GM thunderspirit |
There is no such thing as a bad pun.
Edward W.Fell |
During the battle Edward caught sight of the small Domovoi. He was obviously shaken at the animation of the two ice sculptures. Seeing their defeat he poked his head out from behind Nadya.
While the hero's fell into their after battle recovery routines Hatch was recovering from his fear by reaching out and quickly touching the shattered sculptures.
Edward retrieves the trusty mug from his pack, and picks up 2 of the long teeth from the ice dragons.
Walking towards Nadya and Hatch Edward places the teeth in the mug.You know outside of Irrisen there are some cultures that believe if you drink the enemies blood you become stronger. Edward was talking to everyone, but he had Hatch's undivided attention.
Ali and Davosh caught on to what Edward was doing, not sure who was first, but Ali was the first to act. She used her mystical energy to heat the mug melting the long teeth. Davosh gave a short cackle and sprinkled something in the mug I hope that was tea leaves.
We only have one place in this tower remaining. We need to vanquish the evil that resides here. Come now drink of our fallen enemy, bolster your courage, swing the odds in our favor, and may Apsu bless us victorious.
With that each of us takes a sip, including Nadya and Hatch with the smallest passing it to the very imposing figure of Vojtek who downs the rest of the cup. Edward catches Nadya's eyes, and then looks down at Hatch with a pleading look. She nods in understanding.
Hatch darling, our friends have proved themselves very resourceful and strong. Please help them with what they need, then you will not have to fear that room anymore. Nadya implores.
Yes Hatch, your help has been impressive, we couldn't have done it without you, but this is the final step we have to take here. We need to get to that final area, and I hope that there is some way we can all go at the same time. Will you help us once again?
Diplomacy w/guidance: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
GM thunderspirit |
Nicely done!
Edward and Ali together work through Hatch's apprehension, and when Nady agrees to stay put with the domovoi, he at last relents.
As everyone crowds together on the crystal, Hatch reluctantly triggers the key and the party teleports to...
Will have an update later today/tonight.
Kappi Matarito |
Not quite realizing that Edward is simply making a ploy for Hatch, the Varisian youth watches with rapt attention as the paladin makes this powerful potion. With Ali's magic, Davosh's ancestral blessing, the palidin's own power, and the "blood" of their enemies. He nudges Vojtek to make sure he is paying attention.
Kappi takes his drink of the magical brew with great reverence. He takes a moment and he believes he starts to feel its effect. He kinda smiles stupidly at Vojtek who also seemed to enjoy the strange brew.
The rogue speaks I feel pretty good. Im not, uh, Im not scared at all. I just feel... Feel kind of invincible.
Me too. the barbarian answers I got a very positive attitude about this.
Great, me too. Kappi continues to look very up beat and gets his tools of the trade ready.
GM thunderspirit |
A translucent image of a globe hangs suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled floor of this large chamber. Lines of arcane energy glow across the globe's surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling overhead. Many tables and shelves covered in books, maps, and large scrolls line the room's circular walls, and a large ornate mirror hangs between two open windows to the west. The domed ceiling here is about 30 feet high.
Twin ice sculptures of demonic fiends flank a bubbling cauldron just barely visible through an archway leading into a deep alcove in the southern wall. In the entrance to this alcove is what appears to be a common mountain goat, which seems to bleat loudly in surprise at your sudden appearance.
A voice from someone or something you can't see echoes through the spacious room. Come, intruders. Meet your doom. Then rhythmic words begin.
RP: 1d20 + 2 ⇒ (18) + 2 = 20
Ali: 1d20 + 8 ⇒ (15) + 8 = 23
Davosh: 1d20 + 2 ⇒ (16) + 2 = 18
Edward: 1d20 + 3 ⇒ (18) + 3 = 21
Kappi: 1d20 + 5 ⇒ (2) + 5 = 7
Vojtek: 1d20 + 2 ⇒ (9) + 2 = 11
Ali
Edward
RP
Davosh
Vojtek
Kappi
Ali and Edward are up!
Davosh the Wanderer |
Doh! Too slow I was going to cast Aid on Kappi before entering Kappi that's a +1 morale bonus on attacks and saves versus Fear. You also gain 1d8 + 4 ⇒ (2) + 4 = 6 HP (these can exceed your max.)[/ooc]
Kappi Matarito |
Doh! Too slow I was going to cast Aid on Kappi before entering Kappi that's a +1 morale bonus on attacks and saves versus Fear. You also gain d8+4 HP (these can exceed your max.)[/ooc]
glad you caught my big trouble in little china reference
Davosh the Wanderer |
How could I miss it? One the best movies of all time.
-Posted with Wayfinder
Ali'yanah D'ohr'hein |
Sorry guys asleep at the wheel again!
ROUND 1
Ali chants on her own, and her form blurs for an instant...then splits apart into 1d4 + 1 ⇒ (3) + 1 = 4 identical images of the elf magus. She advances toward the alcove please be reasonable; I can't see map from my phone and want to close, but not TOO close!
i think we're going to have a little disagreement on whose doom this is...witch!
Ali casts Mirror Image and advanced with sword drawn. Total Ali's including real one :5 . Also use 1 arcane point to make sword +1
GM thunderspirit |
Forgot to mention: first square of any movement from where you stand is double as you're all squeezing, but you're in no visible danger as far as you can tell.
Ali casts a spell, then several of her appear to move ahead. She is a 5-foot step away from the goat, which bleats more insistently at her approach. She can see a small bronze cauldron with a sickly green liquid inside, bubbling over a fire. Its dark surface depicts an array of exotic animals, legendary beasts, leering fiends, and hosts of elementals.
She does not see anyone else in the room or in the parts of the alcove she can see.
Edward!
Edward W.Fell |
Round 1 Edward's action
Edward wonders who would keep a goat in the top of a tower, but then again the friendship between Liska and Davosh might lend a clue. Glad his life was still on the magus from down below.
Vojtek, disable the cauldron knock it over or do what you can. Edward whispers to the barbarian before the fury and rage takes his mind.
He then hurries off to create space in case of area attacks drawing his bow on the way. Looking for the source of the voice on his way.
perception: 1d20 ⇒ 2
GM thunderspirit |
Neglected to mention: it is decidedly a male voice.
Edward moves over, and sees the same things Ali sees.
The rhythmic words continue, and the goat bleats frantically as the party moves into the room. It does not approach, however...almost as though it was making ready for something...
Remember that everyone but Ali and Edward are squeezing at the moment — no charging.
Davosh, Vojtek, Kappi!
Davosh the Wanderer |
Round 1
I'm guessing it's not squeezing for Liska.... :-) Davosh begins ranting in the words of his forebears. The words ooze like a miasma out of his mouth. The alabaster fox at his side begins to glow with an inky black aura about her. Stricken Heart. The fox delivers the spell on the goat
1d20 + 3 ⇒ (15) + 3 = 18 If it's a hit damage is 1d3 - 1 + 2d6 ⇒ (2) - 1 + (1, 3) = 5 (2d6 is negative energy.
Vojtek Wartooth |
Vojtek slips his sinewy form through a gap in the passageway and hustles towards the burgeoning violence.
Double move, does not pass over the center of the pentagram
GM thunderspirit |
Vojtek double-moves, superstitiously avoiding the sigil decorating the floor!
Liska scuttles in close to the goat, and suddenly it stops bleating and attacks the little fox!
readied gore attack: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Liska is too quick, though, and lands Davosh's spell! The goat staggers about a bit from the fox's delivery!
RP
V 5
Kappi!
Kappi Matarito |
Round 1
The last to move, Kappi slowly steps forward. Certainly not for lack of speed, the young Varisian might have the fastest reflexes in the party. But the whole feeling of the room throws Kappi off for a moment. Weird pentagram thingee, a cauldron of Desna only knows, a scary voice, and a GOAT?
Then Kappi remembers he just had a drink of a magic potion. He can see things no one else can see. Do things no one else can do.
Then seeing the goat lunge forward and try to attack Liska spurs the rogue into action. In a flash he moves around Davosh and throws his favorite tomahawk at the goat.
Point Blank/Precise shot, deadly aim 1d20 + 9 + 1 - 1 ⇒ (16) + 9 + 1 - 1 = 25
tomahawk mwk 1d6 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
GM thunderspirit |
Kappi's thrown axe hits home!
The rhythmic chanting ends suddenly as 1d3 + 1 ⇒ (3) + 1 = 4 gorillas appear!
The liquid that was in the brass cauldron now is empty, and seems to have enhanced a summoning spell.
Blue full attacks 1 Ali, 2 Liska, 3 Vojtek: 1d3 ⇒ 2!
Goin' ape: 1d20 + 3 ⇒ (8) + 3 = 11
1d6 + 2 ⇒ (3) + 2 = 5
Goin' ape: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 2 ⇒ (3) + 2 = 5
Green full attacks 1 Ali, 2 Davosh, 3 Edward, 4 Kappi, 5 Liska, 6 Vojtek: 1d6 ⇒ 4!
Goin' ape: 1d20 + 3 ⇒ (11) + 3 = 14
1d6 + 2 ⇒ (3) + 2 = 5
Goin' ape: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 2 ⇒ (6) + 2 = 8
Purple full attacks 1 Ali, 2 Edward, 3 Kappi, 4 Liska, 5 Vojtek: 1d5 ⇒ 5!
Goin' ape: 1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 2 ⇒ (4) + 2 = 6
Goin' ape: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 2 ⇒ (3) + 2 = 5
Red full attacks 1 Davosh, 2 Edward, 3 Kappi: 1d3 ⇒ 2!
Goin' ape: 1d20 + 3 ⇒ (5) + 3 = 8
1d6 + 2 ⇒ (4) + 2 = 6
Goin' ape: 1d20 + 3 ⇒ (7) + 3 = 10
1d6 + 2 ⇒ (5) + 2 = 7
Another word is heard, which Davosh recognizes as a Flight hex! However, no one can see anyone besides the suddenly-appearing gorillas!
RP
V 14
Party up!
Edward W.Fell |
Round 2 Edward Ali is first, but I don't think I will change her action
This went from bad to worse, and invisible caster, and now he's monkey'in around
Davosh find that caster
Edward looks for the caster, and then aims at ape flesh. Then seeing all of his friends on one side or another of these apes he drops his bow and takes a step forward drawing his sword. Setting up a good flank for his friends. Even though he isn't sure which Ali is the real one.
Perception: 1d20 ⇒ 3
Longbow attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 3
Davosh the Wanderer |
"By the Ancestors!"
Davosh takes a step back and coughs up thousands of spiders and moves them forward to the apes!
DMG: 1d6 ⇒ 4 affects purple, green, and red. Fort DC 11 or be nauseated. Liska withdraws to me.
RAGING VOJTEK!!!! |
Gorillas appear!
Seems legit.
Vojtek despises Yetis. Always has. And this collection of disgusting brown Yetis, the color of befouled mud-snow, infuriates Vojtek. At least the lumbering Yetis of the North have the decency to clean themselves. And speaking of decency, just appearing out of this air like that? Highly irregular. Vojtek is not impressed.
With a condescending snarl, the barbarian descends into a rage and swings mightily at the green Yeti nearest Kappi.
Power Attack with Greatsword: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24 for 2d6 + 11 + 3 ⇒ (2, 5) + 11 + 3 = 21 damage.
Kappi Matarito |
Round 2
The nimble rogue ducks under the gorilla's massive arm. Kappi five foot steps back and throws one more tomahawk at the goat hoping to finish it off. Kappi is pretty sure its a sorcerer in disguise. He doesnt want it to catch him off guard while he is fighting gorillas.
Take that sorcerer-goat!
1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 9
Tomahawk 1d6 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10
ah shite...
GM thunderspirit |
Ali swings but misses Green! Edward does likewise!
Edward, I'mma guess you actually swung your sword and not shot your bow? Cos shooting would provoke from three gorillas. Probably not wise. ;-)
Davosh vomits up a swarm! Purple, Green, and Red try to overcome the swarm effects!
P Fort: 1d20 + 7 ⇒ (5) + 7 = 12
G Fort: 1d20 + 7 ⇒ (12) + 7 = 19
R Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Edward is in the swarm Davosh hurked up, so he needs to make a DC 11 Fort save as well and also takes the swarm damage.
Liska withdraws, but still provokes once she leaves the first threatened square!
AoO Green vs. Liska: 1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 2 ⇒ (5) + 2 = 7
She is woozy, but still breathing!
Vojtek drops gorilliyeti with his fearsome rage!
Kappi flings a tomahawk at the goat, which provokes from Red!
AoO Redn vs. Kappi: 1d20 + 3 ⇒ (2) + 3 = 5
1d6 + 2 ⇒ (5) + 2 = 7
It's Congo in the Arctic as the gorilliyeti go to town again!
Blue full attacks Vojtek!
Blue streak slam 1: 1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 2 ⇒ (1) + 2 = 3
Blue streak slam 2: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 2 ⇒ (5) + 2 = 7
Purple five-foots and full attacks Vojtek!
Grape ape slam 1: 1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 2 ⇒ (5) + 2 = 7
Grape ape slam 2: 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 2 ⇒ (6) + 2 = 8
Red five-foots and full attacks Davosh!
Red-ass baboon slam 1: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (5) + 2 = 7
Red-ass baboon slam 2: 1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 2 ⇒ (3) + 2 = 5
The goat retreats behind the cauldron while at last your foe reveals himself: a bearded man, looking to be of Taldan descent, clad in blue robes and white furs, 20 feet in the air! He targets Vojtek with a spell!
blindness
Vojtek must make a DC 15 Fort save!
RP
V 14
G
P 4
B 4
R 4
Party up!
Davosh the Wanderer |
"LISKA!" Davosh is extremely pissed at the situation and the rage begins to bubble out of him. He whips his gaze up towards the source of these woes. He quickly tries to make out the spell Spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17, but can't seem to make it out.
Then he goes Deathblossom. Using a Hero point, for which I don't think I've ever used one, so I must have at least one...
First, the spiders do their work, continuing to mow over gorillas: DMG: 1d6 ⇒ 1 (Blue and Purple).
Despite the injuries, he locks his Evil Eye on the enemy and lets Fly with his Hex. (-2 to Saves, Will DC 18 to reduce it from 9 rounds to 1.) Then calling upon the line of his people he exerts his will in defiance, casting Burning Gaze. The warlock's Evil Eye turns to a crimson color, and indeed you can see smoke wafting from it as his hatred focuses. Fortitude DC 18 or take FIRE: 1d6 ⇒ 1 If he fails the save and takes damage, he then needs to take a Reflex save or take FIRE: 1d6 ⇒ 6 more and is on fire.
Edward W.Fell |
Edward Round 3
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16
Seeing the Witch and Artic Fox take a few pummels from the Gorilla's Edward switches his life link to Liska, while taking a short step next to Red, and tries to swing his sword against the ape. Resist the spell Vojtek, he's trying to blind you. Use your rage and fury!
Longsword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 6
GM thunderspirit |
Flying baddie:
DC 18 Will save: 1d20 + 8 ⇒ (10) + 8 = 18 Success
DC 18 Fort save: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Mwahaha!
GM thunderspirit |
B DC 11 Fort: 1d20 + 7 ⇒ (7) + 7 = 14 Success
P DC 11 Fort: 1d20 + 7 ⇒ (14) + 7 = 21 Success
Both gorilliyeti remain unnauseated!
Edward strikes a sound blow on Red!
RP (-2 to saves)
V 14
G
P 5
B 5
R 10
Ali, Kappi, Vojtek!
Edward W.Fell |
Flying baddie:
[dice=DC 18 Will save]1d20+8 Success
[dice=DC 18 Fort save]1d20+4-2 Mwahaha!
Damn you good DM save dice :D I was playing a D20 offshoot called Slaine once and was rolling with a witch. It turns out that for 2 levels I only had 1 successful spell to land. The DM could never roll less than a 15 to resist my magics.
GM thunderspirit |
Heh, yeah: when I GM at table games, I roll oversized dice and do so out in the open, cos sometimes I get on these hot streaks that have the players thinking "he's fudging those rolls...gotta be." Rolling in the open just underscores that I'm not — my dice are just trying to kill them. >:-D
And the joy that the table gets when I roll a 1 is often worth the price of admission all by itself. LOL
Davosh the Wanderer |
I do the same. Mike (Ali) got me a shirt that says "I roll 20s" due to the freakish amount that I roll. I texted Vojtek to get him posting.
-Posted with Wayfinder
Edward W.Fell |
Heh, yeah: when I GM at table games, I roll oversized dice and do so out in the open, cos sometimes I get on these hot streaks that have the players thinking "he's fudging those rolls...gotta be." Rolling in the open just underscores that I'm not — my dice are just trying to kill them. >:-D
And the joy that the table gets when I roll a 1 is often worth the price of admission all by itself. LOL
Yes we do the same all dice rolls are in the open, we live and die by them. Yes we do cheer the 1's. Especially in our Star Wars game when he's attacking the character with the "Unexpected Results" talent. That talent "breaks" the weapon with the exception of those w/o power or ammunition.
Haha Mike is funny, and it's Ali's turn in round 3
Ali'yanah D'ohr'hein |
I swear I posted last night dammit!!
ROUND 3
Ali 5' steps near Davosh. She casts a spell, and her blade begins dripping acid
Cast elemental touch (acid)
Kappi Matarito |
Round 3
Since the sorcerer-goat stepped out of sight, Kappi turns his attention to the gorilla storm. He targets the Red. Hefting another of tomahawks he lets fly at it.
1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
tomahawk 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
RAGING VOJTEK!!!! |
Vojtek thinks to himself through his fury, "these filthy brown yetis' stain the ice red just the same..." as he turns to his left with a snarly growl. The gruesome carnage to his right kindled his bloodless and he bites down on the flailing yeti without thought of the consequences or hygeine.
The blade of his greatsword falls again and again, cutting like the cold north wind on a clear night.
Bite 1d20 + 5 ⇒ (9) + 5 = 14 for 1d4 + 5 ⇒ (4) + 5 = 9 damage.
Power Attack with Greatsword: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16 for 2d6 + 11 + 3 ⇒ (5, 4) + 11 + 3 = 23 damage.
Ali'yanah D'ohr'hein |
I must have posted round 3 late...
ROUND 4
Ali 5' steps to Red Butt and swings.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16 <--Fort save dc 16 or Sickened for 2 rounds
Current Conditions: Elemental Touch, round 1
Edward W.Fell |
Round 4
Edward now with help from the Magus continues to hack away at the gorilyeti. While his life link heals Liska. He does wait till it happens, then drops it and switches it to our Witch.
Longsword: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 8
He then heals himself with with a touch powered by Apsu.
LoH Self: 1d6 + 2 ⇒ (4) + 2 = 6
Actions Free heal Liska, Immediate drop life link, Move: Swap life link to Davosh, Standard: Attack. Swift: Lay on hands Self. Results Liska +5 HP, Edward net +1 HP
Davosh the Wanderer |
"my debt to you Edward!"
-Posted with Wayfinder
GM thunderspirit |
Point of order: Vojtek still needs to make a DC 15 Will save before his attack. Blindness, and all that. :-P
GM thunderspirit |
Ali casts a spell!
Kappi flings and misses!
Vojtek shakes off the blindness! His bite misses the mark, but his blade drops Blue!
Edward heals Davosh's spellbook, then himself, then swings and hits Red, dropping it!
(Ali can thus retcon her next round action, which would take place after the baddies go.)
The flying man remains 20 feet in the air. He five-foot flies and casts a spell!
flurry of snowballs
All creatures in the affected area take 4d6 + 0 ⇒ (6, 1, 2, 5) + 0 = 14 damage! (This finishes Grape Ape — it and all the gorilliyetis vanish when reduced to zero hp — and will include the swarm as well.) DC 16 Refl save for half damage
RP (-2 to saves)
V 14
Party up!
Davosh the Wanderer |
Thank you Edward!"
REF: 1d20 + 4 ⇒ (19) + 4 = 23
Battered and nearly down, the warlock lets the swarm crawl under the door (and I HOPE there are no good guys there.)
In nearly tangible spite the warlock cackles at the enemy. The Evil Eye continues to hex the foe when Davosh again beams his reddened eye at the enemy!
Cackle to extend the hex of -2 to saves as a move action. Standard action to try to strike him again with the burning gaze. Fort DC 18 or take 1d6 ⇒ 6 fire damage. If he fails that, REF DC 18 or catch fire.
Kappi Matarito |
Round 4
Reflex save vs snowball hail storm 1d20 + 8 ⇒ (16) + 8 = 24
Kappi laughs as he slips and dodges (most) of the crazy snow storm. Its all in the reflexes
Having thrown his favored tomahawks he fumbles for the several javelins on his back. But while dodging the larger pieces of the snowy hail storm he can't quite manage. Much easier, he goes for a few of the knives he has strapped to various parts of his body. Still ducking, weaving, and moving in awkward looking contortions the rogue 5 foot steps and throw a couple blades at the flying wizard.
Later on while thinking about this very fight, Davosh would think of Kappi dodging and throwing knives. He looked nothing like a ninja while doing it. More like "a stork on acid". Assuming that storks sometimes threw knives...
Point blank shot, deadly aim
first throw 1d20 + 8 + 1 - 1 ⇒ (5) + 8 + 1 - 1 = 13
dagger 1d4 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
second throw 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
dagger 1d4 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Davosh the Wanderer |
stork on acid!!!!! I actually ran into Brian Grant today at the gym.
-Posted with Wayfinder