GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

Current Map | Ruined Kenabres Map | Overland Locations | Loot!

Party Conditions:

Arrika [68/68 - grazed]
Brevon [61/61 - healthy]
Elriel [55/55 - healthy]
Hedda [63/63 - healthy]
Kelumarion [50/50 - healthy]
Rukzha [46/46 - healthy]

NPC:
Aron Kir
Nurah Dendiwhar
Sosiel Vaenic

Party Exp: 23920/35000
Units of Food/Water: 32 (army's consumption/day: 5)
Additional Resources: 5 Goods


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CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:
Accursed hex would be much more attractive if Slumber hex actually worked as normal. With toothy's modifactions I'll have to pick up cackle + misfortune first. Which is kinda sad, because it would be awesome to have so I could pick the mythic version of the feat. The mythic version doesn't require mythic points, which is nice because with the very limited points pool I probably won't be able to afford to use points for any other options than wild arcana.

What are Toothy's modifications to the slumber hex?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

That it doesn't work against powerful enemies.


Current Map | Loot | Critical-Fumble Generator

It basically has a limitation of only affecting creatures with a maximum hit dice up to the witch's level.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:
It basically has a limitation of only affecting creatures with a maximum hit dice up to the witch's level.

Ooh, that's rough.

Have you considered giving the more powerful enemies a bonus to their saving throws. Something like the difference in level times a factor (3?).

So if a 4th level witch tries it on a 6th level enemy, the enemy would get a +6 [(6-4)*3] on his saving throw.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I think if the downtime's going to be limited and the magic item availability is going to be at least reasonable, I'll go ahead and take Power Attack for my level 3 feat, so I can do better at fighting when the call for it arises. Toothy, if I could find a spot to get a nice cold iron longspear I'd be quite pleased. :)


M Leonal agathion Eidolon 1

Kelumarion's level up:

+1 hit die
+8 HP (including Arrika's FCB)
+1 BAB
+1 Will save from class
+ Iron Will feat (Will save now +3)
+1 rank Perception, Sense Motive (both now +6)
+2 ranks Acrobatics (now +7)
+ Claws evolution (2 claw attacks)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I thought we agreed on CR not HD? Though I really like Elriel's idea. It'll let Rukzha have a chance to affect powerful monsters, even if it's not a great one.

I assume it's too late for Rukzha to mention that she has been granted knowledge of spells that affect several people in an area. Which of course means she'll want her allies to leave room so she can hit the enemies with a circle of effect.


Current Map | Loot | Critical-Fumble Generator

You are right, Rukzha, it was the CR instead of the HD! I'm not sure about Elriel's solution... I really don't want an important enemy that would give you a great fight be brought down by a single, unlimited resource.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Also, the map is too small for me to figure out if it's possible to put web in a good position. Could it be possible to expand it to show a bit more?

I'll probably wait to see what the rest do (including NPCs) before taking my turn as it'll depend on position.

Before the fight Rukzha would have suggested for Elriel to take the cloak, to protect him from magical attacks, like the one that made him run away.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

There should be a zoom button that lets you zoom in on a particular portion of the image, Rukzha. Sixth button over, a magnifying glass.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I mean it doesn't show what's north of the demons. Hopefully I'll be able to catch all the demons (and the children) in web, without catching any of the rest of you.

I really enjoy discussing strategy, both for myself and others. Some people take suggestions as attempts to "meddle" with their characters. Know that I mean nothing wrong with my suggestions. Please tell me if there is something I should do differently.

@Arrika: Due to your trait, wouldn't summons be more effective than Kelumarion against demons?

This is a fight where Grease would be awesome, +4 to hit against two of them (as well as provoking if they stand up). What's done is done though and you might still be able to use grease next turn.

I can't figure out what evolutions Kelumarion has. Could you list them on his sheet? Is claws and scent correct? How did you get his bite attack so powerful? Isn't it 1d6 + 2(str) + 2(pa) + 1(mf) now that you have claws?


Current Map | Loot | Critical-Fumble Generator

The map is indeed small, mostly because there is no map for 'street encounters' so I took one from the web. Regarding the web spell, there are enough walls, rubble, burned timber to anchor it successfully.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

@Rukzha:

- Probably would be - but she's never used her summons before. Her eidolon's the living incarnation of her god, and really the only being she's close to. She's not quick to send him away, and in a lot of ways she sort of defines herself by him, especially when it comes to fighting; she was never a combatant before getting dropped into the tunnels, and she's only just beginning to realize her power. Don't worry - she'll come more into her own over time.

- Grease is probably where I'm headed next round; I just wanted to get Kelumarion buffed and into the fight so he could start working them over.

- He has claws, scent, and improved natural attack (bite) - I believe that answers your second question, too.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Aha, Improved Natural Attack (bite) would indeed give him 1d8 instead of 1d6. Though adding the claws would still reduce his strength and PA damage from +3 each to +2 (unless you get the bite evolution an additional time to bring it back up).

What shield is Arrika using?

---

Initiative, delaying and readied action is a somewhat un-intuitive set of rules. However they do allow for a much greater degree of coordination and helping each other out with buffs and debuffs.

For example in this situation everyone except Rukzha could delay their turn until after Rukzha to wait to see the result of the spell before choosing their (potentially weakened) targets.

It might seem like we are gaming mechanics, but really it's only making the characters work together. Of course in this situation the others don't know what Rukzha is capable of, so it makes sense to go first.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

You're right on the STR instead of STR-and-a-half. I'll get it adjusted. She's using a light wood shield.

I'm a fan of delaying actions to work together - as you've said, it's really just showing that the group is aware of each others' abilities and wants to cooperate so everyone can shine. But you said you were waiting to see what everyone would do, so I did it. :P And as you also said, at this point we're not even necessarily that aware of what everyone can do, so the clumsiness is kind of to be expected story-wise.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

It's probably too late to change things now, but taking the bite evolution a second time would offer you more damage than improved natural attack (bite) as that would increase the damage to one and a half.

I said here I was waiting on posting my action, but after looking more closely I figured that there was no need to wait since I already had figured out my action (unless the rest of you somehow managed to take down two of them in the first round, which might be possible, but unlikely).


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I'm sorry, I kinda forgot about charges being blocked since it didn't affect me much.

Also wow, I've never been able to use Web to such effect before. I'm glad I decided to pick it (even if some of them make their saves it did at least force all four to do so).


Current Map | Loot | Critical-Fumble Generator

About the disabled condition, the wound threshold rules makes a creature to remain disabled from 0hp to a negative amount equal to its Con mod... this is why the demon acted while disable, took damage and then continued disabled and not 'dying'.

Current hp fixed.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Ah right, forgot that part of it, sorry.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

this dang paizo apparently has a time limit to construct a post or it will delete what you typed and not let you post.

I had a nice long post as Sabrina drifted into a flashback sequence giving an ooc glimpse into her past but it took to long to type and the post would not go through. lost it.

maybe another time then.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Paizo logs you out all the time and the way it's made make the form text disappear on back. I always copy the text to clipboard before posting, so I can just paste it again if you are logged out. There are a couple other solution (plugins to the browser that auto saves form input and always writing in something else, for example Google doc first).


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Google Doc first is the way I usually go for long posts - it constantly autosaves, so you're covered no matter what goes wrong with your computer.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Did we get experience for the last encounter? I see that we are right over 5000, that's where we leveled up, right?

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Just home from work, will post later tonight after some sleep.

If you need to move things along, assume Sabrina tells Ruk about the safehouses.

also as usual Sabrina would detect evil before attacking.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

There is no surprise round, right?


Current Map | Loot | Critical-Fumble Generator

There was a surprise round but just for Elriel... when the rest of the group approached they noticed you.

I'm ok with you using the CLW on Sabrina.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

How long has passed since the previous encounter? Is magic dang still in effect?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Instead of spreading out our damage, it might be a better idea to focus one enemy at a time. Of course not doing so gives us roleplay opportunities for tactical discussions.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

Yep, I'm a firm believers in taking out enemies one at a time. Starting with the weaker ones unless one of them has the ability to affect many of us (spellcaster).

I'm hoping to use acrobatics to get Elriel into flanking positions but it won;t be easy with slumber and grease being thrown out there. :)

I guess that's what a real fight looks like.

We should discuss tactics IC when the opportunity arises.

For future reference, I don't need to do anything to pass through a square occupied by an ally, right?

Do I need an acrobatics roll for each threatened square that I plan to 'cross' or just once per round?

Am I still subject to AoO by leaving a threatened square or is that voided by using acrobatics?


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

You do not need to do anything to pass through a square occupied by an ally. I think one Acrobatics check lets you avoid all attacks of opportunity along your path, although I could be wrong. And I believe Acrobatics prevents provoking for leaving a threatened square.

And I hadn't seen which one anyone else hit and was in a poor position to be able to move anywhere, with two of them threatening Kelumarion. So I went for full-attacking the closest guy. ;)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

The one you attacked is at full health, the one next to him had taken 21. It's written in the round summary spoiler. Though both Sabrina and Elriel are before Kelumarion, so the point might be moot.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

So GM, talking about rulings about witches...

If a witch casts misfortune on round 1, will the effect last until his start of round 2 or his end of round 2?

Meaning will he be able to cast something else (slumber hex or another spell) on round 2 and that save be affected by the misfortune hex?

Not picking on Rukzha at all; this is for my potential PC in another game.

Rukzha, would you care to PM me about developing a human witch for the first few levels (up to 4th level)?

Thanks!


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

The rules on combat rounds on page 178 say:

Quote:
Effects that last a certain number of rounds end just before the same initiative count that they began on.

There is a way to make misfortune last longer though, you just have to cackle after you use it and you can do something else next round and still have your enemy's saves affected.

And sure, I would be happy to help you out.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:

The rules on combat rounds on page 178 say:

Quote:
Effects that last a certain number of rounds end just before the same initiative count that they began on.
And sure, I would be happy to help you out.

So a witch could not take advantage of the misfortune she cast (unless she extends with cackle or something like that).

So getting misfortune without cackle is kind of useless (not counting other PCs attacking the hexed opponents).


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

It's far from useless. It's one of the few weapons in a witch's arsenal that can affect mind immune enemies like undead or constructs. That said it's normally a lot worse than slumber against enemies who are affected by it. If you only have space for one offensive hex you could do a lot worse than slumber (especially in a campaign like carrion crown or mummy's mask).

That said it does become a lot stronger with cackle than without. Atm I'm thinking to pick Cackle level 4, Misfortune level 5 and flight level 6... Though that sadly leaves me without a feat with a mythic version for a long time, but I would rather want a lot of options for hexes :).


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
GM Toothy wrote:
I agree with you Rukzha but I we wait for me to resolve each action, our combats would take forever... I generally try to put all enemies togheter to avoid you waiting for me for this same reason. I'd rather have to wait for you to change your previous action somehow than resolve each one's action separately. Boting Sabrina.

Just to add to this. Just assume something and act accordingly. You can then add a simple (or as elaborate as you like) contingency statement.

Sabrina (not picking on you) could have assumed that the tiefling had succumbed to slumber and attacked the main guy. And then add an OOC statement stating that if the tiefling is not asleep then she would attack the tiefling.

I vouch for the GM; he's not going to screw you over something like this.

It can also be viewed that combat is very hectic and you really don't know what happens to everyone within 6 seconds. Imagine the slumber hex, does it manifest right away? Does the guy yawn and then fall asleep? (fails saving throw) or does he yawn and stay on his feet? (makes his saving throw). When the guy yawns, Sabrina needs to act and thus she may not know the full outcome.

I'm al for speeding up play whenever possible but that's just me.


M Leonal agathion Eidolon 1

Re: Kelumarion damage - I wasn't assuming STR-and-a-half, but I did use the +3 instead of +2 on Power Attack. My bad!


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Sabrina De'Foe wrote:
Elriel you are setting yourself up to come to blows with Sabrina. If you are insistent on killing him then Sabrina will most likely refuse to help you in the future of not outright injure. please reconsider...

What are you talking about? This is a great RP opportunity!

Elriel is not going to show mercy to someone who is taking advantage of people (killing people?). There are truly innocent people to save and nasty demons to kill; Elriel is too practical to care about a fallen crusader or bother with taking prisoners.

Nothing personal at all; I'm just roleplaying my PC here.

@GM: if there are any issues, I'll back down. I don't want to break the party cohesion but I think it's Ok so far but let me know otherwise.

Thoughts?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I've had games break apart before because of differences between the outlook of the characters.

If everyone are up for it and handled properly I feel that some conflict can be fun/interesting though.

The question is, do everyone feel up for it, Sabrina?

Not everyone are Paladins and killing enemies that you don't feel you can afford to take prisoner is a possible option. It might kill Sabrina's romantic thoughts, at least for now thought. Of course she might eventually succeed in redeeming him as well.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre
Grease wrote:
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).

This part of grease might seem like a wordy minor detail, but it's actually quite powerful. To move in, out or through the grease you first need a DC 10 acrobatics check (5 means you fall). If that succeeds you'll still move at half speed. While moving at half speed you can't five foot or charge. Hence you'll need an acrobatics check to move away from a threatened area (at 1/4th speed), making it quite hard to get away (or approach) enemies.


Current Map | Loot | Critical-Fumble Generator

@Sabrina&Elriel: I think both of you are indeed acting according to your own alignments. That being said, I'd like to avoid breaking the party. As I mentioned before, we are still in initiative order so Elriel's attack happened before Sabrina's reaction so she wasn't able to stop his blade in the same way that she would no be able to do so against an enemy... Elriel's first attack hit but not the second and the crusader is unconscious.

@Rukzha: Sorry but my interpretation is different from yours. IMO, walking within would mean for the tiefling to move (from his previous position) to east or southeast, thus indeed needing an Acrobatics check; while walking through would be if the other tiefling decided to cross the greased area. The north tiefling is moving out of the greased are and there is a big consensus in this board that a difficult terrain only applies when you enter it, not when you leave it. Nevertheless, the tiefling failed his check and is unconscious right now.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Fair enough, you decide how the rules are interpreted :). It does render that part of the rules fairly irrelevant though as an area of grease is always so small that you can step out of it. Either way, as you say, it doesn't matter now.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Moving the discussion here as I don't want to clutter the gameplay thread with too much ooc chatter.

As for misunderstanding what she means by trial: Let's roleplay out that misunderstanding then :).

Note that unless he's a cleric or paladin of an evil deity he'll only detect as evil if he's 5 HD or more (assuming he's even evil and haven't just snapped). I assume our character know how their own abilities work.

@Sabrina: What are your thoughts on this conflicting development? Is it ok or over the line?


Current Map | Loot | Critical-Fumble Generator

Rukzha is correct and I was about to post the same thing. A creature only detects as evil if is has 5 or more HD, is an undead, an outsider, or is a cleric/paladin/inquisitor of a evil deity, OR is actually planning or committing an evil act.

If Sabrina had cast it before the fight he would detect as evil since he was planning to burn the librarians. After he surrendered he is not 'being evil' anymore.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I'm all for continuing to roleplay. This what i signed up for. :)

However, I don't want to hog the limelight or offend other players so I'll wait a bit for Sabrina to post.

As a side note, like Rukzha I prefer almost everything to be said IC. With the exception of strict rules questions (and other obvious things like talking about contemporary books, movies, etc.), I am a firm believer that everything is better said IC.

If this drags out too much, then I'm sure the Gm will whip us back into shape.

Game on!


Current Map | Loot | Critical-Fumble Generator

I'll wait a little longer before posting again t wait for Arrika... since she last posted we already have 14 new posts! I'm more than happy to see this action but I also feel that we are leaving Arrika behind.

@Sabrina: take care to not brake any of your Paladin's code, like "When in doubt, I may force my enemies to surrender, but I am responsible for their lives."

This small violation will not make you loose your class features but in my next post I'll make sure Sabrina knows Iomedae is not really happy, ok?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

You are supposed to be the judge yourself :o.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I hope we don't scare Arrika with the barrage of posts. I know it can be daunting to go through everything when a lot have been posted while you are away.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I have the nerve to go and sleep and this is what happens...;)

I'll post in a little while, once I have a chance to get food and take everything in.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
GM Toothy wrote:

I'll wait a little longer before posting again t wait for Arrika... since she last posted we already have 14 new posts! I'm more than happy to see this action but I also feel that we are leaving Arrika behind.

@Sabrina: take care to not brake any of your Paladin's code, like "When in doubt, I may force my enemies to surrender, but I am responsible for their lives."

This small violation will not make you loose your class features but in my next post I'll make sure Sabrina knows Iomedae is not really happy, ok?

oh great now choose Paladin or party. The way I was reading it. Elriel was going to kill them no matter what. and short of attacking the party I was not going to stop him.

If this comes up again I will be sure to take all necessary actions may even include party separation.

That action by the child was rather surprising though.

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