GM Tektite's The Dragon's Demand (Inactive)

Game Master Hawkwen Agricola

Only map that matters


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Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon reloads and fires!

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

AoO vs Prone: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17, Damage: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10

"I'll spit them right back in your face! Wait, that wasn't very intimidating, was it? Um, RAAAARRRGH!!!"

TWF Trip: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
TWF vs Prone: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

I swear, I've critted more in three levels with this stick than I have in five levels with my rapier-wielding PFS bard.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Did we win?


Apparently my post didn't take.

Kaelic heals Juma again!

Dagon fires, but misses!

Juma smacks the creature as it stands, then trips it once more, knocking it on the head once again, ending its movements!

Out of Combat!

Searching the room, you find nothing on interest save for a ten foot wide, ten foot deep pit in the eastern portion of the room. It is empty.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Well this room is almost as disappointing as dinner conversation with Juma. Let's keep moving"
North hall then?


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Sure, north it is.


Heading back out to the north, you find the corridor turns west, then ends in a door.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Everyone stand back." Kaelic instructs before looking for traps.
Traps? T10: 10 + 8 = 18
Traps?: 1d20 + 8 ⇒ (4) + 8 = 12
Traps?: 1d20 + 8 ⇒ (3) + 8 = 11
Traps?: 1d20 + 8 ⇒ (17) + 8 = 25
Assuming everyone clears out of the top hall before I start
Disable Traps? T10: 10 + 10 = 20
Disable Traps?: 1d20 + 10 ⇒ (6) + 10 = 16
Disable Traps?: 1d20 + 10 ⇒ (20) + 10 = 30
Disable Traps?: 1d20 + 10 ⇒ (7) + 10 = 17
Assuming everyone comes back (and I'm not dead)
Disable Locks? T10: 10 + 10 = 20
Disable Locks?: 1d20 + 10 ⇒ (3) + 10 = 13
Disable Locks?: 1d20 + 10 ⇒ (19) + 10 = 29
Disable Locks?: 1d20 + 10 ⇒ (13) + 10 = 23


Kaelic finds no traps, and easily picks the lock on the door. (Though you do have the keys you found on Hunclay)

Inside you see six stone slabs sit on the floor of this chamber. Heaped upon each are metal tools, gears, springs, and other parts for the construction of mechanical creations.

KN: arcana DC 15:
You can tell that the toola and parts are used for crafting clockwork devices.

Perception DC 20:
You spy a concealed door in the east wall.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Oh yeah. That was a long time ago, but I remember now.
Kn(arcana): 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Surveying the tools and parts, Kaelic remarks "This guy did everything."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Kn(ar): 1d20 + 7 ⇒ (6) + 7 = 13
Perc: 1d20 + 7 ⇒ (12) + 7 = 19
-_-'


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Arcana: 1d20 + 7 ⇒ (7) + 7 = 14
Perc.: 1d20 ⇒ 14

-Posted with Wayfinder


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Bunch of junk, huh? What, like a couple hundred gold-worth maybe?"

-Posted with Wayfinder


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Okay, so tools and stuff. Anyplace left to check?"


Eventually, you spend enough time looking around that you notice a concealed door in the eastern door of the clockwork lab.

Going through the door, you find a small corridor that wraps south around the clockwork lab, the continues northeast. As the hall turns south, you see two opening to the west, one at the end of the corridor and one nearer to the party.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"I vote left."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"I vote whichever direction involves the gnome going first."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Guess I'm in charge then."
Kaelic examines the diverging paths for traps.
Traps (left)? T10: 10 + 8 = 18
Traps (left)?: 1d20 + 8 ⇒ (3) + 8 = 11
Traps (left)?: 1d20 + 8 ⇒ (8) + 8 = 16
Traps (left)?: 1d20 + 8 ⇒ (10) + 8 = 18

Traps (straight)? T10: 10 + 8 = 18
Traps (straight)?: 1d20 + 8 ⇒ (10) + 8 = 18
Traps (straight)?: 1d20 + 8 ⇒ (2) + 8 = 10
Traps (straight)?: 1d20 + 8 ⇒ (7) + 8 = 15


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"They're both on the right, you dolt. Let's try the first one first. Seems only fitting."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

We're coming from the North there champ. We have a left and a straight (which also eventually goes left).


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

He said the doors were to the West, as we were going South. That puts them on the right. But now that I look at the map, I see the description was at odds with the picture. Whatever.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Oh I see. Hm. Well I'm sticking with map on this one.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Let me know when you guys are ready to actually open a door, whichever direction it might be in."


Yeah, I meant the "other" west. I tried posting last night, but kept getting error messages.

Kaelic finds no traps and moves into the first opening. The iron gate to this chamber hangs ajar. The room within is bare, except for a conjuration circle of silvery metal inlaid in the stone floor and a small, rickety table on which sits a thin journal. Within the boundries of the cirlce is a creature that looks like a cross of a plump human infant and a gigantic, gore-fattened fly. It turns to look at the party as you enter.

KN: planes to ID


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kno(planes): 1d20 + 5 ⇒ (6) + 5 = 11
Cue two more rolls at < 8


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Kn(pl): 1d20 + 5 ⇒ (18) + 5 = 23
C-C-C-C-COMBO BREAKER!


Juma:
You recognize th is creature as an accuser devil. You they resist all, but silver and good weapons. Among the other things you know, you are aware that these devils can teleport flawlessly, so it being in the room makes you think it is bound here, by the circle.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Planes: 1d20 + 7 ⇒ (15) + 7 = 22

-Posted with Wayfinder


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Speaking in gnomish:

That thing's called an accuser devil; if we have to fight it, we'll wish we had silver or some oils of align weapon. But I think it's bound in the circle, because normally they can teleport.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Gnomish:
"You're probably right. Just curious though, would fire work? I have fire."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Gnomish:
"Heck if I know. I can't even remember why it's called an accuser devil. Does fire help against accusations? Anyway, let's talk to it first. Maybe it's okay to leave in the circle. Just don't step inside it or break it or anything."

Juma then addresses the devil:

"Um, hi, who are you?"


The creature begins to speak in drivling tones. "Please! Release me from this circle. All you need to do is break the circle and I can return to Hell! That blasted wizard summoned me here, and hasn't returned."

Sense Motive DC 15:
It seems nervous about Hunclay's absence and also seems to be telling the truth.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

Gnomish:
"I think it's telling the truth."


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24

"Do you know where he might have gone?"


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7


The devil stares at Dagon in what can only be disbelief. "How in the Nine Hells do I know? I've been stuck in this circle. Speaking of which, can you break it for me?"


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"What happens if we do? How do we know you won't cause trouble?"


The devil ponders this for a moment and shrugs. "I'll sign a pact insuring that I will leave you alpine and return to Hell."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Uh... I don't exactly fancy being turned into a tree..."


Heh, I missed the alone was auto-corrected to alpine.

Letting him loose, or leaving him?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Gnomish:
"I'm not very eager to sign a pact with a devil. Maybe we should leave it and see if someone from the church can banish it?"


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Gnomish:
"We're just taking inventory. Let whoever buys the estate deal with him."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic considers this, and nods in general agreement. "Hey devil-person, I don't think we're the right crew to be breaking your circle. Union rules and such, I'm sure you understand. But we'll have someone with the proper credentials down here before you can blink, so just sit tight."
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Unless Juma objects of course.


The devil shrieks in frustation, but can do little else. Other than the devil, and the journal on the table, there is little else in the room.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Alright, moving on then."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"We should probably scope out that journal before we leave, right?"


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"For now, let's define 'we' as 'Kaelic'."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"We always do anyway."
Kaelic examines the journal for traps or magic before flipping it open to take a peek.
I'm assuming I don't have to interrupt the magic circle for this.
Traps? T10: 10 + 8 = 18
Traps?: 1d20 + 8 ⇒ (14) + 8 = 22
Traps?: 1d20 + 8 ⇒ (12) + 8 = 20
Traps?: 1d20 + 8 ⇒ (4) + 8 = 12

Disarm? T10: 10 + 10 = 20
Disarm?: 1d20 + 10 ⇒ (9) + 10 = 19
Disarm?: 1d20 + 10 ⇒ (16) + 10 = 26
Disarm?: 1d20 + 10 ⇒ (11) + 10 = 21


Kaelic picks up the journal from the table that is not within the circle. Taking about a half hour to read through, he finds a it contains extensive notes on the appearances and behavior, of the outsiders Hunclay has conjured in this room, and the services he secured from them. Most were conjured purely for questioning. The journal describes Hunclay’s plans for two of them: He initially conjured the schir in area with the pit to be his bodyguard on a visit to meet someone named “Barlau,” and conjured a shae in area the doesn't sound familiar, because he believed, erroneously, that she might know about the Dark Tapestry.

The other creatures summoned run the gamut from devil to demon, azata to archon. The topics of Hunclay’s research varied from the creation of constructs and homunculi, investigations into Belhaim’s history, and discussions of various magical items and spells, but far and away the most common topic was the Dark Tapestry. Time and time again, the notes mention a failed conjuration of a “representative of the Dominion of the Black.” Hunclay conjured it only to have to kill it when it attacked him. The notes show that this took place in “my safe cave.”

After having read through the journal, the party continues down the corridor to the end, turning east, then back north, to find a door in the western wall.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Linguistics to detect any kind of code in the phrases used in the journal?

Linguistics: 1d20 + 8 ⇒ (1) + 8 = 9

Nevermind.

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