GM Tektite's The Dragon's Demand (Inactive)

Game Master Hawkwen Agricola

Only map that matters


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Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Don't be silly, Kaelic. Who ever heard of water having treasure in it?"


Searching the room, no treasure is found, as Dagon predicted. Dagon easily crosses the room, finding nothing of interest on the island, then continues, finding a passage to the north.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Come on over, guys. The water is fi- Well, the water has been dealt with, at least."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic frowns a bit and turns to Juma. "I bet he peed in it." The little gnome then shuffles along towards the passage Dagon discovered. He could swim, sure, but his necklace keeps him nice and airy, so he just worries about getting there.
Swim if needed: 1d20 ⇒ 19


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

I assume I can swim across taking 10, yes?


Swimming across, everyone joins Dagon on the northeastern edge of the pool. Going north, the party enters a small room containing a couple statues of monks in various stances. Continuing north, you enter a similar room with similar statues. A corridor leads east fifteen feet to a door.

Perception DC 20:
You note a secret door in the west wall of this room.

Can't edit map, atm, to uncover the next section.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Perception: 1d20 ⇒ 8
Maffei Perception w/ Heroism: 1d20 + 10 ⇒ (5) + 10 = 15

-Posted with Wayfinder


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

"Hey look, another secret door. This place is easy."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"I don't think this one counts as 'hidden', Juma." Kaelic says, noting the door quite obviously placed at the end of the hall.


Which way?


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

I say secret door first.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Sure.

-Posted with Wayfinder


Going through the concealed door, you enter a small, squarish chamber with a door in the western wall. taking the western door, you enter a long, rectangular room. Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globe-shaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across-the two westernmost globes are intact, and a dark indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on it front. A similar one sits beside a western door, on the far end of the room.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Knowledge(whatever) on the liquids: 1d20 + 9 ⇒ (9) + 9 = 18 or 19 on Planes or Arcana

Dagon reads the inscription on the nearest cabinet.

Linguistics, if necessary: 1d20 + 11 ⇒ (10) + 11 = 21


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"What's it say, Dagon? Anything helpful?" Kaelic asks, trying to identify the sculptures as possible magical foci or holy symbols.
Knowledge(arcana): 1d20 + 2 ⇒ (14) + 2 = 16
Knowledge(religion): 1d20 + 5 ⇒ (7) + 5 = 12
Perception (hidden markings or indications of purpose): 1d20 + 8 ⇒ (8) + 8 = 16


Dagon:
As you move toward the cabinet, you feel a will exerting its control over you. Will Save DC 19 or be dominated. If dominated, you feel the urge to attack you nearest companion, Kaelic.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Top Secret:
Will: 1d20 + 5 ⇒ (20) + 5 = 25

"... Bwa! Evil cabinet! Kill it, Juma!"


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Juma shrugs. "Sure, why not?"

He then walks up to the cabinet and tries to smash it.
Staff (2HPA): 1d20 + 12 ⇒ (2) + 12 = 14, Damage: 1d6 + 17 ⇒ (1) + 17 = 18/Fire: 1d6 ⇒ 5


Juma:
[ooc]DC 19 Will or feel a domineering urge to smash the central globe.

Juma smashes the nearest cabinet, though it still stands.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Okay you guys, I really doubt this is the puzzle. There was probably something useful inside the cabinet, yeah?" Kaelic says as he watches Juma assault the furniture.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Sekrit stufs:
Will: 1d20 + 6 ⇒ (19) + 6 = 25

"Whoah! I felt it too! Half-man, stay away from the furniture or it'll attack your half-brain!"

Juma continues hitting furniture with a stick. Do I need to keep rolling as I batter this cabinet to pieces?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Juma, open it to see if--" Kaelic sighs and resigns himself to watching the burly fighter brawl with the supposedly "evil" cabinet. "Yes, you look like the smart one right now."


Kaelic:
DC 19 Will or try to smash the central globe

Juma continues battering the cabinet, rendering it to pieces!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"You know," Juma replies as he continues swinging his stick at the cabinet, "For a spellcaster, you don't know magic very well. This cabinet is the material focal point for a mind-affecting magical discharge—probably something from the Enchantment school of magic. It appears to be set to an interactive trigger condition, as Dagon felt the magic when he tried to read it and I felt it when I took my first swing. In effect, it's a magical trap or long-duration hazardous spell. As is typical for this type of arrangement, the integrity of the magical energies involved is dependent upon the cohesion of the material focal point: in this case, the cabinet. As such, eliminating the material cohesion of the trigger point should in turn disrupt the magical integrity, rendering the trap inert. Hence, smashing. Learn to magic, noob."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Tektite:
But I'm way back here!
Will: 1d20 + 6 ⇒ (7) + 6 = 13
I can only get that close with a double move. Less if there's difficult terrain.

"Yeah yeah, I can't hear you over the sound of LET'S BREAK THIS THING TOO!" Kaelic says as he springs into action.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon peeks out from his fingers. "Is it gone?"


Kaelic:
Go ahead and move to destroy the globe

Dagon:
Another Will DC 19 save or feel the urge to destroy the central glass globe


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Spoiler:
Will: 1d20 + 5 ⇒ (14) + 5 = 19

"Gah, it's trying to get in my head again! Kaelic, burn the cabinet! No one smash the globe; that's what it wants!"

Dagon casts a spell on himself, hoping to keep the voices out of his head.

Heroism


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"But it's so ugly! It looks like you and Juma had a baby!"
Sword vs globe: 1d20 + 10 ⇒ (15) + 10 = 25, Damage: 1d6 ⇒ 6
Move action: draw mace


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Kaelic! Stop!"

Juma moves over to the gnome and knocks him on his back.
Staff Trip: 1d20 + 18 ⇒ (2) + 18 = 20

If Kaelic tries to stand, I'll take the AoO to disarm him. That'll provoke because I don't have Improved Disarm, and if he hits me (with -4 due to being prone, making it unlikely) the damage will apply as a penalty to this disarm attempt (which is against his prone CMD):
AoO Disarm: 1d20 + 16 ⇒ (17) + 16 = 33
If he does other things that provoke (such as picking up a fallen weapon, I'll take further AoOs to trip him or, if already prone, further disarm him.


Kaelic gets to the globe and smacks it with his sword, creating a spiderweb of cracks across the face.

Juma knocks down Kaelic with his staff!

Dagon casts a spell!

Juma:
DC 19 Will or begin smashing the globe.

Kaelic:
All you want to do is smash the globe.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Sekrit:

Will: 1d20 + 6 ⇒ (12) + 6 = 18

"Oh, screw it, let's smash everything!"

Juma picks up Kaelic by the back of his shirt and holds him at globe level for optimum gnome-fury.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon sticks his fingers in his ears and tries to drown out the voices whispering in his mind by singing.

"I'M AN-HEPSU THE EIGHTH I AM!! AN-HEPSU THE EIGHTH I AM, I AM!!!"


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic unleashes full gnomic fury, as per Juma's assistance.
Sword: 1d20 + 8 ⇒ (7) + 8 = 15, Damage: 1d6 ⇒ 2
Mace: 1d20 + 7 ⇒ (2) + 7 = 9, Damage: 1d4 ⇒ 2


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Your fury is insufficient!"

Juma drops the gnome and shows him how it's done.

TWFPA: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d6 + 13 ⇒ (6) + 13 = 19/Fire: 1d6 ⇒ 5
TWFPA: 1d20 + 10 ⇒ (13) + 10 = 23, Damage: 1d6 + 11 ⇒ (2) + 11 = 13
TWFPA: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d6 + 13 ⇒ (6) + 13 = 19/Fire: 1d6 ⇒ 3


Maffei watches in stunned silence as everyone begins destroying the furniture in the room. Juma and Kaelic manage to smash the globe, shattering the glass and spilling the briny liquid on the floor. As the orb shatters, a brain-shaped mass of quivering ooze, two tentacles hanging from its side, rise into the air

Rolls:
D: 1d20 + 9 ⇒ (20) + 9 = 29
J: 1d20 + 5 ⇒ (14) + 5 = 19
K: 1d20 + 3 ⇒ (20) + 3 = 23
M: 1d20 + 8 ⇒ (19) + 8 = 27
B: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative:
Dagon
Maffei
Kaelic
Juma
Brain

Kaelic and Juma:
You both the an intense need to attack Dagon. Another Will Save with the +2, unless you don't think its against your natures to want to kill Dagon!

Party up!


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon pulls his fingers out of his ears, and switches to a more inspiring tune, then draws his crossbow.

Inspire +2

Maffei moves forward and fires a ray of shadowy fire at the brain.

Attack: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 4d6 ⇒ (1, 3, 4, 2) = 10


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Secrets:

1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Dunno what the DC is; did I pass?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Moar secrets:
I assume the DC is 19, same as last time.
Will: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Nailed it.

Kaelic gets up in Dagon's business!


Juma/Kaelic:
DC is 19

Will: 1d20 ⇒ 11

Dagon begins inspiring his companions, while Maffei fire a shadow ray, hitting and damaging the creature, fully!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

If I'm within 5ft of Dagon:

TWFPA: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26, Damage: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17/Fire: 1d6 ⇒ 3
TWFPA: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19, Damage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15
TWFPA: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26, Damage: 1d6 + 13 + 2 ⇒ (6) + 13 + 2 = 21/Fire: 1d6 ⇒ 5

If I'm not:

Staff (2HPA): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22, Damage: 1d6 + 17 + 2 ⇒ (4) + 17 + 2 = 23/Fire: 1d6 ⇒ 3


Juma turns and darts toward his party, stopping and whacking Dagon in the head with his staff! 26 damage total, (3 fire)

Tentacle vs Dagon Touch AC: 1d20 + 13 ⇒ (14) + 13 = 27
Electricity Damage: 1d6 ⇒ 6
DC 18 Fort Save or take 1d6 ⇒ 5 INT damage and staggered for 1d4 ⇒ 1 rounds.

The brain with tentacles flies over and smacks Dagon with a slimy tentacle!

Party up!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

GM:
Compulsion still running? Should I assume so until told otherwise?


Juma Salvadore wrote:
** spoiler omitted **

Juma:
Yes, though of course, you get another save. (Duration is 1day/level)

Sense Motive DC 15 (really only applies to Dagon):
It appears Juma and Kaelic are under some sort of domination effect.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

GM:

Will: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

"DIEDAGONDIE!!!"
TWFPA: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29, Damage: 1d6 + 13 + 2 ⇒ (4) + 13 + 2 = 19/Fire: 1d6 ⇒ 3
TWFPA: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27, Damage: 1d6 + 11 + 2 ⇒ (4) + 11 + 2 = 17
TWFPA: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11, Damage: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17/Fire: 1d6 ⇒ 3


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Easy there big guy, we both go before you.

stuff:
Will: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22 Added +2 for inspire, which I think applies.

"Juma.
Wat r u doin.
Juma.
Stahp."

Kaelic realizes that something is amiss, and killing the fish may not be as funny as he originally thought. He touches Juma with a spell to bring him to his senses. Protection from Evil, 7 mins
Cast Defensively: 1d20 + 9 ⇒ (20) + 9 = 29
Juma (probably FF) touch: 1d20 + 9 ⇒ (15) + 9 = 24
"Sorry Dag. I promise I'll keep my head from now on."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Will vs PfE: 1d20 + 6 ⇒ (5) + 6 = 11
Other Will: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

"...Wait, what?"


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15

"Durr... You done?"

Dagon steps back and loads his crossbow. "Kill da brain!"

Maintain Inspire. FYI, it only boosts Will vs. fear

-Posted with Wayfinder


Kelic shakes off the domineering effect, then casts a spell, allowing Juma to shake off the same.

Dagon continues to inspire, while stepping back and loading his crossbow.

RTA: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage: 4d6 ⇒ (5, 4, 3, 5) = 17
Will: 1d20 ⇒ 11

Maffei evokes another shadowy ray, hitting the brain.

Touch vs Kaelic: 1d20 + 13 ⇒ (3) + 13 = 16
Electricity Damage: 1d6 ⇒ 4
DC 18 Fort Save or take 1d6 ⇒ 4 INT damage and staggered for 1d4 ⇒ 3 rounds.

The brain flies over to Kaelic and drapes a tentacle on him.

Everyone begins to hear a loud buzzing in their heads!

Everyone, DC 19 Will or dazed for 1d4 ⇒ 2 rounds

Party up!


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Will: 1d20 + 9 ⇒ (16) + 9 = 25

Dagon shrugs off the mental attack, then takes a shot at the brain and reloads.

Maintain performance

Attack: 1d20 + 7 + 2 + 2 - 4 ⇒ (14) + 7 + 2 + 2 - 4 = 21 I don't think there's cover.
Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

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