GM Tyranius House on Hook Street (Inactive)

Game Master Tyranius

Tactical Map


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Terry leads the way as he marches towards the building, expecting trouble and casting mount, heightened awareness, and shield (using an arcane pool to recover the one cast at the den) when they get within view of the building, not entirely sure spells even work in this dreamscape.


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

Gerard follows suit and casts preparatory magic as well, specifically Mage armor which will last seven hours, and False Life, granting him 1d10 + 7 ⇒ (2) + 7 = 9 temporary hit points.


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

*Ribbit* "We definitely should prepare." Grinner waits until closing in on the House on Hook Street before casting.

Grinner prepares by casting or using the following:

  • Barkskin on Terry. (+3 natural armor, 70 minutes)
  • Barkskin on Grimnir. (+3 natural armor, 70 minutes)
  • Pass Without Trace on everyone. (7 hours)
  • He drinks an antiplague. (+5 against disease, 1 hour)
  • He drinks an antitoxin. (+5 against poison, 1 hour)


Oh, and does our gear go with us? I assume so or the bookkeeping would be annoying. You wouldn't do that to us, would you?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

All gear goes with you and spells work as advertised.

Preparing for a final assault in the realm of dreams of the group steps onto the porch.

Perception:

Gerard: 1d20 + 11 ⇒ (10) + 11 = 21
Terry: 1d20 + 9 ⇒ (11) + 9 = 20
Grimnir: 1d20 + 9 ⇒ (7) + 9 = 16
Grinner: 1d20 + 11 ⇒ (1) + 11 = 12

Gerard and Terry quickly stop the group as they notice a pair of the vines that seem to be moving on their own, hidden among the choking ivy.

Assassin vines are hidden just above the set of doors as well as the window.

Maps are reposted. Slide 1 is 1st Floor; Slide 2 is Second floor and Slide 3 is attic area.


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

"We need to sneak in and avoid those vines if possible. Is there another easy way around?"

On my phone. There may be another easy way on the map for all I know.


Well this house is covered with vines. I'm sure we could climb up to the second floor elsewhere and get in that way. Let's try."

Not waiting for a response Terry goes over to the area labelled G18 and starts climbing at the corner.

Climb: 1d20 + 4 ⇒ (3) + 4 = 7

Time to burn a panache for a bonus...
Panache bonus: 1d6 ⇒ 6

A vine breaks, but he grabs the loose end still hanging there and gracefully swings to another cluster of vines.

Total of 13.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Init:

Gerard: 1d20 + 0 ⇒ (4) + 0 = 4
Terry: 1d20 + 6 ⇒ (1) + 6 = 7
Grimnir: 1d20 + 1 ⇒ (1) + 1 = 2
Grinner: 1d20 + 4 ⇒ (17) + 4 = 21
Quickwood: 1d20 + 3 ⇒ (17) + 3 = 20
Assassin Vines: 1d20 + 2 ⇒ (2) + 2 = 4

As Terry swings wide around the Assassin Vines he climbs up onto the deck and leaps up onto the vines hanging high overhead. Though the vine snaps he is able to grab at another quickly enough to maintain his hold.

Below the boards creak and moan. Looking down Terry watches helplessly as the boards merge and form into a living creature that reaches up to crush the magus with malevolent eyes.

Round 1
Grinner
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry
-------------------------------------
Assassin Vine
-------------------------------------
Gerard
Grimnir


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

"Watch out Terry!"

Non Action
Grinner steps back.

Standard Action
He casts a Wall of Fire in a ring around the tree.
Wall Of Fire Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14
The ring is opaque and covers part of the tree. It is partially in the wall right now so took full damage from the spell (no save). If it wishes to remain in the wall, it can enjoy full fire damage again each turn.


"There's nasty things EVERYWHERE!" In a deliberate understatement he also announces, "I don't think I like this place."

Dangling from a vine like a spider from a web, a simile that can't help but pop into his head, he feels more than a little vulnerable.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Grinner creates a wall of fire around the massive wooden nightmare, severely burning it.

The creature has SR so keep that in mind.

Grinner SR Check: 1d20 + 7 ⇒ (14) + 7 = 21

The creature doesn't seem to absorb the spell but even though the fire is burning away at the wood it doesn't seem to injure the monster in the slightest. Immune to fire

A series of roots reach out of the ground for Terry.

Root vs Terry FF AC 22; PA: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Pull vs CMD 20: 1d20 + 18 ⇒ (13) + 18 = 31

The root quickly wraps around Terry's legs and drops the magus down onto the deck hard. Losing his breath Terry has little time to scream as the wooden monstrosity pulls him into Grinner's wall of fire.

Terry Fire Wall damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15

You are not grappled or prone or anything like that. The creature just pulled you in 10 feet with pull ability.

Round 1
Grinner
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry (24/49)
-------------------------------------
Assassin Vine
-------------------------------------
Gerard
Grimnir


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

Can't say much to a tree being immune to fire. :p

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I was a bit surprised myself. Though will make sense if you guys are able to identify it.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Sorry for the absence...my trip was much more booked than I anticipated. But I'm back for the grand finale, and will be posting regularly. However, I'm not up yet. :)


Well, hot damn. How do I keep getting myself into these predicaments?

"Get rid of that dang wall of fire!"

Terry casts mirror image defensively using spell combat to increase the bonus by 2. +6 level +5 combat casting, +2 int, +2 spell combat

Cast defensively: 1d20 + 15 ⇒ (10) + 15 = 25
Number of images: 1d4 + 3 ⇒ (4) + 3 = 7

Then he lashes out with his blade.
+6/1d6+12 Rapier, +1 (Bane vs. undead) [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh] -2[pwa] -4[spell combat]/+4[fgrace] +3[prec str] +1[enh] +4[pwa])

To Hit: 1d20 + 6 ⇒ (3) + 6 = 9
Let's just forget about rolling for damage, shall we.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Terry's form quickly splits into 7 more like images as and swirls about as he begins to panic.

The assassin vines slowly draw down from their perch as they land on the broken deck with dull thuds.

Round 2
Grinner
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry (24/49; MI 7)
-------------------------------------
Assassin Vine
-------------------------------------
Round 1
Gerard
Grimnir


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

Gerard casts Haste on the group around him.


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

Doesn't appear Wall of Fire is dismissable.

Move Action
Grinner scurries over to Terry to help.

Standard Action
He selectively channels, excluding the tree.
Channel Positive Energy: 4d6 ⇒ (6, 5, 4, 5) = 20


Grinner the Grippli wrote:
Doesn't appear Wall of Fire is dismissable.

Uh oh. Can Terry change his action to running around the tree thing to get to a safe place then (taking an AOO)? He's really not interested in sitting there if the wall is not going away.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Grimnir plants his feet and lowers his head, the familiar sound of his swirling weapon heard over the din of combat.

"Come git some!" he bellows, then attacks the vined creature separating the group. Going for red

At the dwarf's command, his stone servant moves behind it and also attacks.

+1 Corrosive Dorn Dergar (power attack, defensive stance): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d10 + 11 + 3 + 1d6 ⇒ (10) + 11 + 3 + (2) = 26
+1 Corrosive Dorn Dergar (power attack, defensive stance): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d10 + 11 + 3 + 1d6 ⇒ (4) + 11 + 3 + (1) = 19

slam: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 4 ⇒ (6) + 4 = 10

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn. Though wall of fire is concentration + rounds so it would still stay for some time. So yes, you may retcon your action Terry if you want. Though do keep in mind that this things roots can pull 10 feet so if you leave the wall of fire you take damage and may be pull back through it again taking damage a third time. Keep that in mind.


Yes, he'll take the chance. He heads 30' east after the images appear. Here's hoping it either misses or hits an image on its AoO. He doesn't really have a choice. That wall will fry him for sure if he doesn't get out and away.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Scurrying away Terry tries to get away from the monstrous tree.

Terry Wall of Fire Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13
AoO vs Terry AC 27; PA : 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16

Terry gets severely burned by Grinner's fire but manages to make it to safety while Gerard brings haste to the group.

Grimnir's dorn derger splits into the assassin vine and shreds several of the plant's stalks from its main body.

Grinner does what he can as he leaps to Terry's aid, healing his burns. Though the wooden creature continues after his prey as it bites at Grinner and continues to claw at Terry with its roots.

Bite vs Grinner AC 20; PA: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Damage: 2d6 + 9 + 4 ⇒ (4, 3) + 9 + 4 = 20

Root 1 vs Terry AC 27; PA: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15

Root 2 vs Terry AC 27; PA: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13

Root 3 vs Terry AC 27; PA: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15

Grinner feels sharp pain enter his shoulder as broken boards pierce his smooth skin.

Active Party Buffs
Haste

Round 2
Grinner (32/52)
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry (31/49; MI 7)
-------------------------------------
Assassin Vine (Red -26)
-------------------------------------
Round 1
Gerard
Grimnir

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Terry is up


Terry casts Shocking Grasp and moves closer to deliver, provoking an AoO.

+12/1d6+8 Rapier, +1 (Bane vs. undead) [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh]/+4[fgrace] +3[prec str] +1[enh])

To Hit: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d6 + 8 + 5d6 ⇒ (4) + 8 + (2, 6, 2, 3, 2) = 27

But he's limping pretty badly from the fall.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Standing near the massive wooden nightmare Terry casts shocking grasps. As His hand fills with sparks of electricity a board whips out at him.

AoO vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (9) + 12 - 3 = 18

The board deflects Terry's blow as he leaps out of the way to avoid anymore injury.

The Assassin vines creep ever slower towards their prey.

Green Slam vs Grimnir AC 26: 1d20 + 9 ⇒ (10) + 9 = 19
Red Slam vs Earth Elemental AC 18: 1d20 + 9 ⇒ (2) + 9 = 11

The pair easily elude the vines not looking forward to becoming plant prey so soon.

Active Party Buffs
Haste

Round 3
Grinner (32/52)
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry (31/49; MI 7)
-------------------------------------
Assassin Vine (Red -26)
-------------------------------------
Round 2
Gerard
Grimnir


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Still with his feet planted hehe, Grimnir swings his dorn dergar in three quick strikes.

+1 Corrosive Dorn Dergar (power attack, defensive stance, haste): 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 281d10 + 11 + 3 + 1d6 ⇒ (2) + 11 + 3 + (4) = 20 targeting green
+1 Corrosive Dorn Dergar (power attack, defensive stance, haste): 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 131d10 + 11 + 3 + 1d6 ⇒ (6) + 11 + 3 + (2) = 22

extra haste atk: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 201d10 + 11 + 3 + 1d6 ⇒ (4) + 11 + 3 + (3) = 21

slam: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 4 ⇒ (5) + 4 = 9


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

Standard Action
Grinner selectively channels again, selecting out the plants in his radius.
Selectively Channel Positive Energy: 4d6 ⇒ (5, 4, 2, 2) = 13

He steps a little bit away.


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

Gerard casts Spontaneous Immolation on the assassin vine, trying to light it ablaze.

Damage 3d6 ⇒ (2, 5, 4) = 11 fire damage. DC 18 Fort halves the damage and prevents it from catching on fire. If catches on fire, each round after, can make a DC 18 Reflex save or take an additional 1d6 damage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Gerard causes the Assassin Vine before him to spontaneously combust.

AoO vs Gerard AC 17: 1d20 + 7 ⇒ (2) + 7 = 9

Gerard steps on one of the vines before it is able to whip upward around his waist as the plant bursts into flames.

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22

Overall the vines doesn't seem too injured as it resists a good portion of the flames, coming out unharmed. Half damage due to save and Resist Fire make it for zero damage.

Where Gerard's fire failed Grimnir's Dorn Derger does the trick as the vines splits in half falling to the ground.

The small earth elemental crushes another set of vines as it wraps them in its grasp, pulling hard.

Grinner sends out another wave of healing to keep Terry standing in the heat of his mistake.

The massive tree-like creature slowly steps back, biting and grasping at terry with several roots.

Bite vs Terry AC 27; PA: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
Root 1 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11
Root 2 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
Root 3 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (1) + 12 - 3 = 10

terry survives yet another failed assault.

Active Party Buffs
Haste

Round 3
Grinner (45/52)
------------------------------------
Wooden creature (DC 18 Knowledge nature)
-------------------------------------
Terry (44/49; MI 7)
-------------------------------------
Assassin Vine (Green -9)
-------------------------------------
Round 2
Gerard
Grimnir


"Well, at least this thing has miserable aim. Let's see if I can do a little better."

+10/1d6+12 Rapier, +1 [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh] -2[pwa]/+4[fgrace] +3[prec str] +1[enh] +4[pwa])

To Hit: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Iterative To Hit: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

shocking grasp damage if a hit: 5d6 ⇒ (3, 1, 1, 6, 1) = 12

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Terry is able to land a single blow against the monstrous tree as he chips away a thick plank.

Terry SR check: 1d20 + 4 ⇒ (20) + 4 = 24

Terry's blade emits a high amount of electrical charge as teh tree attempts to absorb it. The sparks fly all over, sending bark in all directions like shrapnel but doesn't manage to injure the tree further. You made the SR check but it is immune to electricity also.

The remaining assassin vine continues to try and wrap around the earth elemental.

Slam vs Earth Elemental AC 17: 1d20 + 7 ⇒ (9) + 7 = 16

The thick vines slip right off of the small stone servant as it shakes loose.

Active Party Buffs
Haste

Round 4
Grinner (45/52)
------------------------------------
Wooden creature (-15)(DC 18 Knowledge nature)
-------------------------------------
Terry (44/49; MI 7)
-------------------------------------
Assassin Vine (Green -9)
-------------------------------------
Round 3
Gerard
Grimnir


Well, ain't you a b%^!ch. Can't hit a damn thing, but immune to just about anything except brute force. If someone put you here to waste our time, he was right on the mark.


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

Full Round Action
Grinner starts casting Summon Nature's Ally IV to try to help damage the beast. Intent on summoning a medium earth elemental.


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

Not exactly sure what to do, as both enemies had shaken off his magic, Gerard tries to cast a rudimentary spell at the assassin vine, a trusty magic missile.

Damage 4d4 + 4 ⇒ (3, 4, 1, 4) + 4 = 16


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Grimnir pounds against the remaining vine creature, his blows accurate and deadly.

+1 Corrosive Dorn Dergar (power attack, defensive stance): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d10 + 11 + 3 + 1d6 ⇒ (5) + 11 + 3 + (1) = 20
+1 Corrosive Dorn Dergar (power attack, defensive stance): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d10 + 11 + 3 + 1d6 ⇒ (9) + 11 + 3 + (2) = 25

extra haste atk: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 251d10 + 11 + 3 + 1d6 ⇒ (9) + 11 + 3 + (1) = 24

stone servant: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Gerard continues to pound the assassin vine with magical missiles giving Grimnir just enough time to leap in with his spiked dorn derger and finish it off.

With aid not coming to assist with the wooden monstrosity Grinner begins to summon a bit of aid.

Bite vs Terry AC 27; PA: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16
Root 1 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (8) + 12 - 3 = 17
Root 2 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (4) + 12 - 3 = 13
Root 3 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (13) + 12 - 3 = 22

Oofta. these rolls are bad.

The tree batters against Terry's defenses as one of the images disperses into a puff of smoke.

Active Party Buffs
Haste

Round 5
Grinner (45/52)
------------------------------------
Wooden creature (-15)(DC 18 Knowledge nature)
-------------------------------------
Round 4
Terry (44/49; MI 6)
Gerard
Grimnir


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"Ah'm a'comin'!" Grimnir exclaims after finishing off another vine.

He trudges toward the wooden monster as quickly as he can, winded from his previous exertions.

His stone servant finds its way underground and prepares to emerge behind the enemy.

Double move for both me and stone servant. I'm fatigued from ending my stance. Stone Servant will end up 5' underground so he can pop up behind next round.


"I guess we do this the hard way..."

+10/1d6+12 Rapier, +1 [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh] -2[pwa]/+4[fgrace] +3[prec str] +1[enh] +4[pwa])

To Hit: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Crit confirm: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Iterative To Hit: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Crit confirm: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Nice. Three nat 20s in there.


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

An earth elemental appears to aid Terry in his quest to down a tree!

Standard Action
Grinner points at the tree, hoping to give it a bit of bad luck. Misfortune Hex, DC 18 Will to negate.

Move Action
*Ribbit Ribbit* Grinner chants. Chant Hex


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The Earth Elemental tries to hit the tree hard.
Slam Attack (Power Attack, Earth Mastery): 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
Slam Damage (Power Attack, Earth Mastery): 1d8 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

Gerard again tries to cast a rudimentary spell at the tree, hoping a trusty magic missile can help yet again.

Damage 4d4 + 4 ⇒ (4, 1, 4, 1) + 4 = 14

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Terry begins to chop through the boards one at a time, sending splinters flying everywhere.

Gerard SR check: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Gerard sends another wave of magical missiles into the tree. Each missile slams into the tree with a resounding crack.

Growing tired Grimnir begins to hoof it to the tree and vines as they whip about.

Grinner summons another earth elemental that rises from the ground and slams into the front porch, nearly breaking the base of the tree in half.

Will save: 1d20 + 5 ⇒ (8) + 5 = 13

Bite vs Terry AC 27; PA: 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13
Root 1 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23
Root 2 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (8) + 12 - 3 = 17
Root 3 vs Terry AC 27; PA: 1d20 + 12 - 3 ⇒ (3) + 12 - 3 = 12

No need to roll misfortune with those rolls as they already miss.

The monstrosity roars as it rears up to slam it's full weight down upon Terry, but only ends up injuring itself further.

Active Party Buffs
Haste

Round 6
Grinner (45/52)
------------------------------------
Wooden creature (-90; misfortune)(DC 18 Knowledge nature)
-------------------------------------
Round 5
Terry (44/49; MI 6)
Gerard
Grimnir


"That't it! One more round of that and it should be nothing but scrap wood!"

To Hit: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Crit confirm: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

To Hit: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Next time, if it attacks, he will attempt a parry and riposte.

Parry: 1d20 + 10 ⇒ (8) + 10 = 18
Riposte: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Unimpressive round. I hope everyone else does a bit better.


Shaman 8 | HP 44/51 | AC 20 | T 12 | FF 19 | CMD 15 | F +4* | R +5 | W +13 | Init +4 | Perc +13 (Darkvision 60 ft.) | Sense Motive +5 | Channel 2/5 | Touch of Flames 3/5 | Current Wandering Spirit: Flame | Current Wandering Hex: Cinder Dance | Active Effects: Antiplague, Antitoxin, Freedom of Movement, Pass Without Trace, Negative Effects: 1 Con Damage, 1 Con Drain(*)

Move Action
"Ribbit Ribbit*
Grinner chants to extend the duration of the hex.


Lillend Azata (Augmented) | HD 7 | HP 87/87 | AC 20 | T 12 | FF 17 | CMD 28 | F +9 | R +10 | W +10 | +1 longsword +16*/+11* (2d6+13*/19-20), tail slap +10* (2d6+5* plus grab); Immune: electricity, petrification, poison; Resist: cold 10, fire 10 | Active Conditions: Inspire Courage +2(*)[/ooc]

Standard Action
The Earth Elemental continues to attack.
Slam Attack (Power Attack, Earth Mastery): 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22
Slam Damage (Power Attack, Earth Mastery): 1d8 + 7 + 6 + 1 ⇒ (8) + 7 + 6 + 1 = 22


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Grimnir and his stone servant see how many holes they can punch through the bark.

+1 Corrosive Dorn Dergar (power attack, flank): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 191d10 + 11 + 1d6 ⇒ (4) + 11 + (6) = 21
+1 Corrosive Dorn Dergar (power attack, flank): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d10 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21

extra haste: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 201d10 + 11 + 1d6 ⇒ (10) + 11 + (4) = 25
slam, flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d6 + 4 ⇒ (6) + 4 = 10

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

With a concentrated effort the wooden behemoth falls back down, leaving the front deck destroyed and burning.

That was a Quickwood.


Terry taps himself with a wand of infernal healing and says, "That barkskin spell did the trick didn't it? Thanks for casting it. That thing couldn't touch me! Lets try climbing up again. Anyone have any rope I can let down once I get up there?"


Human (self Perfection) Psychic 8 | AC (17)13/13/13 | HP 50/50 | Phrenic Pool 6/day | F+7,R+4,W+10 | Init.0, Perc.+13 |

"Things seem a lot tougher here," Gerard warns everyone, after struggling to get much of his magic through the tree's exterior.

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