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GM ThinkingFlesh's GM101 - Phantom Phenomena (Inactive)

Game Master Caro Cogitatus

Background info
Battle Map


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GM101: Phantom Phenomena - Epicenter

@GM Hmm, the module has this section:

In the other Phantom Phenomena quests, the PCs may have
acquired special equipment that helps them during the
Epicenter quest. So long as at least one PC has the associated
Special Resource box checked on his Chronicle sheet, the PCs
receive one of the associated tool.

Did the PC's earn any of the listed tools? I suppose if I had run the module from start to finish I would know.

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

I think you guys/we earned the one for Manor but I'll check for certain in a bit!


GM101: Phantom Phenomena - Epicenter

Just waiting on Wormling and Rhasuel to dot in, I believe.

Dark Archive

Gnome Unchained Summoner 1| HP: 11/15 | AC: 16 T: 12 FF: 15 CMD: 8 | F+4 R+1 W+3 | Init +1 | Perception +7(+2 in dim-light), Lowlight
Tracked Resources:
Spells: 1st 2/2

I have dotted in

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

We earned the Lightning resource box.


GM101: Phantom Phenomena - Epicenter

Looking back through the previous sections, it looks like the party has earned all of the resources.

GM Hmm, do you agree?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

draw a card!

1d6 ⇒ 1 Str!


GM101: Phantom Phenomena - Epicenter

Current marching order:
Elena, Fran, Mr. Sunshine, Estra, Mathos, Honaire, Erasmus, Wormling, Gulch

I'll give Rhasuel till tomorrow morning to chime in, then we'll move on.

Nobody wants to buy anything? No questions for Dr. Quolorum? He's keen to tell you about his collection of painted marine snail shells and let you read the unfinished manuscript of his Sarenrae/Orcus fanship novel.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I'm here! Sorry.


GM101: Phantom Phenomena - Epicenter

No worries.

Current marching order:
Elena, Fran, Mr. Sunshine, Estra, Mathos, Honaire, Erasmus, Wormling, Gulch, Dr. Quolorum, Rhasuel

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

That marching order is fine with me :)

*edit*
Pick a Card!: 1d6 ⇒ 1 Str!

Silver Crusade

HP 11/11 | AC 16 Tch 9 FF 17 | BAB +4 | Fort +3 Ref +1 Will +2 | Init +1 | Diplo +10 | Know (Local) +7 | Know (Religion) +6 | Know (Nobility) +5 | Spellcraft +6 | Sense Motive +4 Lawful Good Human Paladin/1

Player: Carol S
PFS #: 239343-2
PFS Character: Elena White
Faction: Silver Crusade

Harrow Deck: 1d6 ⇒ 1 Strength!


GM101: Phantom Phenomena - Epicenter

Current marching order:
Elena, Wormling, Gulch, Fran, Mr. Sunshine, Estra, Mathos, Honaire, Erasmus, Dr. Quolorum, Rhasuel


"Doom Girl" Online VL // // Cosmic Captive Player Signup

Huh. It did not show me ANY discussion here. I am so sorry I missed it, ThinkingFlesh. Yes, the group won all resources.

Now I need to come in here and say... Good job with the spooky feel! So awesome!

Hmm


GM101: Phantom Phenomena - Epicenter

I am *really* enjoying everyone's reactions to those things that are *totally* happening to you for real. :-)


GM101: Phantom Phenomena - Epicenter

I got a million of 'em, folks.

Let me know when you're getting tired of the weirdness and we'll move on to the next part.

And I'm serious about that. The module specifically says to move on "when the players start growing bored of the atmospheric effects".

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

Seriously? That's hilarious :3


"Doom Girl" Online VL // // Cosmic Captive Player Signup

I would say that this is probably where we want to close off and move on. Things that are relatively short in real life can be very prolonged in PbP.

Hmm

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Agreed.

Silver Crusade

HP 11/11 | AC 16 Tch 9 FF 17 | BAB +4 | Fort +3 Ref +1 Will +2 | Init +1 | Diplo +10 | Know (Local) +7 | Know (Religion) +6 | Know (Nobility) +5 | Spellcraft +6 | Sense Motive +4 Lawful Good Human Paladin/1

Elena is ready to move on to the next part and mow down some enemies!


"Mr. Sunshine" Cat Familiar 1 | HP 4 | AC 15 T 14 FF 13 | CMD 6 (10 vs Trip) | F +1 R +4 W + 3 | Int +2 | Per +5 SM +1 | | Speed 30 ft | Active Conditions: Cat

Holy crap! That is some scary stuff! Fran, can I carry a CLW spell for you to the fallen heroes?

Hmm


GM101: Phantom Phenomena - Epicenter

GM Hmm:
Unsettling Appearance (Su) wrote:


A cerebric fungus constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed at a DC 14 Will save or take a -2 penalty on attack rolls. This is a mind-affecting effect. The save DC is Charisma-based.

Do you read this as a single check at the start of combat, or a check before every round?

How I'm leaning:

Spoiler:
As written it's ambiguous, but I think it makes it more fun and interesting if it's a new check every round. It also allows a little more tactical thinking, like "I'm going to turn my back to the fungus while I'm attacking this goblin and make him look at it". So that's how I'd rule it.

Your thoughts?

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

@Hmm - Yep, we will do that when Fran's turn comes up again!

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

How did the fungus make a full attack during a surprise round?


"Mr. Sunshine" Cat Familiar 1 | HP 4 | AC 15 T 14 FF 13 | CMD 6 (10 vs Trip) | F +1 R +4 W + 3 | Int +2 | Per +5 SM +1 | | Speed 30 ft | Active Conditions: Cat

Interesting, and good catch, King!

I think it's one save against an aura unless explicitly stated otherwise. If not, the bad guys would just overpower the party forcing them to save over and over.

Hmm


GM101: Phantom Phenomena - Epicenter

KingOfPregens, the critter has Multiattack.

Now that you raise the question, though, I'm not sure whether it applies to a Surprise round. I'm willing to be convinced -- anyone know for sure?

Edit:
At the bottom of Standard Actions, it says this:

Multiple Attacks wrote:
A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.

Emphasis mine. As I read that, they would have said "creature" if they had meant that rule to be universal.

Thoughts, fellow GMs?


GM101: Phantom Phenomena - Epicenter

Thanks, Hmm. Appreciate the clarification. So Shall It Be.


It is interesting that it says Character specifically. I've never applied that rule to PCs alone. My monsters have always followed the same attack action rules as the players for the most part.
Multiattack just reduces penalties. It doesn't touch the conditions in which attacks can happen.
Personally I wouldn't change what happened at this point. It is easy to say that it was a readied action + suprise round action to get the same effect.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

The surprise round kind of already represents readying before combat. I'd go with using an AoO if we preserve continuity.


GM101: Phantom Phenomena - Epicenter

Appreciate the feedback. I was seeing it as how a lurking octopus grabs with all tentacles at once, but it makes sense rules-wise to limit it to just one. Just goes to show you how crazy-prepared for you this one was, this one time. :-)

Another question for the GM Hivemind:
When players ask for details like "how hard is it to climb?", is it appropriate in this venue to give the DC value so they can roll and immediately know success or failure? Or just a general sense of easy/medium/difficult/insane/impossible?


| Darkest Abduction

In combat rounds, I would definitely give the D.C. It makes life so much easier.

Out of combat, I might be vague to make characters think about whether they should take 10 or roll, but that would depend a lot on the pacing of the game and the nature of the challenge.


Agreed. Vagueness has its place, but that place is very much reduced in pbp, especially pbp combat. You can give flavor text, I would recommend it in fact, but that DC is important so players can react to success or failure quickly and move on.

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

Hey folks, I'm working today until evening CST so feel free to bot Fran if her turn comes up again :)

Silver Crusade

HP 11/11 | AC 16 Tch 9 FF 17 | BAB +4 | Fort +3 Ref +1 Will +2 | Init +1 | Diplo +10 | Know (Local) +7 | Know (Religion) +6 | Know (Nobility) +5 | Spellcraft +6 | Sense Motive +4 Lawful Good Human Paladin/1

I'll be free to post again at 10pm EST. Possibly at 5pm EST if enough other people have updated.

Do you roll to stabilize every hour? Or every round?

Dark Archive

Gnome Unchained Summoner 1| HP: 11/15 | AC: 16 T: 12 FF: 15 CMD: 8 | F+4 R+1 W+3 | Init +1 | Perception +7(+2 in dim-light), Lowlight
Tracked Resources:
Spells: 1st 2/2

Every round!


| Darkest Abduction
Hmm... a Pregen wrote:

Holy crap! That is some scary stuff! Fran, can I carry a CLW spell for you to the fallen heroes?

Hmm

Sorry, Mr. Sunshine. Familiars don't get the ability to deliver touch spells until third level.

Dark Archive

12/13 Max, 1NL || AC:15 T:11 FF:14 CMD:14 || Fort:+3 Refl:+1 Will:+2 || Init:+3 Perception:+4 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (1) || Hand of the Acolyte 4/6

I will drop down next round and heal Elena up. Gulch is still up, barely.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I will probably be dropping down as well


GM101: Phantom Phenomena - Epicenter

In case it matters, Dr. Quolorum has a potion intended for Elena.


GM101: Phantom Phenomena - Epicenter

Minor point, but clearly Elena and I disagree. I'll go with the consensus opinion henceforth.

What follows a Surprise round? Round 1 or Round 2?


| Darkest Abduction

Round 1. From the combat rules:

Quote:
a surprise round happens before regular rounds begin

1. not everyone can act in a surprise round

2. actions are limited
3. They don't always occur

It is least confusing to have round 1 refer to the first round in combat wherein everyone can make full actions.


GM101: Phantom Phenomena - Epicenter

Thanks, Anything!

Now, another question for the GM Hivemind:

Does a creature with Multiattack get any additional Attacks of Opportunity? Specifically, should the fungus get one for each tendril?

I'm leaning toward "no", on the theory that AoO's are a mental thing more than a physical thing.

Thoughts?


Not unless it has combat expertise.
Multiattack does nothing but reduce attack penalties.


"Doom Girl" Online VL // // Cosmic Captive Player Signup

Ha. I go missing on Wednesday (as is my pre-stated norm) to find that the GM hive mind is taking care of everything. EXCELLENT.

I could not be prouder of all of you.

Hmm

Silver Crusade

HP 11/11 | AC 16 Tch 9 FF 17 | BAB +4 | Fort +3 Ref +1 Will +2 | Init +1 | Diplo +10 | Know (Local) +7 | Know (Religion) +6 | Know (Nobility) +5 | Spellcraft +6 | Sense Motive +4 Lawful Good Human Paladin/1
GM Thinkingflesh wrote:
Minor point, but clearly Elena and I disagree. I'll go with the consensus opinion henceforth.

Huh? What am I disagreeing with? I'm so confused! Lol.


GM101: Phantom Phenomena - Epicenter

You wrote "Round 2" in your actions for this round. I assumed "Round 1".

The way I wrote it made it sound waaaaay more disagreeable than it was. Apologies if I gave the impression you were being rude or unfair in any way. You were not.

Dark Archive

HP: 4/8 l AC: 12, T 12, FF 10 l CMD 12 l F +2, R +2, W +3 l L1: 1/2 l Init +2 l Senses: Perception +1
Skills:
Diplomacy +6, Handle Animal +3, Kn. Arcana/Local +7, Spellcraft +7, UMD +6
Female Half-Elf Witch (Dimensional Occultist) 1 l Active Condtions: Eye of Gorum, Hammers (+2 Str), Mage Armor (AC 16)

Hey guys, popping in to say that today is/has been/will be busy with spring cleaning, an apartment inspection + visit by the HVAC guy, and anniversary sushi but I'll try to get caught up on things later tonight :)

Dark Archive

Gnome Unchained Summoner 1| HP: 11/15 | AC: 16 T: 12 FF: 15 CMD: 8 | F+4 R+1 W+3 | Init +1 | Perception +7(+2 in dim-light), Lowlight
Tracked Resources:
Spells: 1st 2/2
GM Choon wrote:

Not unless it has combat expertise.

Multiattack does nothing but reduce attack penalties.

I think combat reflexes is the feat you are thinking of!


Wormling wrote:
GM Choon wrote:

Not unless it has combat expertise.

Multiattack does nothing but reduce attack penalties.
I think combat reflexes is the feat you are thinking of!

Why yes. Yes it is. Thanks.

I always confuse those two.


GM101: Phantom Phenomena - Epicenter

Oops, I just realized that the AoO against Honaire shouldn't have happened, since Honaire is not only 10 feet away, but also 20 feet down.

He made his save, so no harm done. Advice wanted: would you leave it as is, or retconn that it didn't happen and instead take an AoO on Gulch (who is now in range)?

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