself, 7 hours
Greater Magic Fang +1 on Nax, 7 hours
Greater Longstrider on myself, 7 hours
Longstrider on Nax, 7 hours
Freedom of Movement on Nax, 70min
Lucky Number on myself: 1d20 ⇒ 1
Hamith |
I'm okay with replacing Zavita. Wasn't there someone willing to bring a 7 shaman?
Hamith places his hands out, palms up, in supplication. He mutters a short prayer to the Inheritor.
"Goddess, allow your servant to see the darkness amidst the light."
Cast detect evil about the cave.
Enora - Iconic character |
Nix and anybody else looking around sees a smiling and freezing halfling lady in robes swimming all alone in the direction of the cave. She climbs out of the water with a wide grin.
Enora drinks her potion of Touch of Sea before swimming over with swim speed of 30 ft and takes 10 on the swim checks (17 vs. DC 15) to get to the other Pathfinders
"Oh my fellow pathfinders - I am so sorry to be late! My team just returned from a mission and I was sent here to join your group after we heard the unfortunate news about Airk. And the town guards were so nice to point me in your direction!"
She starts to look at her wet robes and shakes her hair.
"I have to admit that I would have wished for better weather but at least I found you here with ease."
She grins again and continues. "Oh where are my manners ... again starting to talk without even thinking."
Shaking her head in shame she looks at all of you and bows: "Enora is my name and I am a little scarab sage with a taste for magical phenomena - that includes the Sniper! You must be Blackjack, Oleander, Hamith, Nix, Nax and Illuthion - be assured that I have heard much about you!"
Oleander Anwamanë |
Welcome!
Oleander looks suspiciously at the Halfling for a moment. "It is nice for the Grand Lodge to provide us extra support."
Enora - Iconic character |
Enora looks at the others that have said nothing and says "Hmmm ... you are the silent type of agents I assume?!"
"So give me a quick update of what happened and what your plan is!"
GM Tyranius |
Turning the group hears Enora swimming up on them as Zavita is suddenly called back to the lodge. Before leaving she raises her holy symbol high in the air. Slowly a dim light pulses in the dimly cave as your wounds are healed.
With a short bit of formality out of the way the group pushes in to the back of the cave. Much to everyone's surprise the skeletal frames do not rise on their own. In the northern reaches of the damp cave lies Airk's body, beaten, bloody and it looks like it has been chewed on by hundreds of creatures.
It has been a little over two weeks since the thugs deposited Airk’s corpse in the sea cave and it did not take long for the cave's inhabitants to make significant headway on their feast; the veteran Pathfinder is now a mass of bones and picked-over flesh. Resting in the middle of his remains is his broken wayfinder; the name Airk is engraved on the back in Common.
Shifting through the many skeletal bones as the begins to unfurl and disturb hundreds of tiny organisms as they feast on the bones as well as four giant crabs that crawl forth from the water and under dark rocks as their food source is disturbed.
Oleander: 1d20 + 3 ⇒ (7) + 3 = 10
Hamith: 1d20 + 1 ⇒ (20) + 1 = 21
Blackjack: 1d20 + 5 ⇒ (12) + 5 = 17
Enora: 1d20 + 2 ⇒ (9) + 2 = 11
Illuthion: 1d20 + 4 ⇒ (2) + 4 = 6
Nix: 1d20 + 4 ⇒ (2) + 4 = 6
Giant Crabs: 1d20 + 3 ⇒ (6) + 3 = 9
Crab swarm: 1d20 + 2 ⇒ (6) + 2 = 8
Round 1
Hamith
Blackjack
Enora
Oleander
---------------------------------------
Giant Crabs
Crab Swarms
---------------------------------------
Illuthion
Nix
Enora - Iconic character |
Enora moves back so she has some distance to the crabs but can nonetheless get the whole party into her spell and starts to chant - moments later everybody is hastened.
Enora casts haste - ends on round 8.
"Get them before they get us!"
Oleander Anwamanë |
Oleander targets the nearby green giant crab, trying to finish it off quickly.
attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 12
attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 22
2nd attack, haste,RS: 1d20 + 12 - 5 + 1 - 2 ⇒ (11) + 12 - 5 + 1 - 2 = 17
The first arrow goes right off track, but the next are aimed a bit better.
damage#2: 1d8 + 4 + 1 + 1d6 ⇒ (6) + 4 + 1 + (2) = 13 1d6 is fire
damage#3: 1d8 + 4 + 1 + 1d6 ⇒ (5) + 4 + 1 + (2) = 12 1d6 is fire
"Wolfie, attack!" she calls out, as her companion leaps to attack the same crab.
attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7 Plus possible trip
trip: 1d20 + 6 ⇒ (5) + 6 = 11
Hamith |
This is assuming he can hit the blue crab from where Hamith steps to.
Hamith steps to the side and chops at the crab with the bluish shell.
"Well met Enora. This seems to be the typical Pathfinder mission, eh?"
+1 greatsword, furious focus, haste: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
DMG (slashing, magic): 2d6 + 11 ⇒ (2, 4) + 11 = 17
+1 greatsword, furious focus, haste: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
DMG (slashing, magic): 2d6 + 11 ⇒ (1, 3) + 11 = 15
Enora - Iconic character |
"Well met!" the little halfling grins.
Illuthion Cinderrain |
Illuthion huffs at the halfling's words. I got plenty of words for you choochette. How about... Dafu...? Are those CRABS?
"Holy SHIT B%$%S, CHECK OUT THEM CRABS YO!" he exclaims, surprised by the size of the crustaceans in the cave. Surprise that seems to have cost him the initiative as they begin to look towards the group with menace. Or hunger.
GM Tyranius |
Swinging his sword Hamith cracks the crab's dense shell in half as the loose, cool meat spills out.
Blackjack begins a heroic call out to Galt as he advances, his deadly sword drawn. Enora sends a burst of energy into her companions. The effects are astounding as they seem to double in energy. Similar effects seen in a local non magical drug around the area.
Oleander sends a pair of flaming arrows into the nearby crab as Wolfie grabs grabs ahold of it's legs and shakes hard. The claws and legs shake free as the crab stops squirming.
The pair of giant crabs surround Enora and pinch out at her exposed ankles.
Yellow Claw vs Enora AC 16: 1d20 + 6 ⇒ (8) + 6 = 14
Red Claw vs Enora AC 16; flanking: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d4 + 4 ⇒ (3) + 4 = 7 + Grab
Grab vs CMD 14: 1d20 + 6 ⇒ (15) + 6 = 21
Constrict Damage: 1d4 + 4 ⇒ (4) + 4 = 8
The large claw grabs ahold of Enora and pinches down hard, not letting go.
The swarms of crabs scuttle across the bones as they pinch and climb all over everything in sight.
Green swarm damage (Enora): 2d6 ⇒ (3, 6) = 9 DC 14 Fort save vs Distraction
Yellow swarm damage (Nix): 2d6 ⇒ (5, 2) = 7 DC 14 Fort save vs Distraction
Green swarm damage (Wolfie and Blackjack): 2d6 ⇒ (4, 4) = 8 DC 14 Fort save vs Distraction
Active Party Buff Reminder
Inspire Courage +2
Haste
Round 2
Hamith
Blackjack (80/88)
Enora (21/45; grappled)
Oleander (Wolfie 22/30)
---------------------------------------
Giant Crabs
Crab Swarms
---------------------------------------
Illuthion
Nix (52/59)
Enora - Iconic character |
Enora cries out "Aaaaahhh"
DC 14 Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20
Enora made the fort. save.
Enora then gets a grip on herself.
(FREE ACTION) Prescience:At the beginning of her turn, Enora can roll a d20 and then use that dice result instead of rolling any time until her next turn.
Prescience: 1d20 ⇒ 18
(SWIFT ACTION) Arcane Barrier: As a swift action, for 1 reservoir point, Enora can gain 10 extra temporary hit points for 7 minutes.
Enora then speaks a single magical phrase.
(IMMEDIATE ACTION) Enora casts 'Liberating command' to make an escape artist check with +14 against her CMD to escape
concentration check to cast a spell while grappled DC 10+CMD+1 (spell level): 1d20 + 12 ⇒ (1) + 12 = 13
Enora uses 'Prescience' to use the roll of '18' instead of the roll above.
concentration check to cast a spell while grappled DC 10+CMD+1 (spell level) and use of 'presience': 18 + 14 + 2 = 34
Concentration would succeed if the CMD of the crab is max. 19 what I do not think. :-( But if that succeeded then:
escape artist with 'liberating command': 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
---
If the escape from the grapple succeeds:
Enora looks a the spot behind Hamith and suddenly vanishes through a dimensional rift saying: "Bye bye"
(MOVE ACTION) Dimensional Slide: Enora can spend 1 reservoir point during a move action to step through a dimensional rift, essentially spending 5 feet of movement to move dimensionally up to 70 feet away. The dimensional movement doesn’t provoke attacks of opportunity.
She appears out of harms way behind Hamith and casts a spell shouting: "Blackjack, prepare to get big!"
(STANDARD ACTION) Enora casts 'Enlarge Person' on Blackjack - duration 8 minutes.
Nix the Elf |
@Enora Enlarge Person is a 1 round cast unless you have a way to speed that up.
Fort save vs Distraction: 1d20 + 9 ⇒ (9) + 9 = 18
"Nax, go hit that giant crab in front of you, I'll take the one over here."
5ft step over and full attack.
Bite, Piranha Strike, Inspire, Haste, GMF: 1d20 + 13 ⇒ (17) + 13 = 30
Bite Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Bite, Piranha Strike, Inspire, Haste, GMF: 1d20 + 13 ⇒ (18) + 13 = 31
Bite Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Claw, Piranha Strike, Inspire, Haste, GMF: 1d20 + 13 ⇒ (20) + 13 = 33
Claw Damage: 1d4 + 13 ⇒ (1) + 13 = 14
Cirt Confirm: 1d20 + 13 ⇒ (6) + 13 = 19 Will spirit surge for 1d6 ⇒ 1 more to hit (confirm). This can be applied after I know that I missed.
Claw Crit Damage: 1d4 + 13 ⇒ (4) + 13 = 17
Claw, Piranha Strike, Inspire, Haste, GMF: 1d20 + 13 ⇒ (14) + 13 = 27
Claw Damage: 1d4 + 13 ⇒ (2) + 13 = 15
Nax the Treant |
Walk forward and smash.
Slam, Haste, Inspire, GMF, Power Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Slam Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Enora - Iconic character |
Yes, Nax is correct. Enlarge person only becomes effective next round. Thanks for that!
Illuthion Cinderrain |
Illuthion gives a quick look about, estimating the space he has available. Realizing he cannot bring forth a Fireball without hurting anyone, he steps around Oleander and snarls. "Have some butter chooches."
Burning Hands: 5d6 ⇒ (1, 1, 1, 3, 2) = 8
Hamith |
"Wolfie, move! Oleander, best call him back."
Hamith steps up, drops his greatsword and draws out a vial of alchemist's fire, ready to throw it when wolfie clears the area.
Misc Action
5 ft. step up
Move Action
Draw alchemist's fire
Standard Action
Ready attack at red when Wolfie moves away.
Ranged touch attack, haste, inspire: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
DMG (fire): 1d6 + 2 ⇒ (6) + 2 = 8 Not sure if inspire applies to these? If not, remove 2 from attack and damage.
Oleander Anwamanë |
"Wolfie, Come" calls out Oleander.
fort: 1d20 + 6 ⇒ (13) + 6 = 19
The wolf cautiously backs away from the swarm towards his mistres, who herself moves to present a less obvious target to the swarms. She snaps off another flight of arrows.
Aiming at red until it is down, then yellow
attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 24
RS attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (4) + 12 + 1 - 2 = 15
hasted attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (5) + 12 + 1 - 2 = 16
iterative attack, haste,RS: 1d20 + 12 - 5 + 1 - 2 ⇒ (6) + 12 - 5 + 1 - 2 = 12
[dice=damage#1]1d8+5+2+1d6]1d6 is fire
[dice=damage#2]1d8+5+2+2d6]1d6 is fire
[dice=damage#3]1d8+5+2+3d6]1d6 is fire
[dice=damage#4]1d8+5+2+4d6]1d6 is fire
However in her haste many look like they may not be terribly effective.
GM Tyranius |
Illuthon cups his hands together and sends a wave of intense heat into the mass of crabs. Popping sounds and steam rise from their shells like dozens of shrill screams.
Yellow Crab swarm vs Burning Hands DC 16: 1d20 + 4 ⇒ (14) + 4 = 18
Green Crab swarm vs Burning Hands DC 16: 1d20 + 4 ⇒ (19) + 4 = 23
Nix rushes through the throng of ravenous crabs to help Enora. Grabbing the large steaming crab he bites a large chunk out of it and tosses it back into the water.
Nax shambles over and slams a heavy branch into the other, cracking its shell, though it still is able to move. Oleander calls wolfie away just before Hamith coats the red tinted crabs in a bath of flames.Inspire does indeed apply to the direct damage. Just not the splash damage.
Blackjack quickly gets nauseated as he stumbles out of the swarm, swatting small crabs from his shoulder. Shaking the mortally wounded crab loose from her leg Enora blips through space and time as she reappears just behind Hamith. Placing a hand on Blackjack's shoulders she begins a spell.
Oleander finishes off the remaining giant crab as her arrow pins it to the ground.
The ever consuming swarms continue to pour over the bodies, eating everything in sight.
Red swarm damage (Enora, Hamith, Blackjack): 2d6 ⇒ (4, 1) = 5 DC 14 Fort save vs Distraction
Yellow swarm damage (Nix): 2d6 ⇒ (5, 5) = 10 DC 14 Fort save vs Distraction
Green swarm damage (Nax): 2d6 ⇒ (1, 2) = 3 DC 14 Fort save vs Distraction
Active Party Buff Reminder
Inspire Courage +2
Haste
Round 3
Hamith (42/47)
Blackjack (75/88)
Enora (21/45; Temp HP 5)
Oleander (Wolfie 22/30)
---------------------------------------
Crab Swarms (Yellow -6)(Green -6)(Red -12)
---------------------------------------
Illuthion
Nix (42/59)(Nax 48/51)
Nax the Treant |
Fort save: 1d20 + 8 ⇒ (16) + 8 = 24
"What should...I do...Nix?"
Hamith |
Red swarm extra fire DMG: 1d6 ⇒ 1
Fortitude: 1d20 + 11 ⇒ (20) + 11 = 31
Hamith steps out of the mass of crabs and draws out his last vial, this time targeting the others crawling toward him. He tries to aim it so the other mass will be hit by the splash of burning liquid too. (Red dot on map.)
"Die, wretched things!"
Alchemist's fire, haste, inspire @ Yellow: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
DMG (Fire): 1d6 + 2 ⇒ (5) + 2 = 7
'Blackjack' Jaques |
Fort 1d20 + 10 ⇒ (16) + 10 = 26
Shaking off the distraction, Blackjack moves and draws a vial of flame...
Inspire/haste
Alchemist fire vs RED
Attack 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
Dmaage 1d6 + 2 ⇒ (1) + 2 = 3
GM Tyranius |
Nix swats at the crabs all over his body as Nax continues to slam his trunk into the already battered and dead crab, flinging crab meat in all directions.
The red-tinted crabs continue to smolder and pop as Hamith tosses another vial of alchemical fire at the yellow crabs. The alchemical fire bursts open and spreads right across their mass. Specks of the liquid fire leap over into the green-tinted crabs as well.
Seeing the very effective tactic Blackjack tosses one of his own into the red crabs, causing them to catch fire once more.
@Blackjack- Could you mark the square you are tossing into cause I think you are going to catch a few with splash damage.
Active Party Buff Reminder
Inspire Courage +2
Haste
Round 3
Hamith (42/47)
Blackjack (75/88)
Enora (21/45; Temp HP 5)
Oleander (Wolfie 22/30)
---------------------------------------
Crab Swarms (Yellow -16)(Green -8)(Red -18)
---------------------------------------
Illuthion
Nix (42/59)(Nax 48/51)
Oleander Anwamanë |
Oleander and wolfie pull back from the swarm. She tries firing a flaming arrow into the mass of red crabs, to see if it has any effect.
Not sure, but I suspect now
attack,haste,inspire: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
damage: 1d8 + 5 + 2 + 1d6 ⇒ (8) + 5 + 2 + (6) = 21 1d6 is fire
Enora - Iconic character |
Enora finishes the spell she had started to cast to enlarge Blackjack and he is suddenly quite LARGE.
Enora then thinks for a second.
@GM: Can Enora use 2 charges of the staff to cast scorching ray to create two rays that deal 4d6 fire damage each at the swarms nearest to her
please you decide as I do not know if this a valid attack against swarms. These are touch attacks.
spellcraft to check if she knows if this harms swarms: 1d20 + 15 ⇒ (1) + 15 = 16
GM Tyranius |
@Enora- First need a concentration check to see if you can maintain casting the enlarge person spell as you were damaged for 5 damage from the swarm. Also from your check you would know that single targeted attacks would deal zero damage to a swarm.
Enora - Iconic character |
Concentration : 1d20 + 12 ⇒ (8) + 12 = 20
GM Tyranius |
Enora's spell completes, even with all of the crabs crawling all over her. As the magic takes root Blackjack quickly doubles in size.
Oleander fires the flaming arrow into the mass of crabs. Though it kills a single diminutive crab, it has no overall effect on the massive swarm itself.
Active Party Buff Reminder
Inspire Courage +2
Haste
Round 3
Hamith (42/47)
Blackjack (75/88)
Enora (21/45; Temp HP 5)
Oleander (Wolfie 22/30)
---------------------------------------
Crab Swarms (Yellow -16)(Green -8)(Red -18)
---------------------------------------
Illuthion
Nix (42/59)(Nax 48/51)
Enora - Iconic character |
Enora sees that she has nothing that could affect the swarm and at the same time does not hurt all her team mates so she withdraws from the battle with full speed.
She has 30 speed so I counted the squares and moved her into position.
GM Tyranius |
Illuthion shifts just out of Blackjacks way as he lines up a pair of the swarms. Cupping his hands back together he continues to sends sheets of fire into their midst.
Burning Hands: 5d6 ⇒ (3, 2, 2, 5, 1) = 13
Yellow Crab swarm vs Burning Hands DC 16: 1d20 + 4 ⇒ (18) + 4 = 22
Green Crab swarm vs Burning Hands DC 16: 1d20 + 4 ⇒ (19) + 4 = 23
Hundreds of crabs smolder and pop as the steam from their thin shells cracks.
Enora withdraws out of the main body and finds some cover.
Red swarm damage (Blackjack): 2d6 ⇒ (4, 2) = 6
DC 14 Fort save vs Distraction
Yellow swarm damage (Illuthion): 2d6 ⇒ (4, 3) = 7
DC 14 Fort save vs Distraction
Green swarm damage (Nax): 2d6 ⇒ (4, 2) = 6
DC 14 Fort save vs Distraction
The group begins to feel the death by a thousand tiny cuts.
Active Party Buff Reminder
Inspire Courage +2
Haste
Round 4
Hamith (42/47)
Blackjack (69/88)
Enora (21/45; Temp HP 5)
Oleander (Wolfie 22/30)
---------------------------------------
Crab Swarms (Yellow -25)(Green -17)(Red -18)
---------------------------------------
Illuthion (68/75)
Nix (42/59)(Nax 42/51)
Enora - Iconic character |
Enora cries out "Please tell me if you want a fireball!"
Hamith |
Blackjack can still take a move if he's nauseated IIRC.
Yellow Fire Damage, second round: 1d6 ⇒ 1
Hamith surveys the battlefield. He shouts to his companions. "Everybody in the water! Run through the swarm if you have to. Enora, fireball when they're all in."
Basically everyone runs through the swarm and dives in the water and Enora delays until everyone is in, then boom?
Enora - Iconic character |
Everybody has to be ok with this as I am not allowed to damage you if I do not have your consent.