GM Tektite's The Dragon's Demand (Inactive)

Game Master Hawkwen Agricola

Only map that matters


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Dagon prostrates himself...and nothing happens. Juma and Kaelic eventually note that the mosaic is trapped. It appears that Dagon has stopped it from going off by giving the dragon her due.

Nothing else of interest catches you eye. There is the spiral staircase, in the southern alcove, leading down.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic casts a spell to recharge himself before heading to the stairs.
I'm assuming that means there's nothing in those northern rooms and the sarcophagi are unimportant.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Hm, if the floor was trapped, might wanna check the stairs too."

Traps?: 1d20 + 9 ⇒ (2) + 9 = 11
Traps?: 1d20 + 9 ⇒ (10) + 9 = 19
Traps?: 1d20 + 9 ⇒ (17) + 9 = 26
Traps?: 1d20 + 9 ⇒ (12) + 9 = 21
Traps?: 1d20 + 9 ⇒ (12) + 9 = 21
Traps?: 1d20 + 9 ⇒ (10) + 9 = 19


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Good idea."
Traps? T10: 10 + 10 = 20
Traps?: 1d20 + 10 ⇒ (10) + 10 = 20
Traps?: 1d20 + 10 ⇒ (14) + 10 = 24
Traps?: 1d20 + 10 ⇒ (16) + 10 = 26


Finding no traps, the party continues downward into an oval chamber. Near the east wall of this oval chamber is an altar, the front side of which is carved to resemble a winged eye. A chalice and a small leather-bound book sit atop the altar. A set of double doors rests in the north wall.

KN: religion DC 15:
The ancient altar appears to have been devoted to the god Aroden, Lady Tula’s patron. The gold chalice is worth 875 gp, and the book is an antique tome of prayer for devotees of the Last Azlanti. This rare book is worth 1,000 gp.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

kn:religion: 1d20 + 5 ⇒ (3) + 5 = 8
"Huh."

-Posted with Wayfinder


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Kn(rel): 1d20 + 5 ⇒ (19) + 5 = 24

"Shazam, talk about old-school: that's a shrine to Aroden! Antiques like this would make a nice contribution to our, eh, 'war fund,' to the tune of about 1,875."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic looks suspicious, and takes a moment to detect magic.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Let's bag it and move on."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"It's not a woman, Dagon. This could be important."
Boom. Sexism.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Yeah? Well your mom's not a woman!"


Kaelic examines the relics, but finds no magic auras.

Searching the double doors, you find no traps. Entering, you see the floor of this great, domed chamber has a coppery metallic sheen, save for three mosaics of blue dragons made of polished blue glass. Chiseled into the north wall is an inscription, and the air smells slightly of ozone.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Dagon, read the thing while I check out these awesome dragons."
Traps? T10: 10 + 10 = 20
Traps?: 1d20 + 10 ⇒ (3) + 10 = 13
Traps?: 1d20 + 10 ⇒ (3) + 10 = 13
Traps?: 1d20 + 10 ⇒ (10) + 10 = 20
Traps?: 1d20 + 10 ⇒ (3) + 10 = 13


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Reading the inscription, Linguistics if I need it.

Linguistics: 1d20 + 9 ⇒ (13) + 9 = 22


GM:
1d100 ⇒ 52

Kaelic discovers no traps, but the snell of ozone and the copper sheathed floor, coupled with the mosaics of blue dragons, gives him pause, as he directs Dagon across the room.

Dagon reads the inscription, which says; lain by Lady Tula of Belhaim and the Slayers of Nazilli, Battle of Blue Note Hill, 3668 AR."

Everyone notes a door in the western wall.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"I have a bad feeling about this."
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
"What do you think Dagon? Lightning?"


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Maybe. But if you didn't see any traps, let's keep going through the door."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Well I could make us resistant first, but it would take a lot of magic."


GM:
1d100 ⇒ 55

Kaelic thinks that there is a random chance of electricity arcing from the ceiling ot the floor.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Maybe there's a way we can ground it and eliminate the risk..."

Kn(engineering): 1d20 + 8 ⇒ (8) + 8 = 16


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Alright, I vote we stick Juma with some magic warding and then send him off into danger. It's my favorite strategy." Kaelic pauses to think for a moment. "Well, plus warding."


Dagon is sure there must be some way to "ground" the effect, but between lack of materials, and the use of magic altering the flow of electricity, he isn't quite sure how to accomplish it.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"New plan: run really fast. But that's not such a viable plan for some of us."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Addendum to the 'run really fast' plan: try to be airborn for as much of the distance as possible."

Juma turns to Kaelic and adds, "For you, this may mean being thrown."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic opens his mouth to object, then thinks about it a little and shuts his mouth again. "Yeah, okay."
So we don't all want resist energy 10?


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Can you get all of us? Is that going to be all your 2nd-level spells for the day? "A lot of magic" was a little vague.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Would it kill you to click over to my sheet? I have 4/4 lvl 2 spells left, and there's 3 of us. So that would leave me with 1.
But, on the other hand, I could just as well use those slots for CMW, healing an average of 12 HP damage per. So whether it's worth it really depends on whether we're in for a single shock or a few.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Come to think of it, this might not be the only electricity we encounter in the next half hour. Let's go the abjuration route."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Oh, look who thinks he knows magic." Kaelic cocks his head to think.
"Abjuration? Is that... yeah, I mean, that sounds right actually..."
Casting resist energy(electricity) on each of us.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"You first, mister stick." Kaelic gestures to Juma.


GM:
1d100 ⇒ 15

Kaelic casts his protective, abjuring spells just in time (none for Maffei, I assume? or perhaps you forgot about her.), as the room begins to crack and spark, everyone's hair standing on end as bolt of electricity discharge in the room!

Shocking Dagon!: 3d6 ⇒ (4, 2, 1) = 7 DC 15 Ref for half.
Shocking Juma!: 3d6 ⇒ (1, 2, 5) = 8 DC 15 Ref for half.
Shocking Kaelic!: 3d6 ⇒ (1, 4, 6) = 11 DC 15 Ref for half.
Shocking Maffei!: 3d6 ⇒ (5, 3, 3) = 11 DC 15 Ref for half.

Maffei Ref: 1d20 + 11 ⇒ (14) + 11 = 25

Maffei manages to tumble and is only glanced by the bolt, as the party hustles over to the door and into a round chamber.

In the next chamber, you see painted statues of four human archers, bows drawn, occupy the western curve of this circular chamber. The two archers to the north aim toward the northeast, and the two archers to the south aim southeast. An inscription decorates each statue’s base.

The inscription reads: “May your arrows strike center and true.”

Perception DC 20:
You note scrapes on the floor, around the bases of the four statues.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

I'll leave it to Kaelic as to whether excluding Maffei was intentional or not.

"You okay, Maffei?"


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Perception: 1d20 ⇒ 11

"Huh... That inscription reads suspiciouly like an instruction to bypass a trap. Can we move these statues? I think we should try rotating them to all aim at the center of the room."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

I totally forgot about her. Good thing she's dodgy.
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Kaelic dodges out of the way and manages to miss the worst of the bolt, with the lesser part being entirely absorbed by his magic ward. "Yeah, magic!" he declares.

"Oh, sorry Maffei. I uh..." Kaelic draws his wand and offers healing to the Shae if she'll take it.
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


"I'm fines, just a little shaky after the electricity." Maffei answers Juma, then nods in thanks to Kaelic for the healing.

Dagon tries to rotate the statues and finds that they do indeed move. After a little trial and error, all four statues are turned so that their bow point toward the middle of the floor. There is a click, then a loud grating sound, as a section of the floor in the center of the room begins to slide down in wedges, creating a spiral stairway that descends into darkness.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"You know what's neat about my new staff?" Juma asks. "I don't need a gnome to light it up for me anymore."

Juma holds his flaming staff aloft for light, and heads down the stairs.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic frowns at Juma, then follows him down the stairs, careful not to accidentally trip him. Very careful.

"Hey nice work Dagon. Good thinking."


The stone spiral stairs open onto a circular alcove looking out into a great domed chamber. Seven statues stand to the north, and seven more to the south—burly figures wielding large hammers. A single stone sarcophagus sits in the center of this room, at the bottom of a series of four tiers descending in five-foot increments. The stairs also continue downward to another level.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Dang, I'm good."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Oh, Dagon, now point these guys at each other and make a treasure chest appear!"

Kaelic looks for traps around the statues and sarcophagus.
Traps? T10: 10 + 10 = 20
Traps?: 1d20 + 10 ⇒ (10) + 10 = 20
Traps?: 1d20 + 10 ⇒ (20) + 10 = 30
Traps?: 1d20 + 10 ⇒ (6) + 10 = 16

Traps? T10: 10 + 10 = 20
Traps?: 1d20 + 10 ⇒ (12) + 10 = 22
Traps?: 1d20 + 10 ⇒ (1) + 10 = 11
Traps?: 1d20 + 10 ⇒ (18) + 10 = 28


As the party moves into the room, four of the statues begin moving! Suddnely there are four squat, brass-skinned humanoids, the air rippling with heat as their heads and shoulders blaze with a mane of fire!

Rolls:
D: 1d20 + 9 ⇒ (9) + 9 = 18
J: 1d20 + 5 ⇒ (12) + 5 = 17
K: 1d20 + 4 ⇒ (12) + 4 = 16
M: 1d20 + 8 ⇒ (9) + 8 = 17
A: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative:
Party
Creatures

Party up!

New Map

KN: planes DC 12:
The creatures are azers, creature from the elemental plane of Fire.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Knowledge: 1d20 + 5 ⇒ (3) + 5 = 8
"As usual, I have no idea what these things are! But I'm betting my fire tricks aren't going to work."


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Planes: 1d20 + 8 ⇒ (15) + 8 = 23

"Yep, these are some kind of extraplanar fire creatures. I bet Maffei will have some fun with them."

Inspire courage, load crossbow. If I get questions, I'd like to know about DR and special attacks.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Kn(pl): 1d20 + 7 ⇒ (18) + 7 = 25

Same here, as well as whether fire actually heals them or simply doesn't hurt them.

Juma advances and tries to put one of them on the ground.

Trip vs FF: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31


Immune fire; SR 13; Weaknesses vulnerability to cold; Special Attacks heat (1d6 fire). Fire does not heal them.

Dagon begins to inspire his companions, as he loads his crossbow!

Juma moves up and trips one of the fiery humanoids!

Kaelic!


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic draws his sword and mace, stepping in for a swing.
Sword: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16, Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Going for Maffei...

Edit: Let's take her SLA out for a spin, rather than swinging a sword.

Maffei breaks to the left, and unleashes a torrent of shadow-y ice at the two creatures on Kaelic's side.

Lesser Shadow Evocation, replicating flurry of snowballs. DC 17 Will save for 20%, and DC 17 Reflex for half.

Damage: 4d6 ⇒ (4, 1, 5, 6) = 16

24 after vulnerability, 4 on a Will save, 12 on Reflex save, 2 on both.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Cool!

-Posted with Wayfinder


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

So to speak! ;)


Kaelic swings, but misses the flaming statue!

2d20 ⇒ (5, 5) = 10

Maffei evokes a shadowy cone of snowballs, hitting the two statues and destroying them!

Attack vs Juma: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11

Prone Attack vs Juma: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8

The remaining two try to attack Juma, but miss!

Party up!

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