Soryn Varuca |
Soryn actually never left, but probably would have after 15 minutes or so with no one coming back in...
"Don't you all think it will be harder to get back in a second time? At least Dash was enjoying him/herself."
"I think Diplomacy is fine, but I am not sure this group will respond to that, so we better be ready to back it up."
Aerav Brack Elijea |
"Abe, you mentioned speaking to the boss. Why? What would you say? What would you ask? We'll be going in underweaponed and surrounded. That doesn't seem too safe to me."
"Those are good questions, do you have the answer yourself? I'm trying to layout a plan to get in there - I haven't gotten as far as what to say. Presumably we'll ask about Kreel. But our approach depends on, well, our approach. Do we hope this place has closing hours? Do we bluster our way in with Dash here as the 'member'? Or do we try and sneak in weapons and gear and bust down the door?"
"Frankly I think going in as friends of a 'member' - Dash - is our best bet. It's the only way I'm going to get this big-assed laser rifle in the joint. And it still might not work. If it doesn't, I say we go in anyway, and see what we can do, diplomatically either way though. Let's not start shooting unless we have to, and frankly I'm inclined to run at that point. No knowing how many guns they have in the immediate area."
Dash Arcbright |
Dash smiles. "If a f@&%ing belt buckle can get us access, they sell them next door for a few credits each. Let's buy a couple more and I'll lure the coat checkers away from their post with a little holographic entertainment. We show up, tell them we followed a few 21'ers to the club, then slip past when I show them some rivals plotting something in a booth."
Vetch No-Toes |
"My idea? My idea?!" Vetch seems at a lost, not having any new ideas yet. He had offered trying to isolate one of the DKs so that they might be interrogated, but that doesn't seem likely. Vetch looks again to see if any Diamond King thug might be leaving alone.
"It's really too bad we don't have any way to lure or separate one of the thugs outside, like headed to a romantic interlude," Vetch opines.
"As for sneaking weapons in, I might be able to help with that. In fact, if one of you wants to go inside, I can slowly smuggle in a few items at a time inside. That might also allow us to be better prepared should they resort to violence. They've already shown a casual regard for the public and also have terrible aim," Vetch says remembering that he was shot just yesterday.
Aerav Brack Elijea |
Abe looks crestfallen when Dash explains where he got the buckle. 'Oh." he mutters. "I thought that was a gang sign, not just an ornament."
"Well that brings us back to diplomacy or gunfight. I like diplomacy quite a bit, though I must admit I'm not very good at it."
"So shall we take the approach that we're representatives from the Starfinders, and we're inquiring about Keel's death? Or are they just going to clam up on that? Someone may have hired them to make the hit, but they're not going to want to tell us I expect."
I'm stumped folks. I say we walk in, sneaking what weapons we can (though I'm not going to try with a full on rifle, maybe I can sneak my drone in somehow - hahaha), and talk. When that doesn't work, it may get violent, and we've few options then.
Dash Arcbright |
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"Ok, I see that I'm going to have to do all the thinking around here. Which is fine, because using half my brain is like using two of one of yours." Dash jokes. Or doesn't. It's really hard to know with androids. "Soryn, I saw you charge right at these guys in Bay 94, so I'm guessing you don't need a gun, or you're f*&%ing crazy. Vetch, shove a couple in your mouth and try not to tongue the triggers. I've already been inside and they didn't even search me, so I'll take that back..." He reaches for the gun he dropped in Abe's hands, then flicks his fingers in a give me gesture toward Abe's personal weapon. "..
and give me yours. If they move to search me, I'll hand over mine and see if the second gets through. Once we're in, guns or not, loiter near the coat room door while I run a con on the boys inside."
Dash turns as if everything's decided and heads back to the club. "If it doesn't work, don't worry. No one's going to notice a laser show if the music keeps bumping like this. Booyah!"
Aerav Brack Elijea |
1 person marked this as a favorite. |
Abe lines up behind Dash's sensible plan, sure nothing will go wrong.
"If thing get really hot, remember we can always run away and come back another time, when tempers have cooled and fewer troops abound." he grins grimly, expecting the worst.
He gets back in line and tries to enter the club with Messaline his drone tucked away as much as he can. He buries his club in his pack and hands his laser rifle to Dash.
GM Tyranius |
Abe: 1d100 ⇒ 61
Dash: 1d100 ⇒ 55
Vetch: 1d100 ⇒ 24
Soryn: 1d100 ⇒ 23
Kcectic: 1d100 ⇒ 2
Taking the initiative dash readies a plan. Grabbing his firearm back he sets up to have Vetch carry what he can in his mouth pouch. While Vetch can't fit a full on rifle he is able to fit nearly ten small arms if angled just right.
Dash grabs the laser rifle and tucks it within the confines of his trench coat.
The group gets lucky as the bouncers skip Abe and Dash in their random searches, only searching Vetch, Soryn and Kcectic. Unfamiliar with the alien races and searching their anatomy the bouncers completely miss searching the Ysoki's mouth pouch and the group manages to get back in to the club un-accosted where Dash feels the familiar beat enter his body once again.
Soryn Varuca |
"Good plan, metal man. I'll stand here by the staff entrance and wait for your signal. What will it be - high pitched screaming? Hopefully not something too flamboyant."
Soryn gets into position and keeps an eye out.
Kcectic |
Kcectic is caught up in the whirlwind of Dash's plan. He hands Vetch his gun to stuff into his mouth and follows dutifully back into the club where his senses are once again bombarded.
"Your drone seems to have gone unnoticed." Kcectic says quietly to Abe as the human passes in as well.
He moves next to Soryn and waits for Dash to make his entrance, prepared to follow the android immediately.
Aerav Brack Elijea |
Abe smiles as the group gets in and gets ready. Amazing, how'd we pull that off?!
- - -
He stands near the door trying to look nonchalant.
When Dash rushes in (presumably), he follows, throwing his drone in the air once he's in the room. When the party has followed, he moves to close the door behind them and stands in front of it.
Dash Arcbright |
Once everyone is in the club, Dash ushers them onto bar stools near the doors to the coat check, then goes turns and focuses his concentration on the area near the dance floor. The strobing lights give him plenty of photons to work with and he manipulates them into three thugs resembling Level 21 gangsters, the barrels of weapons poking down under their coats. Concentrating further, one of them starts the classic headbob that guys use when they want to dance, but are trying to look cool.
The scene set, Dash opens the door to the coat check room and calls out to the Kings inside.
"Hey f&%#ers! I was told to warn you guys! We got 21'ers in the club lookin for trouble!" He points over his shoulder at his holograms.
Holographic Image 1 - Will DC 14 disbelieve.
School illusion
Casting Time 1 standard action
Saving Throw Will disbelief; Spell Resistance no You weave nearby photons into illusory holograms that can take almost any form you can imagine. These holograms are usually effective against cameras, robots, and living creatures.
When you cast holographic image as a 1st-level spell, it produces a purely visual hologram at long range (400 feet + 40 feet/level). The image has no sound, smell, texture, or temperature. The image can’t extend beyond four 10-foot cubes plus one 10-foot cube per caster level. The image lasts for as long as you concentrate. You can move the image within the limits of the size of the effect.
Level 21'ers added to the map (though I think the thug tokens are reversed from the fight in Bay 94).
GM Tyranius |
Once everyone is ready Dash bursts the door open to enact his ruse. The three men quickly stand and draw their firearms. One of the men looks out to the full club. "Not out there. We'll lose Ferani money and she'll be pissed."
Another looks angrily. "But those bold bastards come on our turn and expect not to get burned. F+&! that!" He waves his azimuth laser pistol about before firing a shot through the door.
Red Azimuth Laser Pistol: 1d20 + 6 ⇒ (13) + 6 = 19
Damage (Fire): 1d4 + 1 ⇒ (3) + 1 = 4
Will Save DC 14: 1d20 ⇒ 16
The third man rushes up with his club as the laser blast rips past the Level 21 hug. burning a small hole in the table. Overall unnoticed by the patrons.
"You jackass. Gonna burn the whole place down. Gotta keep it quiet." He jerks his pal's pistol out of his hands and throws it back onto the table as he raises his club in the air.
"But..but it went right through him like some sort of hologram...." The man sneers back at Dash. "F@*~ing droid's playing us Rick."
His two companions look back at him. "Looked like it him him to me. You sure?"
Red is unarmed. Blue and Purple have clubs in hand. Going to take it into rounds
Abe: 1d20 + 4 ⇒ (3) + 4 = 7
Dash: 1d20 + 7 ⇒ (16) + 7 = 23
Vetch: 1d20 + 3 ⇒ (17) + 3 = 20
Soryn: 1d20 + 0 ⇒ (6) + 0 = 6
Kcectic: 1d20 + 7 ⇒ (15) + 7 = 22
Downside Kings: 1d20 + 4 ⇒ (11) + 4 = 15
Round 1
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red disbelieve)
----------------------------
Abe
Soryn
Dash Arcbright |
"You saw it, he saw, I sure as hell saw it." Dash glances at the red belted King. "I followed them from their turf. Could have sworn one of them said they had an inside man here..."
Meanwhile, the holograms are doing comical double-takes, looking for the source of the laser that flew their way.
"Ok, I'm new here. Joined up today when Jet told me about the fight. But it seems someone should tell the boss while the rest knuckle down on the 21'ers before they spot us."
Vetch No-Toes |
Round 1, Init 20
"Oh s+&!! They're here! And now they're about to shoot at us! Get to cover!" Vetch double limps around the men and through the doors and into the room.
"We gotta do something!" When Vetch gets to cover beside the table, he disgorges his azimuth laser pistol from his mouth.
S: 6/6 HP: 8/8 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +5
Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing, Frag Grenade
Melee: [ dice=Club]1d20-1[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Ranged: [ dice]1d20+3[/dice] to hit;
[ dice=(F)]1d4[/dice] damage
Kcectic |
Kcectic ducks low as the laser bolt flies through the door, chittering angrily at the surprise.
"Watch where you fire that please!" He requests as he steps closer to the door, his mind racing, unsure how to handle this turn of events.
Focusing on Dash's holograms, Kcectic flexes one of his antennae and a bunch of pained grunts and cries of surprise come from among the false Level 21 Crew members.
Ghost Sound: DC 14 Will to disbelieve. Range is 25 feet but you can adjust the sound, so Kcectic will make it sound muffled, as though coming from farther into the club where the holograms are.
GM Tyranius |
Bluff; Hologram: 1d20 - 1 + 6 ⇒ (15) - 1 + 6 = 20
Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16
Though the thugs look skeptically at Dash they indeed rush out the door, all three with clubs in their hands as they move in on the trio of Level 21'ers.
Dash hears a faint yelling over the music. "I'm telling ya. the thing looked like a f$%&ing hologram when I hit it."
The rest of the crew helps add to the realism with a slight bit of panic followed by another illusion of sound associated with the Level 21 thug struck by the laser blast.
Round 2
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red disbelieve)
----------------------------
Round 1
Abe
Soryn
Aerav Brack Elijea |
Round: 1, Initiative: 7
Resolve: 4/4 Stamina: 7/7 HP: 10/10
Weapon Equipped = None
Conditions = None
Psychokinetic Hand = 2/3
Ranged: Attack: BAB +0, Dex +2 Damage: +0 Battery: 17/20
Melee/Thrown: Attack: BAB +0, Str +0 Damage: +0
Messalina (5’ up)
EAC: 14 KAC: 14 CM: 22
HP: 10/10
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +1, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +1, Str -2 Damage: +0
Abe slips into the room and situates himself by the door. He prepares to close it when the others join him. He releases his drone and draws his weapon if he can.
Messalina flies into the room and takes up a strategic position 5’ up.
- - -
Kcectic |
Kcectic rushes in behind Soryn and Abe.
"Vetch, my pulsecaster please." He says, wondering how long the holograms will confused the Kings.
Vetch No-Toes |
You shoulda had it before we started any chaos, but this is more fun...
Vetch looks shocked at the voice in his head as he totally thought he had given all the smuggled weapon in already. He roots around in his mouth cavity to check if pulsecaster is there.
Round 2, Init 20
Vetch disgorges the entire contents of his mouth onto the floor (as a move action). He notes the bouncing grenade and the serum of healing that fall out...as well as any other weapons.
He picks up the grenade and re-inserts it into his mouth. Move and move and swift.
Dash Arcbright |
Mysticism vs DC 15 for Kcecti's Ghost Sound: 1d20 + 4 ⇒ (20) + 4 = 24
Vetch's gross display gives Dash an idea too good to pass up. Grabbing Kcectic before he can run off, he clicks his comm talk to the other Barfinders. "Kcectic and I will try to keep these idiots occupied while the rest of you check that other door."
To Kcectic, he says "Give me some screams."
Manipulating the photons in the club, Dash causes two of the holograms to pull out grenades and hold them high. The third runs off into the crowd.
"Oh sh!t, everyone run!!" Dash calls out and scrambles to the bar to take cover.
GM Tyranius |
Dash grabs ahold of Kcectic before the Shirren enters the double doors and lets him in on the revised plan.
Meanwhile the rest of the crew dives into the storage room and shuts the door quickly behind them as Vetch regurgitates his mouth pouch full of weapons onto the table.
The Downside Kings circle in on the hologram Level 21 crew and pummel them with clubs.
"Telling you someone is playing us."
Purple Club vs KAC: 1d20 + 3 ⇒ (14) + 3 = 17
Damage (B): 1d6 + 2 ⇒ (1) + 2 = 3
Will save: 1d20 ⇒ 4
Green Club vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
The level 21 screams in pain as the club cracks the thug's arm, shattering the bone.
"Look real enough to me, keep at em."
Some of the crowd on the dance floor turns to stare in disbelief at the violence within the club.
Round 3
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red disbelieve)
----------------------------
Round 2
Abe
Soryn
Kcectic |
"This ruse will not last much longer, and hurts our chance for a diplomatic resolution." The Shirren broadcasts to everyone except Vetch who is out of range.
"We should get through the other door, and quickly, before they figure out what has happened."
This time, Kcectic moves through the doors and toward the table, to retrieve his weapon, which he grips firmly, not seeming to notice or care about the Ysoki spit on it, and listens through the door with his feelers, trying to pick up any vibrations on the other end.
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Shirren have Blindsense (Vibration) 30ft, so I'm trying to see if he senses any movement or stirring in the room to the north.
Aerav Brack Elijea |
Round: 3, Initiative: 7
Resolve: 4/4 Stamina: 7/7 HP: 10/10
Weapon Equipped = Azmuth Laser Rifle
Conditions = None
Psychokinetic Hand = 2/3
Ranged: Attack: BAB +0, Dex +2 Damage: +0 Battery: 17/20
Melee/Thrown: Attack: BAB +0, Str +0 Damage: +0
Messalina (5’ up)
EAC: 14 KAC: 14 CM: 22
HP: 10/10
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +1, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +1, Str -2 Damage: +0
I don’t think the door is closed yet - Abe didn’t have enough actions last round to do so, and Dash is not with us.
Abe draws his laser rifle (move), frees one hand (swift) and stands by the door, readying an action (standard) to close it as soon as Dash enters the room. Meanwhile his drone flies around the room ready to shoot (move).
There was a brief discussion on the boards (link) about whether drawing a weapon and two handing it took a move and a swift, but I agree with the sentiment that drawing the weapon two hands it as well. Tyranius, let me know if you see it differently.
- - -
Vetch No-Toes |
Wow. That's a neat point about the draw a weapon action economy. Agree that it shouldn't use the swift action.
Round 3, Init 20
Vetch picks up his healing serum (move) and put it back in his mouth (swift). He then moves to hide amongst the chairs and table.
1d20 + 9 ⇒ (10) + 9 = 19 Stealth
Soryn Varuca |
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Soryn wills his mote of dark matter to fashion itself into a long stick, which he grabs and twirls around. "Like Dash says, I don't need a gun... but I might just be eff-en crazy too."
GM Tyranius |
Drawing and placing both hands on weapon seems fair to me as it works well in line with the draw as move action with BAB to still be able to fire. Otherwise it defeats the entire purpose of that function.
Dash Arcbright |
"Don't wait on my account. Without those holograms these thugs will come right back here. I'll keep them busy. And I want to get a music chip from the DJ." Dash pushes the door closed on his companions. He then grabs a bottle from the bar, breaks it, and prepares for a little holographic sparring.
GM Tyranius |
Soryn concentrates on his dark energy as he forms it into a weapon while it becomes denser and denser.
Kcectic leaves Dash and tumbles through the door while Abe draws his rifle. Dash hurriedly strikes the door panel, shutting the sliding door on his companions.
Kcectic's antennae swirl and twitch in the air as he picks up two creatures currently in the room to the north. He just had to get away from the barrage of senses coming from the nightclub itself to center his antennae.
Vetch scurries underneath the table as he crams more objects back into his mouth for hibernation.
The downside Kings continue to pummel the Level 21 Crew as the confused Downside King looks back at Dash and waves him over. "Well get over here and help us then!"
Green Club vs KAC; Flanking: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage (B): 1d6 + 2 ⇒ (1) + 2 = 3
Will Save DC 14: 1d20 ⇒ 20
Purple Club vs KAC; Flanking: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage (B): 1d6 + 2 ⇒ (2) + 2 = 4
Will Save DC 14: 1d20 ⇒ 12
Another Downside King pokes at the hologram with his club and looks back. "Piss! You were fracking right. They're just holograms." The Level 21 crew shifts and fizzles a bit as he waves his club through it.
The trio look back at Dash. "The f++& you pulling droid?" One yells across the bar as he waves his club at Dash.
Round 4
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red/Green disbelieve)
----------------------------
Round 3
Abe
Soryn
Dash Arcbright |
1 person marked this as a favorite. |
Broken bottle in hand, Dash hurries through the club to get in on the action. Seeing another King figure out the 21'ers are bullish!t, he puts on his dumb face.
"I... I think you might be right. Someone's f@&%ing with us!" Dash whirls around, looking for the culprit.
Then, suddenly, he starts to dance.
"What's going on? Hey! I can't stop!"
GM Tyranius |
Haha! Bluff check please.
Dash Arcbright |
Bluff: 1d20 - 1 ⇒ (7) - 1 = 6
So Dash sucks at bluffing, but keep in mind that the DCs of Sense Motive checks attempted against androids increase by 2. So I think that might make the DC effectively 8. :)
Aerav Brack Elijea |
Round: 4, Initiative: 7
Resolve: 4/4 Stamina: 7/7 HP: 10/10
Weapon Equipped = Azmuth Laser Rifle
Conditions = None
Psychokinetic Hand = 2/3
Ranged: Attack: BAB +0, Dex +2 Damage: +0 Battery: 17/20
Melee/Thrown: Attack: BAB +0, Str +0 Damage: +0
Messalina (5’ up)
EAC: 14 KAC: 14 CM: 22
HP: 10/10
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +1, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +1, Str -2 Damage: +0
”Let’s take advantage of the time Dash has given us. Who wants to question whomever lies inside? We shouldn’t all talk at once.” Abe suggests as he crosses over to the next door (double move unfortunately). His drone bobs after him.
Kcectic |
"I can." Kcectic says before broadcasting his thoughts to the two minds he can feel on the other side of the door. Keeping his weapon in his hand, but not pointed toward the door. He considers what to ask those on the other side.
"Downside Kings. We are representatives of the Starfinders, sent here to parlay with you for information about the death of Duravar Kreel. We request an audience with your leader and hope to solve this without bloodshed."
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
His finger hovers near the trigger of his gun, hoping they will not be attacked, but unsure what will happen next.
GM Tyranius |
2 people marked this as a favorite. |
had to look up a bit of research there. Seems consensus on the boards is that the telepathy doesn't require any form of LoS as long as target is within the radius it can hear which opens up a bit.
Kcectic makes communication with who knows what behind the door. The sound of a chair screeching on the floor is heard as a female voice replies back.
The telepathic connection is quickly terminated to Kcectic's surprise.
Sense motive: 1d20 - 1 ⇒ (8) - 1 = 7
The trio of Downside Kings looks confused at Dash. "What's happening to you?"
Is he short circuiting" Another asks.
"Hell if I know. Check his computer." The third suggests as he looks around the club. "Or someone in here could be doing it. Either way they have to be in the club. Spread out and let's look for 'em"
Abe flutters his drone as the pair move about staying on stand-by. Soryn looks back and forth wondering what the overall plan is as he continues to concentrate on his dark matter club. The lights in the room dim as if being drawn to his weapon like some sort of miniature black hole.
Ferani: 1d20 + 6 ⇒ (20) + 6 = 26
Vrokilayo: 1d20 + 5 ⇒ (10) + 5 = 15
Round 4
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red/Green disbelieve)
----------------------------
Round 3
Abe
Soryn
Kcectic |
Ah, wasn't sure if that would work with all telepathy, but i figured since Kectic could sense their vibrations he could pinpoint them telepathically from that. Good to know for other PC's I might make in the future.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
"They are sending someone out to speak with us." Kcectic says to his companions within range.
Vetch No-Toes |
Round 4, Init 20
Vetch waits by the table, listening for danger and fearing that foes will come through either or both doors, guns blazing.
1d20 + 7 ⇒ (12) + 7 = 19 Perception
"I think they are coming to 'take care of us', and they planned for Kreel's murder. Get ready," Vetch whispers, hiding so he's not well seen by either door.
1d20 + 9 ⇒ (18) + 9 = 27 Stealth
Dash Arcbright |
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"They must have cast otto's irresistible technodance on me!" Dash flails, slides, spins, thrusts, and kicks, throwing out his best dance moves.
ROTFLMAO! I totally thought an a$$ whoopin was in Dash's future!
GM Tyranius |
ROTFLMAO! I totally thought an a$$ whoopin was in Dash's future!
I know right! Somehow you barely made it."
Vetch continues to hide underneath the table as the door next to Abe slide open revealing a hulking blue scaled Vesk wearing a set of crimson heavy plating as armor. The Vesk grips a deadly looking assault hammer. "Shouldn't have come here Starfinders."The Vesk growls with razor sharp teeth protruding from his mouth. The hammer arcs back before slamming into Abe's chest.
Awesome Blow (Assault Hammer) vs Abe KAC 22: 1d20 + 8 ⇒ (1) + 8 = 9
Not so awesome blow. Ability in the AP that hits on KAC +8 knocks back 10 feet and made prone while also dealing damage.
Just before the strike lands a woman's voice calls out causing the Vesk to stay his blow momentarily.
"VROKILAYO! Don't let them through here." A human woman yells from behind her desk as she holds a tactical semi-automatic pistol in her hand.
Meanwhile out in the club the Downside Kings spread out and begin to look for the culprit of the holograms.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Two point out onto the dance floor as they believe they see something suspicious.
Round 4
-----------------------------
Ferani
-----------------------------
Dash
Kcectic
Vetch
----------------------------
Vrokilayo
Downside Kings (Red/Green disbelieve)
----------------------------
Round 3
Abe
Soryn
Aerav Brack Elijea |
Round: 4, Initiative: 7
Resolve: 4/4 Stamina: 7/7 HP: 10/10
Weapon Equipped = Azmuth Laser Rifle
Conditions = None
Psychokinetic Hand = 2/3
Ranged: Attack: BAB +0, Dex +2 Damage: +0 Battery: 17/20
Melee/Thrown: Attack: BAB +0, Str +0 Damage: +0
Messalina (5’ up)
EAC: 14 KAC: 14 CM: 22
HP: 10/10
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +1, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +1, Str -2 Damage: +0
”OK then.” Abe grumbles, wondering how it is he’s the one facing down this monster. He drops back (guarded step - move) and shoots at the hulking creature.
azmuth laser rifle: 1d20 + 2 ⇒ (5) + 2 = 7 damage(F): 1d8 ⇒ 7
Meanwhile his drone flies into a better position and lands on the table, its metal legs clattering on the wooden surface.
GM Tyranius |
Abe stumbles away from the hulking lizard and shakily fires at the Vesk. The laser sizzles into the Vesks heavy plating as it deflects the attack.
Soryn rushes in with his staff to block the creature's advance. With each passing moment the light around Soryn becomes dimmer and dimmer as he becomes fully attuned. Soryn's mote of darkness lurches out at Vrokilayo.
Solar Manifestation: Bo staff (bludgeoning) vs KAC: 1d20 + 3 ⇒ (18) + 3 = 21
Damage; Photon Stellar Mode: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
The wind is knocked from the Vesk's lungs as Soryn cracks through his armor with his staff of darkness.
Ferani stays behind her desk as her optical impant allows her to track Soryn's movements and stay on target with her pistol.
Tactical Semi-Auto Pistol vs Soryn KAC 17; cover: 1d20 + 8 ⇒ (15) + 8 = 23
Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4
The bullet lodges itself into Soryn's shoulder piece, rocking him back slightly.
Round 5
-----------------------------
Ferani
-----------------------------
Dash
Kcectic
Vetch
----------------------------
Vrokilayo (-9)
Downside Kings (Red/Green disbelieve)
----------------------------
Round 4
Abe
Soryn (Stam 4/8; HP 11/11)
Vetch No-Toes |
1 person marked this as a favorite. |
Round 4, Init 20
"Hey! No!" Vetch begins to draw his natural mystical energies into him, aligning his intentions to that of the Triune. He begins to access a higher order of science: magic, binding it into a force of will.
With gestures and spiritual words, Vetch casts Magic Missile, as a full round action which nets an extra force missile.
Three data cables of force spring from his fingers and shoot at Vrokilayo.
3d4 + 3 ⇒ (4, 4, 1) + 3 = 12 force
S: 6/6 HP: 8/8 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +5
Right Hand: Club
Left Hand:
Mouth: Serum of Healing, Frag Grenade
Melee: [ dice=Club]1d20-1[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Ranged: [ dice]1d20+3[/dice] to hit;
[ dice=(F)]1d4[/dice] damage
Kcectic |
Kcectic panics as the King rushes out and tries to smash Abe with his weapon. His mind races as he considers his options and then -blank-.
Subconsciously he projects to all within range an image of a black horizon, speckled with stars, no celestial objects in sight. The image only lasts a moment before his natural telepathic ability focuses itself into a psychic lance, and pierces Vrocks mind.
Mental Thrust: 2d10 ⇒ (4, 5) = 9DC 14 Will for half damage.
"I - what was that?" The Shirren asks, confused.
GM Tyranius |
Will Save Mind Thrust DC 14: 1d20 + 3 ⇒ (19) + 3 = 22
The Vesk's mind overloads with psychic thoughts and information as Kcectic throws his telepathic link wide open. The Vesk's mind is simple though and Vrokilayo has led a troubled and dangerous life allowing him to easily resist some of the psychic energies.
But, it distracts him enough as a trio of energy bolts sweep out from underneath the table and blast straight into the center of his armor. The Vesk's eyes bulge wide in pain as he can no longer breath, passing out from the pain.
Abe and Soryn are also up as the Downside Kings out on the dance floor shouldn't affect their actions.
Round 5
-----------------------------
Ferani
-----------------------------
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red/Green disbelieve)
----------------------------
Round 4
Abe
Soryn (Stam 4/8; HP 11/11)
Aerav Brack Elijea |
Round: 5, Initiative: 7
Resolve: 4/4 Stamina: 7/7 HP: 10/10
Weapon Equipped = Azmuth Laser Rifle
Conditions = None
Psychokinetic Hand = 2/3
Ranged: Attack: BAB +0, Dex +2 Damage: +0 Battery: 17/20
Melee/Thrown: Attack: BAB +0, Str +0 Damage: +0
Messalina (5’ up)
EAC: 14 KAC: 14 CM: 22
HP: 10/10
Weapon Equipped = Semi-automatic pistol
Conditions = None
Ranged: Attack: BAB +1, Dex +3, Weapon Focus +1 Damage: +0 Rounds: 9/9
Melee/Thrown: Attack: BAB +1, Str -2 Damage: +0
Abe rushes into the room (move) and takes up a position along the wall. He trains his laser rifle on the woman and commands, ”Now we’re here to talk about why you gunned down a friend of ours, a Starfinder called Kreel. We can talk about Kreel in a calm and level headed manner, or we can shoot you down and call it even.”
”So just set your weapon down on the desk and let’s talk. What’s it going to be?”
He readies an attack if she shoots (standard).
azmuth laser rifle: 1d20 + 2 ⇒ (10) + 2 = 12 damage(F): 1d8 ⇒ 7
Messalina flies into the room and through the door, landing just on the other side, tucked slightly out of the way (move). It too levels a gun at the woman but does not fire.
Dash Arcbright |
Shuffling through the club, Dash slides up to the friendly man who taught him the latest in humanoid gestures. "Mind if I cut in?" He grins, and promptly starts dancing with one of his girls.
GM Tyranius |
Dash shuffles out further onto the dance floor, next to the man he got into a shoving match with just as the Downside King thugs circle in. "Good find droid. We noticed this guy also." The pair grab ahold of him, locking his arms behind his back in a painful fashion as they struggle to bring him out of the club. "Time to go teach him a lesson." The crowd parts suddenly as the fight to remove the enraged man from the thumping club's doors, only to have the party reinvigorate with the never-ending beats.
Abe rushes into the room with one final attempt to talk Ferani down. She twists her pistol in Abe's direction, then back to his drone. "You think imma let you leave here alive? I just gained control of the Kings. Not 'bout to give it up so soon...." Abe fires a warning shot, arcing a laser against the desk being used for cover.
She is quickly cutoff as Soryn moves into the middle of the room. His mote of darkness bursts in a brilliant flash of dark energy that burns all around as photons emit and disperse against Ferani's exposed skin as the Supernova erupts from Soryn.
Supernova revelation (Fire) damage; 10 foot radius: 2d6 ⇒ (2, 1) = 3 DC 14 Half
Ferani Supernova Reflex save DC 14: 1d20 + 5 ⇒ (14) + 5 = 19
Ferani ducks behind the desk as the dark fire rages past. Peeking back above she fires a pair of shots at Soryn and Messalina.
Tactical Semi-Auto Pistol; full attack vs Soryn KAC 13: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Crit Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tactical Semi-Auto Pistol; full attack vs Messalina KAC 14: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Soryn takes a round right in his chest. The Lashunta raises on of it's arms up to stanch the flow of blood coming from the wound as he gasps for breaths.
Messalina smokes as Ferani strikes a major circuit. The drone hovers in the air for a moment before settling jerkily back down. The weapon spins in a circle before righting itself.
Round 6
-----------------------------
Ferani (-9)
-----------------------------
Dash
Kcectic
Vetch
----------------------------
Downside Kings (Red/Green disbelieve)
----------------------------
Round 5
Abe (Messalina HP 4/10)
Soryn (Stam 0/8; HP 11/11; unattuned)
Vetch No-Toes |
Round 6, Init 20
Vetch moves up to the door.
"You'll regret not negotiating with us. It would have been better for you to negotiate," Vetch comments as he fires his laser and then drops prone.
Ranged: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 to hit; (cover)
(F): 1d4 ⇒ 2 damage
Charge 19/20
S: 1/6 HP: 8/8 R: 4/4
EAC: 15 KAC: 16 CMD: 24
Fort: +0 Ref: +3 Will: +5
Right Hand: Club
Left Hand:
Mouth: Serum of Healing, Frag Grenade
Melee: [ dice=Club]1d20-1[/dice] to hit;
[ dice=(B)]1d6[/dice] damage
Ranged: [ dice]1d20+3[/dice] to hit;
[ dice=(F)]1d4[/dice] damage
Kcectic |
Still reeling from his telepathic outburst, Kcectic moves through the door, his weapon raised. He doesn't speak, for fear of attacking someone's mind again. He moves to Vetch's side, hoping to provide additional cover for the Ysoki lying on the ground. Seeing negotiations going south he fires his pulsecaster, hoping they can at least subdue the woman.
Attack vs EAC: 1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 4Non-lethal damage