Akaash Vashtar |
Akaash lets out a sigh as he sees the creature disappear. He takes great interest in the amulet.
Casting detect magic, then studying it accordingly.
Knowledge, Cognatogen: 1d20 + 2 ⇒ (6) + 2 = 8 +22 arcana, +21 planes, +16 all others, +16 if Spellcraft.
GM Tektite |
Akaash examine the amulet and finds it is an amulet of grasping souls.
PRICE 21,000 GP
SLOT neck CL 13th WEIGHT —
AURA strong transmutation
This amulet can be worn by both corporeal and incorporeal creatures. If worn by a corporeal creature, it confers the ghost touch special ability on her natural attacks and weapons she wields (even thrown weapons and projectiles). Once per day as a swift action, the wearer can make the next spell she casts affect incorporeal creatures as though she were using the Ectoplasmic SpellAPG metamagic feat but without increasing the spell level. When an incorporeal creature wears the amulet, it can interact with it surroundings. Any item in its possession becomes incorporeal, allowing the incorporeal creature to take items and phase through objects with them. An incorporeal creature without a Strength score uses its Charisma score to determine how much it can carry.
Kafir Raml-meshayh-alemlhed |
"Too bad we didn't have that before facing these two ghost things."
"Upstairs, I suppose?" Once everyone is ready, Kafir leads the way up.
GM Tektite |
Kafir Raml-meshayh-alemlhed |
Kafir heads for the nearest door and leads the way in.
GM Tektite |
Kafir leads the way south, opening a door to a guest bedroom. In this sparsely furnished guest room, a small bed and a simple table sit neglected on the wooden floorboards. Across from the entrance, an eerie blue-white glow emanates from beyond the window. The room is unnaturally cold. Through the window, a large city comes into view—a future, damned version of Absalom, perhaps. Ash and snow fall from a dark, starless sky. The buildings are little more than abandoned husks. Looters drag stolen cargo through the alleys, and gangs of humans attack each other in the streets. The sounds of wailing, arguing, and suffering fill the air.
In the room is a figure. A shroud of dark wings cloaks its thin, humanoid shape. Two monstrous red eyes glare malevolently from its narrow face, as it turns to regard the party.
In your minds, you hear a sibilant voice say. "You should not have come here. Better for them to die.”
Kafir Raml-meshayh-alemlhed |
"Better for who to die? Crandel and Tulles? No, we are here to save them."
Algonso Gentky |
not religion: 1d20 + 3 ⇒ (18) + 3 = 21
Info Piece: Where, generally speaking for his kind, is this conversation going to go? Combat, legitimate debate, or "they're sentient and individuals, you'd have no idea"?
Al continues his ally's dialogue. "And why is that it is better for their demise, sir?"
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GM Tektite |
Algonso knows that unless provoked, the mothman will not likely attack, but seems intent on explaining something to you.
The mothman opens a hand, and in your heads, you hear it say. "Let me show you." It then waves its hand and points.
Kafir Raml-meshayh-alemlhed |
Kafir shrugs and allows the creature to enter his mind. After the vision the soldier stumbles back a bit. "And how do you know we aren't the heroes finally to defeat her? We've made it this far, haven't we? Killed that other f*$$ing daemon after about 2 hours, but still, we killed it! And all the other spirits and nasty things lurking here, not to mention the foulness of the forest. We'll take Anobaith out for good."
Akaash Vashtar |
A mothman. Most interesting. I wonder what's his purpose here.
Akaash accepts the mothman's vision, and is clearly distraught after that experience.
"What's your purpose here? Do you have a name? Do you serve that daemon? What are his plans?"
Diplomacy: 1d20 + 15 ⇒ (11) + 15 = 26
GM Tektite |
The mothman makes a little gesture. "My name is not important. I am here watching the daemon, Anobaith. I would see her stopped, and do not work for her." Everyone hears a loud sigh in their minds, then the mothman says. "If you are going to try and destroy Anobaith, I will impart upon you a gift. Once you take up arms against the daemon, you will be bolstered by me." good hope
If you are endeavoring to do this thing, I will tell you....I believe Anobaith lairs under this house, but there is no access. I have seen here minions go out onto the roof and enter the chimmney."
Kafir Raml-meshayh-alemlhed |
"Well then," Kafir says, "we will try to end your vigil by defeating the daemon. Thank you. We will clear the rest of this floor for threats and then head down the chimney." Kafir leads the way to the western door and leads the party in.
GM Tektite |
Heading to the room to the east, you see a wall runs west to east across a good portion of this room, dividing it into two areas. The ceiling is high, secured by sturdy beams strung with dusty cobwebs. Broken glass windows let in pale light from the clouded sky outside.
Finding nothing of interest in this room, you move to the western room, a nursery. The windows of the nursery remain mostly intact, but are filthy from years of neglect. Three small daybeds lie empty. Several old toys, including a porcelain doll and a collection of wooden animals, rest unused in the corners of the room. Tiny tracks crisscross the dust on the floor. They seem almost like the tracks of a cat, but the oily fingerprints on the windows are unmistakably those of young children.
Dust swirls in the room in chaotic eddies. An unseen wind drives the dust and debris on the floor into vaguely childlike forms. Within seconds, three small creatures shuffle forward, a terrible mixture of broken stuffed animals, dried cat bones, and old clothes. One of them wears a filthy rag over its round head, one has the face of a large bat skull, and the last wears the head of that broken porcelain doll. The creatures approach the party, surrounded by a dreadful chorus of disembodied, childlike whispers, uttering things such as, “Where have you been, Mother?”, “Play with us,” and “I’m hungry.”
Ak: 1d20 + 4 ⇒ (13) + 4 = 17
K: 1d20 + 2 ⇒ (1) + 2 = 3
R!: 1d20 + 2 ⇒ (10) + 2 = 12
A: 1d20 + 8 ⇒ (13) + 8 = 21
Bite vs Kafir FF: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 And Fort Save DC 16 or fatigued for an hour.
Bite vs Roger! FF: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 - 1 ⇒ (4) - 1 = 3 And Fort Save DC 16 or fatigued for an hour.
Two of the children come forward and attack, one managing to bite Roger!
Initiative:
Kids
Akaash
Roger!
Algonso
Kafir
Party up!
Algonso Gentky |
kn (r): 1d20 + 12 ⇒ (19) + 12 = 31 If it is a different knowledge, its at a mere +3 instead of the 12.
Al will step to the south-west and draw what totally isn't either a wand or a scroll of Lesser Res and use or start using it (depending on if Roger is fatigued or not.)
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Kafir Raml-meshayh-alemlhed |
Kafir yanks his blade from its scabbard and hacks at the creepy child thing. "Damned things'll give me nightmares for months! Kill them quickly!"
+1 khopesh: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
damage: 2d8 + 4 + 4 ⇒ (1, 7) + 4 + 4 = 16
Roger! |
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
"Eww. Creepy." Roger says throwing punches.
PA: 1d20 + 8 ⇒ (14) + 8 = 22
1d2 + 8 ⇒ (1) + 8 = 9
PA: 1d20 + 3 ⇒ (12) + 3 = 15
1d2 + 8 ⇒ (1) + 8 = 9
Roo Kick!: 1d20 + 9 ⇒ (5) + 9 = 14
1d4 + 15 ⇒ (1) + 15 = 16
Algonso Gentky |
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4
Seeing the only-injured halfling (and still unaware of any extra effects), he heals the minor damage.
-Posted with Wayfinder
Akaash Vashtar |
Akaash lets loose a bolt at the closest creature, then reloads.
Mwk Light Crossbow (cold iron bolts), Focused Shot, PBS, Cognatogen: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17
GM Tektite |
Kafir swings and strikes one of the creepy creatures!
Roger! throws some punches, landing one!
Algonso heals Roger!
Akaash fires a crossbow, but the shot goes wide!
Bite vs Kafir: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 DC 16 Will or fatigue
Touch vs Kafir: 1d20 + 4 ⇒ (19) + 4 = 23 DC 14 Will or lose the ability to speak for an hour.
Bite vs Roger!: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 - 1 ⇒ (2) - 1 = 1 DC 16 Will or fatigue
Touch vs Roger!: 1d20 + 4 ⇒ (16) + 4 = 20 DC 14 Will or lose the ability to speak for an hour.
The two front creatures attack the Roger! and Kafir.
Party up!
Kafir Raml-meshayh-alemlhed |
Will: 1d20 + 5 ⇒ (12) + 5 = 17
"Damn creepy doll things." Kafir raises his khopesh and brings it down on them again.
+1 khopesh: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
+1 khopesh: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Roger! |
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Roger evades the blow but is rendered mute! He opens his mouth to agree with Kafir but nothing comes out!
PA: 1d20 + 8 ⇒ (12) + 8 = 20
1d2 + 8 ⇒ (2) + 8 = 10
PA: 1d20 + 3 ⇒ (10) + 3 = 13
Roo: 1d20 + 9 ⇒ (12) + 9 = 21
1d4 + 15 ⇒ (4) + 15 = 19
Akaash Vashtar |
Another bolt flies towards the creatures, then Akaash reloads.
Mwk Light Crossbow (cold iron bolts), Focused Shot, PBS, Cognatogen, Inspire: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d8 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18
Algonso Gentky |
Algonzo holds, waiting for wounds greater than a singular point of damage.
-Posted with Wayfinder
GM Tektite |
Algonso delays!
Bite vs Kafir: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Touch vs Kafir: 1d20 + 4 ⇒ (6) + 4 = 10 DC 14 Will or no talking!
Bite vs Roger!: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Touch vs Roger!: 1d20 + 4 ⇒ (5) + 4 = 9 DC 14 Will or no talking!
The remaining creepy creature steps up and both attack!
Party up!
Kafir Raml-meshayh-alemlhed |
"Ugh! Stop being so creepy and die already!"
+1 khopesh: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11
+1 khopesh: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Algonso Gentky |
"These... don't seem very dangerous." Al notes about the minimal, visible damage.
-Posted with Wayfinder
Kafir Raml-meshayh-alemlhed |
"These... don't seem very dangerous."
"But they're really f&!*ing creepy!" Kafir yells back.
Akaash Vashtar |
"They are. But not for long." Akaash chimes in as another bolt goes straight at one of the surviving creatures.
Mwk Light Crossbow (cold iron bolts), Focused Shot, PBS, Cognatogen, Inspire: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d8 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
GM Tektite |
Algonso takes measure of the opponents, deeming them unworthy of his attention.
Kafir swings twice, connecting once!
Roger! and Roo only manage to strike the creature once.
Akaash fire his crossbow, sinking the bolt deep into the creepy thing!
Bite vs Kafir: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Touch vs Kafir: 1d20 + 4 ⇒ (15) + 4 = 19 DC 14 Will or no talking!
Bite vs Roger!: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Touch vs Roger!: 1d20 + 4 ⇒ (13) + 4 = 17 DC 14 Will or no talking!
The creepy creatures continue to press the attack!
G-32
Party up!
Akaash Vashtar |
Akaash shoots another bolt, and reloads.
Mwk Light Crossbow (cold iron bolts), Focused Shot, PBS, Cognatogen, Inspire: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d8 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
Kafir Raml-meshayh-alemlhed |
Will: 1d20 + 5 ⇒ (4) + 5 = 9
"Gah! What are-" Kafir cuts short and goes silent but swings nonetheless.
+1 khopesh: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10
+1 khopesh: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
damage: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Algonso Gentky |
"Hmm? You were saying..." Algonzo finally realizes the threat these creatures pose (mostly to himself.) He looks around more alert than a few seconds ago and readies himself for more of them. Full Defense and step back to make the map accurate, since I think I stepped forward many turns ago.
-Posted with Wayfinder
Roger! |
Roger and Roo keep fighting.
1d20 + 8 ⇒ (11) + 8 = 19
1d2 + 8 ⇒ (2) + 8 = 10
1d20 + 3 ⇒ (1) + 3 = 4
Roo: 1d20 + 9 ⇒ (12) + 9 = 21
1d4 + 15 ⇒ (4) + 15 = 19
Kafir Raml-meshayh-alemlhed |
Kafir points outside towards the chimney and then points down. He also points to the wand he gave Akaash and then to his own cuts and bruises.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
He gives a solemn thumbs-up and then heads for the chimney to lead the way down.
GM Tektite |
Going out the window and shimmying down the chimney, the party descends about fifteen feet. The chimney empties into a busy alchemist’s lab. Colored bottles and vials of varying shapes and sizes litter the tables here, along with workbooks, inkwells, grease pencils, and pieces of chalk. An iron cage along the north wall holds a lone occupant, an emaciated man dead from advanced age. Several large jars hold the remains of what look like rapidly aged children immersed in amber fluid. A dozen smells compete to be the most foul.
A half-elf alchemist, likely Taergan Flyyn, and two apprentices hold flask in hand, apparently waiting for you!
Ak: 1d20 + 4 ⇒ (2) + 4 = 6
K: 1d20 + 2 ⇒ (17) + 2 = 19
R!: 1d20 + 2 ⇒ (2) + 2 = 4
T: 1d20 + 4 ⇒ (18) + 4 = 22
AA: 1d20 + 8 ⇒ (6) + 8 = 14
Initiative:
Kafir
Taergyn
Apprentices
Algonso
Akaash
Roger!
Kafir is up!
Kafir Raml-meshayh-alemlhed |
Kafir, still not able to speak, just shakes his head at the half-elf. After all this trouble we've gone through for you and you're waiting to throw fire at us. He draws his blade and tries to use the back side to knock him unconscious.
+1 khopesh power attack: 1d20 + 11 - 2 - 4 ⇒ (19) + 11 - 2 - 4 = 24
nonlethal damage: 2d8 + 4 + 4 ⇒ (5, 7) + 4 + 4 = 20
Confirm:
+1 khopesh power attack: 1d20 + 11 - 2 - 4 ⇒ (18) + 11 - 2 - 4 = 23
nonlethal damage: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Finally, here at the end, I start rolling well!
GM Tektite |
Kafir darts forward and slaps the half-elf with the flat of his blade!
RTA vs Kafir: 1d20 + 11 ⇒ (19) + 11 = 30
Cold Damage: 4d4 + 6 ⇒ (2, 4, 4, 3) + 6 = 19 DC 18 Fort or staggered for a round.
RTA vs Kafir: 1d20 + 6 ⇒ (3) + 6 = 9
Cold Damage: 4d4 + 6 ⇒ (4, 1, 3, 4) + 6 = 18 DC 18 Fort or staggered for a round.
RTA vs Kafir: 1d20 + 8 ⇒ (2) + 8 = 10
Fire Damage: 3d6 + 3 ⇒ (4, 2, 4) + 3 = 13
RTA vs Kafir: 1d20 + 8 ⇒ (5) + 8 = 13
Fire Damage: 3d6 + 3 ⇒ (1, 1, 4) + 3 = 9
Taergan steps back from Kafir and he and his apprentices hurl a salvo of bombs at the Rhadoumi!
Party up!
Kafir Raml-meshayh-alemlhed |
First and last hit directly, the other two will splash on me no matter what though.
Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Ref: 1d20 + 4 ⇒ (3) + 4 = 7
Ref: 1d20 + 4 ⇒ (13) + 4 = 17
So I think that's 31 damage unless the 17 Ref is enough to avoid some of the splash on that third attack.
Kafir soundlessly steps back up to the half-elf and swings again!
+1 khopesh power attack: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
damage: 2d8 + 4 + 4 ⇒ (3, 4) + 4 + 4 = 15