GM Tektite's The Dragon's Demand
(Inactive)
Game Master
Hawkwen Agricola
Only map that matters
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Dagon reloads and fires!
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
AoO vs Prone: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17, Damage: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
"I'll spit them right back in your face! Wait, that wasn't very intimidating, was it? Um, RAAAARRRGH!!!"
TWF Trip: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
TWF vs Prone: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
I swear, I've critted more in three levels with this stick than I have in five levels with my rapier-wielding PFS bard.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Apparently my post didn't take.
Kaelic heals Juma again!
Dagon fires, but misses!
Juma smacks the creature as it stands, then trips it once more, knocking it on the head once again, ending its movements!
Out of Combat!
Searching the room, you find nothing on interest save for a ten foot wide, ten foot deep pit in the eastern portion of the room. It is empty.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
"Well this room is almost as disappointing as dinner conversation with Juma. Let's keep moving"
North hall then?
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Heading back out to the north, you find the corridor turns west, then ends in a door.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
"Everyone stand back." Kaelic instructs before looking for traps.
Traps? T10: 10 + 8 = 18
Traps?: 1d20 + 8 ⇒ (4) + 8 = 12
Traps?: 1d20 + 8 ⇒ (3) + 8 = 11
Traps?: 1d20 + 8 ⇒ (17) + 8 = 25
Assuming everyone clears out of the top hall before I start
Disable Traps? T10: 10 + 10 = 20
Disable Traps?: 1d20 + 10 ⇒ (6) + 10 = 16
Disable Traps?: 1d20 + 10 ⇒ (20) + 10 = 30
Disable Traps?: 1d20 + 10 ⇒ (7) + 10 = 17
Assuming everyone comes back (and I'm not dead)
Disable Locks? T10: 10 + 10 = 20
Disable Locks?: 1d20 + 10 ⇒ (3) + 10 = 13
Disable Locks?: 1d20 + 10 ⇒ (19) + 10 = 29
Disable Locks?: 1d20 + 10 ⇒ (13) + 10 = 23
Kaelic finds no traps, and easily picks the lock on the door. (Though you do have the keys you found on Hunclay)
Inside you see six stone slabs sit on the floor of this chamber. Heaped upon each are metal tools, gears, springs, and other parts for the construction of mechanical creations.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Oh yeah. That was a long time ago, but I remember now.
Kn(arcana): 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Surveying the tools and parts, Kaelic remarks "This guy did everything."
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Kn(ar): 1d20 + 7 ⇒ (6) + 7 = 13
Perc: 1d20 + 7 ⇒ (12) + 7 = 19
-_-'
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Arcana: 1d20 + 7 ⇒ (7) + 7 = 14
Perc.: 1d20 ⇒ 14
-Posted with Wayfinder
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
"Bunch of junk, huh? What, like a couple hundred gold-worth maybe?"
-Posted with Wayfinder
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"Okay, so tools and stuff. Anyplace left to check?"
Eventually, you spend enough time looking around that you notice a concealed door in the eastern door of the clockwork lab.
Going through the door, you find a small corridor that wraps south around the clockwork lab, the continues northeast. As the hall turns south, you see two opening to the west, one at the end of the corridor and one nearer to the party.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"I vote whichever direction involves the gnome going first."
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
"Guess I'm in charge then."
Kaelic examines the diverging paths for traps.
Traps (left)? T10: 10 + 8 = 18
Traps (left)?: 1d20 + 8 ⇒ (3) + 8 = 11
Traps (left)?: 1d20 + 8 ⇒ (8) + 8 = 16
Traps (left)?: 1d20 + 8 ⇒ (10) + 8 = 18
Traps (straight)? T10: 10 + 8 = 18
Traps (straight)?: 1d20 + 8 ⇒ (10) + 8 = 18
Traps (straight)?: 1d20 + 8 ⇒ (2) + 8 = 10
Traps (straight)?: 1d20 + 8 ⇒ (7) + 8 = 15
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
"They're both on the right, you dolt. Let's try the first one first. Seems only fitting."
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
We're coming from the North there champ. We have a left and a straight (which also eventually goes left).
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
He said the doors were to the West, as we were going South. That puts them on the right. But now that I look at the map, I see the description was at odds with the picture. Whatever.
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Oh I see. Hm. Well I'm sticking with map on this one.
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"Let me know when you guys are ready to actually open a door, whichever direction it might be in."
Yeah, I meant the "other" west. I tried posting last night, but kept getting error messages.
Kaelic finds no traps and moves into the first opening. The iron gate to this chamber hangs ajar. The room within is bare, except for a conjuration circle of silvery metal inlaid in the stone floor and a small, rickety table on which sits a thin journal. Within the boundries of the cirlce is a creature that looks like a cross of a plump human infant and a gigantic, gore-fattened fly. It turns to look at the party as you enter.
KN: planes to ID
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Kno(planes): 1d20 + 5 ⇒ (6) + 5 = 11
Cue two more rolls at < 8
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Kn(pl): 1d20 + 5 ⇒ (18) + 5 = 23
C-C-C-C-COMBO BREAKER!
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Planes: 1d20 + 7 ⇒ (15) + 7 = 22
-Posted with Wayfinder
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Juma then addresses the devil:
"Um, hi, who are you?"
The creature begins to speak in drivling tones. "Please! Release me from this circle. All you need to do is break the circle and I can return to Hell! That blasted wizard summoned me here, and hasn't returned."
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24
"Do you know where he might have gone?"
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7
The devil stares at Dagon in what can only be disbelief. "How in the Nine Hells do I know? I've been stuck in this circle. Speaking of which, can you break it for me?"
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"What happens if we do? How do we know you won't cause trouble?"
The devil ponders this for a moment and shrugs. "I'll sign a pact insuring that I will leave you alpine and return to Hell."
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"Uh... I don't exactly fancy being turned into a tree..."
Heh, I missed the alone was auto-corrected to alpine.
Letting him loose, or leaving him?
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
Kaelic considers this, and nods in general agreement. "Hey devil-person, I don't think we're the right crew to be breaking your circle. Union rules and such, I'm sure you understand. But we'll have someone with the proper credentials down here before you can blink, so just sit tight."
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Unless Juma objects of course.
The devil shrieks in frustation, but can do little else. Other than the devil, and the journal on the table, there is little else in the room.
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
"Alright, moving on then."
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
"We should probably scope out that journal before we leave, right?"
Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
"For now, let's define 'we' as 'Kaelic'."
Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
"We always do anyway."
Kaelic examines the journal for traps or magic before flipping it open to take a peek.
I'm assuming I don't have to interrupt the magic circle for this.
Traps? T10: 10 + 8 = 18
Traps?: 1d20 + 8 ⇒ (14) + 8 = 22
Traps?: 1d20 + 8 ⇒ (12) + 8 = 20
Traps?: 1d20 + 8 ⇒ (4) + 8 = 12
Disarm? T10: 10 + 10 = 20
Disarm?: 1d20 + 10 ⇒ (9) + 10 = 19
Disarm?: 1d20 + 10 ⇒ (16) + 10 = 26
Disarm?: 1d20 + 10 ⇒ (11) + 10 = 21
Kaelic picks up the journal from the table that is not within the circle. Taking about a half hour to read through, he finds a it contains extensive notes on the appearances and behavior, of the outsiders Hunclay has conjured in this room, and the services he secured from them. Most were conjured purely for questioning. The journal describes Hunclay’s plans for two of them: He initially conjured the schir in area with the pit to be his bodyguard on a visit to meet someone named “Barlau,” and conjured a shae in area the doesn't sound familiar, because he believed, erroneously, that she might know about the Dark Tapestry.
The other creatures summoned run the gamut from devil to demon, azata to archon. The topics of Hunclay’s research varied from the creation of constructs and homunculi, investigations into Belhaim’s history, and discussions of various magical items and spells, but far and away the most common topic was the Dark Tapestry. Time and time again, the notes mention a failed conjuration of a “representative of the Dominion of the Black.” Hunclay conjured it only to have to kill it when it attacked him. The notes show that this took place in “my safe cave.”
After having read through the journal, the party continues down the corridor to the end, turning east, then back north, to find a door in the western wall.
Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism
Linguistics to detect any kind of code in the phrases used in the journal?
Linguistics: 1d20 + 8 ⇒ (1) + 8 = 9
Nevermind.
|