GM thunderspirit's Reign of Winter AP

Game Master thunderspirit

Baba Yaga's Hut

Encounter mode map

THE STORY SO FAR


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F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
FullAttack, GMW:
[dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

Ref: 1d20 + 3 ⇒ (7) + 3 = 10

Ali is unable to dodge the snowball storm and takes the full brunt of the onslaught. She glares with rage at the flying wizard glancing between her acid-dripping blade and Vojtek. With a curse at having wasted one of her most powerful spells, she drops her blade and readies her bow, using her arcane power to boost the weapon's efficiency.

Vojtek! Get that potion out of my pack not sure where it is, but since it's on my list, I'm assuming it's in my pack

Ali then nocks an arrow, draws a bead on the spellcaster, and...waits.

Swift action to imbue bow to +1. Ready action to disrupt spellcasting with an arrow.

Readied attack, once triggered: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 2 ⇒ (8) + 2 = 10


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Point of order: the fly potion was consumed by Vojtek to return to the Pale Tower's aerie.


F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
FullAttack, GMW:
[dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]
GM thunderspirit wrote:
Point of order: the fly potion was consumed by Vojtek to return to the Pale Tower's aerie.

Ah. I remembered davosh saying this:

Vojtek uses the crstal to get back ;-)

...and thought that was the solution he'd used. My mistake.

please scratch the "get that potion..." comment


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Davosh cackles cos the Witch isn't broken at all, right? ;-) and tries another gaze of burningness!
DC 18 Fort save: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
DC 18 Refl save: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Kappi flings a pair of tomahawks, one of which finds its mark!

Ali readies an action!

GM stuff:

RP 14, -2 to saves, ON FIRE
V 14

Vojtek, Edward!


Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • at least I didn't jack to a +14 initiative modifier and pick Slumber hex. :-) I like to have fun after all.

    "try casting a spell now you bastard!"

    -Posted with Wayfinder


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • GM:

    So this comes up in my games. (I play a bard who uses Blistering Invective a lot and have a frequent player who does too.) I THINK that when you catch fire, you take the damage again immediately:

    Quote:
    Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.

    I've been ruling it as taking the damage immediately, but I totally understand table variation.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Davosh:

    I'd interpret your example (which is from Environment section of the rules, yes?) to be if your PC enters a burning building, for instance, that'd be one of the risks associated.

    However, because the spell itself already deals damage, I think that the spell's initial damage takes the place of the 1d6 when clothes or hair catch fire in the burning building; the spell description for burning gaze (and also the one for blistering invective) specifically deals damage and then gives a Reflex save to avoid catching on fire, similar to the way alchemist's fire works.

    Alchemist's fire would become a LOT more effective under that ruling, which lends me to think that's not the way it should be interpreted. But I could see some table variation to be expected.

    Grand Lodge

    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

    Round 4

    Snowballs who throws snowballs in a fight? Edward cries while witnessing Kappi's ninja like skills.

    Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15 ouch 14 pts damage

    With the gorilyetti's gone, Edward spies his bow that he dropped earlier. Feeling the draw of his life force from Davosh, he continues to leave that there, moves and casts CLW on himself, and asks for Apsu's healing hands on himself.
    Vojtek get the goat

    CLW Self: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
    LoH Self: 1d6 + 2 ⇒ (5) + 2 = 7

    5' Step to west, move pick up bow, standard cast clw, swift cast loh, Davosh +5 HP, Edward Net -8 hp 30/48... Note on iPad can't move my token on map


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
    Edward W.Fell wrote:

    Round 4

    Snowballs who throws snowballs in a fight? Edward cries while witnessing Kappi's ninja like skills.

    [dice=Reflex Save]1d20+8 ouch 14 pts damage

    With the gorilyetti's gone, Edward spies his bow that he dropped earlier. Feeling the draw of his life force from Davosh, he continues to leave that there, moves and casts CLW on himself, and asks for Apsu's healing hands on himself.
    Vojtek get the goat

    [dice=CLW Self]1d8+1+2
    [dice=LoH Self]1d6+2

    5' Step to west, move pick up bow, standard cast clw, swift cast loh, Davosh +5 HP, Edward Net -8 hp 30/48... Note on iPad can't move my token on map

    Action should be Round 5.

    Who is up to bat?


    Character Sheet | Tactical Map | XP

    Round 5 - Vojetek attacks!
    Power Attack with Greatsword: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26 for 2d6 + 11 + 3 ⇒ (6, 4) + 11 + 3 = 24 damage.

    ooc- sorry for being AWOL guys - doing my final push for my Masters - in class all week till sat nite.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • I think Vojtek mean to throw his sword... Barring that, I think it's goat steak for dinner.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Well, Edward did tell him to get the goat...

    Vojtek slices, dices, and ends the goat!
    Davosh feels a great disturbance in the Force, as if many spells cried out in terror and were suddenly silenced.

    Edward heals and grabs his bow!

    With a shriek, the flying man yells curses in Hallit and flies to the crystal, landing on it and vanishing!

    Out of initiative.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • ...I speak Hallit.

    "Curses! We mustn't let him escape! Let us go after him."

    I'll give a quick look about the room for obvious tools to help. If we rush after him I'll come back later. If we shore up our weaknesses first I'll get to work immediately on searching and identify.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • And chug a potion 1d8 + 1 ⇒ (2) + 1 = 3


    F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    we should give chase!!. Ali rushes to pick up her dropped sword then moves to the crystal, looking eagerly at her friends to see if they're coming...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Davosh joins Ali.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Well...if Davosh wants to chug a potion, that's a Move to draw, a Standard to consume, leaving you at least one round behind. For Ali, it's a Move to grab her sword and another to move to the crystal. It should also be pointed out that it took a while to get you all on the crystal downstairs.

    Trust your GM: you haven't seen the last of your foe. Mwahaha!


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Davosh the Wanderer wrote:
    ...I speak Hallit.

    Yep. So you know what he just called Vojtek's mother.


    F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    Ali stops after gathering her sword, and observes her friends' chaotic state. I think we lost the bugger. He could get anywhere by the time we gather ourselves to chase. Let's look around, maybe we can find some clues about his identity.

    The magus slides the sword home but keeps an arrow nocked, and begins to look around the room.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • If he's getting away, we need to search this floor thoroughly and figure out a way to shut this whole thing down.


    1 person marked this as a favorite.
    Character Sheet | Tactical Map | XP

    Vojtek continues butchering the goat and wrapping meat in waxed paper for later.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Kappi collects his thrown tomahawks and knives.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    While the others are doing various post fight stuff. The rogue starts the search for clues about the mysterious wizard (whom they ran off), and any other interesting looking items, (basic treasure type stuff).

    The Varisian lad starts in the southern alcove but systematically works his way around the room.

    Take Ten
    Search/perception 10 + 10 = 20

    After giving the room a good searching. The rogue then moves the south west door. He re-ties his head scarf while waiting to make sure the rest of the crew is ready.

    And when they are. He opens it, depending on his amazing "trap spotter" skill to save himself from anything nasty.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Inside the alcove is enough active ingredients and supplies to constitute a full alchemist's lab. Stored on the shelves, clearly labeled, are two flasks of acid, three flasks of alchemist's fire, two pinches of flash powder, three flasks of liquid ice, three smokesticks (one each of red, white, and blue smoke), a sunrod, two tanglefoot bags, three thunderstones, three containers of cold iron weapon blanch, and a small sliver canister in which can be found 15 tindertwigs. Ali and Davosh both know that the cauldron detects as magical.

    Kappi goes to the doors clockwise about the chamber. Take 10 on Disable Device as well.

    The first is locked, but the rogue opens it easily. Within, he finds a small bedroom that is nicely appointed but absent of any personal items.

    The second is not locked. Inside, a large bed, reading desk, padded chair, bookshelf, and storage chest furnish this angular room. A pair of windows provide ample light, and several paintings of winter scenes adorn the walls. The bookshelf contains numberous geographical albums, but none appear particularly valuable. The unlocked chest contains several more paintings of seasonal nature scenes. Kappi can tell that they would probably be worth something to a knowledgeable collector.

    The third door is also locked; this one takes Kappi a bit more effort than the first, but he manages to open it. Most of this circular bedroom is taken up by a large bed, wardrobe, reading desk, and bookshelf. A carved statue of a striking, robed woman with an owl on her shoulder stands next to an alcove with a teleporter crystal. The statue makes Kappi freeze a moment, but he relaxes a little when it does not come to life and attack him. The bookshelf is empty. A curtain hangs in the doorway to the south.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "oh my! Give me a moment."

    I will post a summary shortly. You'll see.
    .

    -Posted with Wayfinder


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • On the cauldron: Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14

    Acid, QTY 2: Splash Weapon

    Alchemist's Fire, QTY 3: Splash Weapon

    Flash Powder, QTY 2: Creatures within a 10-foot-radius burst are blinded for 1 round (Fortitude DC 13 negates)

    Liquid Ice, QTY 3: Works like acid for cold damage.

    Smoke sticks, QTY 3: The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

    Sunrod, QTY 1: 30' radius light for 6 hours

    Tanglefoot Bag, QTY 2: Thrown to entangle foes (glue them to the floor if they fail a save.)

    Thunderstone, QTY 3: Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour.

    COld Iron Weapon Blanche, QTY 3: Makes a weapon Cold Iron for ONE HIT (or 10 ammo)

    Tindertwig, QTY 15: it's a match (lighting reduced to Standard Action).

    There is art treasure we need to sell to supply ourselves. Appraise: 1d20 + 8 ⇒ (12) + 8 = 20

    We will be here FOREVER if we discuss who takes what. I trust you all to think of the team and simply take stuff. After everyone goes, we'll look at what's left. After 2 rounds we sell the left overs. Agreed? The days of Davosh resorting to alchemical weapons are nearly done, so I'll likely hand any of this over.

    Davosh takes: 1 Liquid Ice, 1 Flash Powder, 1 Acid, 1 Alchemist Fire, the blue smokestick, the cauldron if we can take it....

    Left: 1 Acid, 2 Alchemist's Fire, 1 flash powder, 2 liquid ices, red smokestick, white smokestick, 1 sunrod, 3 thunderstones, 3 Cold Iron blanches, 15 tindertwigs, art treasure.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Davosh the Wanderer wrote:
    On the cauldron: Spellcraft 14

    It's magical.

    It has an aura of moderate conjuration.

    Davosh doesn't know anything else, though.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "ali, come look at this..."

    -Posted with Wayfinder


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Kappi is pretty good at throwing stuff.
    For the good of the party Kappi will take the remaining two alchemist fires and the last two liquid ice thingees.

    If anyone wants an alchemist fire or liquid ice thats cool just tell me.

    Kappi also takes a liking to one of the smaller pillows. He straps it to the back of his pack and looks forward to a more comfortable night's sleep.

    Grand Lodge

    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

    Edward follows Ali to see what Davosh is looking at

    1d6d1d20 + 5 ⇒ (18, 3) + 5 = 26

    Ha that looks like the one Ole Nan Tuckett used to use. She swore up and down it could....

    I willl figure out healing numbers later on, I need updated HP currents from Davosh, Liska, and Vojtek. Kappi, myself, and Ali we need 67hp total hp's... not sure what that 1D6 is in the roll


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • My header is accurate

    -Posted with Wayfinder


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Davosh casts Guidance on EVERYONE before Kappi searches/unlocks/opens the final door.


    F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]
    Davosh the Wanderer wrote:
    "ali, come look at this..."

    Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16

    Hmmm...probably could conjure a guy named Stew.

    Ali takes the 3 thunderstones.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    After Davosh explains what some of the other alchemical items do, he also grabs a tanglefoot bag and the sunrod.

    The rogue already has a few serving of cold iron weapon blanche. SOMEONE should grab it. That should at least be a party supply. Could be a life saver in our next fight with a fey creature.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    The rogue waits at the last area the party hasnt checked. He waits for the rest of the party and tells himself he is "on guard"

    He pulls out his 3 tomahawks and after hefting each of them he decides they are all close enough in weight and length. After another few moments of practice he begins juggling

    Sleight of Hand 1d20 + 12 ⇒ (6) + 12 = 18


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Davosh casts guidance on Kappi, unsure if the rogue wasted the wisdom of the ancients on juggling. ..

    -Posted with Wayfinder


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Kappi pulls back the curtain to find an old man operating levers and switches, telling him to pay no attention to the man behind the curtain a door. He also finds he is unable to lock it by taking 10.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    This means no more Taking 10 in this area, BTW.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    The rogue takes a moment while he examines the door. He first listens carefully for anything nasty waiting on the other side. Then he carefully reties his head scarf while he looks at his lock picks. Then finally making a selection he works his magic on the door.

    Perception/listening 1d20 + 10 ⇒ (9) + 10 = 19

    disable device/open locks 1d20 + 10 ⇒ (17) + 10 = 27

    Assuming Kappi unlocks it, he takes a moment to carefully stow his lock picks and pull his blade out to open the door.

    Grand Lodge

    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

    Edward uses his time to heal everyone.

    I think one of these weapon blanches will do well for my arrows. Anyone mind if I take 1?

    Also the roll I used above was a 23 Spellcraft roll for the cauldron

    Healing info:
    I see 78 points to heal.

    CLW to Self: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
    CLW to Self: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
    CLW to Self: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
    CLW to Self: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
    CLW to Self: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
    CLW to Self: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
    CLW to Self: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
    CLW to Self: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
    CLW to Self: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
    CLW to Self: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

    I will need a new CLW wand soon, only 8 charges left.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Isn't Kappi's Disable Device3 skill at +12, not +10?


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • I think he forgot to include his rogue bonus. Which reminds me, I don't suppose Kappi can rebuild as UNCHAINED?!


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Sure, when we level up, why not?

    Edward:

    You identify the cauldron as a cauldron of overwhelming allies:

    The artistic scrawls on the dark surface of this small bronze cauldron depict an array of exotic animals, legendary beasts, leering fiends, and hosts of elementals. Once per day, if used as the focus or divine focus for a summon monster or summon nature's ally spell, the cauldron automatically conjures 1d3 additional creatures of the same kind from the next lower level list. For example, if a user casts summon monster III to summon 1d3 wolves, he could also summon 1d3 additional wolves (or other creatures from the 2nd-level list).


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
    GM thunderspirit wrote:
    Isn't Kappi's Disable Device3 skill at +12, not +10?

    I may be misunderstanding the rules. I thought the +2 bonus only applied to traps. So for trapspotting and disabling traps.

    Grand Lodge

    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

    Edward shares the spoiler for him above. If we can take it, it is very very nice at least to sell. Do Witch's summon?


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Kappi Matarito wrote:
    I may be misunderstanding the rules. I thought the +2 bonus only applied to traps. So for trapspotting and disabling traps.

    You can check your math later, if you want.

    Kappi finds that the door does not open for him.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "Kappi, if it's not trapped, let's just bash it down."

    In response to Edward, "Aye, I don't know the spells.... yet. The cauldron's a bit heavy for me to carry, but it would work well methinks."


    F Elf Magus / 9 Init +8; HP: 30 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    You could pull a Pikel Bouldershoulder and wear it as a helmet

    Ali takes the first 2 heals.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
    GM thunderspirit wrote:
    Kappi Matarito wrote:
    I may be misunderstanding the rules. I thought the +2 bonus only applied to traps. So for trapspotting and disabling traps.

    You can check your math later, if you want.

    Kappi finds that the door does not open for him.

    Yes, you are totally correct. My disable device skill is +12. For disabling traps it would be a +14.

    Sorry, that Im retarded. My score should be a 29 rather than 27, not sure if that makes a difference.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • And +1 for guidance. You have a 30

    -Posted with Wayfinder

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