GM thunderspirit |
Davosh is correct.
However, since Kappi is on the ground, he is out of range of the foe's attack; Davosh gets it ALL! MWAHAHAHA!
Kappi Matarito |
Davosh is correct.
However, since Kappi is on the ground, he is out of range of the foe's attack; Davosh gets it ALL! MWAHAHAHA!
Ahh, I missed that. Davosh flew up in the air.
We will finally put these points in climbing skill to use
GM thunderspirit |
Can Vojtek see the foe?
It's twenty feet up, but near the edge of the platform, so sure.
Ali's arrow sails just over the fey's head, while Davosh tries to Evilly Eye it!
1d20 + 9 ⇒ (3) + 9 = 12
And succeeds!
Edward, Kappi, Vojtek!
Kappi Matarito |
technically Edward and Vojtek go before me, but it shouldn't affect their turns I hope
Round 1
The young rogue first freaks out a little as Davosh just floats up in the air like its no big deal. As he sort of recovers his cool, because Ojos Locos does lots of weird stuff. Weird pretty much defines the guy. But then another Fey Piper starts in.
The lad swears slightly under his breath then quick like a bunny, he sprints around behind the large stone. He begins scaling the rock.
climbing 1d20 + 9 ⇒ (9) + 9 = 18
GM thunderspirit |
Kappi makes his way up one of the orbiting boulders.
Edward, Vojtek!
Edward W.Fell |
Round 1
Edward has always known that music is a powerful thing, but seeing the sounds come to life and rend the flesh of Davosh is just a bit to much. He takes a few steps forward, dropping his lifelink from Ali, and switching it to Davosh.
Not sure if Davosh will heal this round or next round.
GM thunderspirit |
Round 1
Edward has always known that music is a powerful thing, but seeing the sounds come to life and rend the flesh of Davosh is just a bit to much. He takes a few steps forward, dropping his lifelink from Ali, and switching it to Davosh.
Not sure if Davosh will heal this round or next round.
Start of your next turn, Edward.
RAGING VOJTEK!!!! |
Climb: 1d20 + 7 ⇒ (10) + 7 = 17
Vojtek gets really angry at seeing Davosh's face melted, and starts scrambling up after Kappi.
GM thunderspirit |
Vojtek climbs angrily. (Don't climb angry!)
The fey continues to play, this time focusing her magic on Vojtek! The tune changes and the Northman is inundated with thoughts that maybe this fey isn't so bad after all. DC 17 Will save
You guys are up!
RAGING VOJTEK!!!! |
Will save: 1d20 + 3 ⇒ (19) + 3 = 22 <- Vojtek doesn't feel like ceasing or desisting. He shrugs off the magical compulsion, but he really digs the tunes!
Ali'yanah D'ohr'hein |
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Ali casts a spell while drawing her bow--but she doesn't nock an arrow. Instead, the spell creates one that bubbles and roils with smoke and a sharp, sour smell. She fires it at the Piper.
Acid Arrow ranged touch: 1d20 + 6 ⇒ (15) + 6 = 21
Acid damage: 2d4 ⇒ (4, 2) = 6
Odric the Stout |
Repost initiative and round summary cause we flipped to a new page:
Round 2
baddie - sing a merry song
Vojtek - climb angry and enjoy a merry song (can Vojtek attack this round or do you want another climb check?)
Ali - Acid Arrow (cool imagery btw)
Edward - TBD
Kappi - TBD
Davosh - TBD
GM thunderspirit |
Since neither Kappi nor Vojtk has a Climb speed, it'll take two Standards to climb up, plus a Move action to pull oneself up on top.
RAGING VOJTEK!!!! |
So then this round, Vojtek should be able to get up top? One standard last round, and full round this one...
Ali'yanah D'ohr'hein |
Ali casts a spell while drawing her bow--but she doesn't nock an arrow. Instead, the spell creates one that bubbles and roils with smoke and a sharp, sour smell. She fires it at the Piper.
For clarity...Ali is casting Acid Arrow spell, just using her bow for delivery (no mechanical advantage, just cool points)
Davosh the Wanderer |
Davosh tries to maintain himself to the best of his ability. He conjures a magical snowball and hurls it at the creature.
Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23 THREAT
Confirm: 1d20 + 3 ⇒ (2) + 3 = 5 NOPE
The snowball smacks it in the face for DMG: 5d6 ⇒ (2, 4, 5, 2, 4) = 17 Cold damage and a FORT save DC 18 or be staggered for a round. (Evil Eye targeted saves.)
This is my 1,000th post as Davosh. Cool.
GM thunderspirit |
Duly noted, Kappi.
So then this round, Vojtek should be able to get up top? One standard last round, and full round this one...
Yep, as long as he makes his DC 15 Climb check. No weapon in hand, though. (Well, except raging claws. Who may be the distant cousin of Sandy Claws.)
Fort save: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Both ranged attacks from Ali and Davosh hit home, and the creature looks staggered!
Ali'yanah D'ohr'hein |
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Both ranged attacks from Ali and Davosh hit home, and the creature looks staggered!
Was that crawl-stagger, or stagger-crawl?
Edward W.Fell |
Round 2
Now that the healing was flowing to Davosh, Ed wasn't going to miss the chance at shooting an arrow towards the non melee engaged creature.
Longbow + PBS: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Davosh Heal 5, Ed take 5 heal 1. Current HP 44/48
GM thunderspirit |
Edward's arrow sails over the fey's head!
The staggered creature manages to take a step back from the clawed barbarian (five-foot) and uses an SLA! The side of the boulder on which Vojtek stands becomes coated in a greasy substance that oozes on down the side he scaled! DC 16 Refl save!
You guys are up!
RAGING VOJTEK!!!! |
Whoopsie Save: 1d20 + 4 ⇒ (10) + 4 = 14
Vojtek tries mightily to retain his grip on the boulder, but even with his draconic claws digging furrows into the rock and dirt, he begins to slide back the way he came.
GM thunderspirit |
The beastie continues to cook under the acid
Do I need to post further??
Yep.
Ali'yanah D'ohr'hein |
She fires another cold iron blanched arrow.
attack: 1d20 + 7 ⇒ (7) + 7 = 14 wtf?!?!?!
Damage, cold iron: 1d8 + 1 ⇒ (2) + 1 = 3
Davosh the Wanderer |
Davosh, who wanted to post before Ali, but got sidelined by panicking students, lashes out with another viewing of his Big Eye. Adding -2 AC to the Hex (Will DC 18 to reduce duration (-2 to saves still applies.)
Kappi Matarito |
Round 3
Though feeling a little alone up on the rock, Kappi tries to quickly cut down the Piper before the Fey can do anymore damage to his crew.
attack 1d20 + 10 ⇒ (13) + 10 = 23
+1 sh sword 1d6 + 6 ⇒ (3) + 6 = 9
Edward W.Fell |
Round 3
The next arrow sails at the dawn piper. The oradin is learning how to shoot while feeling his life force slip away.
Longbow+PBS: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage: 1d8 + 1 ⇒ (4) + 1 = 5
Davosh Heal 5, Edward take 4 damage. Current HP 40/48
RAGING VOJTEK!!!! |
Vojtek chambers back up the rock, choosing a different line to avoid the grease. Clamber: 1d20 + 7 ⇒ (8) + 7 = 15
GM thunderspirit |
Vojtek tries mightily to retain his grip on the boulder, but even with his draconic claws digging furrows into the rock and dirt, he begins to slide back the way he came.
Vojtek slips on the grease!
DC 16 Refl save: 1d20 + 4 ⇒ (10) + 4 = 14The barbarian falls over the side, taking 2d6 ⇒ (4, 3) = 7 falling damage! Still angry and now resolute, Vojtek moves to a spot on the boulder not covered in grease and begins climbing again! Same Climb rules apply.
Both Ali and Edward miss with their arrows, but Kappi hits with his magical shortsword, though not all of the damage gets through!
Davosh hexes again!
DC 18 Will: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 Natural Jeff!
The creature is affected by the witch's Evil Eye!
The fey surrounds itself with its own magnificence, and Kappi cannot bear to look at it! DC 18 Will save or be blinded for 1d4 ⇒ 3 rounds!
You guys are up!
Davosh the Wanderer |
Davosh cackles at the scene, and prepares to counter the creatures the next spell!
Ali'yanah D'ohr'hein |
The last of the acid bubbles on the fey's hide before being neutralized
Acid damage: 2d4 ⇒ (2, 1) = 3
Ali draws an empty bow again. she closes her eyes, and as she opens them they flash briefly in white light as she recalls the Acid Arrow spell she just cast. Once again, she utters the same spell, and another acidic arrow appears nocked in her bow.
She looses...
ranged touch: 1d20 + 6 ⇒ (10) + 6 = 16
Acid Arrow spell damage: 2d4 ⇒ (3, 1) = 4
GM thunderspirit |
Davosh cackles at the scene, and prepares to counter the creatures the next spell!
Jumping in to note: Davosh has seen no verbal or somatic components, and thus can deduce that these have been spell-like abilities. If he would like to use his Standard in another way, I'll allow it.
Davosh the Wanderer |
I saw that one was, but thought the next was a spell.
After the cackle, Davosh tries a minor trick of magic, casting Daze (DC 16)
Kappi Matarito |
Round 4
Will Save vs blinded 1d20 + 4 ⇒ (14) + 4 = 18 [ooc!booyah![/ooc]
Kappi throws his offhand up just in time to cover his eyes from the bright flash. Trying to finish this bugger off the lad thrusts his blade hopefully one last time...
attack 1d20 + 10 ⇒ (16) + 10 = 26
+1 sh sword 1d6 + 6 ⇒ (6) + 6 = 12
GM thunderspirit |
DC 16 Will: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
The fey shakes off Davosh's spell!
Ali's ranged touch misses the in-melee creature this time as Kappi drives his blade in again! Somehow it remains standing!
Vojtek, Edward!
RAGING VOJTEK!!!! |
Vojtek and Adam are getting more and more enraged by the impossible climb.
climb: 1d20 + 9 ⇒ (11) + 9 = 20
GM thunderspirit |
Vojtek climbs and pulls himself back atop the boulder!
Edward to close out the round!
Edward W.Fell |
Gah I posted last night...
Ed lines up a shot, and lets loose his arrow hoping to bring down the dawn piper. Then gives himself a very good touch.
Longbow: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Lay on Hands: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Vojtek and Davosh heal 5 each, Edward take 10, heal 13 43/48hp
GM thunderspirit |
Is that cold iron, Edward?
GM thunderspirit |
Works for me.
Just as the barbarian pulls himself up alongside Kappi, his feral claws bared and ready for action, an arrow soars past him and lodges in the dawn piper's throat! With a gurgle, she slumps to the ground!
Out of combat!
Davosh the Wanderer |
Once she slumps to the ground, Davosh confirms that she's motionless. He then lands by her and checks his body for wounds. (Assuming the link stays) he then checks the body for items of power and use.
"Kappi, Ali, take your sharp eyes and scan the area from here!"
GM thunderspirit |
As the light flickers out from the dawn piper's eyes, the floating stones all cascade to the earth below, and Vojtek and Kappi both fall prone. Flavor, no mechanical effect.
The dawn piper carries only her flute, which is extremely well-made, and a finely-crafted rapier.
Davosh the Wanderer |
Nature: 1d20 + 11 ⇒ (18) + 11 = 29 Davosh holds up the flute, "They can infuse a particular area with the primal qualities of the First World using their musical instruments. Such created elemental fonts take on the properties of the four basic elements and can twist reality in ways that defy reality. I think this ice and water is caused by it."
Perception: 1d20 + 5 ⇒ (16) + 5 = 21 "There's a tree house over yonder, let's work our way there."
Davosh detects magic on the flute Spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27, then pockets it.