GM Turmoil's Segang Expedition (Core) (Inactive)

Game Master ckelley83

Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site?

Content in “The Segang Expedition” also contributes directly to the ongoing storyline of the Sovereign Court faction.

Maps

Perception:

[spoiler=Perception]
[dice=Beckett]1d20+2[/dice]
[dice=Ninn]1d20[/dice]
[dice=Makindi]1d20[/dice]
[dice=Darius]1d20+6[/dice]
[dice=Darathys]1d20+2[/dice]
[dice=Riceak]1d20+4[/dice]
[/spoiler

Initiative:

[spoiler=Initiative]
[dice=Beckett]1d20+2[/dice]
[dice=Ninn]1d20+1[/dice]
[dice=Makindi]1d20[/dice]
[dice=Darius]1d20+1[/dice]
[dice=Darathys]1d20+2[/dice]
[dice=Riceak]1d20+1[/dice]
[/spoiler


201 to 241 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Silver Crusade

Sir Ninn makes a clumsy kick as the creature moves into his square, then steps back and taps Darius' sword with the wand. "Send these fiends back to the pits of hell, in the name of Iomedae!"

Actions:
Free 5-ft. step
Standard Activate wand of bless weapon

Rolls:
Unarmed Strike (AoO): 1d20 + 2 ⇒ (3) + 2 = 5 Bludgeoning: 1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

[retired]

Darius positions himself between the two Asuras, all the while remaining outside of their reach, and then brings down his weapon atop [red].

"Not even the Lord of Contracts would suffer these creatures in His presence!"

Mwk Longsword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage, Cold Iron, Magic, Good: 1d8 + 4 ⇒ (2) + 4 = 6

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will take a 5' step and attack the red creature.
1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

Darathys roars and steps forward, trying to bring down his greatsword on the strange creature his group is fighting with a fluid move.
___________________________
Mwk Greatsword Attack (-1 Power Attack): 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Mwk Greatsword Damage (+2 Power Attack): 2d6 + 4 + 3 ⇒ (4, 6) + 4 + 3 = 17

Dark Archive

Goblins|| ...||Heresy

Ninn tries to kick the outsider as it moves in to sting her, and though it doesn't connect, she charges Darius's sword with some holy power. The hellknight then lands a solid blow on the creature. Riceak connects with his glaive but it doesn't seem to harm to asura much, while Darathy's misses with his massive sword, and almost losing a toe in the process. The asura with the green tinged horns makes its way down the wall, and heads straight for Darius. It somehow finds a crease in his dragonplate armor, and the wound begins to feel like a hot poker.

Darius gets an AoO and also needs to make a Fortitude save.

Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
Sting: 1d20 + 7 ⇒ (20) + 7 = 271d4 - 1 ⇒ (2) - 1 = 1
Confirm: 1d20 + 7 ⇒ (17) + 7 = 241d4 - 1 ⇒ (4) - 1 = 3

Round 3

Darius (-4, need Fort save)
Riceak (-4, -1NL)
Darathys
===========================
Green
===========================
Beckett
===========================
Event
Red (-6)
===========================
Ninn

Dark Archive

[retired]
GM Turmoil wrote:
Darius gets an AoO...

Mwk Longsword: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM Turmoil wrote:
...and also needs to make a Fortitude save.

Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11

Tight =P

Dark Archive

Goblins|| ...||Heresy

Darius takes 1d2 ⇒ 1 Wis damage

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Even with the blade being magical or was it just because of the damage I rolled?

Dark Archive

Goblins|| ...||Heresy

Your damage wasn't enough to overcome the DR they have.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

ok

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

Taking a step closer, he levels another arrow, but closes his eyes as he lets it fly at the closest beastie.

Longbow vs Red: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

:(

Dark Archive

Goblins|| ...||Heresy

Beckett's arrow yet again goes wide, as the asura lets out a cackle. It tries once more to hit Ninn with its stinger, but can't find a gap in the thick armor, though its own wound continues to heal.

Sting: 1d20 + 7 ⇒ (6) + 7 = 131d4 - 1 ⇒ (3) - 1 = 2

Will need another Fortitude save from Darius

Round 3/4

Darius (-4, -1 Wis, need Fort save)
Riceak (-4, -1NL)
Darathys

===========================
Green
===========================
Beckett
===========================
Red (-4)
===========================
Ninn

Dark Archive

[retired]

Fort Save: 1d20 + 6 ⇒ (3) + 6 = 9

DURR!!

Darius flinches as though he's suffering from a massive headache. He tries to bring down his sword on [green] again.

Mwk Longsword: 1d20 + 6 ⇒ (20) + 6 = 26
Good, Magic, Cold Iron: 1d8 + 4 ⇒ (1) + 4 = 5

Crit is automatically confirmed (Bless Weapon):
Good, Magic, Cold Iron: 1d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Sir Ninn reaches over and taps Darathys' greatsword with the wand, then steps back to give him a good angle on the evil little thing.

Actions:
Standard Activate wand of bless weapon
Free 5-ft. step

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Is the red monster down?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf will channel to heal his companions, keeping the monsters out of the healing.
1d6 ⇒ 4

Dark Archive

Goblins|| ...||Heresy

They are both still up

-Posted with Wayfinder

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

"Thanks, Sir Ninn!" Darathys moves forward and attacks the still unidentified creature (red).
________________________
Mwk Greatsword Attack (-1 Power Attack, +2 flanking): 1d20 + 6 - 1 + 2 ⇒ (12) + 6 - 1 + 2 = 19
Mwk Greatsword Damage (+2 Power Attack): 2d6 + 4 + 3 ⇒ (6, 2) + 4 + 3 = 15

Dark Archive

Goblins|| ...||Heresy

Darius Wis damage: 1d2 ⇒ 2

This time, Ninn take the opportunity to pass a blessing on to Darathys's blade. It certainly helps, as he deals a solid blow to the small outsider, almost chopping off an arm. Though some poison is sapping his strength, Darius manages to land a swing from his blade. Riceak calls on his faith to heal him and his fellow Pathfinders. The demon like creature moves in to retaliate against Darathys, delivering a poisonous sting.

Darathys gets an AoO on red, and if you don't kill it, need to make a Fortitude save

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Sting: 1d20 + 7 ⇒ (14) + 7 = 211d4 - 1 ⇒ (3) - 1 = 2

Round 4

Darius (-3 Wis)
Riceak
Darathys (-2, need Fort save)
===========================
Green (-11)
===========================
Beckett
===========================
Red (-19)
===========================
Ninn

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

Knowing that Darathys can take care of himself, Beckett focuses on the one attacking Sir Ninn and Darius, grasping an arrow and sending it flying.

Longbow vs Green: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

And again, sigh.

Dark Archive

Goblins|| ...||Heresy

Not that it really changes anything, but I had red attack in my last post instead of green. Green will attack now and we will pretend like nothing happened ;)

Beckett continues to struggle with his bow, and can't land an arrow. The other asura manages to once again inject poison into Darius's veins, while healing its own wounds.

Sting: 1d20 + 7 ⇒ (15) + 7 = 221d4 - 1 ⇒ (4) - 1 = 3

Round 4/5

Darius (-3, -3 Wis, need another Fort save)
Riceak
Darathys (-2, need Fort save)

===========================
Green (-11)
===========================
Beckett
===========================
Red (-17)
===========================
Ninn

Silver Crusade

"Flank with me Darius, and then Darathys position himself opposite you." Sir Ninn steps to the side and calls down the power of his goddess, "If my cause is honorable and righteous, may Iomedae deliver justice through these fists!"

Actions:
Free 5-ft. step
Swift Smite Evil (green)
Standard Ready attack when Darius steps into flanking.

Rolls:
Unarmed Strike: 1d20 + 8 ⇒ (18) + 8 = 26 Smite: 1d4 + 3 ⇒ (1) + 3 = 4
Just realized I didn't add my size modifier into his character sheet!

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I'm on my phone, can someone move me down 5 ft so that i flank 5he red monster please

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Moving sent hat heine flanks the red monster the cleric attempts to kill it with his magical glaive

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

With that move does he threaten the green one too?

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

I keep forgetting my Rerolls. . .

Silver Crusade

I moved you, but you don't flank there. There's actually not a square available right now for you to flank either creature with a reach weapon.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Thank you.

Silver Crusade

Darius? Darathys? GM?

Dark Archive

Goblins|| ...||Heresy

I know weekends can be busy so I was planning on giving them until tonight before I bot them.

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

Darathys steps forward and again he attacks the strange creature, taking advantage of the flanking provided to him by Sir Ninn.
________________________
Mwk Greatsword Attack (-1 Power Attack, +2 flanking): 1d20 + 6 - 1 + 2 ⇒ (14) + 6 - 1 + 2 = 21
Mwk Greatsword Damage (+2 Power Attack): 2d6 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18

Silver Crusade

Darathys Kressen wrote:
Darathys steps forward and again he attacks the strange creature, taking advantage of the flanking provided to him by Sir Ninn.

Since Darius is before you in initiative, I was planning for him to take that spot, which offers you a flank on red.

Dark Archive

Goblins|| ...||Heresy

Darathys never took his AoO so I'm rolling it for him.

AoO on red: 1d20 + 6 ⇒ (11) + 6 = 172d6 + 4 + 3 ⇒ (6, 6) + 4 + 3 = 19

As the red horned asura moved in to attack the barbarian, it was met with the iron of his blade, cleaving his head clean off. Ninn uses his holy wrath to crack the ribs of the other, while Riceak's attack hits but is not very effective. But once again, Darathys's blade ends the life of another creature.

Out of combat!

In the small alcove to the south, you find a large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue’s arms and legs are missing, and deep scratches have been gouged into its face. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here. You find a furry brown belt on the statue, that somehow avoided being desecrated by the asuras. Additionally, a small cabinet in the pedestal below the statue holds a richly illuminated copy of the Vigrahin Patitraka (a Vudran holy text) and a handwritten journal belonging to a priest who accompanied Khiben-Sald on his travels around the Inner Sea.

Detect Magic and Spellcraft DC 23:

On your way out of the temple, you find that the monkey carvings have changed in the first chamber. Two of the carved monkeys are now kneeling and holding the weapons stolen from the asuras out, as if to present them to the you as a gift or trophy. And in the jungles outside, you screeches of monkeys echo in the distance all around you.

You meet back up with Baron Rudyahm, Count Matsada and the rest of the hunting party, who have been waiting patiently for your return. As you approach, the Baron runs up to meet you. "I'm glad to see you're alright! I got worried once I heard the howling of those blasted creatures again, not along after a group trio of looters ran by. What in god's name happened in there?"

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will tell the Baron about their battle with the extra planar creatures.

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

Ill try to get in a post as soon as I can later today.

Dark Archive

[retired]
Before the weekend, I wrote:
I'll be without technology this upcoming Friday-Monday. Feel free to bot me

I should be able to make a more detailed post this evening.

Silver Crusade

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

Detect Magic/Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24

"Hey, would ya look at that. Certainly a gift of favor from the monkey divinity here. This bolt, not only makes you quicker, but aids a great deal in climbing, and can even make you grow a tail for a short while."

"And did anyone notice the statues change?"

Once outside, I'll greet the Baron, glad he and the band are safe as well. "It was an interesting find, though a hard fought one, to be sure. The bandits where just that, beating us here, and looting, but what evil they encounter inside terrified them so, that they fled. We encountered them at the entrance, but found out very little."

"Some sort of devils, the likes of which I've not seen. It seems they had set in there for some time, and intended to stay. I'm just glad their threat has been ended, and this place now safer."

Holding out the various treasures we located, "And these are some of the things we managed to recover. I just hope that they can be restored, and shared."

Dark Archive

[retired]

I still probably have Fort saves to make. 3 more?

Fort Save #4: 1d20 + 6 ⇒ (4) + 6 = 10
Fort Save #5: 1d20 + 6 ⇒ (1) + 6 = 7
Fort Save #6: 1d20 + 6 ⇒ (18) + 6 = 24

Holy wow. If I could post emojis I have a couple in mind...

Darius winces at the slightest sounds of the group. "What did those creatures have in their stingers? Bad Varisian rum?"

As the group emerges from the temple he slowly removes the lower half of his platemail, exposing the leather and cloth underarmor, and plops down with a heavy sigh. Every motion is painfully slow.

"Let us survey this temple tomorrow? My head is killing me."

Any long term effects? Or is it ability damage that can return over the next several days?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will make a heal check on the hellknight
1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

Goblins|| ...||Heresy

@ Darius: Yeah I forgot you had posted that. As for the poison, yes it's all ability damage, not drain, so you will be fine.

The Baron listens to your story, hanging on every word. "It sounds like I missed a hell of a fight. But I'm getting too old for this, and it's probably about time for me to settle down. I thank you all for giving me the opportunity to but that beast to rest."

The rest of the hunting expedition passes without incident, and you make your way back to Absalom without any difficulty. Baron Rudyahm is grateful to all of you for your help, and to his son-in-law Falroun Matsanda for organizing the expedition. Finally satisfied that he avenged the friends lost on his last expedition, he retires from hunting to write his memoirs. Falroun is also overjoyed with the Pathfinders for helping him bond with his father-in-law. For those that successfully bagged an animal during the hunt, the Count arranges to have their trophies stuffed and mounted and delivered to them as a gift when they disembark the ship.

Though Ambrus Valsin is excited to inspect all of the items you found in the lost temple, he is especially thrilled about the journal in recounting Khiben-Sald’s travels. He immediately refers the log to the Society’s Vudran historians for analysis, hoping to glean information about other lost sites the Maharaja may have built or visited during his travels.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Is this the end?

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