GM Thrawn's PBP Gameday VI - Tome of Righteous Repose Table 2 (Inactive)

Game Master Thrawn007

Maps


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Liberty's Edge

gm screen:

confusion: 1d100 ⇒ 98

You hear hacking sounds coming from the cloud, and two halflings emerge, trying to catch their breath, one now much bloodier.


Conditions: Kuwabara Kasei is confused (Attack nearest this round!)

ROUND 1
Phosdlon
Ellismus

ROUND 2
Kuwabara (8 dmg, confused, attack nearest)
Phosdlon
Jaan

STORM SORCERER (12 dmg, nauseated 1 rnd)
LAURLATHSA (21 dmg)
MURDEROUS HALFLINGS (Red (18 dmg, nauseated 4 rnds), Green (6 dmg, nauseated 4 rnds))
Ellismus

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"Now let's turn up the heat a little," says Ellismus, before he lobs a bomb coated with thick black layer of coal at the Storm Sorcerer.

Alchemist Bomb; Explosive Bomb + Precise Bomb to exclude squares occupied by the friendly elf and halflings not shown on map; ranged touch *DEX mutagen and reduce person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (11) + 17 = 28 Touch AC for dmg: 4d6 + 8 ⇒ (5, 3, 2, 1) + 8 = 19 fire damage to Storm Sorcerer + catches fire for 1d6 ⇒ 3 fire damage per round (full-round action and REF DC 18 to extinguish fire)
--> SPLASH 10 ft. radius: 12 fire damage REF DC 18 for half.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan steps back, having recovered from his fatigue once again rages and tries to finish off the halfling in red.

power naginata: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
damage: 1d8 + 18 ⇒ (3) + 18 = 21

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Round 1: Phosdlon takes a 5' step to the south-east, re-activates the flaming property on his +1 longbow(sacred weapon; +1 ability; swift action), and fires 2 arrows at the "Green" Halfling

attack 1: 1d20 + 6 ⇒ (15) + 6 = 21
standard sturdy arrow damage: 1d8 + 2 ⇒ (5) + 2 = 7
[dice="good" damage from blessing(I am estimation 6 rounds passed, correct me if I'm wrong, please)]1d6[/dice]
Fire damage from flaming property: 1d6 ⇒ 2

attack 2: 1d20 + 6 ⇒ (2) + 6 = 8
standard sturdy arrow damage: 1d8 + 2 ⇒ (8) + 2 = 10
[dice="good" damage from blessing(I am estimation 6 rounds passed, correct me if I'm wrong, please)]1d6[/dice]
Fire damage from flaming property: 1d6 ⇒ 3

Liberty's Edge

gm screen:

confusion: 1d100 ⇒ 41
reflex L: 1d20 + 6 ⇒ (15) + 6 = 21
reflex MH: 1d20 + 6 ⇒ (11) + 6 = 17

One Halfling falls to Jaan's blade, and the other is hit with an arrow between fits of vomiting, then gets hit with fire. The Storm sorcerer seems to be close to recovering from sickness, only to be struck by a bomb and set on fire as he draws a potion. Laurlathsa, taking splash damage reacts by drinking a potion and disappearing. (She seems to have turned invisible.)


Conditions: Kuwabara Kasei is confused (Attack nearest this round!)
Phosdlon (2 more rounds of blessing)

ROUND 2
Kuwabara (8 dmg, confused, attack nearest)
Ellismus

ROUND 3
Kuwabara (8 dmg, confused, babble incoherently)
Phosdlon
Jaan

STORM SORCERER (31 dmg, ,burning)
LAURLATHSA (27 dmg, invisible, nauseated 1 rnd)
Ellismus

Edited, wrote down 1/2/5 instead of 3/2/5 on duration. She was just going to run away anyway. Doesn't make much difference on her plan really.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Who's currently up?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Unless something special is happening all those who failed vs. nauseated should be puking for at least 2 rounds even if you don't use the convenient prerolled durations I provided ;)

Liberty's Edge

All are up, edited post. I had written 1 instead of 3 on duration on my cheat sheet.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

thanks.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Looks like there's two folks equidistant from me, so 1 is Jaan, 2 is Phosdlon. 1d2 ⇒ 2

Kasei stumbles about in confusion, mumbling in his native tongue. He sees Phosdlon before him but shows no recognition in his dark brown eyes, looking as if he thinks the elf is an enemy, and strikes out with his sword. Then he closes his eyes and starts intoning random syllables, a mish-mash of sounds that carries no meaning.

katana attack with bull's strength: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
damage: 1d8 + 10 ⇒ (6) + 10 = 16

Liberty's Edge

Jaan, Ellismus, and Phosdlon are still up. Does it all end here?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"Well then, for you cowering on the back wall... this may singe a little... but we can't have her use you as a shield! healing will be provided don't worry!" says Ellismus, before he lobs a bomb coated with thick black layer of coal at the Storm Sorcerer... again!

Alchemist Bomb; Explosive Bomb; Precise Bombs (PCs only) ranged touch vs. AC 5 empty square *DEX mutagen and reduce person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (18) + 17 = 35 Touch AC (SPLASH ONLY)
--> SPLASH 10 ft. radius: 12 fire damage REF DC 18 for half.

Turning off Precise Bombs on the cowering NPCs to smoke her out in case she's hiding with friendlies; however Precise Bombs is still on for El, Kuwa and Phos.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan moves to the stairwell and attempts to trip Kuwabara.

CMD to Trip: 1d20 + 17 ⇒ (17) + 17 = 34

Jaan shouts "I'll keep Kasei busy."

AoO if Kasei stands up:

AoO to Disarm+Prone: 1d20 + 17 + 4 ⇒ (10) + 17 + 4 = 31

Liberty's Edge

You hear screams as the bomb explodes into the halflings and elves. The sorcerer hit with the bomb drops dead, while the others are all burned a bit. You are pretty sure that the invisible elf is indeed trying to hide with the friendlies.

Meanwhile Jaan trips his companion. Who babbles on the ground incoherently.

1d100 ⇒ 45 He continues babbling, and the elf leader is still busy vomiting until the end of this round, so you will all be up again as well. Phosdlon has 2 actions before anything threatening can happen.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon looks around the room intently, looking the source of the vomiting or any other sign of the elf leader.

perception: 1d20 + 5 ⇒ (15) + 5 = 20

Phosdlon switches his longbow for his elven curved blade and starts moving slowly forward swinging blindly in an arc to try and find the invisible elf. He is swinging at mid-thigh level.

Not sure what to roll here, please advise.

trying to make 5' steps forward as I swing, but can't move on board

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

I think Kasei has to attack me instead of rolling confusion, since I attacked him last round.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

I think so, but I also think Kasei would stand up to attack, and Jaan would get that attack of opportunity, used to disarm, which would knock the sword from Kasei's hand.

The befuddled samurai stands up, whereupon Jaan knocks the katana out of his hand. Angrily, he shouts something incomprehensible in Minkaian and punches at Jaan with his spiked gauntlet.

1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Liberty's Edge

You can identify the square she is in. (Moved the question mark to mark it.) Jaan is correct on Kasei locking onto him after the trip. I moved Phosdlon to reach the elf's square. You would do a normal attack and add in a 50% miss chance due to the invisibility.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"A-ha! I think I have you now!

melee attack: 1d20 + 4 ⇒ (2) + 4 = 6
miss chance (aiming high): 1d100 ⇒ 26
damage(if successful): 1d10 + 1 ⇒ (6) + 1 = 7

Bleh!

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"Freeze!"

Alchemist Bomb; Frost + Precise Bomb to exclude squares occupied by allies and friendly NPCs; ranged touch *DEX mutagen and reduce person and Fox's Cunning and Cat's Grace and Heroism*: 1d20 + 17 ⇒ (2) + 17 = 19 for dmg: 4d6 + 8 ⇒ (3, 4, 1, 2) + 8 = 18 cold damage to Laurlathsa + DC 18 save to avoid being staggered for 1 round.

-->50% miss chance (low is bad; high is good): 1d100 ⇒ 66

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan lets Kasei's spiked Gauntlet deflect harmlessly off his heavy armor.

Liberty's Edge

She goes down to the cold bomb as she tries to cast a dimension door spell to escape.

You find that the final chamber contains the remains of the crusader in full ceremonial armor, with a broken katana (radiating magic at her side.) The chamber seems to have been heavily warded against teleportation effects, and the guardian was there to keep many intruders at bay.

Upon questioning the survivors, you find out that the elven enchantress had been building herself a brigand empire, praying on caravans and such, and this was hired help brought in as treasure hunters. She had acquired the key and the map and notes to the crypt after raiding a caravan, and she didn't want to cut her "guild" in, so she hired cheaper help for the job.

You can decide what is being done with them. And what is being done with the body. Katsei knows the proper rituals (based on a knowledge check back at the beginning of this. You may also turn things over to the Knights. Either solution is acceptable, and the fact you have the answer has already been factored into prestige. Game has been reported, and chronicles are coming.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan helps Kasei to his feet and hands him his weapon after tussling for a bit more before the confusion wears off.

"Everything alright there?" Jaan asks, extending a hand in friendship to Kasei.

Jaan follows up with "Lets get that ritual done and give her her proper rest."

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Kasei takes the hand and rubs his head in embarassment. "Felt like when I had a bad fever as a child and became convinced my head was turning into a waffle iron."

Kasei looks at the remains of the ancient samurai and bows to her. "We will follow the rites of Shizuru. Her soul is most likely at rest already, but if not, this will assure it is." He examines the armor and sword, curious as to what she was buried with.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
GM Thrawn wrote:
You can decide what is being done with them. And what is being done with the body. Katsei knows the proper rituals (based on a knowledge check back at the beginning of this. You may also turn things over to the Knights. Either solution is acceptable, and the fact you have the answer has already been factored into prestige. Game has been reported, and chronicles are coming.

Ellismus recommends leniency towards the brigands hired as cannon fodder and if no one can channel energy to heal them, he will spend some charges from his wand of cure light wounds.

Ellismus recommends the remains be relocated to Lastwall and handed to the Knights of Ozem before the ritual is performed, so that the evil of this place never corrupt her body.

Silver Crusade

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Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

"The knights of Ozem are valiant and true -- but they are not Shizuran. This warrior will perform the ritual. It can be done at Lastwall, though, which is appropriate as she died in defense of that land."

Liberty's Edge

No charges needed. The bodies of those slain provide some healing potions for both the fodder, and yourselves.

You make the journey to lastwall, where the knights are surprised at the recovery of the remains. They allow Kasei to perform the ritual in traditional Shizuran fashion. First time I've ever had someone who properly should be able to do that! The knights attend and are reverent, and make sure she will be honored. They thank you for not letting her remains fall to brigands.

The venture captain is very happy when you return and tell him the story of the adventure. He seems doubly excited to see what else he can glean from the book, hoping to send another group of pathfinders on an epic adventure...

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