GM Twigs' Rise of the Runelords
(Inactive) Game Master
Varisia is a land of heroes. Its ragged tors and towering cliffs are home to goblins, ogres and worse, and crumbling monoliths dot the land, hiding dark secrets best left forgotten. Who will stop the rise of a fallen empire and save Varisia?
You hear raised voices as the lunch hour draws to a close. You see your father standing by the door, arms folded, as Sheriff Hemlock stands, arms open, his eyes closed and a level tone to his voice. The few remaining guests try to look busy, unabashedly watching on the sidelines.
The Sheriff nods in acknowledgement. "Akrem... We were just talking about you. You're the talk of the town."
"What is it to you?" you hear your father say, a bitter edge to his voice. "You abandoned your family name, and betrayed father's memory. What is this family to you?"
Silence falls around the Deer, now.
"I will leave, now." says the Sheriff, a touch of sadness in his voice. "I would like it very much if you came to the Garrison later, nephew. There is someone you may like to meet."
"You are a disgrace to your people and your quah!" your father yells after him, his voice booming. "You aren't welcome-" he says, cut short by the slamming of the door. Your father sighs heavily.
"... come, my son. We need more wood for the fires. The mists will come in tonight. Then you may have the afternoon free."
As Lohrgan begins to get settled, the Sheriff will stride into the inn, cutting Rohan off mid-sentence. "Yes, you're right on that." says the voice of Sheriff Hemlock, hands linked behind his back. "Please, come with me, gentlemen. There is someone I'd like you to meet..." he says, nodding. "Good day, Mr. Foxglove." he adds, as an afterthought. "I hope your stay is a good one."
Boiko bids farewell to Aldern. "Looking forward to hear from you once the arrangements are made. Until we meet again, master Foxglove."
He follows the sheriff out, slightly nervous. Strangely, even though he doesn't have anything to be guilty of, the presence of a law enforcer makes him uncomfortable.
Akrem gathers the wood with his father, taking the time to go into detail about the previous day's attack and his part in defeating the goblins. When the pair finish the task, Akrem gathers his things and heads off to the Garrison to find his uncle.