GM Tyranius Godsmouth Heresy (Inactive)

Game Master Tyranius

Tactical Map


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Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Yes, but I'm moving through a threatened square (yours), and moving through an enemy square, then through another threatened square. Is that still one roll?

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

I believe so, but I cannot find that text now. Up to GM I guess.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You did it right Thaddeus. Each one is a new roll as if you fail you are stopped at that point. The threatened square is against CMD and through a creature is CMD +5

Thaddeus leaps over the Festrogs and jabs his spear at the wall. His fancy maneuvering got him all turned around.

The dogs continue a relentless assault against Mors.

Red Bite vs Mors AC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Red Claw 1 vs Mors AC 20: 1d20 + 2 ⇒ (8) + 2 = 10
Red Claw 2 vs Mors AC 20: 1d20 + 2 ⇒ (6) + 2 = 8

Blue Bite vs Mors AC 20: 1d20 + 2 ⇒ (2) + 2 = 4
Blue Claw 1 vs Mors AC 20: 1d20 + 2 ⇒ (12) + 2 = 14
Blue Claw 2 vs Mors AC 20: 1d20 + 2 ⇒ (6) + 2 = 8

The dogs slam against his shield as he is barely able to hang on.

Round 4
Carson
Zakon

-------------------------------------
Monsters (Red -3 *****; blue -6 *****)
-------------------------------------
Round 3
Mors (1/17; prone)
Thaddeus

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors's frustration hits a boiling point, and he calls out for aid in a wordless, angry plea. Then he lashes out—from his back—at the same festrog.

"FOCUS ON THIS ONE!"

Use fervor as swift to cast Divine Favor. Then attack the blue festrog again.
bastard sword: 1d20 + 7 + 2 - 4 ⇒ (12) + 7 + 2 - 4 = 17
damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Carson tries to keep up his defense, punching again at the same festrog as Mors If it's still up, or red if Mors did drop it.

Carson punch @ blue (or Red if Mors offed blue): 1d20 + 4 ⇒ (6) + 4 = 10
Damage on hit: 1d4 + 1 ⇒ (2) + 1 = 3

C'mon dice bot!

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Oh, and if Mors drops the Blue festrog, he'll stand up (provoking an AoO from the remaining one).

Sovereign Court

Zakon uses another wand charge it at the southern corpse.

Disrupt Undead, ranged touch, shaken: 1d20 + 4 - 4 - 4 - 2 ⇒ (4) + 4 - 4 - 4 - 2 = -2
dmg: 1d6 ⇒ 1

My hands are shaking!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Moving his shield Mors stabs his bastard sword right through the blue festrog's chest, dropping it to the ground as he stands back up.

Mors need a Dc 12 Fort save or sickened for 1d6 rounds. If get sickened then need a DC 12 Fort save or contract Filth Fever

The red Festrog sees an opening and bites at him.

Red Bite vs Mors AC 20: 1d20 + 2 ⇒ (16) + 2 = 18

The Festrog slams into his shield once again.

Carson punches where the Festrog used to be as Zakon's shaky hands fires a bolt of positive energy at the nearby wall.

Round 4
Carson
Zakon
-------------------------------------
Monsters (Red -3 *****
-------------------------------------
Round 3
Mors (1/17)
Thaddeus

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus lashes out again with his longspear, running the festrog through with his spear.

Cold Iron Longspear, flanking, REACH: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25    Crit?
Confirm: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage/P: 1d8 + 3 ⇒ (5) + 3 = 8
+CRIT damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20

Does that sickened effect work with 10' reach?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thaddeus darts his longspear through the creature's mouth as hard as he can. The Festrog falls limp hanging on the spear like a skewer.

You are good on the sickened condition at that range.

Combat Over

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

fort: 1d20 + 7 ⇒ (17) + 7 = 24

More gets his shield up in time to block the goop from getting in his mouth, though the rage of demon-blood courses through his veins ... knitting his wounds. Then the second one is down before he can even consider another attack.

"Good job, Thadd," he grunts through gritted teeth. "Stupid mutts."

He whacks Xakon as he moves into the room, "Thaks for the healing ... I think."

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

As he looks, he uses his wand and replaces his shield.

CLW, x1 charge: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This room is a charnel house of blood, bones and scraps of rotten flesh. Strange runes have been sloppily drawn on the walls using some dark brown pigment. A moss covered stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.

Reiteration for room 22

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

What now?

Sovereign Court

"Let's take this hallway south after we properly search this room for valuables."

Perception, room 22: 20 + 5 = 25

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Searching the room Zakon feels that the mists are cold and clammy. As he approaches the monolith he hears sibilant whisperings. Looking around in a panic it is as if they come out of thin air.

The whispers are hard to make out but the closer he gets to the monolith the clearer they become.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Is the language orc or infernal?

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Linguistics: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

"You ok, Zak?", Carson asks.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Salon believes that he can understand the language. It is just to mumbles and low to hear clearly. Though it gets louder and clearer the closer he gets to the statue. Perhaps if he touched the misty statue.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

More stands back, watching warily as Zakon decides whether or not to touch it.

"Your funeral."

Sovereign Court

Carson Williams wrote:
"You ok, Zak?", Carson asks.

I do not know. I hear whispers calling to me. If I touch this statue, then I can hear them more clearly...

Zakon touches the monolith.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus shakes his head as the elf reaches for the statue.

Sovereign Court

Within an eyelash of touching the monolith, Zakon withdraws his hand. It is as if the collective will of his companions yanked him back to his senses. Logic creeps into his frontal lobe giving him pause.

WIS 7

What knowledge could be gained by understanding the whispers? Is it worth the risk? Probably not.

I'm not ready to die today. Let's finish our mission and proceed down the southern hallway.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"Works for me," the half-orc says with a shrug, "We can always come back if we want to."

Decision made, the big man stoops to reclaim his loot-bag and follows the group's scout south.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Continuing down the hallway the group comes to an intersection. To the west. Room 11 the ceiling opens up between two staircases in the wide corridor, creating a shaft above the hallway. Ten feet up, the shaft appears to connect to another passage above running north-south. A grisly heap of decaying body parts lies at the bottom of the shaft. The air is rank with the smell of rot, corruption and pungent chemicals.

It looks as if the cultivated body parts have been discarded recently.

Further down the hallway two alcoves flank either end of the corridor. Blocking the path are four skeletal archers that nock arrows into their bows.

GM Roll:

Zakon: 1d20 + 5 ⇒ (3) + 5 = 8
Mors: 1d20 + 2 ⇒ (6) + 2 = 8
Thaddeus: 1d20 + 7 ⇒ (20) + 7 = 27
Carson: 1d20 + 5 ⇒ (17) + 5 = 22

Init:

Zakon: 1d20 + 4 ⇒ (12) + 4 = 16
Mors: 1d20 + 1 ⇒ (17) + 1 = 18
Thaddeus: 1d20 + 3 ⇒ (6) + 3 = 9
Carson: 1d20 + 7 ⇒ (16) + 7 = 23
Skeletal Archers: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1

Carson
Mors
Zakon

--------------------------
Skeletons
--------------------------
Round 1
Thaddeus

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Zakon wrote:
Within an eyelash of touching the monolith, Zakon withdraws his hand.

Hehe Chicken

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Carson takes the lead, pulling out his sling as he moves up and fires off a sling bullet at the closest skeleton while maintaining a slight defensive stance.

Sling @ Blue skelly: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2
Crit confirm: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Extra damage on crit: 1d4 + 1 ⇒ (1) + 1 = 2

Ahh nuts

Using Combat Expertise, AC is 19

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors drops his loot bag and readies his shield as he moves implacably forward.

”Let’s do this.”

Ready shield, move forward (map updated).

Sovereign Court

Zakon moves down the hallway in a defensive posture. Full defense and move. AC 21.

Try to stay close to the same wall, so they don't have a clear shot.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Carson hurls a blunt stone at the blue skeleton cracking it's skull while Mors and Zakon advance with shields raised.

The skeleton's fire their arrows at Zakon.

Blue Shortbow vs Zakon AC 21: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Purple Shortbow vs Zakon AC 21: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Green shortbow vs Zakon cover AC 25: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Red Shortbow vs Zakon cover AC 25: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

The arrows all clatter against the stone wall near Zakon.

Round 2

Carson
Mors
Zakon

--------------------------
Skeletons (Blue -2)
--------------------------
Round 1
Thaddeus

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

"Another round of that, then we melee 'em!", Carson shouts moving up again as he prepares and fires another sling bullet.

Sling @ blue: 1d20 + 4 ⇒ (13) + 4 = 17
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors moves steadily forward, leading with his shield.

Double move towards them along the same wall.

Sovereign Court

Zak on charges the (purple) skeleton slamming it with his cestus. He will swiftly channel arcane energy into it.

charge: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
B/P msgic dmg: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

AC 15, 16 v. Purple

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Zakon, unless you have a way of charging through allies' squares, I don't think that's a legal charge. :/

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Correct you cannot charge through allies and charge must be in a straight path. Do you wish to double move?

Carson hurls another stone at the blue skeleton dropping it to the ground in a pile of bones.

Mors continues to run along the wall past Carson as he advances on the skeletons.

Round 2

Carson
Mors
Zakon
--------------------------
Skeletons
--------------------------
Round 1
Thaddeus

Sovereign Court

It was a diagonal charge in a straight line that did not cross through the allies path. Otherwise he will full defensive and move to engage.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus rushes to keep up with his comrades, ducking and dodging projectiles as he does so.

Double move

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup I will go for it. I always went off of charge being bases off of the center of your square and not a corner. I have not found anything out there yet stating t choose a corner to base you charge off of. Though everthing else out there including cover and LoS is based off of choosing corner so I will go with it as it makes sense to me. :)

Zakon rushes the purple skeleton smashing it into the ground with his cestus as Thaddeus joins the rest of the group.

The two remaining skeletons jerkily grasp another arrow and fire at Zakon.

Red vs Zakon AC 15: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Green vs Zakon AC 15: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

The arrows fly quickly over Zakon's shoulder and clatter down the hallway.

Round 3

Carson
Mors
Zakon

--------------------------
Skeletons
--------------------------
Round 2
Thaddeus

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

More follows quickly behind Zakon, but his charge is wild and errant.

Charge Green
Charge, bastard sword: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage: 1d10 + 4 ⇒ (8) + 4 = 12

Sovereign Court

Crunching on the remains of the fallen skeleton, Zakon steps forward with an uppercut to (red's) its hollow eye socket.

melee @ red: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
B/P msgic dmg: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

confirm crit: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
B/P msgic dmg: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

AC 18 v. green

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Almost there guys. i think we can easily be done in a couple of weeks or less.

Zakon smashes another skeleton with his cestus as Mor's misses the skeleton. A bone flies from Zakon and knocks Mors' aim off balance.

Round 3

Carson
Mors
Zakon
--------------------------
Skeletons
--------------------------
Round 2
Thaddeus

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Carson moves up to get into position next time.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Thaddeus steps up behind his fellows, expertly lashing out with his spear.

Move
Longspear: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Attack (p): 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thaddeus arcs his spear into the skeleton's skull, cracking straight through the brittle bone.

The bones fall to the ground in a small cloud of dust ending the immediate threat.

Able to look around Thaddeus and Carson both see a secret door hidden into the wall of the western alcove.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

"I'm really starting to tire of the dead walking about." With a sigh, he retrieves his picks and sets about searching the door for traps and locks.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"Seriously," Mors grunts, "Reckon they ought'a know they're dead."

As Thaddeus works, he stows his shield and goes to retrieve his loot bag.

Liberty's Edge

M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9

Carson looks over Thaddeus, his head cocked, as he reviews the tiefling's work. "Sorry, just studying; think I need to expand my skills, keep my hands nimble, but useful, ya know?"

Sovereign Court

The treasure here has been mighty thin. Perhaps it was picked clean a hundred years ago. Or this secret tunnel leads to a vault fill of riches. I'm hoping for the latter.

aid perception for traps: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Finding no traps Thaddeus opens the door. Inside he finds a door to the south and a hallway leading north.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Zakon Hellborn wrote:
The treasure here has been mighty thin. Perhaps it was picked clean a hundred years ago. Or this secret tunnel leads to a vault fill of riches. I'm hoping for the latter.

"Well, those corpses in the sarcophagi had some fine jewelry, if you aren't particular about grave-robbing..."

Let's head North. Mors – lead out?

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