GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

"Bribery, as I expected. Not even a hard decision to make I barely felt a buzz. " Kcectics voice rings in his companions heads only, the feeling of disappointment is obvious.

Kcectic at no point speaks with Joss, but occasionally a click can be heard as he taps his carapace impatiently.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You can see the contract and no need for points in all that lawyerese. Hehe They are just trying to toss a pitch to you to side with them :)

Dash wrote:
"We're always looking for the next job, but we don't work cheap. Being a Starfinder doesn't come with life insurance or a good retirement plan. Speaking of which, we're putting together a funeral fund for a guy, name of Kreel. Poor bastard took a random laser to the throat. Left behind a pregnant wife and 5 kids that he always wanted to send to university."

The lashunta gasps. "Oh my! That is dreadful. Well I do hope his family will be alright."

As the contract lies on the table Vetch quickly flips through it. Though he can't understand or let alone wrap his head around the complex layout and wording what Ms. Joss is saying is certainly plausible. This certainly seems to be a plausible interpretation of the contract’s terms, but it’s also evident that the contract assumes the Acreon’s crew would simply identify sites for future development by the company. It’s less clear how the terms of the contract might apply to a more portable potential resource—such as a small asteroid that could be brought with the ship itself.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch takes some pictures of the contract with his comm unit, storing it for later reflection, as needed. When he has what he needs, he will thank Ms. Joss and be ready to go.

"We should arrange transport to the other party...unless we think that they might want to come down and meet with us?" Vetch offers, thinking. "But it might be best to interact with them in their home ship."


Abe is admittedly surprised when Ms. Joss doesn't rise to the bait, and wonders if she's more substantive than he originally thought. When they're clear of her, he agrees with Vetch.

"Let's take the shuttle we have at our disposal and head over there right away. I think we should see them in their 'lair' to get a better sense of who they are." he suggests.

Wayfinders

Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3

"Agreed. Let's hear each side's side on their own turf."


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

"Sounds like we are in agreement then." Kcectic says, happy to be free of Astral Extractions. "I at least will prefer speaking with the party that employed a gang to protect someone, instead of using hired killers. I hope they have more information on the Drift Rock as well. It is quite the mystery so far."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As promised, Gevalarsk Nor has procured a ship for you—the shuttle Hippocampus, which is waiting in a private docking bay. The Hippocampus is one of numerous shuttles that regularly ferry passengers and cargo between Absalom Station and visiting ships that either are too big to dock directly with the station or prefer to remain among the ships of the Armada. Originally a Ringworks Wanderer model, the Hippocampus has been heavily modified for station security use, and Nor has further modified it for your expedition with upgraded armor, defenses, shields, power core, and sensors, and the addition of a turret-mounted coilgun. With no idea what you might face, Nor has even outfitted the shuttle with life boats, just in case. The Hippocampus has no pilot, both because Nor assumed you would prefer to fly the shuttle yourselves and to maintain neutrality in the matter by not involving any of the station’s crew. Make no mistake, however—the Hippocampus belongs to Absalom Station. Nor has arranged to borrow the shuttle for your use, but it is not your ship to do with as they please, and the station expects the ship to be returned.

Below are the stats for the Hippocampus. Though the AC and TL will change with the Pilot. Now would be a good time to choose your roles on the vessel. The stats for the vessel and roles can be found in the star ship combat cheat sheet link above.

Hippocampus:

HIPPOCAMPUS TIER 1
Upgraded Ringworks Wanderer (Starfinder Core
Rulebook 310)
Small shuttle
Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon
mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode
computer; Expansion Bays cargo hold, guest quarters
(common), life boats
Modifiers +1 any three checks per round, +2 Computers,
+3 Piloting; Complement 1–4

Looking out the glass windows into space the group eyes what is known as the Armada where Captain Serissi and the Dust Runner await.

Absalom Station’s unofficial fifth sector isn’t actually on the station at all—it’s the so-called Armada, a vast and shifting swarm of ships, both transient and permanent, that constantly orbits the station. By spurning the station’s docks but still remaining nearby, the crews of the Armada’s ships can gain many of the benefits of living on Absalom Station without being subject to more than the most basic laws and taxes. Ships constantly raft together to make black-market deals, and some of these conglomerations have become permanent, forming tiny space stations in their own right. Still, the majority of Armadans are simply independent ship crews who feel safer keeping to themselves or aren’t interested in paying recurring docking fees. The government of Absalom Station is content to let ships remain in the Armada indefinitely so long as their crews don’t cause trouble, as they appreciate the convenience and safety of having some of their less savory elements separated from innocent citizens by a mile of hard vacuum.


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

Kcectic can hardly contain himself as they enter the Hippocampus. His antennae twitch and quiver while his head turns and tilts, allowing his eyes to take in all the details.

He gravitates easily toward the pilots seat and begins taking a measure of the controls. He takes out his starstone compass from his pocket and places it in front of him. "My female parent did this for luck. She said I should too." He says proudly to the others while getting comfortable.

"I should be able to get us there easily. These controls are simple but I've flown ships much worse, and it's small enough to weave in and out of the spaces of other ships. We should be able to locate and dock on any ship in the Armada without a problem." The shirrens excitement flows through his telepathic link and he keeps looking toward the space outside the dock, clearly eager to get going.


I've input the shuttle into the ship-sheet for tracking. Dunno if it's a useful tool yet, but I think it might be. We'll see. here's the link.

Abe enters the Hippocampus and wonders how a shuttle for four is going to fit all five of them, until he sees the guest quarters. "I guess we can manage it." he grins, wondering who the 'guest' is going to be.

"I'm happy to help out where needed. I can assist best as ether a science officer or engineer I think." He walks the craft and checks it carefully, not wanting to trust his life to an unknown element. When he's satisfied it's space-worthy he climbs in with the others and takes a seat.

"Looks like quite an agile little ship there Kcectic. You sure you can pilot this thing?" he grins some more, pleased with the little ship.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch, at least at the onset, stands and watches Kcectic pilot as he feels he is a pretty nifty pilot in his own right. Seeing that Kcectic seems to have things in hand, he does to check out the rest of the ship. He doesn't spend too much time looking around as this should be a short trip.

In the end, Vetch hangs out under the guest bed in the guest room, snoring, unless he is needed to pilot the ship.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

"A Ringworks Wander?" Dash scoffs. "Glorified f*#%ing space taxi. Oh sh!t! Is that a coilgun?"

The android scrambles into the turret.

Dash is best suited to Science. But that's boring.

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So far we have:
Captain (1)-
Engineer- Abe?
Pilot (1)-Kcectic
Science Officer- Abe?
Gunner (2)- Dash

Vetch- in guest quarters
Soryn?

The Hippocampus’s thrusters take only a couple of minutes to warm up, Absalom Traffic Control gives clearance for takeoff, and the you are able to freely launch into space. The feeling is almost freeing as Kcectic takes the controls.

It takes a moment to sift through all of the information on the displays but Abe eventually finds the Dust Runners transponder signal and locks onto it. Another course seems to be preprogrammed into the computers set for the Drift Rock and the Acreon. It is difficult to see the vastness of space as the so-called Armada blocks your view, the endlessly moving fleet of independent ships that surrounds the gigantic space platform slowly churns around and around.

As you lock onto the signal a comm rings across the ship awaiting a reply as a red-skinned human from Akiton, Captain Serissi, arrives on the viewer. "Glad you could make it. Ambassador Nor said you would be coming. Come lock in and come aboard." His voice scratches out of the speakers.

Wayfinders

Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3

Soryn looks around and eventually sits down in the captain's chair.

As the image on the viewer appears, he replies. "Thank you, Captain. We will dock shortly."

Then to Kcectic, he mentally projects "You know how to do that, right?"


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

Kcectic laughs, a weird high pitched whining noise.

"I've raced ships less responsive than this through the cluttered islands of Osoro without a scratch. Yes, I can dock this ship." He continues to chitter humorously to himself as he brings the Hippocampus in and locks the two together.

"That was shorter then I would have liked. I hope our next mission let's us go farther than the Armada." He says as he prepares to meet the Captain.

Dark Archive

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So far we have:
Captain (1)-Soryn
Engineer- Abe?
Pilot (1)-Kcectic
Science Officer- Abe?
Gunner (2)- Dash

Vetch- in guest quarters

Though it takes several minutes it is indeed a short and eventless ride, outside of the few near misses as Kcectic gets the feel for the ship. The ship lurches as the two dock and as the airlocks hiss open you are greeted by the same red-skinned human. "Welcome. I am Captain Serissi. Glad you could join me. As you are probably aware I am the unoffical spokesman." He says with almost a groan as he smiles to Kcectic. As if forgetting his manners he waves to his ship. "Wanna tour or some coffee? I have some brewing in the Galley before we get down to business."

Wayfinders

Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3

"A tour would be nice, thanks. How long have you flown her?"


2 people marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch is the best dang pilot in 6 star systems, but is happy to be gunner #2 for now. He'll be ready to pilot after Kcectic gets red-shirted during our first away mission on the 'stroid. :)

Seeing Dash monkeying with the weaponry, Vetch joins him in getting familiar with the firepower.

"Ever anything down, Dash? Or have you ever been shot down, I mean, outside of every droidess in the bar?" Vetch sasses Dash. "The key thing about shooting these guns is not to get cocky, kid. Also, to stay on target. Remember that and you'll be fine."

* * *

"Greetings Captain Serissi," Vetch introduces himself. "I am First Gunner Vetch, and this is Second Gunner Dash. Nice to meet you."

Vetch join Soryn for the tour, wondering what the pitch will be from this side.


Abe will cover the engineers chair for starters as that seems more critical to him. He expects no trouble of course, given the short hops they'll be making, but you never know.

He nods with Soryn and Vetch. "I'm Abe, and a tour would be lovely, thank you sir."

"You should know of course, that we're here as observers, and so we are recording everything." he gestures to the bone white globe. "So nothing sensitive of course."


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1
Vetch No-Toes wrote:
"...ever been shot down, I mean, outside of every droidess in the bar?" Vetch sasses Dash.

"Hah hah. The walking carpet has a sense of humor." Dash smirks at Vetch. "I'll have you know I haven't been shot down by a ship or a woman in over a hundred years."

Of course one doesn't get many opportunities to fly or cruise on a lonely deserted island ill-suited to organic life. But there is no need to tell Vetch that.

***

"Count me in for a cup of coffee." Dash raises his hand in a lazy wave after Vetch one-ups him again. "Vetch here likes warm milk in a saucer."

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The Dust Runner is a working tramp freighter, practical and utilitarian, with little in the way of luxury or even comfort. Yet upi can tell Captain Serissi takes great pride in his ship—which is also his home and his livelihood—a fact that is plainly evident as he affably escorts you on a meager tour of the vessel.

Afterwards Captain Serissi seats you all in the Galley where he brings in several mugs filled with cheap steaming coffee. he sets all of the mugs on the table and passes them around before sitting down himself. "'Fraid I am out of milk." He looks to Vetch with an apologetic look.

"I am sure you want to talk about the Acreon." he shakes his head. "With they never found the damned thing, but it is important to use. The Collective’s members aren’t rich; most of them scratch out whatever meager livings they can from the rocks of the Diaspora, so the occasional corporate contract—like the Acreon’s contract with Astral Extractions— is an opportunity few of them have the luxury to refuse. But the Collective values its independence and freedom greatly, and it constantly struggles against exploitation and even takeovers from the Corporate Overlords."

Captain Serissi's head droops down. "It’s clear that the crew of the Acreon staked their own claim on the Drift Rock, believing that the terms of their contract allowed them to do so. The members of the Hardscrabble Collective are a clan, and we mean it. Once you join, you’re family. Members look out for each other, defend each other, and care for each other. I don't know what value, if any, the Drift Rock might have, but I know the worth of our brothers and sisters on the Acreon. We need to know what happened to the Acreon’s crew, as any family needs to know the fate of their loved ones. And if the worst has happened, then perhaps whatever wealth the Drift Rock holds can help ease the loss of the families left behind. That’s all we really care about." He says somberly. "I ain't disputing the Astral Extractions contract with the Acreon. I'd be happy to turn all of the files and findings from the ship’s prospecting mission over to the company, but the ship, and the claim its crew staked on the Drift Rock, belong to the Collective."

Standing he collects the empty mugs. "I just wanted to wish you luck in your investigation of the Acreon and rock. Please do your best to find out what happened to the crew."


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

Kcectic is noticeably less irritated during this meeting and holds the cup of coffee just past his mandibles where he can slowly suck the liquid in.

"You have already lost Kreel do to this business. I hope we can find records to suggest your family is alive." He broadcasts while drinking. "Do you have any information about the Drift Rock we may find useful in our investigations? Any hazards we should be prepared for?"

Wayfinders

Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3

"And can you give us a crew manifest for the Acreon. If we find someone, we will want to verify who they are, just in case there is some third party involved here."

Dark Archive

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Kcectic wrote:
"Do you have any information about the Drift Rock we may find useful in our investigations? Any hazards we should be prepared for?"

"No clue. Noone has stepped foot on that accursed place since itshowed up here. It was quarantined immediately once it was found out the Acreon was deserted."

Soryn wrote:
"And can you give us a crew manifest for the Acreon. If we find someone, we will want to verify who they are, just in case there is some third party involved here."

"That I can do." Captain Serissi goes to a secured cabinet and produces the manifest for the Acreon. "They should be fairly easy to identify as they were all wearing flight suits with the Acreon logo."


"Do you have copies of the claims the crew made on the rock? And the contract they held that you say gave them permission to do so?"

"It may be we find what we need on the Acreon, but if there's supporting documentation, we should take that into consideration of course."

He sips his coffee, "You've been most generous with your time, and your ship."


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch listens intently, feeling more compassion for these misfits than he had initially felt he would have.

"We'll do the best we can to find answers. Clearly, something isn't right," Vetch agrees.

He has no further questions.


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Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

"I have to say, I'm disappointed that you didn't offer us a bribe." Dash notes. Taking a sip of coffee he makes a face and spits it back into the cup. "About this contract dispute. Are you saying the Hardscrabble Collective denies Astral Extraction's claim on the rock because the contract you have only stipulates prospecting and doesn't imply mineral rights? Seems like your people were out there on Astral's order, operating on their credits. If I paid you to go to the store for milk and you came back with a cow, I'd probably be p!ssed off too. I think you need to explain why this is different."

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Abe wrote:
"Do you have copies of the claims the crew made on the rock? And the contract they held that you say gave them permission to do so?"

"'Fraid I don't. They would have all been aboard the Acreon." He says a bit embarrassed.

Dash wrote:
Are you saying the Hardscrabble Collective denies Astral Extraction's claim on the rock because the contract you have only stipulates prospecting and doesn't imply mineral rights? Seems like your people were out there on Astral's order, operating on their credits. If I paid you to go to the store for milk and you came back with a cow, I'd probably be p!ssed off too. I think you need to explain why this is different."

The red-skinned man looks to Dash with a renewed fury in his eyes. Not one built on hate but rather a common goal he will not back away from. "Like I said. The contract was for the findings, not the rock itself. The men lost their lives for the rock, it is only right it was used to make amends. The right thing needs to be done." He taps his finger onto the table before recomposing himself. "I am sorry. This has been a long battle. I just can't even imagine what their families must be going through."


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

"I hope for their families sake that we can win you the Drift Rock and make amends." Kcectic says, clearly moved by the miners tale.

"But we must see what we find first. No one seems to understand what the drift rock contains exactly, only that it has some value to either party. Perhaps it's time to finally check the ship and this rock that it brought back?"


"Captain Serissi, you've been a generous host, but I think it's time we were on our way to the Acreon to continue our investigation." he sets down his empty cup and stands.

"We'll keep you and your miners in mind as we conduct our searches."

He's ready to leave, but waits patiently for the others if there are any further questions.

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Captain Serissi stands and escorts you all back to the airlock. Leaning against the bulkhead he takes another sip of his dark, murky water. "Thanks for hearing us out. I know you didn't have to."

With the farewell the group detaches from the Dust Runner and sets of for the Acreon that is tugging the Drift Rock behind it. The thrusters engage slowly shifting the Hippocampus back into the chaos of the Armada.

Kcectic looks into the computer for the preset coordinates and sets his course for the deserted ship. According to the computer it will take nearly two hours to reach the quarantine zone surrounding the Areon and Drift Rock.

After sometime the Hippocampus passes through the last fringes of the Armada entering the vastness of open space. Looking back it leads to a good view of Absalom Station and the swirling Armada. The Hippocampus’s sensors pick up a small ship that detaches itself from the bulk of the Armada and turns toward the shuttle on an intercept course. Strangely, however, the ship’s transponder does not seem to be working—it’s not broadcasting any identification codes, and the ship does not respond to any hails. An alarm suddenly sounds in the cockpit of the Hippocampus—the mystery ship is armed, and its targeting lasers are trained on the shuttle!

Unidentified Ship Placement: 3d6 ⇒ (6, 2, 6) = 14
Unidentified Ship facing: 1d6 ⇒ 1
Unidentified Ship Piloting check for Helm phase: 1d20 + 14 ⇒ (14) + 14 = 28

Actions are posted above in the starship combat cheatsheet. Kcectic rolls a piloting check for helm phase which acts as initiative for movement. Lowest moves first. The shuttles stats are also in the cheatsheet. Would you like me to link your form Abe?Also don't forget that the ship's computer allows a +1 to any three checks.

The ship rapidly approaches with the skill of a well-trained pilot. This Tiny fighter is made to resemble a bone sarcophagi, Necrogliders are each just large enough for one undead pilot. These notorious pilots jack their brains directly into their ships’ sensors and controls, allowing them to recline in eerie repose as they direct the ships by thought alone.

Round 1
Captain (Soryn)-May act on any Phase
Engineering Phase (Abe)

Helm Phase (Kcectic- pilot)- If you get under a 28 then go ahead with your action.
Gunnery Phase (Dash-turret / Vetch-Fwd)

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Yellow border is your ship. red is the Necroglider. The diamonds represent the front of your ship so as you turn you will know the facing of your guns as it can get a small bit confusing as the fight goes on.

Also as you move please place arrows down your path for first bit. i will do the same. So everyone knows what is going on.


Linking to the sheet would be great Tyranius, thanks.

”They’re locking weapons! What the hell!” Abe is surprised they are singled out by this craft. He leaps to the controls and decides to fight fire with fire! He tries to send extra power to the weapons systems.

He does not tap into the computer for aid in his roll, leaving it for the captain and gunners.

Engineering: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 12 (Damage dice that roll a 1 are treated as if you rolled a 2.)


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Sprawled out in the turret listening to the new tunes he downloaded, Dash doesn't immediately realize the alarm is the ship until Abe begins shouting.

"What?" He mutes the music in his iComm and notes a hostile target on the ship's computer. Grabbing the controls he spins the turret toward the source. "Why is that a$$hole aiming at us?"


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

Piloting initiative: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21

"Hold on!" Kcectic broadcasts over to the crew as he he steers hard to port and points the Hippocampus in the opposite direction, headed directly to the oncoming ship. He begins evasive maneuvers as he does.

"Without any port or starboard weapons we're going to risk our forward shields here Abe, please keep an eye on them." Kcectic warns as he flies the crew into battle.

Piloting Evade vs DC 12: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20
+2 to AC and TL


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Regarding gun facing: does a turret allow firing in all directions or is that just fluff description?

Dark Archive

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Correct. A turret can fire from any arc to where anything else has to be in the facing of the weapon.

Wayfinders

2 people marked this as a favorite.
Male Korasha Lashunta Xenoseeker Solarion 1 St: 15/15 HP: 17/17 Rv: 2/3 | EAC: 12 KAC: 13 CMD: 11 | F +3 R +2 W +3 | Perc +3

"It isn't looking to be friendly, and isn't responding to hails, so let's take the offensive here. He'll be fast and mobile, so you gunners need to take careful aim and lead him a bit."

Then seeing Dash's dancing routine, he changes tone. "Damn it, Dash! Get that ship in your sites and blast it!"

Demand a good shot from Dash, giving hime +4.
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29

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Captain Soryn immediately begins yelling out commands, demanding a lot from Dash, in the process.

Meanwhile Abe reroutes the ship's power into the main gun's for a more concise shot while Kcectic swings the shuttle around wide, enacting evasive maneuvers.

Seeing the Hippocampus swing around the necroglider twirls through the air evading as well as it expects a fight.

Necroglider Evade Piloting Check DC 12: 1d20 + 14 ⇒ (7) + 14 = 21

The necroglider moves perfectly and extremely fast as it lines up a shot. A gyrolaser swivels about, firing a thin stream at the Hippocampus.

Gyrolaser vs Hippocampus AC 17: 1d20 + 6 ⇒ (6) + 6 = 12

Kcectic's superior flying avoids the laser as it passes by harmlessly underneath.

Gunnery phase is simultaneous so even if a ship is destroyed that round it still gets to fire. Dash has a +4 to his shot and both gunner's damage dice that land on 1's actually count as 2's.

Round 1
Captain (Soryn)-May act on any Phase
Engineering Phase (Abe)
Helm Phase (Kcectic- pilot)- If you get under a 28 then go ahead with your action.
Gunnery Phase (Dash-turret / Vetch-Fwd)

Status
Hippocampus (+2 AC/TL)
Siletto (+2 AC/TL)


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

"Yes sir!" Dash fires the coilgun with enthusiasm. And perhaps a little bit too much excitement.

Gunnery (Piloting+Dex+Captain): 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Damage: 4d4 ⇒ (2, 3, 4, 1) = 10

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The coilgun gets away from Dash as the fragments fire in a wide arc, hitting nothing as they rush through open space.

Round 1
Captain (Soryn)-May act on any Phase
Engineering Phase (Abe)
Helm Phase (Kcectic- pilot)- If you get under a 28 then go ahead with your action.
Gunnery Phase (Dash-turret / Vetch-Fwd)

Status
Hippocampus (+2 AC/TL)
Siletto (+2 AC/TL)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Check my maths:
My first time gunning and want to be sure I've done it correctly. Please check this as I'm pulling it mostly out of my ass and what I've read in the book...but sometimes rules and modifiers lurk in weird spots.

  • Firing the light laser canon which does 2d4 damage and has short range (5 hexes).
  • We seem to be facing the enemy and so this is a forward arc shot.
  • Vetch has the option of firing once or twice (with a -4 to each shot)
  • Unlike some gunners, Vetch can bullseye womp rat while buzzing in his T16.

Vetch hurries to his turret, caught completely off guard by the attack. However, having spent a few minutes with the controls he takes some shots at the enemy.

"Triune be with me," Vetch says as he Fires at Will.

1d20 + 1 + 3 - 4 ⇒ (17) + 1 + 3 - 4 = 17 to hit; (piloting,dex,rapid)
2d4 ⇒ (3, 4) = 7 damage

1d20 + 1 + 3 - 4 ⇒ (7) + 1 + 3 - 4 = 7 to hit; (piloting,dex,rapid)
2d4 ⇒ (1, 4) = 5 damage

Thinking that he hit once, Vetch cockily says: "You mess with the ysoki, you'll be sorryski!"

Edit #2: Abe would remind all y'all that the 2nd shot would be higher damage as the 1 would be a 2 due to his cracker jack mech roll. Shot missed, but I forgot it.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

I think you add your piloting rank, not the adjusted skill modifier, which would be +1 rank, +3 dex, -4 rapid for Vetch.

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@Vetch- Your math seems right on. dash is correct. It is ranks in piloting and not the total itself, or BAB, whichever is higher. Though while normally you would be able to Fire at Will, the shuttle only has 2 weapons and each weapon can only be fired once per round. Dash already fired the turret. If the shuttle has 3 weapons you would be able to do the fire at will as long as their was an enemy in each of their arcs. Though in this instance the -4 going away for the single shot actually helps you go from a miss to a hit.

With dash firing the Coilgun, Vetch has a hard time getting to the weapon system and locks sights with his laser cannon. Sending a steady stream of radiation amplified light down at the necroglider Vetch is able to burn through it's forward shields as the laser cuts through the bony hull.

Necroglider Piloting check for Helm Phase: 1d20 + 14 ⇒ (8) + 14 = 22

Round 2
Captain (Soryn)-May act on any Phase
Engineering Phase (Abe)

Helm Phase (Kcectic- pilot)- If you get under a 22 then go ahead with your action.
Gunnery Phase (Dash-turret / Vetch-Fwd)

Status
Hippocampus (+2 AC/TL)
Necroglider Stiletto ( | Fwd Shield Down | -4 HP )


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Since firing the guns happens regardless of who wins initiative, should gunners really wait to post? Not many other options, are there?

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I guess you don't have to on this fight, though later with multiple enemies and multiple different weapon systems the arcs change up with the movement on helm phase. You won't know what you will be firing until after the ship's all move. This round they may not be within Vetch's forward arc.

This fight is learning the basics so players can learn the maneuvers and firing along with the simpler actions.


Shirren
Stats:
SP 24/24 HP 24/24 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +6 | Init: +7 | Perc: +9, SM: +7
Skills:
Culture+8/Diplo+7/LifeSci+5/Myst+9/Pilot+13/Survival+7

Piloting: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21

"Good shots!" Kcectic says as he turns off the forward thrusters and steers the ship into a controlled glide before turning the ship to face the enemy ship.
Slide vs DC 12: 1d20 + 7 + 3 ⇒ (2) + 7 + 3 = 12

I don't know if it'll help, but do you want me to just roll my next rounds initiative at the end of every helm phase?
Piloting: 1d20 + 3 + 7 ⇒ (16) + 3 + 7 = 26


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Abe is pleased at the outcome so far, ”Nice shooting Vetch! We’ve pierced their shields! Now don’t forget folks, the computer assist is there for a reason! Use it! Until we’re hit, I’m doing fine down here, but this little guy seems hard to pin down so maybe the gunners could use a hand.” he suggests.

He considers switching to Science Officer for the round, but decides he can do more for the gunners in engineering. So he again redirects power to the guns!

Engineering: 1d20 + 8 ⇒ (1) + 8 = 9 vs DC 12 (Damage dice that roll a 1 are treated as if you rolled a 2.)

Sadly he blows a circuit and spends the next several moments resetting the switches and so is unable to help.

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Seeing sparks flying from the computers boards as Abe redirects too much power to the weapons causes Soryn to panic a little. "Get 'em fixed Abe! We need those guns!"

Demand Intimidate for Engineering Dc 17: 1d20 + 9 ⇒ (6) + 9 = 15

Soryn is quite able to give Abe the push he needs to get the weapon's necessary power online, though it doesn't stop the gunners nonetheless as the Stiletto whips around on the Hippocampus' starboard side.

Evade Piloting check DC 12: 1d20 + 14 ⇒ (19) + 14 = 33

Gyrolaser vs Hippocampus AC 15: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 ⇒ 4

The shuttle rocks a bit as the starboard shields nearly falter.

Round 2
Captain (Soryn)-May act on any Phase
Engineering Phase (Abe)
Helm Phase (Kcectic- pilot)- Rnd 3 -26
Gunnery Phase (Dash-turret / Vetch-Fwd)

Status
Hippocampus (Starboard shield -4)
Necroglider Stiletto ( | Fwd Shield Down | -4 HP )


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

"Do I smell smoke? Is that f@#%ing smoke!! What the hell is going on back there Abe? Are we hit?!"

Dash spins in the turret, trying to track the agile necroglider.

"Sh!t... sh!t!!"

Gunnery Piloting + Dex: 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
4d4 ⇒ (1, 2, 1, 2) = 6


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch tries again to blast the bad ship out of the...uh...'sky'.

1d20 + 4 ⇒ (10) + 4 = 14 to hit; (piloting,dex)
2d4 ⇒ (4, 2) = 6 damage

And ends up pulling a Dash, matching him exactly.

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