GM Thing's Strange Aeons (Inactive)

Game Master Sir Longears

Current Map [+]

Party Conditions:
Alenka: Grazed (-1)
Cerio: Healthy
Edrick: Healthy, allergic reaction (-2 Dex and Cha)
Jenni: Grazed (-1), allergic reaction (-2 Dex and Cha)
Lucius: Healthy
Mira: Grazed (-1)

Party Exp: 3270/5000


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Fabian Benavente wrote:
Shari wrote:
@Fabian: My character will be doing research at a University with a questionable Professor so I'm not sure if we can tie the stories somehow? Let me know if you're interested.

Yeah, that would be good.

So we know it's in Lepidstadt. I'm a professor of 'unknown yet' and have a curious mind for all subjects so I could see this guy making questionable choices (after he carefully evaluated the pros and cons, of course).

Are you also going to be associated to the university as a professor or just work in their labs?

I was thinking more like a graduate student working for a Professor. I'll try to get my 10min background together sometime soon, hopefully tonight.


Female Human
GM Thing wrote:
That being said, if you are looking for another class, I'd point you to an oracle or a shaman, since it will give the group a more potent healing capacity as well as a full-caster.

I was afraid you'd say that, haha. I'm at a point with my home games where if I never play another Oracle or Cleric it would still be too soon... ;p

Cerio Dreswitch wrote:

Welcome Elenion! I also play with you in Reign of Winter--it's nice to see you in another game :). Don't feel like you have to scrap your character right away. It's true mesmerist and spiritualist are similar--both are 3/4 bab, 6th level spontaneous casters, and we're both Charisma-based. But there may yet be room for both of us. For one thing, my spells will mostly be necromancy, while as I understand Mesmerist uses a lot of illusion/enchantment. Diplomacy and Bluff could indeed be your focus. While I currently have a +6/+8 respectively, these are mostly just consequences of my ability scores and feat/traits. I don't plan to build around either or increase them much beyond what I'm doing. As I wrote above in my concept summary, I'm mostly going to be intimidating (taking Dazzling Display in a few levels) and casting necromancy debuff spells while my phantom beats things up. I'll also keep the cure spells and some other utility spells handy.

Mesmerist can be built to be a melee class with Str/Cha and feats like vital strike, power attack, plus painful stare. See this guide for more ideas.

Hey, good to be playing with you too. I actually have seen the guide, thanks though and I was planning on having a mild melee orientation.

As for other overlap, I'd be more than happy to ditch any kind of Intimidate build plans. Intimidate plus Hypnotic Stare is a powerful combo, but if you are already intimidating, I would gladly accept the synergy and skip to the staring and chuckling as they attempt to make their will save. ;) Its more an issue of if I'm chucking out debuff spells, I don't want a) Make you feel I am stepping on toes b) Make our GM feel like his encounters are getting too gimped by the pair of us.

Then there is my second problem, that I based my backstory on an unavailable trait (At least I am assuming that the one PC per trait thing was pretty strict, since it might have plot impact down the road). So that also playing a bit into my "Goshdarnit, time to start over" mindset.

So all in all, job poorly done and no one to blame but myself XD. At the end of the day, there are worse ways to spend a long car ride and I'm sure I'll figure something out. I'm just too tired too think that much right now (probably from said car ride) ;)


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

CHARACTER CHOICE
From a purely mechanical POV, we could use a healer, a full arcane caster, and/or some ranged support.

We also don't have the outdoor skill but I don't think they will play a major role here.

With healer out, have you considered a full arcane caster?

You could also play some sort of inquisitor trying to break into these cults. However, that would entail bringing in religion but it's not as bad a full healer.


Current Map | Critical-Fumble Generator

On the Outdoor Skills, I believe Angie will take a couple of them with her bloodrager since most of the other bases are already pretty covered and knowledge/spellcraft would be a poor choice if she goes for low Int.

@Elenion: If you don't want a healer, please don't feel obligated to take one! Also, regarding the Enduring Stoicism trait, I'm not sure if Angie is married to it yet (Pugnacious would fit her quite well). That being said, my 'rule' of not picking the same campaign trait was mostly to force you into different character concepts and avoiding all of you picking a single trait because it has awesome bonuses (even if I'm pretty sure none of you are min/maxers)... I'd sooner allow you to double on a trait before making you remake a well done backround.

In the end, if you choose to change your class and wants to keep away from any religion-tied one, another fun option would be to make a fighter with the Eldritch Guardian (with a familiar with the Mauler archetype) or the Mutation Warrior archetypes. I once had quite a prejudice against fighters but with the arrival of Weapon Master's and Armor Master Handbook, they became quite fun to play, specially considering the sheer amount of skills already covered.

[EDIT:] Re-reading the Eldritch Guardian archetype, giving a familiar to a fighter is actually pretty good! It has half the master's hit points (Thus benefiting from Toughness and FCB to hp) and a full BAB. The archetype also gives the familiar access to all his combat feats and the mauler archetype (for the familiar) gives it a pretty good Str increase and the ability to make it medium (giving another +2 Str and the size change bonus: +8 Str, -4 Dex, +2 Con)... by level 20th, the familiar could hit 18 Str or 28 Str while medium! Not so shabby at all!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Took a stab at some exposition in my profile "Background" if anyone wants to take a look or give feedback. This isn't the 10-minute background. I like to do those after I've worked up my concept. This is just a story.

Also picked some theme music!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Wow, lots of activity.

@Elenion Just giving it a skim at the moment, but wanted to say that I"m not at all married to the Enduring Stoicism trait - you're welcome to it. It was toss up between that and another, so go for it.

More later...


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

On rereading Thing's post....Pugnacious! That was the other one I was thinking of. Actually, I like that better, so might switch regardless.

@Cerio - love the background! He's going to be fun to play with.

I'm really enjoying all the back-and-forth that's going into character building. It's quite luxurious to have this much time to really sink your teeth into it.

This is only my third game in this world/system, and I'm definitely no min/maxer or rules lawyer. I'm constantly awed by the size and scope of this system, and I just don't have the time to really dive into it (two small kids take up most of my brain/time). So I don't have much to offer in terms of options/suggestions, as it's all new to me. But so far all the characters sound pretty awesome, and from experience it's way more fun to play with people who are inspired by their characters, rather than people who are playing a PC they built simply to fill a gap. So I say - mesmer away!

Still messing around with the crunch - will definitely gather up some outdoorsy stuff. With my 3 skill points...wheee...

PS - I suck at remembering to change who I'm posting as - so expect some inconsistancies... :(

PPS - Are we taking background skills? Can't find that addressed yet...

PPPS - I assume that I can have the bonus feats from my bloodline even though I don't meet the prerequisites? Can I then take other feats that require those as prereqs? Or do I have to go back and meet the original prereqs?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Yeah, character creation is always fun and there's lots of energy. We'll have to bring it on again once the game starts. :)

I wouldn't worry about rules. I'm a GM who supposedly knows everything and I still learn all the time. shss, don't let my players know.
Luckily, I always seem to have players that either know the rules well and correct me and give me enough leeway to know that when I err (and I do), I always err on the side of the story. And my stories are about the PCs being heroes.

I'll look into backstories later or get my 10-min background written up.

Game on!

PS: yes, to background skills.

PSS: I think the bloodrager still needs to meet the requirements to select one of the bonus feats but I'm not sure. (see what I mean). :)


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I posted Alenka's background in her profile instead of doing the 10minute background. I would welcome some thoughts if anyone is interested.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

@Jenni - Thanks! The Professor is correct that you must still meet the prerequisites for the bonus feats.

I'll read Alenka's profile later tonight!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

@Cerio: It's like you reached into my iPod :) I guess Welcome Home (Sanitarium) will be for when we all wake up?

Alenka's 10min background is still forthcoming...


Female Human
GM Thing wrote:
Also, regarding the Enduring Stoicism trait, I'm not sure if Angie is married to it yet (Pugnacious would fit her quite well). That being said, my 'rule' of not picking the same campaign trait was mostly to force you into different character concepts and avoiding all of you picking a single trait because it has awesome bonuses (even if I'm pretty sure none of you are min/maxers)... I'd sooner allow you to double on a trait before making you remake a well done backround.

Hmm. That changes things. I had kind of assumed the background was not going to be useable, which was making me more inclined to throw out the character and reuse it at a later time. If the backstory is still usable, I might actually try to just work with what I have and maybe try to morph the Mesmerist a little bit. Maybe delve deeper into the archetypes.

As for minmaxing, I have played exactly two minmaxed characters in my gaming career. One because the GM kept telling us that if we didn't we would die because his NPCs were so strong (spoiler alert: They were not that strong). The second time was a build that was just supposed to be a thought experiment, but the (different) GM really wanted to see it in a real game. Personally, I didn't find either game very fun. One shot killing everything gets really old, really fast. I'm at that weird stage in my gaming experience where, particularly in PbP, I kind of enjoy writing the posts where my character fails as much, if not more that I enjoy my successes. Its almost like those are the moments where the character feels the most human and real.

Anyway, I guess I'll post my tentative background for now, but I may make changes/additions/removals depending on how my build changes. I tried to make some things kind of vague and unclear, due to the whole amnesia thing. Let me know if its too vague.

Mira Tullian - 10 Minute Background:

Step 1 (Concepts):

1. Stressful Childhood: While Mira has scattered happy memories of growing up, the primary emotion she remembers feeling as a child is stress. At a very young age, she remembers her father not being around, though her memory on whether he died or just left is unclear. However, what she does remember is her mother not handling his absence well and seeming to be in a constant state of anxiety, with causes ranging from reasonable concerns, like worrying how to provide for them, to seemingly trivial issues like whether she had accidently offended the mailman.
2. Calm Outward Demeanor: Never wanting her own anxieties to trigger her mother’s, Mira became very practiced at hiding her emotional state and calming down people who are in a state of panic. In a crisis she often seems calm, cool and disaffected. However, this is mostly a façade. She still gets scared and anxious, but keeps it deeply hidden, not wanting to make a bad situation worse.
3. Left Home At Some Point: While her memories of living with her mother are the strongest she currently has, she does have a few recollections of her later life and she feels like her mother isn’t around for those. However, for the life of her she can’t remember why. Given that her mother is not particularly apt at taking care of herself, this is causing Mira a fair amount of anxiety at the campaign start.
4. Protective: Mira is so seemingly nonplussed in times of chaos, that it is common for people to assume that she is apathetic. However, she actually cares far more that she lets on. In particular she is extremely protective of those she views as vulnerable, particularly emotionally. One of her few non-childhood memories involve a person who she was tasked with helping or protecting. Like with her mother, she can’t really remember why she was helping them or where they are now and it’s leaving her with a guilty and anxious feeling.
5. Dislikes Conflict: Mira first instinct when conflict arises is to try and calmly diffuse the situation. If a person proves too stubborn or erratic to be talking down, her next step is usually to try manipulation or trickery. Violence is usually her last resort, as it tends to lead to more chaos.

Step 2 (Goals):

1. Her primary goal starting out would be to try and regain her memories. She would absolutely hate the loss of control of her mental state.
2. More specifically, she would want to figure out what happened to her mother and this other person she was helping who she feels was important somehow.

Step 3 (Secrets):

1. Known: She is convinced that this mystery person she was supposed to help is somehow related to the current predicament. However, her instinct is to keep this to herself, as she is embarrassed that she can’t remember much more and feels guilty that she might somehow be responsible for the things that are happening.
2. Unknown: Her memories of the mystery person are muddled up. She is right that she was trying to help someone and she is right that remembering him or her is important. However, the person was actually manipulating her. (See Step 4)

Step 4 (Connections):

1. Mira still has strong positive memories of her mother, even if her childhood was stressful. She would like to know what happened to her.
2. As stated above, there is a mystery person that Mira feels she was supposed to be helping, though the details are unclear.
3. Mira also has vague recollections of some person that was out to get her and suspects they were involved in her being put in the asylum somehow (whether or not they actually were). What she doesn’t realize is that the person she was helping and the person who was out to get her is the same.

Step 5 (Quirks):

1. Mira usually speaks with a slow, calm, almost hypnotic tone. Her posture seems relaxed and she tends to saunter when she walks.
2. She almost never says exactly what is on her mind. Her words tend to be carefully calculated before they are spoken.
3. At first glance there are no cracks in Mira’s calm. However, a careful observer might notice that in times of high stress she has subtle ticks, like running a coin between her fingers or tapping gently on a table.

Step 5 (Fears):

1. Mira’s main fear is fear itself. She has a deeply seeded belief that if she doesn’t stay calm at all times she will cause others to panic and chaos will ensue. As a result of this fear, she is particularly scared of any magic being used on her that would affect mind or exerts control. Creatures capable of possession particularly scare her.
2. While not as strong, Mira is somewhat afraid of mindlessly violent entities. Essentially anything set on hurting her that can’t be talked to.

For my own fears, I have a lot of minor ones, but not a lot of major ones. I guess by biggest one (or at least the one in my head since I have been doing some hikes on vacation) is falling off of something very high, like a cliff or a building. It’s particularly strong if it’s windy out.

@Cerio: Nice background. Got kind of disturbing there by the end, but I guess that's the idea ;). I don't know why but the beginning made me think of Full Metal Alchemist for some reason.

@Alenka: I like yours too. It's funny though, I am in a campaign with another Vivisectionist alchemist with a really similar backstory. I know from playing with him the weird obsession with animal/human hybrids can lead to some interesting RP.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
Alenka Farkasova wrote:
@Cerio: It's like you reached into my iPod :) I guess Welcome Home (Sanitarium) will be for when we all wake up?

Yes! I encourage as much metal in this campaign as we can reasonably fit.

Alenka wrote:
"a fear of the dark developed - not because Alenka didn’t know what lurked in the darkness which is why children often fear the dark, but because she knew exactly what hid in the dark."

Haha, I love this line. This is exactly the kind of creep factor I hope this AP brings.

@Elenion and Jenni - those are very thorough backgrounds! That's setting the bar very high, and I need to put some work into mine.

Elenion wrote:
Got kind of disturbing by the end...Full Metal Alchemist

I wasn't aiming for that, but now that you mention it...

But yea, if there were ever a campaign for a really disturbing story, this would be it.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Cerio Dreswitch wrote:

What captivates a mind consumed by darkness?

This is Wicked's Spiritualist, Cerio, first draft. I've done the crunch, and here's a summary of that.

Very nice!

And Metallica is just icing on the cake. :)


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Alenka Farkasova wrote:

@Cerio: It's like you reached into my iPod :) I guess Welcome Home (Sanitarium) will be for when we all wake up?

Alenka's 10min background is still forthcoming...

Very nice as well.

So do we know each other in passing at least?

Would I recognize you if I saw you?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
ElenionAncalima wrote:
Mira Tullian - 10 Minute Background

Another very good background.

The bar IS high here...

Game on!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)
Professor Lucius Mermont wrote:
Alenka Farkasova wrote:

@Cerio: It's like you reached into my iPod :) I guess Welcome Home (Sanitarium) will be for when we all wake up?

Alenka's 10min background is still forthcoming...

Very nice as well.

So do we know each other in passing at least?

Would I recognize you if I saw you?

I would think you'd recognize her. She has a fairly unique look which will show up in her 10min background when it gets up (most likely tomorrow).


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)
Cerio Dreswitch wrote:
Alenka Farkasova wrote:
@Cerio: It's like you reached into my iPod :) I guess Welcome Home (Sanitarium) will be for when we all wake up?

Yes! I encourage as much metal in this campaign as we can reasonably fit.

I've got lots of metal :) You give me tips on how to post music clips and I'll share.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

OK, here's what I'm thinking for Lucius.

I'm sure it will evolve before the campaign starts and I'll also write a proper fluff (appearance, background, and personality)

10-minute background:

Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
- older, refined, and well educated gentleman, well past his prime
- appreciates fine art and fine wine
- was a well-known professor in several subjects in the prestigious University of Lepidstadt
- takes his time before committing to action and does not like to take uninformed risks, researches
- no children and his wife Mariana died in a mysterious fire
- guilt-ridden because he blames himself for his wife’s death (‘people’ were out to get him and he wasted time saving ‘books’ instead of his wife)
- old fencing student, practiced with the university team and was quite the fencer in his day
- when it was clear that he and his wife would not have any children, he immersed himself in academia and slowly distanced himself from his wife

Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
- find out who caused the fire that killed his wife
- discover something grandiose and become the head of the University of Lepidstadt
- find out what happened to him (memory loss)

Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
- known: he could have saved his wife if he wasn’t so concerned about his precious books. He didn’t mean to let his wife burn; he thought he had enough time to save both his wife and his books. Only some of his books were spared.
- unknown: the ‘ancient’ books that were loaned to him were meant to stir his curiosity about the ‘dark between the starts’

Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.
- Professor Theodore Moore: friendly rival and always trying to outdo each other and gain the most fame in the university
- Lady Mireya Kurtsova: loaned him ‘forbidden books’ and then disappeared
- Lornus Halova: never forgave him for ‘stealing’ his late wife Mariana from him (they were engaged) and making her unhappy, obviously thinks that Lucius is guilty of her death

Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
- arranges his glasses constantly
- impeccably dressed, obsessive about cleanliness and orderliness
- clears his throat before speaking
- speaks in a low voice and speaks slowly to make sure others understand him

Step 6: List one fear your character have and one fear that you have (if you are not comfortable with this, skip it).
- Lucius: fear of fire
- Lucius: fear of disease (contagious diseases)
- Fabian: fear of being helpless when something is ‘going bad’. I always need to believe that I can ‘fix’ whatever is ‘wrong’.

Thoughts/feedback is always welcomed.

Game on!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

@Lucius - good stuff! There's a lot to work with there, and a lot of good RP potential. You mention a mysterious Lady (Kurtsova) who was keyed to the mythos. I too have a mysterious Lady (Mordlaine) who was keyed to the mythos. Could it be they are the same person recruiting us into their dark rituals??


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Such good backgrounds! I'm really stoked about meeting everybody in-game.

@Elenion - Mira is fantastic, you should definitely go with her.
@Fabian - Lucius is such the opposite of Jenni, but I love that they'll both like to be tidy. Maybe they can do each other's hair. :)
@Shari - Alenka is such a creepy mix of what you do in RL and a Stephen King novel. It's like if you had gone horribly wrong 15 years ago. :)
@Cerio - theme music, really? That's amazeballs. Never would have thought of that.

Ugh, this crunch is killing me. I'm not used to all the balancing of bloodlines, archetypes, etc. It'll be a while before I'm done with it.

So, if my bloodline gives me a feat (improved disarm) that I don't have the prereq's for (INT 13 and combat expertise), then I don't get it? That sucks. It'll also take away improved grapple (Dex not high enough). Can I get something else instead?

For those asking about "outdoorsy skills" are we mainly talking things like survival and handle animal? Or also ride, swim, etc? Not sure where to put my meagre points.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:
Jenni Skullsplitter wrote:


So, if my bloodline gives me a feat (improved disarm) that I don't have the prereq's for (INT 13 and combat expertise), then I don't get it? That sucks. It'll also take away improved grapple (Dex not high enough). Can I get something else instead?

Never mind, actually read the section on bloodlines more carefully and figured it out. I thought I just got a schwack of free feats at the beginning. More fool I. May switch bloodline...


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:
Jenni Skullsplitter wrote:


So, if my bloodline gives me a feat (improved disarm) that I don't have the prereq's for (INT 13 and combat expertise), then I don't get it? That sucks. It'll also take away improved grapple (Dex not high enough). Can I get something else instead?

Never mind, actually read the section on bloodlines more carefully and figured it out. I thought I just got a schwack of free feats at the beginning. More fool I. May switch bloodline...

That is funny because Shari thought the same thing not too long ago.

She was playing a 'real bright' bloodrager a while back. :)

Game on!


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Cerio Dreswitch wrote:
@Lucius - good stuff! There's a lot to work with there, and a lot of good RP potential. You mention a mysterious Lady (Kurtsova) who was keyed to the mythos. I too have a mysterious Lady (Mordlaine) who was keyed to the mythos. Could it be they are the same person recruiting us into their dark rituals??

It's certainly a possibility. We'll have to see how things pan out once the Gm has more info on initial set up and stuff.

@Jenni: Professor Mermont does not take kindly to non-professionals touching his hair. :)


Current Map | Critical-Fumble Generator

Oh guys, this is great! I'm really happy with everything I've read so far!

I'll refrain myself, for now, to give you my opinions about your backgrounds because I don't want to mess things up... it would be bad if I suggest you to change something just to find out that the 'new background' is somehow incompatible with the AP. Once I have my hands (actually eyes, since only PDFs for the Brazilians), I'll let you know about my thoughts.

@Jenni/Angie: The aberrant bloodline is indeed more focused on defense than offense and with low Dex you'll indeed be kept away from 3 of those feats... I could overrule it and say that you don't need to meet the pre-reqs but even so it doesn't look really shinny, right?

If you are looking for another bloodline, the Black Blood could also be creepy and the Destined really fits your background.


Professor Lucius Mermont wrote:
Jenni Skullsplitter wrote:
Jenni Skullsplitter wrote:


So, if my bloodline gives me a feat (improved disarm) that I don't have the prereq's for (INT 13 and combat expertise), then I don't get it? That sucks. It'll also take away improved grapple (Dex not high enough). Can I get something else instead?

Never mind, actually read the section on bloodlines more carefully and figured it out. I thought I just got a schwack of free feats at the beginning. More fool I. May switch bloodline...

That is funny because Shari thought the same thing not too long ago.

She was playing a 'real bright' bloodrager a while back. :)

Game on!

removes knife from back Come on, dude! Angie already knows I don't know what I'm doing. Now everyone will know :P


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I was thinking Abyssal - I like the claw attack (esp as I assume we're starting without weapons), and I thought demonic would fit nicely with the campaign. However, the other two you mentioned are solid as well. So many bloodlines, so little time...


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Lucius - I suddenly am struck by the desire to spend one of my precious skill points on Profession (hairdresser). The fun we could have...

I am so very seriously considering this...


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:

@Lucius - I suddenly am struck by the desire to spend one of my precious skill points on Profession (hairdresser). The fun we could have...

I am so very seriously considering this...

That's what background skills are for.

Go for it.

"This is ludicrous. You? A professional hair stylist? Preposterous!" :)


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

10min background:
Some of the info below was already covered briefly in her background
5 concept elements
• Alenka experimented on insects and small animals when she was little to see what parts were necessary for life as well as how much damage one could sustain before succumbing to its injuries. These investigations horrified her younger sister even though they were instrumental in teaching Alenka what was necessary to heal, not just harm.
• Alenka is never without her safety goggles which protect her eyes and a black long coat that protects her studded leather armor and clothes from potential acid spills or other mishaps. She wears gloves and heavier work boots as well for the same reason, protection.
• Her encounter with the creature from the shadows left her with a physical mark – the color was drained from her hair making it white except for her bangs which remained brown. She keeps her hair tied back haphazardly to make sure that it doesn’t hang into anything she’s working on.
• Alenka is meticulous in her research but not necessarily in other areas of her life. She can be quite reckless, especially when under the effects of her mutagen.
• Alenka wants to fly and she’s been researching the necessary formulae but it is currently out of the scope of her abilities

Goals for Alenka
• Alenka wants her name remembered in history for making a significant contribution to her field of study
• As with everyone, she wants to find out why she wound up where she did without her memories. If she was involved somehow then why did she also become a victim?
• I want Alenka to develop at least one real friendship. She’s always been viewed as a little odd and has spent most of her life alone.

2 secrets
• She planned how to make her sister ‘disappear’ during her late teens when her sister’s self-righteous lecturing became almost unbearable
• I don’t know if this is allowed as one Alenka doesn’t know (it depends on the AP) but Alenka was involved in collecting them all to wind up in the asylum but she doesn’t know how the experiments went wrong (or did they?...)

3 people tied to Alenka
• Her alchemist father, Eugen Farkasova, who encouraged her studies when young. He still runs his alchemy shop in Lepidstadt
• Professor Braska who became her mentor at the University of Lepidstadt
• Her sister is hostile because as a follower of Pharasma she believes that Alenka’s experiments are a perversion in the same vein as undead

3 mannerisms/quirks
• Her hair is always tied back with something orange
• Doors and drawers always need to be shut, Alenka will never leave anything ajar
• She always reads out loud and sometimes talks to herself as she practices alchemy when she's stuck on something

1 fear
• Alenka is afraid of the dark
• I don’t have a major phobia but I guess fears for me are rejection and spider webs (nothing worse than walking into a spider web)


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Ok. Threw together something vaguely representing crunch. Tried to make her a little more of a martial combatant and for spells tried to take more of an illusionist angle that should make her useful out of a fight. Of course I did sneak a teensy bit of debuffing in there, but without any kind of intimidate focus hopefully it can be used in synergy with Cerio and not to overshadow him.

Background might need some tweaks to explain her combat proficiency, given I really liked the "Dislikes Conflict" concept and want to keep it. I was thinking she might have briefly been in the military or town guard, but absolutely hated every second of it.

Still need to work on some other stuff too, like equipment and physical description


Current Map | Critical-Fumble Generator

@Mira: If you'd like a suggestion, the time you spent learning how to fight might be within the blank years... this way you know how to fight (the player's guide specifically says you remember all your abilities) but I'd have not a clue about how you learnt it! This could lead to very interesting RP when she discovers her toned muscles and her fast reflexes.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I have most of Alenka's crunch up under her profile. She will be taking feral mutagen when she gets her first discovery which is why I took improved unarmed combat for her. She'll kind of be a one and done when she fights considering she can only make one mutagen at a time. Her other roll with be doing sneak attack damage.

I wanted to give her another weapon besides a dagger but most of the simple weapons aren't blade weapons which she would be drawn to (instead of bludgeoning).


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Alenka Farkasova wrote:
She’s always been viewed as a little odd and has spent most of her life alone...

Duh! She's like the poster child for the weird kid on the block. :)

Good job!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Alenka is so cool. I wonder if she and Cerio will fight over whether to lock the doors at night (see below).

Mira wrote:
[H]opefully [Mira's build] can be used in synergy with Cerio and not to overshadow him.

I honestly wouldn't worry about this. I like to make competent characters using intelligent choices, but I much prefer to tell a good story. Especially a story like this. So if you feel that you risk "overshadowing" me mechanics-wise, know that this won't bother me in the slightest. I'm not sure that's even likely, since our characters are built very differently. I should also point out my phantom will be great at scouting ahead, with his ability to pass through walls and skill ranks in stealth and perception (both class skills). So there's something else for me to do. Alenka and Lucius will also be doing a good bit of "debuffing," I'm sure :). We'll all just debuff together. And if Cerio is cast into the shadows, well, that's where he belongs.

Which brings me to my 10-min background!

10 min background:

Step 1: Concept Elements
(1-a) Psychic Twins - The stars were right. Cerio and Edrick were bonded since birth, bearing both an indistinguishable appearance and a telepathic connection. That Edrick should now manifest in the form of Cerio’s phantom is only a continuation of their fated, shared destinies.

(1-b) The Witchstars - A thinly-veiled allusion to Lovecraft mythos, the twins’ birth sign is interpreted by Cerio to be closely tied to the misfortune that has befallen them. Cerio’s fascination with the stars extends to his horoscopic prognostication (folk divination), primarily by means of star charts, though he often relies on osteomancy (bone casting) and extispicy (animal entrails). These methods are alluded to in the introduction to his story. Also see “The Occult and Spiritualist Magic” below.

(1-c) The Occult and Spiritualist Magic - Cerio and Edrick earned a living by several means--as beggars, as fishmongers, as thieves, and as fortune-tellers. They traveled the backwoods of Ustalav, catering to unfathomably destitute and dread-stricken villages and backwater settlements with their weird occultist methods. The brothers had an innate but uncultivated talent for magic (as evidenced by Cerio’s spontaneous, rather than prepared, spellcasting and his conspicuous lack of knowledges). Interestingly, no one ever taught them how to do these things--they simply arose instinctively.

(1-d) The Lady Mordlaine and the Statue - This mysterious dark lady was the impetus of the Dreswitch Bros’ (most recent) downfall. She provides the likely manner in which Cerio was pulled into whatever business caused his amnesia (see “Amnesia” below). The statue is another clear reference to Lovecraft and the Eldritch cults the party will no doubt face in Strange Aeons. The statue itself is probably less important than the entities it signifies.

(1-e) Brotherly Love and Guilt - Cerio and Edrick were the only thing each had in the world. Cerio blames himself for Edrick’s death, even if it was accidental. Edrick tried to say no to the job, while Cerio feels his weak will resulted in accepting it despite his brother’s warnings. He’d be lost without him.

(1-f) Amnesia - Cerio’s amnesia period begins almost immediately after the death of his brother. The trauma of that event alone could explain an emotional breakdown. This means that when he awakens in the asylum, the existence of his phantom will be something of a shock. Or, at least, he will have to recall their relationship.

Step 2: List at least 2 goals for the character.
(2-a) Cerio wants to reclaim Edrick’s remains and bring him back to life.

(2-b) Cerio’s destiny may not be a happy one--the witchstars may hold sway over him, afterall. Although Cerio will strive for redemption, I am ready to accept that the only thing he will gain from this adventurer is the piecing together of dissociated knowledge that will drive his already-damaged psyche further toward utter insanity.

Step 3: Secrets
(3-a) What Cerio knows - Secretly conveyed to the GM.

(3-b) What Cerio doesn’t know - Secretly conveyed to the GM.

Step 4: People
(4-a) Edrick, who is so much more than a summoned minion.

(4-b) Lady Mordlaine (hostile), who sent them on their fated mission to steal a statue.

(4-c) Constable Vorduclaire (hostile), the official responsible for getting the brothers run out of their hometown of Carrion Hill. He’d love nothing more than to see them hang.

Step 5: Mannerisms
(5-a) Cerio drawls on in a strong rural accent. He sounds uneducated and “folky.”

(5-b) Cerio prefers to leave doors and windows open to alleviate his claustrophobia. A closed room is stifling and forecloses escape.

(5-c) Cerio dislikes the number seven. Seven is bad luck. Six if good, eight is fine, but he’ll avoid anything to do with seven if he can help it.

Step 6: Fears
(6-a) Cerio is now severely claustrophobic, terrified of both restriction and suffocation.

(6-b) Wicked is afraid of spiders (seriously, Arachnophobia can burn in hell).

@Thing, I took paranoid as a drawback (aiding Cerio is a DC 15 check rather than a DC 10). Is this okay? Also I'll send you my secrets via PM. We can disclose them to the group at your discretion. Also, I'm going to put points in Linguistics to boost the occult skill unlock Automatic Writing, but I envision Cerio as very uneducated, not a scholar of languages, so I might suggest we strip him of any bonus languages he gains from that skill.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)
Cerio Dreswitch wrote:
I wonder if she and Cerio will fight over whether to lock the doors at night (see below).

I have this vision of Alenka following behind Cerio and closing everything he opens and then he starts opening everything all over again :)

I'm really looking foward to playing with everyone's character!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I've been looking into background skills as I haven't chosen one yet. Since I can't take Craft,Alchemy (argh), I looked up what else is considered a background skill (since I don't think professional student counts in Ustalav). Appraise is listed as a background skill so is this something I can take? Or does Thing want it limited to craft or profession? If that's the case, can Alenka take Profession,merchant since she was around her dad's shop a lot?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Alenka Farkasova wrote:
I've been looking into background skills as I haven't chosen one yet. Since I can't take Craft,Alchemy (argh), I looked up what else is considered a background skill (since I don't think professional student counts in Ustalav). Appraise is listed as a background skill so is this something I can take? Or does Thing want it limited to craft or profession? If that's the case, can Alenka take Profession,merchant since she was around her dad's shop a lot?

Any background skill is fine.

How about profession-scientist or profession-researcher? Has she been a student all her life?


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Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
GM Thing wrote:
@Mira: If you'd like a suggestion, the time you spent learning how to fight might be within the blank years... this way you know how to fight (the player's guide specifically says you remember all your abilities) but I'd have not a clue about how you learnt it! This could lead to very interesting RP when she discovers her toned muscles and her fast reflexes.

Sounds good to me. Could be fun to have a scaled down Jason Bourne moment when something attacks me.

Also, I didn't officially pick my background skills yet. Just dumped points where it made sense for her character . Based on her background, I would think that the social skills make the most sense (Bluff, Diplomacy or Sense Motive maybe?). Do you have other suggestions?

Also, generally I had a few skill points for Knowledges that I tossed in Kn: Local and Arcana, but I'd more than happily switch those to cover any gaps. It's hard to decide what you know, when you don't know what you know ;)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@ Thing - how much to have a simple haircutting kit? Scissors, small mirror, comb.

I predict this happening at some point in the game.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:

@ Thing - how much to have a simple haircutting kit? Scissors, small mirror, comb.

I predict this happening at some point in the game.

LOL.

You may actually get your chance since I don't think we will be kept very clean and orderly in an asylum. Lucius is going to have a fit when he wakes up. :)


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
Jenni Skullsplitter wrote:

@ Thing - how much to have a simple haircutting kit? Scissors, small mirror, comb.

I predict this happening at some point in the game.

I laughed too much at this.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

And this one after she fails her first sanity roll.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Added appearance section.

Also, PSA: The Strange Aeons development leads are doing a Reddit AMA on r/Pathfinder_RPG starting at 5pm EDT, if there were any answers you wanted about the AP.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

The professor has crunch!

Like always, thoughts/feedback is welcomed. :)


Current Map | Critical-Fumble Generator

OK, I took a look in your crunch, I got a couple bugs/doubts:

Alenka Farkasova:
It looks you are missing your skill point from being human... not sure if you took any alternate racial trait instead. If you are looking for one instead of the skill points, take a look at the Industrious one since it is quite fitting for Alenka.

Not sure if you have any plans that require Improved Unarmed Strike or if you just took it because you haven't other feat in mind. If the later is the case, have you considered the Focused Study alternate racial trait? It is pretty neat since it essentially gives you 3 Skill Focus.

You can't take both Enduring Mutagen AND Perfectionist's Brew, since both of them are Magic Traits. Also I noticed that you don't too much advantage of the Driven by Guilty campaign trait since you have a +0 Cha bonus... have you considered the Twitchy trait instead? It sounds pretty fitting for someone jumping at every shadow.

You are missing your two Background Skill points.

You still have 3 additional languages to pick.

Cerio Dreswitch:
I didn't found your FCB so I assume you took the alternate to give your phantom a +1 hp or Skill point, but I'm not sure to which you added...

Your phantom should have 1d10+1 hp, unless you spent your FCB here...

I'm not sure how you got so many skills for the phantom. The Despair emotion gives you points in Intimidate and Stealth, and the eidolon has a base of 2, which brings us to four points, but you have six skills... where did the other two points came from (FCB? and ?).

You forgot to add the +2 dodge bonus to your phantom's AC in his incorporeal form.

I'm also inclined to not apply the sanity rules to the phantom... especially with the fractured mind. It is kind of weird that your craziness could be itself crazy lol!

You also has a couple coins to spend. I'd like to remind you about a cook stuff about the psychic casting that is you are allowed to substitute an expensive material component for a personal item... so it could be a good idea to spend a bit of your initial cash in 'special and personal items' so you'd be able to take advantage of this in the future.

Jenni:
I'm not sure where you spent your FCB (+1hp, +1 skill point, +1 round of bloodrage).

Your hp should be 12 (d10+2Con) without considering any FCB spent here.

I think you are short 1 Skill Point... you should have 3 (4 class -1 Int) plus 2 background, but it seems you have spent only 2 of your regular skill points. Also it seems your Perception check is 1 higher than it should be.

You forgot to add Orc as one of your languages.

Please add your Sanity Score, Threshold, and Edge to your sheet.

I also took a look in a couple Alternate Racial Traits that might be of your interest since you gain no real advantage of Weapon Familiarity: City-Raised, Human-Raised, and Pariah.

Lucius:
I believe your Reflex save is 1 higher than it should be.

Regarding the Indomitable Faith trait, could you tell me which is your religion/belief?

I believe all your Int-based skills, with the exception of appraise, are 1 lower than they should be.

Also, please add your Sanity Score, Threshold, and Edge to your sheet.

Mira:
Your CMB is 1 point higher than it should be.

Could you take another look at your skills? A couple numbers aren't adding up... it seems that you spent 11 points instead of 9 and none of them are background skills.

Also, please add your Sanity Score, Threshold, and Edge to your sheet.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:
OK, I took a look in your crunch, I got a couple bugs/doubts...

I'll check the mechanics later and probably agree with you. :)

With regards to the trait... the more I envision Lucius the more I see a proud man, full of himself, like 'his shit don't stink' type of guy.

As such, his belief would be in himself and his education, what he was able to accomplish coming from an 'unprivileged upbringing'.

Needless to say, he's in for a rude awakening once this campaign starts but that will part of his growth/character development.

Thoughts?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Thing:
Phantom Skills: I use Hero Lab and just copy and paste the stats here. It's usually reliable, but sometimes it mixes things up. E.g. the phantom's skills, which should now be fixed.

FCB: is in indeed the alternate +1 hp to phantom, which I'll note somewhere. That puts his hp at 1d10+2.

Phantom's AC: I know phantom's natural armor bonus switches to dodge, and it gains its Charisma modifier to as a deflection bonus. +2 additional dodge bonus to AC in incorporeal? Could you point me to the source for that? Hero lab doesn't include it, and I couldn't find it in the incorporeal rules. Thanks!

Insanity rules: I'm not sure what effect not applying sanity rules to the phantom will have. Does that mean he'll have some immunity to fear effects?

Personal Item: Good point! I'll have to think about that one...


Current Map | Critical-Fumble Generator

Lucius:
I'm pretty ok with your explanation/idea and I think it will be quite fun to RP!

Cerio:
Well, actually it is just the natural armor bonus turning into dodge, so his AC would end up at 15 (+1 deflection, +2 dodge, +2 Dex), but in your sheet it is just 13 (+1 deflection, +2 Dex).

The insanity rules and the fear rules are two different things. The insanity rules are those who would make you lose sanity points so you'd run the risk of acquiring some sort of insanity, while the fear rules are simply a subdivision of the already existent rules for fear.

Making the phantom not subject to the sanity rules would make him immune to sanity damage and any insanity. He'd still be subject to fear effects and rules.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Okay I think I'm fixed! Just need to finish shopping and insert skill bonus details.

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