Trap's small arrow bothers the dragon no more than a fly would bother a man. His aid to Janos, despite giving Janos a queasy stomach, seems to stop the burning and bubbling of Janos's skin.
Hu's arrow flies just inches astray. The dragon roars in anger at the pestilent menfolk.
Trap's small arrow bothers the dragon no more than a fly would bother a man. His aid to Janos, despite giving Janos a queasy stomach, seems to stop the burning and bubbling of the acid on his skin.
Hu's arrow flies just inches astray. The dragon roars in anger at the pestilent menfolk.
Durom and Rumal, what are your moves?
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
"Aye I gotcha lad." Durom drops his crossbow letting it tangle off his side by the sling, then picks up his friend gentle and takes him to the closes cover. "Rummy provide us some cover!" He shouts at the gnome as he moves towards a shelter.
Durom, no strength check is needed, assuming Janos is willing. If not, then it's a grapple or bull rush. I'm assuming the perception check is to scope out the dark interior of the building, but you know what happens when you assume: you're usually right.
perception > 20 + darkvision:
The middle space of the interior of the round building seems to be open; along the edges of the 40' radius figures stand in alcoves. By their apparent lack of movement, these humanoid shapes may be statues. They appear to strike dramatic poses and bear weapons. You notice the doors look as though they were torn off- or more accurately clawed off by a large creature. They have been open to the environment for some time, as dirt and mud have accumulated in the entrance, some of which has been left behind by humanoid foot traffic.
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
I'm not prone or knocked out, and honestly might have acted a little differently if I knew there was a room. Maybe. :)
I'll attempt to Withdraw to the room, (embracing those oldest and noblest of pirate traditions).
Rumal gives Durom a confused look, incredulous at what he's supposed to do. "Whaddya mean cover, muh golblasted han is on fire?" He continues to try and shake away the flames, before encircling the well to try and put it between him and the dragon.
Standard, Produce Flame, ranged touch attack vs Dragon, 1d20 + 5 ⇒ (20) + 5 = 25 +1 if it counts for PB shot and it's within 30'. Damage 1d6 + 4 ⇒ (5) + 4 = 9 +1 if PB applies.
confirm crit? with spells? 1d20 + 5 ⇒ (17) + 5 = 22, if so, additional damage 1d6 + 4 ⇒ (6) + 4 = 10. Both subject to PB shot if he's close enough.
EDIT: Spell resistance 1d20 + 4 ⇒ (10) + 4 = 14
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
You can crit with a spell IF it requires an attack roll to hit AND deal HP damage, (or a few other types of damage). Crit is on a 20, and x2 damage, unless it says otherwise, specifically.
Spells can crit! Nice hit. No worries about spell resistance.
You little bastard!!!!!!! the dragon roars as the flame scorches the flame hits the dragon between the eyes. It's attention is now firmly on the drunk tinker gnome; the injured knight is ignored.
Rumal- are you moving toward the door with the others, or around the well away, toward the unopened building. Janos moves into the shadows of the door with the others.
The dim light of the building reveals a circular room, 40' wide, topped with a dome. The room is divided into 6 alcoves, each with a statue standing on a pedestal. One larger statue of a woman stands in the middle of the room, opposite the door, along the back wall. An altar of some sort lies 10' in front of the woman's statue.
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
Is there a door, or anything I can use to seal the entrance, just after Rumal, or anyone else outside gets inside? If so, I'd like to Ready an Action to do so.
The doors were torn off by a large 'clawed' beast... They're laying on the stairs leading up. The northern building still has it's doors, but you don't know if the doors are locked.
Arrows fill the air as the brave companions attempt to puncture the dragon's scales. From the door of the temple, you see the dragon turn on the small gnome who has caused him pain.
It quickly traverses the distance around the well to attack with a bite & 2 claws attack 1d20 + 16 ⇒ (8) + 16 = 24 dmg 1d8 + 7 ⇒ (8) + 7 = 15 attack 1d20 + 15 ⇒ (11) + 15 = 26 dmg 1d6 + 5 ⇒ (2) + 5 = 7 attack 1d20 + 15 ⇒ (9) + 15 = 24 dmg 1d6 + 5 ⇒ (4) + 5 = 9 Total damage = 21
That's 31, and that puts Rumal at D E A D (or more specifially -3 below his dead, dead of -12)
Rumal's eyes go wide as the large thing rushes down at him, teeth bared, and claws ready. The dragon maks short work of the little fellow, leaving him torn and shredded at the base of the well. That last sound the gnome makes is a scream, in typical Rumal fashion, interrupted by a loud belch.
Hu'tonkton watched the gnome fall under a flurry of claw and tooth. Blood sprayed the fountain, more than Hu would have expected such a small body could hold. Then it was over.
Hu's face grows warm. Blood pounds behind his eyes. The bow tumbling from his fingers, his hands fall to the worn hilts. The swords slip free with a slow rasp of steel. Light plays along the blades.
"Kender - see to the gnome." Then he leaps from the stairs, howling in Elven.
Elven:
You dumb dirty piece of cow-filth! I will cut out your heart and defecate upon it!
Hu moves in toward the dragon, his blades a whirling blur as he strikes.
The dragon, pelted with arrows, seems oblivious to their threat. One shot by Janos pierces its hide near the abdomen, but the creature does not flinch. Instead it pauses to lick the gnome blood from its claws. The monster speaks to itself, as if lost in thought So frail these mortals are. I had forgotten this in my long slumber. With Rumal's death the light source fades and the area returns to dim light. After cleaning one claw, the dragon turns to the two warriors Flee this place. Tell all that you meet that their days are numbered. We, your lords have returned, and we are hungry. The clearing falls into complete darkness. Darkness: at will
Durom:
You see the shape of the dragon tear a limb (probably an arm) from the corpse of your small friend. With a whoosh, he unfurls his wings and launches into the air, and with a twist, dives down into the large well.
Rumal:
The dragon rips your left arm off, from the elbow down. He takes it with him as he flees the field of battle. If you've read the novels, remember Riverwind during the first dragon fight...
No TPK, yet. This is the tale of the Heroes of the Lance, after all.
The dragon is fleeing without a withdrawal move, granting an attack of opportunity to any of the players, however you incur the full darkness penalty.
Yes, I figured. I just wasn't sure how much you were sticking to it (Goldmoon raising him at the temple to Mishakal and all), and why I didn't say much beyond my state of affairs after the attack. I guessed that I had pulled the Riverwind in the scenario.
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
I still live. Durom? Hu'tonkton? Rumal?. . . Rumal?
Assuming a moment goes by, and the darkness vanishes as the dragon leaves, I drop my swrd with a loud clanging as I rush to the Gnome's side, quickly trying every bit of healing lore I can to save the already dead corpse of my friend.
Seeing what he does through the darkness the dwarf drops his crossbow and grasps his family warhammer and charges towards the dragon. Letting out a angered roar as he charges the dragon he is stopped and knocked back by the force of the creature flying up. The dwarf Looks up and yells, "I'LL HAVE YOUR HIDE AS MY BOOTS! THIS I PROMISE YOU WYRM!!" Then a single tear shows itself on the dwarves angered face then focuses on the his fallen friend. "Aye lad, I am but Rumal..."
"I am here," Hu'tonkton answers Sir Donner. He moves toward the fallen gnome but stands off a pace, letting his friends tend him. Rumal is clearly dead, but he says nothing as the knight tries in vain to put the life back into him.
Hu checks on his horse, patting its side and murmuring quiet words of comfort. Then he retrieves a torch from his saddlebag and, lighting it, moves to the well. He leans over the opening and drops the torch, watching as it falls to see what will be seen.
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
Continuing to work, even past the point he knows it is in vein, even going so far as to rip the patch the Kinder placed on him to keep himself alive, and ignoring the questions for a moment, hiding the single tear from the Kinder, He is gone
Return this, . . . Gnome-man to Huma's breast. Beyond the wild, impartial skies. Grant to him a warrior's rest. And set the last spark of his eyes. Free from the smothering clouds of wars.
Upon the torches of the stars. Let the last surge of his breath. Take refuge in the cradling air. Above the dreams of ravens where. Only the hawk remembers death. Then let his shade to Huma rise. Beyond the wild, impartial skies.
The turmoil within his heart is like a frivolous ocean bounce from side to side. Within the temple, he remembered seeing a statue. A statue of one of the "true" gods, or so the elf had implied. They had ventured here, another quest in search of beings that, if they ever existed, had chosen to remain apart from the suffering we mortals bear. Choose not to lend a hand to those that would seek their aid. Choose not to hold back the darkness and the evil of old legends reborn. Choose not to empower true champions, true knights and warriors against te coming evils we have already witnessed prepairing.
And yet, a Gnome. A brave and crazy Gnome, without their aid stood against that evil for his friends, and even a stranger traveling with them. Though it cost him everything, he stood so that others might live. With out them. It is for that, that his anger would wait. He had more important, more holy tasks at hand in carring for his friend.We need to find a place to lay him to rest. Does anyone know the Gnomish custom for such thingslooking towards Durom and truely hoping not to hear any of Trap's good natured, but crazy stories about his expeditions to Gnomeland on a 3rd hidden moon. . .. I vaguely recalleth tales of a "life-questing"?
Several moments pass and the light gradual raises to full dailylight. The torn body of Rumal lies in a pool of blood, missing an arm. No sign of the dragon remains.
Rumal:
You awake in a large cavernous room filled with boilers and other still equipment. The room dwarfs the brewing cavern of Mount Nevermind. Seated at a wooden table in front of you is a dark haired dwarf, dressed in fine brightly colored clothing. He smile at you and winks, you notice a gleam of gold from his beard, his earring, and a gold tooth. Aye, me boy. You're a bit early. I'm afraid I've got to send you back shortly. Until then, grab a drought and enjoy; maybe you can learn a bit about how to make a drink. he says. You reach for a mug, and remember suddenly that one arm is missing. In it's place is a silver limb, completely articulated with digits that move as if they were your own flesh.
Exploring the open building:
The dim light streaming in the doors leave the statues covered in shadow. From left to right is a statue of a woman astride a sea turtle hoisting a trident, a well dressed merchant holding an unbalanced set of scales and wearing a blindfold over one eye. In the center, the tall statue of the woman. To the right a man with a bull's head, followed by a skeletal man wearing a crown, and finally a half-rat man.
The area in the center of the statues has been swept clean- the rest of the room is scattered with debris. The altar, you note, is covered in layers of filth and offal- whatever was beneath is buried in several inches of trash.
Hu frowns as the falling torch flickers and dies. The monster is gone, for the moment.
Straightening, he takes in the surroundings. "We should move Rumal inside, at the least. Mayhap we can shut him in, behind closed doors, where scavengers can not get at him. Nor, the dragon."
He moves to one of the fallen doors and tests the strength of it. "Durom - your kind has an eye for matters of construction and the like. Do you think we could close off the well's opening with these and keep that dragon trapped below?"
When he took the arm, I wondered if I might fill the Theros Ironfeld role as well.
Rumal takes in the room, delighting in the heady aroma of the brewing process and all the machinery involved. "Thankyoukindly, IfeellikeIhavebeenthroughtheringerandcouldreallyuseadrinktosettlemystomach. " He drinks thirstily. He puts his cup down briefly, to look around in confusion, "Ivaguelyremembercomingherewithsomefriends, haveyouseenthem? Maybetheycouldn'thandlethedrink." He shrugs and goes back to his cup. Nodding in appreciation of the drink, he compliments "You know, this is a great brew? I can truly feel the shpiris kicking in *hic* they run shtraight to muh ize. Um awreddy feein dro.." His eyes roll up as he does a face plant into the table and begins snoring loudly.
No rush to work me back in, I would rather it work better with the story, than it feel forced just to get me back in sooner.
Dorum lost in thought staring at Rumal's Limpless body is startled by the elves shouts at him. "...yes yes, let me help. Janos be careful with our friend there, move inside quickly." He pulls out a hammer and two pitons, "Let us secure it, at least we'll have a warning." The dwarf trying to distract his despair by building this barrier.
Knowledge(Engineering):1d20 + 6 ⇒ (10) + 6 = 16
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
As we hoist the remains of our friend and carry him into the temple with care and reverence, I think, this is for him, not for you to the many statues within.
A quick sweep of the interior of the building leads you past the largest central statue. The pedestal supporting it has a compartment for storage. The door hangs slightly ajar. The dirt and dust found in the rest of the room seems to have been swept away, and whatever was stored in the space is gone.
The center altar seems to have some sort of writing across the top, at least from what you can see amid the filth.
Durom:
The structure is well built by Solomnic standards, however it does not explain why this and the northern structure are untouched by the cataclysm that leveled the rest of the city.
After looking at the door you see that the marble pinions and their housings are cracked open. Other than propping the doors up across the entrance, which would require the strength of the entire party to carry. The northern building's doors seem untouched (and have not been tested for whether it's locked).
"Say this is a right fine place for his internment, I am certain was prepared for a hero like our friend!"
Places his backpack in deep as a pillow for his head-rest.....
"And we can leave a strong drink in his hand like this."
"Sir" Janos Donner(Male Human (Civilized, Solomnic) (Crusader) Cleric 4)
I'll take the time to bandage myself up, still looking very hurt.We need to decideth what we are to do now. With an army on the move, and our friend gone, I just don't know. I mean to say, I had heard rumors of war and evil building to the north. But, not of dragons. . . . I'm not delusional, am I. That was, indeed, a dragon, yes?