GM Tyranius Godsmouth Heresy (Inactive)

Game Master Tyranius

Tactical Map


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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thaddeus opens the door behind the group. The rooms furnishings have all been destroyed beyond recognition and ancient dried bloodstains still mar the floor and wall carvings.

6a DC 20 Knowledge Arcana or History:

You recognize the room to represent the Wrath sin

6b DC 20 Knowledge Arcana or History:

You know that gluttony has to do with Evocation magic

Perception Rolls:

Zakon: 1d20 + 5 ⇒ (8) + 5 = 13
Mors: 1d20 + 2 ⇒ (16) + 2 = 18
Thaddeus: 1d20 + 7 ⇒ (9) + 7 = 16
Demo Master: 1d20 + 7 ⇒ (18) + 7 = 25
Zerika: 1d20 + 4 ⇒ (4) + 4 = 8
Carson: 1d20 + 5 ⇒ (14) + 5 = 19

Demo Master:
You notice what may be a secret door to the north of this room.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Kn(Arcana): 1d20 + 7 + 1d6 ⇒ (18) + 7 + (1) = 26
Kn(Arcana): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (3) = 22

Tyranius:
Can you double check the clues above? You list Wrath, and then reference Gluttony again. My assumption is that was missed in a copy/paste, and wrath = evocation. Correct me if I'm wrong.

Thaddeus examines the mess in the room beyond, grunting and mumbling to himself at his findings. "Hrrrmph. Wrath... Evocation... glu..."

Sovereign Court

Arcane: 1d20 + 8 ⇒ (16) + 8 = 24
Arcane: 1d20 + 8 ⇒ (2) + 8 = 10

"I too see the Wrath sin representation in this room."

Zakon casts Detect Magic in the room.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"Definitely a theme goin'," Mors mutters from out in the hall ... not wanting to clutter the room with unnecessary bodies. Then he mutters a quick prayer and scans the room for magical energies.

Trying to be useful here. Activate Detect Magic and check the room for auras.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Following the Wayang's gaze, Thaddeus moves into the room to reveal a hidden door. "Door," he announces tersely, then sets about examining it for traps and hidden latches.

Perception - Trapfinding: 1d20 + 8 ⇒ (5) + 8 = 13
Disable Device: 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thaddeus:
Yes Wrath= Evocation

Thaddeus opens the secret door to find a very short hallway leading to another door that opens just as easy.

Inside this alcove stands a tall skeleton wearing ancient half-plate armor engraved with runes and wielding an elaborate ceremonial ranseur. A cold blue light glows in it's empty eye sockets. As the group opens the door it slowly shifts it's body in their direction

DC 20 Knowledge Arcana:
You recognize the runes upon the skeleton to mean Wrath

Placing Demo Master on hold until he comes back

Init:

Zakon: 1d20 + 4 ⇒ (16) + 4 = 20
Mors: 1d20 + 1 ⇒ (12) + 1 = 13
Thaddeus: 1d20 + 3 ⇒ (15) + 3 = 18
Zerika: 1d20 + 4 ⇒ (11) + 4 = 15
Carson: 1d20 + 7 ⇒ (4) + 7 = 11
skeleton: 1d20 + 5 ⇒ (17) + 5 = 22

The skeleton lumbers forward and thrusts it's Ranseur at Thaddeus' longspear.

Ranseur Disarm vs Thaddeus CMD 16: 1d20 + 5 ⇒ (9) + 5 = 14

The ransuer slams into Thaddeus' armor nearly breaking it instead of disarming he tiefling..

Round 1

Skeleton
-------------------------------
Zakon
Thaddeus
Zerika
Mors
Carson

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Kn(Arcana): 1d20 + 7 + 1d6 ⇒ (8) + 7 + (1) = 16
 
EDIT: I didn't realize I was flat-footed, so no AOO.

I'm delaying just a bit, to see how that AOO resolves, and what the others do.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Does Mors know what this thing is? If so, what are its notable offensive, then defensive abilities?
Knowledge: Religion: 1d20 + 5 ⇒ (1) + 5 = 6; sigh

Mors squeezes past Thaddeus—a sight to behold in the tiny passage—and sidesteps into an alcove as he brings his massive blade to bear on the creature.

Move into the northern alcove just in front of the skelly-thing (provoking an AoO for movement; map updated). Then BASTARD SWORD THE BASTARD! (modified by Cover from the corner)
mwk cold iron bastard sword: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
damage: 1d10 + 6 ⇒ (3) + 6 = 9

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As far as Mors can tell this is just a normal skeleton. As Mors squeezes past Thaddeus the skeleton lashes out with it's ranseur.

AoO vs Mors AC 18: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

The ranseur stabs through Mor's armor causing his bastard sword to scrap across the skeleton's armor.

Round 1

Skeleton
-------------------------------
Zakon
Thaddeus
Zerika

Mors (6/17)
Carson

Sovereign Court

Zakon will slip into the south corner and attack the skeleton with his cestus after he swiftly channels arcane energy into it.

attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
B/P magic damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Please move my token. No access to map at moment.

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika smiles at the undead, happy to use her blade again. Per usual, the cleric wanders past the beast to draw attacks, and positions herself to flank with Zakon. Almost like she does not have an original idea.

Tumble past to flank: 1d20 - 1 ⇒ (13) - 1 = 12
To Hit: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus lets his spear clatter to the floor, drawing his morningstar instead. Moving toward their skeletal foe, he swings wildly.

Attack, Morningstar, Flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage, B/P: 1d8 + 2 ⇒ (5) + 2 = 7

Dark Archive

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Zakon moves in slamming his cestus into the skeleton's open frame.

Zerika tries to get past the skeleton but is unable to find an opening.

Did not beat the CMD DC to get past so lose move action.

Thaddeus' Morningstar creates a loud clatter as it bounces off of the skeleton's thick armor.

Round 1

Skeleton (-6 hp)
-------------------------------
Zakon
Thaddeus
Zerika
Mors (6/17)
Carson

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors has already gone this round.

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Unable to get to the skeleton, Carson cheers from behind!

-Posted with Wayfinder

Dark Archive

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Carson begins a wild cheer as he cranes his neck to see what is happening.

The skeleton steps back and attempts to disarm Thaddeus once again.

Skeleton Ranseur +5 vs Thaddeus CMD 16: 1d20 + 5 ⇒ (13) + 5 = 18

The skeleton's Ranseur snags Thaddeus' Morningstar, slamming it to the ground.

Round 2

Skeleton (-6 hp)
-------------------------------
Zakon
Thaddeus
Zerika
Mors (6/17)
Carson

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika holds action, when someone moves in, she will circle to behind the Skeleton.

Sovereign Court

Zakon swings again from the south corner and attack the skeleton with his cestus.

attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
B/P magic damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zakon's blade clangs against the skeleton's hard armor

Round 2

Skeleton (-6 hp)
-------------------------------
Zakon
Thaddeus
Zerika
Mors (6/17)
Carson

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

”MOTHER F@%&$!” Mors gasps as the skeleton gores him in the gut. Then he squeezes his eyes to slits as it disarms Thaddeus of his longspear.

”Ain’t a bad idea,” he grunts, drawing out his whip and lashing out with it around the corner.

Switch bastard sword to off-hand (free), draw whip (move), then attempt to Disarm the skelly of his Ranseur. (ranged/reach cover rules indicate that the skeleton doesn't have cover from Mors, but Mors does from it ... meaning Mors doesn't provoke an AoO for attempting this Disarm)
whip, Disarm vs. CMD: 1d20 + 5 ⇒ (17) + 5 = 22

The whip snakes around the ranseur, and Mors heaves, ripping it free from the skeleton’s grasp. ”Someone kick that long-ass weapon back this way. And Zerika! Go get’em! I’m right behind ya!”

Not exactly what you asked for Zerika, but you can safely close with him now without provoking an AoO .. which should even the playing field a bit.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Mors uses his whip to rip the ranseur from the skeleton's hands and dropping it to the floor in a clatter.

Round 2

Skeleton (-6 hp)
-------------------------------
Zakon
Thaddeus
Zerika

Mors (6/17)
Carson

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus moves to cautiously retrieve his morningstar, then steps back to find his dropped spear, as well.

pick up morningstar
Move 5'

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Seeing an opening, Carson moves up and swings at the disarmed skeleton with his gloved fist. "The power of Shelyn compels you!"
Cestus @ skeleton: 1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika once again tries to slide past to the Skeleton.

Acro. if needed: 1d20 - 1 ⇒ (3) - 1 = 2
to Hit if pass Acro: 1d20 + 4 ⇒ (19) + 4 = 23
Damage if hit: 2d4 + 6 ⇒ (1, 4) + 6 = 11
If the skeleton takes his AoO as I move past, I will Sudden Shift, alleviating the need to tumble
Edit:
To Confirm, if hit: 1d20 + 4 ⇒ (16) + 4 = 20
Damage if crit: 2d4 + 6 ⇒ (4, 3) + 6 = 13

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thaddeus picks up his Morningstar as Zerika moves past the skeleton. She slams her falchion as hard as she can into the skeleton's ancient armor. Her blow breaks apart the armor and through to the bones dropping the ancient undead to the ground in a pile of bones.

Combat Over

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

As the dust settles, and the small hallway falls quiet, Mors grits his teeth as he pulls out his trusty wand … again.

Wand of CLW, 2 charges: 2d8 + 2 ⇒ (1, 7) + 2 = 10

As he re-stows his wand and whip, he stoops to dig through the skeletal remains … looking for anything useful or interesting.
Perception, take 20, on the skeleton remains: 20 + 2 = 22

”Who the hells puts some kinda undead guardian thingy in a hidden hallway?" he mutters as he searches, then he looks up at the hallway, both what’s behind and what’s ahead. ”Ya reckon he was protectin’ somethin’ worth some serious coin?”

what’s at the end of this hallway? Just a door?
And does there look like anything else worthwhile in this hallway?
Perception, the hallway: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

"Good shot, Zerika!", Carson patting the half-orc on the back.

"Perhaps, or something even MORE evil!"

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika, upon hearing there may be something of value, casts 'detect magic' and searches the room with the other half-orc.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

hat is indeed a door to the east

Looking about the room the group finds a masterwork ranseur and half plate armor on the skeletal creature. About the room lie roughly 90 gp worth of valuable grave goods, pots, necklaces and rings, none of which radiates as magical.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"More evil or not ... it's part of the gig."

Mors pulls out an empty sack and some rope. Then—after wrapping a strip of cloth around his mouth and nose in a show of paranoia—he strips the armor off the skeleton. With Zerika's help, the armor and evertyhing else of value go in the sack, which he binds at the open end and ties to the ranseur just below its blade ... creating a nice little loot-carrying shoulder-pack. (Picture the iconic "hobo bag", with the ranseur being the stick and the sack being the red sack.)

He stands back up, rests the loot-pack over his left shoulder, bastard sword in his right, and looks over at Thaddeus, "So, where ya suppose that door goes?"

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

"Me not wear that armor. Too much bulky."

Zerika will carry what will fit in her backpack.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Opening the door there seems to be a statue blocking your view and path.

Sovereign Court

"We should check that statue for traps before we attempt to move it."

Perception, T20: 20 + 5 = 25

If no traps are found, Zakon lends his strength to move it.

aid STR: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Loot gathered, Carson follows the party. He'll aid Zakon in moving the statue with space for Zerika or Mors to do their work. Assuming there's room for someone to aid from the other side.

Strength aid: 1d20 + 1 ⇒ (17) + 1 = 18

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors raises his eyebrows at the elf's trap-breaking proactivity, but seems happy to see how he fares.

I'm gonna see if that Perception catches any traps before putting Mors's hands on anything beyond that door. :)

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika stands a little ways back, prepared to charge anything that might lay beyond the door.

If something evil this way comes:

Charge!: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

Dark Archive

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Looking over the statueZakon does not see anything immediate that might harm him if they were to push it out of the way.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Need a str check if attempting to move the statue.

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika realizes her friends are too small, and decides to be the muscle.

Strength: 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25 From the two Aid Another actions, Carson and Zakon.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

More helps.

Strength, Aid Another: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

With the assistance of Mors, Carson and Zakon, Zerika is able to push the statue a short distance out of their way. Though just as they touch the statue a buildup of electricity courses through their bodies with an intense fury.

Electricity damage: 2d6 ⇒ (6, 6) = 12

The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. Forty feet overhead, a wide stone bridge with an elaborately carved railing arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber contains on inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room 10 feet above. On this ledge stand bronze doors to the east and west. Eight larger than life statues stand upon the ledge as well, evenly spaced around the rooms circumference- seven carved from white stone and the eith carved from black stone.

Clockwise around the cathedral starting with the southwestern statue depict a tall man with gems set in his forehead, wielding a flaming glaive; a beautiful woman with wild hair, holding ranseur; a voluptuous nude woman wielding a two-headed guirsame; a short smiling man holding a lonspear; an obese man with rotting flesh holding a scythe; a handsome bearded man with extravagant clothes, wielding a Lucerne hammer; and an imperious heavyset woman holding a mirror and a halberd; The eight statue is (in the south-southeast part of the room) is carved from dark diorite and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in it's arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; it's hands are empty, but thorn less roses twine up both arms

DC 15 Knowledge Religion Room:
This is the ossuary's Grand Cathedral, dedicated to Pharasma, though the architectural style is much different from other gothic Pharasmin cathedrals of the modern day.

DC 15 Knowledge History-A:
The seven statues represent the seven Runelords of Ancient Thassilion.

DC 20 Knowledge History B:
You recognize each by name. Clockwise around the cathedral starting with the southwestern statue. Karzoug-Runelord of Greed; Alaznist- Runelord of Wrath; Sorshen- Runelord of Lust; Krune- Runelord of Sloth; Zutha- Runelord of Gluttony; Xanderghul- Runelord of Pride; Belimarius- Runelord of Envy

DC 20 Knowledge Religion for Dark Statue:
You identify the statue with three faces to be an archaic representation of Pharasma in her three aspects: The midwife, The reaper and the prophet.

DC 20 Perception:
You notice that there is a secret door behind each of the statues. Though it looks as if the statue needs to be moved out of the way.

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

"You said safe. Not safe." Zerika observes as she uses her final Channel Positive Energy for the day, 1d6 ⇒ 5

Not satisfied by her own health, she sacrifices her final non-domain spell to channel a Cure Light Wounds.

1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors reels from the shock before glowering at the statue then over at Zakon. Then he puts his wand to good use … again.

"Dammit! Don't touch the statue," he grumbles to the crew.

Zerika takes care of 5 healing (thanks), and then…
Wand of CLW, ? charges: 3d8 + 3 ⇒ (2, 5, 3) + 3 = 13
Back to full HP.

Knowledge (Religion, room): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (Religion, dark statue): 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

More pokes his head back through the door, admiring the room with a low whistle. ”The Grand Cathedral, I’m guessin’. Of Phrasma.” He frowns, ”Though this ain’t no style I seen in other Pharasman joints. Old, maybe?”

Is the statue far enough out from our door for us to get by without having to touch it again?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Mors- Yes it is

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

More leaves the loot-stick on the floor, hefts his blade, readies his shield, and moves into the room warily. He looks at the high ceilings, the strange bridge, the recessed floor, then the series of statues.

”Sweep for magic. And peek behind the statues for more hidden doors. But don’t touch’em.”

More then begins moving carefully around the room to his right (which would be moving counter-clockwise around the room). At every statue, he stops to Detect Magic and take a long, careful time looking behind them for hidden doors (taking 20 for a 22 each time).

All the while keeping an eye out for other threats. (i’ve updated his position to indicate his desired direction.)
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Kn(History) A DC15: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15
Kn(History) B DC20: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (1) = 16
Kn(Religion) Dark Statue DC20: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9
Perception, DC20: 1d20 + 8 ⇒ (10) + 8 = 18     +1 vs. Traps

Thaddeus grumbles under his breath about amateurs springing their own traps, then examines the room. "The seven Runelords of Ancient Thassilon..." he announces, pointing to the seven statues arrayed about the room.

Seven? Map shows eight statues... <Shrug>

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

"Ouch...". Carson barely standing after the powerful shock. He gives his wand to Zerika to finish off his own damage.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Topped off

"Hmm... wonder if any of these other statues are magical."

Sovereign Court

Zakon falls to the ground unconscious a second time. He speaks in a woozy voice after positive energy washes over him.

"Whaaaaat haaaaaappened? I had a hunch it was trapped. I will trust my OWN instincts next time ."

He quaffs a potion to restore his vitality.

CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"I see the secret doors behind the statues too."

He casts Detect Magic and scans the room.

Arcana, T10: 10 + 8 = 18

Zakon is kind of a jerk with a CHA 7. Lucky guess on the statue but surprised a DC 25 didn't detect it. I forgot to pick up a wand of infernal healing with my 2 PP from The Confirmation. Oops.

Dark Archive

Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||

Zerika follows Mors into the room, scouting for anything she can hit. The half-orc is slightly peeved following her shock.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

. . . and disoriented.

Dark Archive

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Thaddeus wrote:
Seven? Map shows eight statues... <Shrug>

Yes the seven Runelords and one more that is identified in the spoilers :)

Zakon wrote:
Zakon is kind of a jerk with a CHA 7. Lucky guess on the statue but surprised a DC 25 didn't detect it. I forgot to pick up a wand of infernal healing with my 2 PP from The Confirmation. Oops.

The Dc was 26 unfortunately :( So close

Scanning the room the group finds that there seems to be a secret door hidden behind each statue. Zakon and Mors meticulously go about the room looking for anything magical. seven of the eight statues gives off a faint magical aura within the room. The only statue that does not is the statue that just recently shocked them.

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