GM thunderspirit |
Kappi makes his save, and Ali readies a sure-to-be successful attack! Davosh eyes him (but not EYES him) warily...
Edward confirms that the perytons are, in fact, evil. (Also ill-tempered, plus they wipe their mouths on their sleeves.) He considers casting bless weapon but opts not to, as the creatures don't have DR/good, they have DR/magic. He resolves to get a magical bow at his first opportunity... Go ahead and take a different Standard if you wish.
Everyone but Ali!
Edward W.Fell |
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn’t grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don’t confer the benefit to the projectiles they shoot.
If spoiler is still a no, Edward will stow his bow and draw his magic rapier, he then readies to attack the first one that comes into range.
+1 Rapier attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Confirm Crit: 1d20 + 6 ⇒ (4) + 6 = 10
Crit Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Kappi Matarito |
Kappi only has a single magic weapon for hurting these buggers, and he isn't willing to throw it. Though a small part of his brain thinks about how amazingly cool it would be to hurl his short sword and totally transfix one of them!
In a split second he decides.
He pulls a precious alchemical fire from his belt pouch and readies to throw it when one of the creatures comes into range.
throwing attack 1d20 + 9 ⇒ (7) + 9 = 16
molotov 1d6 ⇒ 4
GM thunderspirit |
Edward casts an unnecessarily confusing THANKS PAIZO WORDS HAVE MEANING YOU KNOW grumble spell!
Kappi readies a sure-to-be-successful throw!
Davosh, Vojtek!
Edward W.Fell |
DMTS.... My complete apologies for being so confusing, but since the spell won't confer the blessing to my arrows, I willl have to go for the rapier anyway. Everyone else within reach has a magic weapon, so my readied action rapier attack will have to stand. I will post on slack, because this situation opens up another question.
RAGING VOJTEK!!!! |
Vojtek once again readies an attack in the event the creatures swoop down again.
Great Axe: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21 for Damage: 1d12 + 7 ⇒ (9) + 7 = 16
Davosh the Wanderer |
So I think that in summary Davosh has both Evil Eyed to reduce AC by 2, and 1 for attack by -2. Given that by the end they should both be at -2 AC and -2 attack.
The Speaker-to-Ancients continues his stern glare, further hampering the peryton's ability to do harm. (DC 18 to reduce duration, but I'll cackle every round.)
GM thunderspirit |
As the perytons swoop in again, readied actions manage to reduce Grey to a flaming heap of burnt unpleasant flesh!
Black attacks Kappi again (provokes from Vojtek and Kappi, if Kappi has a weapon out)!
Black vs Kappi, shadow mark, Flyby Attack: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
gore dmg w/shadow mark: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
You guys are up!
GM thunderspirit |
Oh, forgot the saving throw. Not that it'll matter with Cackle. ;-)
Black DC 18 Will: 1d20 + 3 ⇒ (13) + 3 = 16
Kappi Matarito |
Kappi gives a small whoop of triumph as he Molotov's the grey peryton.
This quickly turns to a small curse as he realized he was foolish to take his eyes off Black for too long. The other peryton gave him a nasty wound but the lad managed to get his point on target and thrust. He hoped to give Black something to remember him by.
AoO melee 1d20 + 10 ⇒ (19) + 10 = 29
+1 sh sword 1d6 + 6 ⇒ (5) + 6 = 11
Threatening! 1d20 + 10 ⇒ (4) + 10 = 14 ahh bugger
Extra damage 1d6 + 6 ⇒ (1) + 6 = 7
RAGING VOJTEK!!!! |
Aoo
Great Axe: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 for Damage: 1d12 + 7 ⇒ (4) + 7 = 11
Threat: Great Axe: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 for Damage: 1d12 + 7 ⇒ (6) + 7 = 13
GM thunderspirit |
By my count, Ali is up. And she should HIT SOMETHING for some HIT POINTS.
GM thunderspirit |
did my magic rapier attack have any effect?
It did (though the crit did not confirm).
Ali'yanah D'ohr'hein |
Seeing how badly injured this last creature is, Ali goes for a minor magic: Acid Splash!!
ranged touch: 1d20 + 6 ⇒ (11) + 6 = 17
Acid damage: 1d3 ⇒ 2
GM thunderspirit |
Ali's plink from her acid splash is enough!
Out of combat!
Kappi Matarito |
Happy they killed the strange flying monsters, Kappi quickly goes to scout out the little hut/house. Hopefully a good place to regroup after the fight. Kap could use a little healing for one.
Stealth 1d20 + 14 ⇒ (8) + 14 = 22
Perception 1d20 + 12 ⇒ (9) + 12 = 21
Edward W.Fell |
Kappi feels Edwards life link start to heal his wounds as he starts to examine the area for treasure. So many strange creatures here. Davosh are they from the first world too? Edward heals the party and then let's his boots heal him.
Davosh the Wanderer |
Davosh looks about, both with his normal eye Knowledge (Nature): 1d20 + 11 ⇒ (5) + 11 = 16 and his Big Eye Spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19
GM thunderspirit |
Kappi searches the hovel and finds it devoid of life. Two filthy, haphazard piles of sticks, fur, and bones lie on opposite sides of the building, indicating that the perytons were not entirely fond of one another.
Davosh detects no magic in the shack.
Kappi Matarito |
After receiving their healing and checking out the gross hovel, the party is ready to move on.
I moved everyone on th emap
Kap leads on into the uncharted map lands...
Stealth 1d20 + 14 ⇒ (19) + 14 = 33
Perception 1d20 + 12 ⇒ (5) + 12 = 17
GM thunderspirit |
Skipping the encounter at the house immediately to the north cos it's stupid.
An enormous dead beech tree towers over this clearing, standing apart from the evergreen trees about it. Dead, dry leaves lift from piles around the tree to rustle and dance amid whorls of fine powdery snow.
Standing in the tree some fifteen feet above the ground is another dawn piper, her eyes fixed firmly on Kappi's every move. Go now, she says, her voice at once melodic and discordant. This forest and the Dancing Hut are ours, and I will not yield, especially to the likes of mortals like you.
Ali'yanah D'ohr'hein |
Kappi Matarito |
"I grow tired of this. Vojtek, tear his arms off."
Annoyance gone, the lad is now problem solving. Can you carry one of us up there w/ your witch flight? Take the fight right to him? With some cover fire, I think I can climb the tree...
GM thunderspirit |
I'd say that calls for initiative, no? :-)
Davosh: 1d20 + 2 ⇒ (16) + 2 = 18
Edward: 1d20 + 3 ⇒ (2) + 3 = 5
Kappi: 1d20 + 5 ⇒ (6) + 5 = 11
Vojtek: 1d20 + 2 ⇒ (2) + 2 = 4
baddie #1: 1d20 + 8 ⇒ (15) + 8 = 23
baddie #2: 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Ali
baddie #1
Davosh
baddie #2
Kappi
Edward
Vojtek
Ali is up!
Ali'yanah D'ohr'hein |
Ali steps back--so they are not quite so clustered--and fires a cold iron-blanched arrow at the Piper.
attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 1 ⇒ (7) + 1 = 8
GM thunderspirit |
Ali's shot sails off into the forest!
The dawn piper uses a spell-like ability!
Davosh is up!
Davosh the Wanderer |
"Ali! You need to practice more!" Davosh gives the dawn Piper the Big Eye Targeting -2 to AC, Will DC 18 to reduce duration to 1 round
GM thunderspirit |
DC 18 Will: 1d20 + 9 ⇒ (5) + 9 = 14
Kappi Matarito |
Will save 1d20 + 4 ⇒ (17) + 4 = 21
The lad leans his head down and scrunches up his eyes. These Don Piper guys are tricky. Luckily he was ready for something like that.
is Kap up or is there another baddie about to wallup us?
GM thunderspirit |
Stepping out of the overgrowth to the south is a tiny, vaguely humanoid creature which seems to be made completely of bundles of sticks wound with thorny vines! It blends in perfectly with the boughs and branches of the conifers, thus it is little wonder why Kappi's sharp eyes didn't see it!
A 15-foot conical burst of jagged splinters and brambles ejects from its body, capturing Kappi, Vojtek, and Edward in its barrage!
piercing: 4d6 ⇒ (5, 6, 5, 2) = 18 DC 15 Refl save for half
Almost as quickly as it appeared, it vanishes again!
[dice=DC 33 Perception]It is visible to you in the forest just south of the clearing opening![/spoiler]
Kappi, Edward, Vojtek, Ali!
Kappi Matarito |
Reflex Save 1d20 + 10 ⇒ (2) + 10 = 12 BALLS!
Kappi was surely surprised by the wee little bundle of sticks. His normally ninja reflexes were nowhere to be found...
Perception 1d20 + 12 ⇒ (3) + 12 = 15 and clearly can't keep track of the wee bugger
Round 1
Still cursing lightly under his breath from the splintery pain, the rogue sprints forward to the rear of the tree. He will begin climbing on the next round.
Vojtek Wartooth |
Saving Throw: 1d20 ⇒ 12
Perception, hey I could roll a 20...: 1d20 + 1 ⇒ (18) + 1 = 19 < 33
Vojtek Wartooth |
[dice=Saving Throw]1d20 ** spoiler omitted **
[Dice=Perception, hey I could roll a 20...]1d20+1 < 33
oops... vojtek moves away from the others and goes to where he last saw Groot. Sort of right in the narrow choke point west of him.
Edward W.Fell |
Round 1
Reflex Save: 1d20 + 9 ⇒ (11) + 9 = 20
Know Nature: 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 ⇒ 17
Come out come out Lil Twigjack. I know your tricks. You can jump between brambles. The hut is ours now, you can surrender.
Readied longbow attack+PBD: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Swift LoH: 2d6 + 2 ⇒ (1, 2) + 2 = 5
Ok Ed takes 5x3=15, Kappi and Vojtek heal 5 each. So Edward is 38/48 hp
GM thunderspirit |
Kappi picks brambles out of his skin as he moves to the base of the tree, keeping an eye out for the source of his pain without success!
Edward knows what the party faces along with the dawn piper, and readies a shot for its reemergence!
Vojtek moves up to the opening of the clearing, his eyes peeled like Kappi's (with similar results)!
Ali sends another shot wide!
The dawn piper points her finger at the Northman, who feels a strange sxensation tugging at his mind! DC 17 Will save, charm/compulsion effect
Davosh is up!