GM Tyranius Drow of the Darklands Pyramid Tier 7-8 (Inactive)

Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dot in here

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

/dot

Liberty's Edge

dot

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

"WITNESS THE POWER OF ALMIGHTY GORUM!"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Researchers for the Pathfinder Society have been making good progress unlocking the secrets of an Osiriani site called the Tilted Pyramid, a palace-tomb nearly 6,000 years old. Unfortunately, someone has been ambushing the treasureladen caravans they send back for cataloguing, making off with three batches of rare artifacts and ancient papyrus scrolls valued by Osiriontologists. The excavation team is trained for dealing with traps and puzzles, not armed conflict, and their porters and guards have so far been no match for the skilled blades of these mysteriousWhy bother when it is in the title attackers raiders who may have ties to the Darklands. The lodge in Sothis has sent you to deal with the problem, courtesy of Venture-Captain Norden Balentiir.

The last information that you receive before traveling to Osirion is that the lead researcher at the Tilted Pyramid has just deciphered a carving that indicates the Tilted Pyramed has a counterpart buried underground, tied to an unknown energy source that, if properly activated, channels power to the Tilted Pyramid, allowing it to fly. The researcer, a man named Semru, believes its builder, a long-dead Osiriani wizard named Aram- Hul, convinced the local inhabitants long ago to swear fealty to him and offer him tribute in exchange for protecting them from rival tribes. Semru believes that whoever has been stealing artifacts from the Pathfinder caravans knows where this second pyramid is—quite possibly within the upper Darklands—and emphasizes that the Pathfinders want it for themselves.

Fortunately, the dig team has managed to follow a faint trail leading from the last caravan attack two nights ago to a cave in a nearby outcropping of rock east of the Tilted Pyramid. The cave is at least sixty feet deep—as far as the team’s lanterns shine. The researchers aren’t willing to go any deeper until they know the raiders have been dealt with.

Though the tracks outside the cave have been disturbed by the members of the dig team who followed them to the cave, there is enough blown sand within the cave to hold a few decent tracks.

DC 15 Survival:
Even the tracks within the cave are somewhat muffled, as if the shoes of the person who left them were wrapped in heavy cloth, probably to muffle sound, protect against sand, or repel heat. The exact number of creatures is impossible to determine, as it looks like whoever made these tracks passed this way several times.

DC 25 Survival:
You realize that the odd footprints are slightly smaller than a typical human’s—maybe a female human, or perhaps an elf or half-elf, but not small enough to be a gnome or halfling.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Norden Balentiir couldn't hold on to a stick of glue if it had been slapped onto the back of his head.

Rahab, a clean shaven cue-ball headed orc, places his helm back on and places the mouth guard in place as he draws one of his many longswords. "I smell cowards and WEAKNESS. My Lord in Iron will make his disgust MANIFEST when we find them. Expect our victory to be swift and overwhelming" he rumbles with a glower.

Survival Assist: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Earlier.
When flying pyramids are mentioned the Kitsuni at the table nods knowingly. I have heard of such. Likely Shory technology. There were said to have harnessed armies of elemetals to lift their cities.

Present
Radiant looks up in concern at the overly loud warpriest. He holds a single finger to his lips and slips quietly forward to peer into the darkness. The light of day penetrates farther for him than it might for humans (low light vision)

Stealth: 1d20 + 18 ⇒ (19) + 18 = 37

Perception with Low Light Vision: 1d20 + 17 ⇒ (13) + 17 = 30

Note: Radient has the Trapspotter trick: Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.

Liberty's Edge

A male human with dark hair wearing nothing but robes, emblazoned with Sarenrae's holy symbol and a couple of pouches walks with your group. He is carrying what looks like 2 standard silver holy symbols, and a 3rd one that is so bright, that it almost seeks to fight the sun for radiance, other than these holy symbols, however, the human appears unarmed, although walks with utter confidence.

One of my holy symbols (the main one I hold), has heightened (4th level) Continual Flame upon it.

"In case you're wondering why I came here, it's simple. I heard rumours of Drow that need slaying, now I am here to preform the executing. Luckily for them, I worship Sarenrae, so they will at least get a chance to surrender before her holy light blasts them into oblivion. That is enough of a mission for me, regardless of reward."

He bends down and attempts to look at the tracks, after all, even the untrained eye might catch something on occasion.

Survival (assist): 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Slight of Hand: 1d20 + 10 ⇒ (7) + 10 = 17

Menas notices that Radiant wears a silver holy symbol of Sarenrae. It is hard to say if its skipping from his shirt is intentional or not and it is tucked back into his shirt quickly. After the costume shoots the cleric a quick wink.

Liberty's Edge

Menas returns the gesture by casting Sign of the Dawnflower to show that he gets the message.

As message, except the only information you can transmit is that you are a worshiper of Sarenrae. Once notified, the target can reply that he understands your sign. The spell transmits meaning, not sound, and transcends language barriers.

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

<<Message received and confirmed.>>

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group enters the entrance to the cave as holds forth a bright holy symbol that blares like a well-lit torch.

The windblown sand in the cave grows scarce a dozen paces into the cave, but even without footprints it is easy to see the other way out of this cave is a narrow fissure in the back wall. Tiny cave creatures and harmless things taking shelter from the desert heat scuttle about, trying to avoid the light.

There is nothing dangerous in the entrance of the cave; even the common scorpions skulking here get out of the way. When you approach the narrow fissure, you can see loose pieces of rock on the floor and chisel marks on the walls—someone has worked the stone to make it easier for man-sized creatures to get through.

DC 20 Knowledge (dungeoneering) or Knowledge (engineering):
The chiseling was done from the far (deeper) side of the fissure.

Beyond this opening (which still requires most Medium creatures to squeeze a little bit, though not so tight that it requires an Escape Artist check) the tunnel inclines downward and quickly broadens to 15 or more feet wide and 10 feet high.

Liberty's Edge

Menas simply shakes his head, shrugs, and says

"Seems safe I guess." and will follow the rest of the group in.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

The brusque Northman moves up to the front and examines the footprints, crouching down and inspecting them closely.

Survival Take 10 = 15
"The shoes of the person who left these were wrapped in heavy cloth, probably to muffle sound, protect against sand, or repel heat.Not sure how many there are, or who they are, but they've been moving back and forth. Suppose we find out soon enough"

He signals with a low whistle and his mail-coated guardian Lion moves forward, its white fur slowly turning sandy coloured from the dust. Grim motions for the lion to smell the footprints to get their scent and the lion sniffs them carefully.

"Misfortune can probably find them" he grunts as he stands and pulls out two vials and downs them both "A medicine for plague and a medicine for poison - I don't tust that those small scorpions wont lead to bigger ones, and caves and crypts are always filled with something to ail you"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The broad tunnel slowly bears west as it grows deeper, and the temperature reaches a comfortable coolness. Here and there are small patches of crystals, and sporadic mineral-encrusted pools are surrounded by patches of mushrooms, some of them glowing faintly. The tunnel has a few side passages, but they all end after no more than 20 feet, leaving a relatively easy path to follow.

After about two hours of travel the tunnel opens into a large, irregularly-shaped cavern, perhaps 100 feet by 150 feet. Splitting this cavern is a deep chasm, crossed by a natural-looking stone arch. Eight narrow stone pillars mark the edges of the bridge, each with a dimly-burning human skull on top. The eight skulls provide little light—enough to illuminate the bridge, give hints about the dimensions of the cavern, and glint off a pool of water on the west side, but nothing more.

DC 20 Knowledge (dungeoneering):
You believe yourself to be approximately 200 feet underground.

DC 25 Knowledge (dungeoneering) or Survival:
You estimate that the Tilting Pyramid should be in this general vicinity on the surface—within a mile or two of this point.

The natural stone bridge is at least five feet thick at all points and is quite sturdy. The ceiling here is rough, with many stalactites, some of which reach for corresponding stalagmites on the floor. Overall the ceiling is about 50 feet high. This chasm is 60 feet deep and is part of a seasonal underground river (currently dry). The bottom has small stalagmites and a few large bones wedged into tight spaces, but is otherwise swept clean by water during the rainy season.

The skull-torches are the equivalent of everburning torches except they actually are human skulls and only radiate an evil-looking dim red light rather than normal yellowish torchlight. Within 20 feet of the torches is dim light, the rest of the room is effectively normal darkness (though the glints of crystals and water keeps it from being absolute darkness). The skulls are also carved with demonic symbols.

DC 20 Knowledge (religion):
They relate to Abraxas, demon lord of magic and forbidden knowledge.

map is posted.

Liberty's Edge

Having entered the pyramid and seeing the demonic symbols, Menas keeps his continual flamed holy symbol out in hand to project some more light into the area. He also casts some divine spells that will aid him in the coming challenges.

These buffs are: Deathwatch, Luckynumber, Magic Circle Against Evil, and Air Walk. These all last for 70 minutes. Currently, I'm staying 5ft off the ground and have 20ft of "torch light" around me as a 4th level spell. I'm happy to move up with the group to keep people inside the circle to the best of my ability.

Lucky Number: 1d20 ⇒ 18
Knowledge (any) Untrained: 1d20 - 1 ⇒ (11) - 1 = 10
Knowledge (any) Untrained: 1d20 - 1 ⇒ (15) - 1 = 14
Knowledge (any) Untrained: 1d20 - 1 ⇒ (18) - 1 = 17

"My dread sense is tingling, look at those symbols, they don't look pleasant. Keep within my circle if you want some more resistances against evil creatures."

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Survival 1d20 + 5 ⇒ (10) + 5 = 15

"Stinks of an ambush" Grim suggests, a surprisingly happy note in his voice. He grips his falchion and signals for Misfortune to move. Once in place, he signals to Radiant to see whether he wants to sneak up ahead and take a look.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Rahab grunts in agreement, drawing his adamantine blade as another voice, this one emanating from another scabbard says in a muffled tone "Oh Gods, this is going to get bad, why the hell did I ever talk smack about Kalkamedes. This is nuts, he's nuts, oh gods, oh gods, oh gods..." only to be silenced as Rahab calls upon Gorum to reinforce his armaments, slamming his starmetal sword upon his shield for emphasis before stepping to join Dougal. "Whatever is ambushing us, they will WEEP tears of blood by the time we have finished with them" he states with a scowl, perhaps wishing the enemies had already attacked.

Casting Magic Vestment on my armor, bumps AC up by 2. Updating profile now.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"And Gorum will be mightily pleased!" Dougal whispers with glee to Rahab

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group inches forward, tense and sensing an ambush. Suddenly! nothing comes. No attack, no sound other than their own as Rahab smacks his sword against his shield which echoes through the underground cavern.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Waiting to see if Radiant wants to push up and scout, otherwise Grim and Misfortune will push up to the bridge

Liberty's Edge

Knowing that he doesn't do to well on the front line, Menas continues to wait for someone else to lead the party forward. He will continue to do his best to keep everyone inside is magic circle.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Rahab's face grows increasingly sour, as if he had bitten into a bag of lemons. "They cower in darkness now, do they... Then LET US GO TO THEM." And without further ado, the warpriest marches forwards.

Moved myself up to the bridge in case someone wants to do some scouting; tomorrow in the AM, I will move my character onto the bridge.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune will also push up, planned route in yellow

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Init:

Elliot: 1d20 + 2 ⇒ (2) + 2 = 4
Grim: 1d20 + 6 ⇒ (2) + 6 = 8
Radiant: 1d20 + 7 ⇒ (2) + 7 = 9
Rahab: 1d20 + 3 ⇒ (8) + 3 = 11
Menas: 1d20 + 3 ⇒ (2) + 3 = 5
Wolves: 1d20 ⇒ 1

Perception checks:

Elliot: 1d20 + 5 ⇒ (8) + 5 = 13
Grim: 1d20 + 14 ⇒ (14) + 14 = 28
Radiant: 1d20 + 17 ⇒ (14) + 17 = 31
Rahab: 1d20 + 2 ⇒ (11) + 2 = 13
Menas: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth: 1d20 + 16 + 20 ⇒ (17) + 16 + 20 = 53

Fully expecting an assault from the front a pair of wolves appear from seemingly out of thin air as the appear on either side of Grim. Do you not have Uncanny Dodge Grim?

Surprise round Bite vs Grim AC FF 18; Invisible; flanking: 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9
Surprise round Bite vs Grim AC FF 18; Invisible; flanking: 1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12

The wolves snap at the aasimar's heels from the confines of the shadows, believing themselves to be safe.

Keep in mind this is a Season 1 Scenario. Hehe.

Round 1
Rahab
Radiant
Grim
Menas
Elliot

-------------------------------
Wolves
-------------------------------

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Mad dogs trade out Uncanny Dodge, BUT Grim has Blindfighting
Also, if it comes up, Misfortune has Blindfighting and Scent, and also always acts in the surprise round (standard action) - and is a very shirty lion

Grim laughs dismissively then swings his falchion with great force.

PA+Furious Focus
Silver/Magic/Slash

Attacking GREEN
Attack 1d20 + 16 ⇒ (10) + 16 = 26
Damage 2d4 + 8 + 9 ⇒ (3, 2) + 8 + 9 = 22

Attacking RED
Attack 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13
Damage 2d4 + 8 + 9 ⇒ (2, 3) + 8 + 9 = 22

***

Misfortune launches at the wolf that has dared attack Grim!

PA+Pounce

All on RED
Bite 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
Damage 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Plus GRAB 1d20 + 18 ⇒ (14) + 18 = 32 VS CMD

Claw 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25
Damage 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Claw 1d20 + 12 - 2 + 2 ⇒ (1) + 12 - 2 + 2 = 13
Damage 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Rake Claw 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Damage 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Rake Claw 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16
Damage 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Liberty's Edge

If any enemies remain standing:

Menas smirks, air walks 10ft fowards projecting light upon the wolves and says with a smile "Hah, they seem to think invisibility and darkness will keep them safe from Sarenrae's light. Let the light cleanse those hiding in the shadows and from our eyes!"

He then casts a 35ft radius, 7min duration Invisibility Purge.

"Nowhere to hide now, creatures of darkness!"

If no enemies appear to be standing:

Menas smirks, air walks to the bridge projecting extra light into the area and says with a smile "Hah, they seem to think invisibility and darkness will keep them safe from Sarenrae's light. Let the light cleanse those hiding in the shadows and from our eyes!"

He then casts a 35ft radius, 7min duration Invisibility Purge.

"Nowhere to hide now, creatures of darkness!"

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

The veins in Rahab's temples pulse, and soon, there is a veritable map of Avistan painting itself upon his forehead as he stomps back towards the creatures, howling to the ceiling: "MY LORD IN IRON, TELL GOZREH TO KEEP HIS SHIT AT HOME!"

Fervorcasting Divine Favor; if Red is Dead, then I do have enough movement to get to Green. Apply the attack to that target then.

Sword vs Red, PA: 1d20 + 10 + 4 - 2 ⇒ (6) + 10 + 4 - 2 = 18
Damage: 1d8 + 5 + 4 + 4 ⇒ (6) + 5 + 4 + 4 = 19

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Busy Weekend. Finally found my last Chronicle sheet and did an alias update. Back with the game now.

Radient begins to dances a battle dance and move in to spring attack green and then back out.

+2 adamantine scimitar: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 8 + 2 + 4d6 ⇒ (2) + 8 + 2 + (4, 2, 1, 2) = 21

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The pair of wolves are quickly cut down by the Pathfinders. Misfortune quickly pounces on the second wolf. The celestial claws rakes it's stomach wide open.

With the enemies cut down Menas leaps forward and a small force pulse radiates out from his body. The magic takes effect and just at the fringes, high above appears a strange creature, whose wings pump furiously to escape to the west. Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.

Before you have time to react to it's presence a large explosion occurs to the southwest. This causes small rocks to fall from the ceiling in this cavern (nobody gets hit by falling debris) but no outright collapses.

Looking back you catch just a glimpse of the small demon as it leaves the lightness of the torchlight beyond the bridge.

Out of rounds for the time being.

Liberty's Edge

Seeing the demon, Menas will chase after it, air walk moving in an attempt to keep up. If the GM allows, I am in range for an attack, even without double moving, that I would attempt if I am able to.

Attack if allowed:
Full round action instead of moving, Channel Ray + Channel Surge Channel Ray Touch Attack, 180ft range: 1d20 + 8 ⇒ (16) + 8 = 24
Channel Damage: 6d6 + 7 ⇒ (4, 2, 6, 6, 3, 5) + 7 = 33 times 1.5 = 49 DC 21 Will save for half without channel resistance

Channel Information: At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead.

"Foul demon, come back and face Sarenrae's judgement!"

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Radiant catches a glimpse of the creature and tries to recall what it might be.

Knowledge (planes): 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Menas wrote:
Having entered the pyramid

Speaking of which, you are not in the pyramid yet. Just caverns leading to it.

The tiny winged demon screeches in pain as it plummets to the ground. By the time it hits all that remains is a husk of it's former self as the intense light seems to have killed it instantly.

Menas can hear a subtle thrumming sound, like a large waterfall as a faint indirect light coming from the southwest passage.

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Well done brother. Radiant praises Menas clasping his shoulder.

Liberty's Edge

Menas looks back at Radiant.

"Yes brother, no demon here shall survive this day." he says, his eyes filled with internal fire.

He then turns towards the direction the sound is coming from.

"It sounds like a waterfall from over there and it looks like there is some light too. Let us move quickly before my invisibility purge wears off in case we need it in the near future."

Menas will then start walking off towards that location, although cautiously and will wait to make sure the party is agreeing to go in that direction.

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

"We are being tested? WHO DARES TEST US YET NOT SHOW THEIR FACE! ONWARDS; I WILL MEET THEIR TEST AND SHOW THEM WHO NEEDS TESTING HERE!" roars Rahab as he stomps towards the light and sound.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune follow their fellow Gorumite towards the area of interest...

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This enormous cavern is even larger than the previous one. Several clusters of stalagmites block parts of the floor, all of them canted slightly toward the large limestone pyramid built into the ceiling on the west end of the room. The lowest part of the pyramid—its tip—is blasted open, leaving large scorched areas on the stone. Visible in the bottom of the inverted pyramid is a passage into the upper parts and a fountain or pillar of blue and gold light extending out of the pyramid’s center and projecting downward toward the ground. The light-pillar is the only light source in this room, but is sufficient to illuminate the entire cavern. The light also appears to be the sound of the waterfall-like noise, making it difficult to hear incidental sounds.

The ceiling of this cavern is about 100 feet above the floor, and has numerous stalactites (each no more than 5 feet high) jutting downward toward the floor.

The energy leaking into this chamber from the broken pyramid seems to have a strange effect on all in the room. As you quickly realize as your feet lift off of the ground.

all creatures in the area the ability to fly as if using a fly spell (caster level 5), except their speed is 30 (good maneuverability) instead of 60, regardless of armor or encumbrance. Fly skill modifiers (ranks + Dex modifier + armor check penalty + 4 for Good maneuverability + Fly skill size modifier + caster level 5) in case they need to make Fly checks.

The glowing fountain of energy emerges from the bottom point of the pyramid and reaches all the way to the cavern floor. It fills the entire cavern with dim light; within 5 feet of the pyramid is normal light. The waterfall-like noise of the light is extremely loud.

The pyramid extended from 15 feet above the cavern floor all the way up to the ceiling, with additional levels chiseled out above the level of the ceiling (not included in this adventure). Now that the apex has been blasted off, the lowest remaining part of the pyramid is about 30 feet off the ground. The pyramid is made of 5-foot blocks of stone fitted closely together and held in place with powerful magic.

The surfaces of the stones are carved with magical symbols and Ancient Osiriani hieroglyphs.

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Hey, I can fly. Radiant says with delighted surprise.

Untrained Fly: 1d20 + 6 + 4 + 2 ⇒ (10) + 6 + 4 + 2 = 22

He zips about checking out the cavern near the ceiling before asking Can anyone read that writing?

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Liberty's Edge

Menas, not trusting the magic of the room, attempts a will save to resist the Fly spell.

Will Save vs DC ?: 1d20 + 11 ⇒ (10) + 11 = 21

Regardless of resisting or not, Menas will Air Walk over to the writing that Radiant pointed out (brining his aura of light and invisibility purge with him).

"Hmm..no sorry. I haven't taken much time to learn many languages. Most of them are far too complicated for me."

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Rahab flies up Moving myself in what I think is the direction of the glyphs and frowns further. "This writing. Some of it glows with magic. I do not know what this magic might be, but I can detect the schools associated with them."

Casting Detect Magic. Focusing 18 seconds.

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

I can employ consumable magic to allow me to read it if no one else can do so.

Wand of Comprehend Languages

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim watches on, this not being his forte.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Menas' feet stay firmly on the ground as he fights the overwhelming power. He uses his own magic to walk on the air of his own free volition.

Radiant inspects the cavern's ceilings and finds little more than stalactites in the vicinity. Moving in with Menas and Rahab, the trio investigate the glyphs and magic. Menas senses strong transmutation magic pouring forth from light.

The text is a coded message talking about the greatness of Aram-Hul and hinting at the nature of the magic contained here and its relation to the “pyramid in the sand” (presumably what is now called the Tilted Pyramid). Even once it is translated it is difficult to understand, giving few clues as to how to properly open the pyramid, which is why something eventually became frustrated and opened it by force.

Before delving too much deeper into the glyphs and magic Menas' hair begins to stand on end just before a blinding light fills the area for but a moment. ZAAAP!

A second stream of light bursts at Grim.

Lightning Bolt (Radiant, Menas): 6d6 ⇒ (1, 3, 5, 4, 4, 1) = 18 DC 16 Reflex for half
Lightning Bolt (Grim, Misfortune): 6d6 ⇒ (6, 5, 3, 4, 4, 1) = 23 DC 16 Reflex for half

Floating in the cavern are a pair of Driders. Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.

The speak to each other in fluent and silent sign language as the quickly communicate a plan.

Init:

Elliot: 1d20 + 2 ⇒ (19) + 2 = 21
Grim: 1d20 + 6 ⇒ (7) + 6 = 13
Radiant: 1d20 + 7 ⇒ (20) + 7 = 27
Rahab: 1d20 + 3 ⇒ (20) + 3 = 23
Menas: 1d20 + 3 ⇒ (11) + 3 = 14
Driders: 1d20 + 2 ⇒ (7) + 2 = 9

Also let me know how high you are flying as well.

Round 1
Radiant
Rahab
Elliot
Menas
Grim

---------------------
Driders (Fly 20 feet)
---------------------

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim
Reflex 1d20 + 8 ⇒ (15) + 8 = 23
9 damage – 5 Energy resistance = 4

Misfortune
Reflex 1d20 + 10 ⇒ (17) + 10 = 27
9 damage – 10 Energy resistance = 0

They are a fair distance away, but how high up are the pair, and how fast is our fly speed?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The Driders are 20 feet in the air and fly speed is 30.

Liberty's Edge

In my mind I was flying high enough to have the runes be within arm's length, so right next to them, however high that is.

Reflex Save vs Lightning Bolt: 1d20 + 7 ⇒ (17) + 7 = 24

Menas manages to deftly dodge most of the electric bolt before it could slam its full force into him. Then, spinning around with his dodge, he turns to look at the driders, flame filling his eyes.

"Hah! More demonspawn to destroy. As per Sarenrae's code, I offer you a single chance to turn from evil and towards her glowing light. Refusing this offer means death."

Air walking up to 30ft to get a clear shot, if possible, at either drider.

Channel Ray vs (flatfooted?) touch: 1d20 + 7 ⇒ (20) + 7 = 27
Channel Ray Crit confirmation vs (flatfooted?) touch: 1d20 + 7 ⇒ (11) + 7 = 18
Channel Damage: 6d6 + 7 ⇒ (5, 4, 3, 5, 5, 4) + 7 = 33
Channel Crit Damage: 6d6 + 7 ⇒ (6, 2, 6, 1, 2, 4) + 7 = 28 DC 21 Will save for half without channel resistance

Channel Information: At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead.

Grand Lodge

M Kitsume Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17

Refelx: 1d20 + 17 ⇒ (6) + 17 = 23

Radiant almost casually dodges the bolt of energy taking no damage. Seeing the enemy brings vague memories and even nightmares of drow legends mixed with fable and here say. He wonders what they are and might be able to do in a fight, but he is unable to recall fact from legend.

Knowledge Planes?: 1d20 + 5 ⇒ (4) + 5 = 9

He vanishes (swift action) begins a battle dance (move action) and stealthily advance toward the enemy, drawing his scimitar and gaining 10' of altitude as he does.

Stealth: 1d20 + 18 + 20 ⇒ (3) + 18 + 20 = 41

Dark Archive

Male Half-Orc Warpriest 8 | HP: 72/72| AC: 28 (w/o buff :26) (13 Tch, 25 (23) Fl) | CMB: +8 CMD:19 | F: +10, R: +7, W: +10 | Init: +3 | Perc: +2, SM: +10 | Speed 20ft | Fervor 5/6|Spells: lvl0:5/5, lvl1:4/5, lvl2: 4/4, lvl3 1/2 Active conditions: Magic Vestment (8h)

Rahab's eyes bulge out, as his grits his teeth. Loudly. "You send BUG MEN TO FACE ME? COME CLOSER CREATURES, SO THAT I MAY FEED YOU YOUR OWN ABDOMENS!" he shouts, as he again call upon Gorum's favor.

Double move, fervorcasting Divine Favor.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune push forwards!

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