GM Tyranius |
Goblin Piloting check for Helm Phase: 1d20 + 10 ⇒ (20) + 10 = 30
Round 2
Captain (Obozaya-May act during any phase)
Engineering Phase (Quig)
Helm Phase (Raia)- If get under a 30 then you may go
Gunnery Phase (Altronus)
Quig | Ysoki Mechanic 4 |
"Take us out of the beam's line." Quig yells as he continues to divert power to the starship's weapons. "Witless goblins! The universe would be better off without them.
Divert, weapons: 1d20 + 11 ⇒ (10) + 11 = 21
Just for flavor. Scout hovers over beside Quig and makes whirring noises. "I know, Scout, and I'm kinda busy at the moment".
Starfinder - PW |
"Get those guns trained on that ship or there'll be hell to pay!" Obozaya yells at Altronus, this time with the com on.
She pounds the console for effect.
intimidate: 1d20 + 4 ⇒ (14) + 4 = 18
I think that gives you a +4 on your next attack...
Caro Cogitatus' Altronus |
I think the DC for Demand is 15 + (2 x Tier) = 15 + 8 = 23. You may want to switch to Encourage or Taunt, or even boot me out of the turret so we have two gunners (you, with the better gunnery skill, should have the most versatile mount).
Starfinder - PW |
Wow...that's pretty brutal for level 1. I succeed 10% of the time. I should have looked at this more closely before we started. Yeah, it seems a pretty big waste to have me here instead of shooting at a turret when I have such a low chance of success. I'll move to the empty turret on my turn.
Quig | Ysoki Mechanic 4 |
We're using 4th level pregens. I believe your Intimidate should be higher than a +4.
Raia Danviri |
Piloting: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21
Our ship gives +1 to Piloting, and I am using one of the +2 for any check. Still, I lose...
There's no accounting for them rolling a 20!,
Raia Danviri |
"I'm sorry guys, those goblin pilots are good! I've got them on our port side now, but they may have other ideas."
I moved us.
GM Tyranius |
Yes Obozaya lvl 4 pregens. Your Intimidate should be 3 higher.Also say if you are doing Demand, Encourage or Taunt. Just let me know if you wish to still switch positions.
Obozaya is unable to demand much more from his crew while Quig keeps power diverted to the primary weapons as they crackle with power.
@Raia- The first check broke you free from the Tractor beam. So each round you would need 2 piloting checks. One for tractor beam and one for the piloting initiative check. Possibly a third for any special maneuvers.
Raia Piloting Init check: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16 In case you also get a nat 20.
Raia continues the Pegasus on a straight path, splitting the goblin forces
Red Evade DC 12: 1d20 + 2 ⇒ (4) + 2 = 6
Green Evade DC 12: 1d20 + 2 ⇒ (17) + 2 = 19
The goblins prepare for evasive maneuvers though the red tinted vessel veers off course as the computers glitch out.
The tractor beam from Salvation's End follows the Pegasus as it tries to halt the ship once again.
Tractor Beam vs Pegasus AC 13: 1d20 + 4 ⇒ (1) + 4 = 5
Instead of connecting with the Pegasus, the tractor beam connects with one of the goblin junkers.
You mat choose which Junker is affected and choose one of teh following effects below.:
• It can move the target one hex in any direction.
• It can rotate the target one hex facing, to either starboard
or port.
• It can lower the AC and TL of the target by 2 until the start
of the next helm phase.
Will hold off on Goblin gunnery as the the tractor beam may affect one of them.
Round 2
Captain (Obozaya-May act during any phase)
Engineering Phase (Quig)
Helm Phase (Raia)- If get under a 30 then you may go
Gunnery Phase (Altronus)
Status
Green Goblin +2 AC/TL
Red Goblin -2 AC/TL
Raia Danviri |
Raia continues the Pegasus on a straight path, splitting the goblin forces
But that's not what I chose to do? I had moved us.
GM Tyranius |
Yea that was just fluff on my part. I know you moved :)
Raia Danviri |
Errr, I think I moved the green one, thinking the two reds were bad guys. We're not the green one right? Am I all messed up?
Caro Cogitatus' Altronus |
Gotcha!
Altronus finds the red goblin ship in his sights and opens fire from the turret.
Light Particle Beam: 1d20 + 4 + 1 + 4 ⇒ (9) + 4 + 1 + 4 = 18 Damage: 3d6 ⇒ (1, 2, 4) = 7 +1 thanks to Quig's engineering = 8
Is it unreasonable to ask for arrows showing the most recent move actions for each ship? I have trouble keeping up with our ace pilot's maneuvers.
Suggest we move Red one hex away from us, unless that puts it out of turret range. Maybe his weapons are shorter range than ours.
Watch out! The tractor beam is looking for us!
Tyranius |
if you zoom in the red and green are goblins. The inborder actual ship is you guys. Yes we can start placing arrows for last known path on next round as it is too late for this one.
Raia Danviri |
"Nice shooting Altronus! Not bad for having all those arms getting in your way!"
Starfinder - PW |
How did I miss we were using level 4s!? Sorry! I still think I'd do better in gunnery and getting a second roll each round than a (fairly small) chance of buffing someone else's roll. I'll move to the guns.
Caro Cogitatus' Altronus |
Sorry, Obo, secondary actions are limited to piloting and gunning, but only if no one else does that action each round. But I still agree, you're better on gunnery detail. If you want the turret, request it in character.
In the way? I assure you, good woman, they come in quite...handy!
The internal comm viewscreen shows a grinning Altronus briefly making a rude four-handed gesture that only Kasathas can make.
@GM, is the ship small enough that the secondary gunner can use a Move action to switch positions and still fire in the same round?
GM Tyranius |
Sounds Good Obozaya. You can swap at the top of the rounds. Will move you over. :)
already have one), but this change must occur at the start of
a round before the engineering phase. You can switch to the
captain or pilot role only if that role would otherwise be vacant
(or if the character in that role is unable to take actions).
The tractor beam drags the red goblin junker away as Altronus blasts through the forward shields with his light particle beam. Pieces are torn free as the beam drops the shields and rocks the goblin junker.
The goblins fire back as red beams arc through space.
Red Light Laser Cannon vs AC 13: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d4 ⇒ (1, 2) = 3
Green Light Laser Cannon vs AC 13: 1d20 + 5 ⇒ (6) + 5 = 11
The shields on the starboard side of the Pegasus takes a small hit as they weaken.
Obozaya leaps to his feet and rushes to the guns as he sets his sights on the goblin vessels.
Goblin Piloting check for Tractor Beam DC 20: 1d20 + 10 ⇒ (20) + 10 = 30
Goblin Piloting check for Helm Phase: 1d20 + 10 ⇒ (19) + 10 = 29
Left unchecked their incessant song filters through the ship's comms nonstop like some skipping song.
Round 2
Engineering Phase (Quig)
Helm Phase (Raia)- If get under a 29 then you may go.
Gunnery Phase (Altronus / Obozaya)
Status
Pegasus (Starboard shield -3)
Green Goblin (+2 AC/TL)
Red Goblin (-2 AC/TL; Fwd shields down; -3 HP)
Quig | Ysoki Mechanic 4 |
Wow. Those goblins roll good. LOL
"Oooh, gotta make sure the shield goes back - not now Scout." The drone makes a few humming sounds that Quig seems to understand. "Yes I do know that our shield is down. That's why I'm trying to fix it."
Divert, shields: 1d20 + 11 ⇒ (11) + 11 = 22
"Alright! Diverting our power to get our shield back up."
Quig will restore the starboard shield to full
Raia Danviri |
Piloting: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Our ship gives +1 to Piloting, and I am using one of the +2 for any check. Still, I lose...
I'll move us when I get a chance.
"I'm sorry guys, this ship shouldn't be so sluggish, I don't know what the problem is."
Raia Danviri |
Ok, I got us moved, and maybe a little resized? And somehow I had all 3 of us clicked at some point and was sliding the whole battle around?
Caro Cogitatus' Altronus |
"I'm sorry guys, this ship shouldn't be so sluggish, I don't know what the problem is."
Have you tried being a goblin? They seem to roll only 19's and 20's. :-p
GM Tyranius |
Haha. Getting them all out of the way now on the unimportant rolls :P
Quig diverts some power back to the shields, giving the starboard side a bit of a boost as Raia spins the ship around.
the pair of goblin ships continue to perform evasive maneuvers as they close in on the aft of the Pegasus.
Red Evade DC 12: 1d20 + 10 ⇒ (20) + 10 = 30
Green Evade DC 12: 1d20 + 10 ⇒ (14) + 10 = 24
Tractor beam vs Pegasus AC 13: 1d20 + 4 ⇒ (12) + 4 = 16
The tractor beam locks back onto the Pegasus vessel as it slows into nearly a hover.
-2 to Ac and TL until start of next round.
Red Flak Cannon vs Pegasus AC 11: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 3d4 ⇒ (2, 2, 3) = 7
Green Flak Cannon vs Pegasus AC 11: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 3d4 ⇒ (2, 2, 2) = 6
The ship rocks as the aft shield takes a beating. Sensors all over Quig's console blare as the shield is nearly depleted.
Round 3
Engineering Phase (Quig)
Helm Phase (Raia)- If get under a 29 then you may go.
Gunnery Phase (Altronus / Obozaya)
Status
Pegasus (Aft shield -13)
Green Goblin (+2 AC/TL)
Red Goblin (+2 AC/TL; Fwd shields down; -3 HP)
Caro Cogitatus' Altronus |
We need aft shields! They're so close I can smell them!
Altronus lines up the Red ship and fires.
Light Particle Beam: 1d20 + 4 + 1 + 4 ⇒ (5) + 4 + 1 + 4 = 14 Damage: 3d6 ⇒ (5, 1, 4) = 10
Raia Danviri |
We only have 10 points of aft shields, so we should take 3HP of damage. When it comes around to me again, how do I handle the tractor beam?
GM Tyranius |
The max shields are 15 all around as you have a total of 60 SP.
Tractor beam just requires a separate DC20 Pilot check to break free at start of the helm phase. If fail you do not move and one of the negative modifiers are applied.
Starfinder - PW |
"Let me show you how to fire that!" Obozaya says, not happy with the role of captain when there are weapons to fire.
Moving to take control of the turret, the vesk fires away.
turret: 1d20 + 7 ⇒ (14) + 7 = 213d6 ⇒ (5, 1, 4) = 10
GM Tyranius |
@Altronus- You can't fire the forward gun as the ship is facing away from the goblins. It looks like red is on the port side and green is on your aft. You can keep saame rolls just need the appropriate damage roll and which goblin you are firing at.
@Obozaya- Which goblin are you shooting at?
Caro Cogitatus' Altronus |
Right. Wasn't sure if Obo was going to take the turret or not. I'm in the port laser net mount for now, firing at Red.
Damage: 2d6 ⇒ (2, 3) = 5
Raia, if you can get them in front of us we'll have maximum firepower available.
If Raia indicates she'll try, then Altronus will move to the forward light particle beam mount.
Raia Danviri |
"I'm giving her all she's got Captain, but I'm telling you that those pilots are really good, really lucky, or both! If I can't break us out of this tractor beam, we are in deep trouble."
I know that's the Engineer's line to give, but I wanted to use it.
"Get on the guns you want, and tell me which side to present to the enemy, and I will give it my best."
GM: have we observed their speeds and maneuverability?
Raia Danviri |
It looks like we're almost to the end of this round. Our Engineer will almost certainly be fixing shields, so then we'd get to my rolls. I will be AFK until later tonight, so let me roll and when I check back, I'll know if it's my turn to move the ship or not...
To throw off the tractor beam...
Piloting: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25 Woot!
Regular Piloting check...
Piloting: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31 Oh thank Weydan!
Our ship gives +1 to Piloting, and I am using one of the +2 for any check.
I'll check back later tonight.
GM Tyranius |
The red goblin ducks right below the laser net but Obozaya is a tad quicker as his turret is spot on, tearing into the junker itself as it's forward shields are down.
Red Critical Threshold 1: 1d100 ⇒ 9 Life Support
Red Critical Threshold 2: 1d100 ⇒ 52 Weapons Array
Weapon arc; clockwise from fwd: 1d4 ⇒ 3
The red junker slows in the air as one of it's guns drops on its frame.
Goblin piloting check for Helm Phase: 1d20 + 10 ⇒ (8) + 10 = 18
Round 4
Engineering Phase (Quig)
Helm Phase (Raia)- Goblins move first this time
Gunnery Phase (Altronus / Obozaya)
Status
Pegasus (Aft shield -13)
Green Goblin ()
Red Goblin (Life Support- glitching; Weapons array- port glitching; Fwd shields down; -8 HP)
Quig | Ysoki Mechanic 4 |
Quig roars with euphoria as he sees one of the goblin junker get blasted by Obozaya. "Nice shooting! Looks like one of them ain't looking so good."
Divert, shields: 1d20 + 11 ⇒ (4) + 11 = 15
He tries to stabilize the shields but the alarms are too loud and the scanners all look distracting. "Blast it! I can't concentrate with all this ruckus!"
Raia Danviri |
Thank Weydan I get to move last this time! Two more shots up the tailpipe would suck!
GM Tyranius |
Quig isn't able to pump anymore juice into the ship's shields as they are using everything they possibly have. Meanwhile Raia seems to have finally gained the upper hand as the goblins hurtle past her.
Red Goblin Evade DC 12: 1d20 + 10 ⇒ (5) + 10 = 15
Green Goblin Evade DC 12: 1d20 + 10 ⇒ (2) + 10 = 12
This tractor beam roll is for after you move.
Tractor beam vs Pegasus AC 13: 1d20 + 4 ⇒ (7) + 4 = 11
The tractor beam sizzles through space catching nothing in it's path.
Round 4
Engineering Phase (Quig)
Helm Phase (Raia)- Goblins move first this time
Gunnery Phase (Altronus / Obozaya)
Status
Pegasus (Aft shield -13)
Green Goblin (+2 AC/TL)
Red Goblin (+2 AC/TL; Life Support- glitching; Weapons array- port glitching; Fwd shields down; -8 HP)
GM Tyranius |
GM: have we observed their speeds and maneuverability?
Normally you would need to scan for all of this but through observation you can tell the goblin junkers have a speed of 12 with perfect maneuverability (Turn 0)
Raia Danviri |
"Ok boys, slam that thing, their front shields are down!"
Raia Danviri |
Raia wrote:GM: have we observed their speeds and maneuverability?Normally you would need to scan for all of this but through observation you can tell the goblin junkers have a speed of 12 with perfect maneuverability (Turn 0)
Fast little buggers! Ok, I moved us. We're head on with the red one, and I have our port shields to the other one. Trying to protect our stern!
Caro Cogitatus' Altronus |
Altronus lines up Red in his sights and fires from the forward gun mount.
Light Particle Beam: 1d20 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12 Damage: 3d6 ⇒ (4, 2, 4) = 10
At the last moment a sideways shift throws his aim off. He curses quietly and finishes buckling in the safety straps.
Starfinder - PW |
"Yeah! That's how it's done!" Obozaya screams to herself, though perhaps with overconfidence.
Her next shot is too far ahead of the goblin junker as it slows significantly.
turret: 1d20 + 7 ⇒ (5) + 7 = 123d6 ⇒ (1, 4, 6) = 11
Caro Cogitatus' Altronus |
GM please correct me if I'm wrong. I think Obozaya is missing the +4 gunnery bonus from our ship's targeting computers.
http://www.starfindersrd.com/game-mastering/starship-combat/#Gunnery_Check
Gunnery Check = 1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty
Emphasis mine.
Raia Danviri |
I finally get us in the right arc, and our gunners go loopy!
GM Tyranius |
Altronus' particle beam narrowly misses the gobin's vessel, though with the ships computers assisting her, Obozaya is able to blast another hole through the goblin ship.
Red Critical Threshold 3: 1d100 ⇒ 12 Sensors
Red Critical Threshold 4: 1d100 ⇒ 45 Weapons Array
Weapon arc; clockwise from fwd: 1d4 ⇒ 2
Smoke pours out into space as there seems to be an internal failure within the goblin wreck.
Red Flak thrower vs Pegasus AC 13: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 3d4 ⇒ (2, 3, 1) = 6
Green Flak Thrower vs Pegasus AC 13; distance: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
Flax barrages the forward shields as the limping goblin barely manages to hang on by a thread. 1 hp left...
Goblin piloting check for Helm Phase: 1d20 + 10 ⇒ (14) + 10 = 24
Round 5
Engineering Phase (Quig- Engineer)
Helm Phase (Raia- Pilot)- If get under a 24 you may go.
Gunnery Phase (Altronus / Obozaya- Gunners)
Status
Pegasus (Aft shield -13; FWd -6)
Green Goblin ()
Red Goblin (Life Support/Sensors- glitching; Weapons array- Starboard / Aft glitching; Fwd shields down; -19 HP)
Raia Danviri |
Piloting: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26 Huzzah!
Our ship gives +1 to Piloting, and I am using one of the +2 for any check. One of you gunners, or maybe the engineer, should use the other +2!
Having managed to gain the upper hand against the goblin pilots, Raia has no intention of letting them get back on their feet. She dodges and ducks, and manages to...
Well, I get to go last at least! GM, are you able to move us back towards the middle of the starfield, as the edge is kind of pinching us a little?
Raia Danviri |
[dice=Red Flak thrower vs Pegasus AC 13]1d20+5
GM, our AC should be modified additionally by my ranks in Piloting (4), so our AC should be 17, so that 16 is a miss. Possibly some earlier hits should be misses too, as I just noticed that ship AC is modified by the pilot's ranks.
Quig | Ysoki Mechanic 4 |
Quig concentrates really hard at the task at hand, knowing that a slight error would have huge consequences.
"I'm gonna try to restore power to our shields. Just keep shooting those goblins."
Divert, shields: 1d20 + 11 ⇒ (20) + 11 = 31
With energy pulsating from the power core, Quig is able to divert its power to their damaged shield.
Not really sure how much is restored. It says 5% of the PCU so I'm guessing 8 (rounded down). Also, where do I see the part where it says we have +2 to any check. Kinda new to the system too.
Raia Danviri |
The tier 4 Pegasus in the SFS guide lists a number of bonuses. Among them is +1 to piloting and two +2s that can be applied to any check. As untyped bonuses, I assume they can stack, so I have been using one of the +2s.
Caro Cogitatus' Altronus |
The "+2 to any two skill checks" is thanks to our shiny new Mk. 2 Duonode computer. I've been missing it myself, but no longer!