GM Tektite's Tears at Bitter Manor (Inactive)

Game Master Hawkwen Agricola

Hope's Hollow
Tristeza House
Tristeza House (2nd Floor)
Tristeza House (3rd Flooor)
Tristeza House (Basement)


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Check in and discuss!

I think new PC's are the way to go. Standard build, as last time. 20 pt buy, any races in the ARG, plus Skinwalkers, any classes, ect...

I'll figure out what starting gold is.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

I'M GOING TO BE A GRAPPLING BEAR MAN.

Though, seriously, I'll build to fill. Wealth by Level table implies 10,500 for 5th level, if we're using those guidelines.


The Flaxseed Pathfinder Lodge

I'm still deciding what to play. I've got a folder of rejected character ideas, I might revive one of them. Originally leaning towards Qadiran Horselord cavalier, although a short-ish non-PFS module like this might be the perfect opportunity to try out one of my "no divine healing Pure Legionnaire from Rahadoum" characters.

I originally made an Order of the First Law cavalier for PFS and got him up to level 2 via GM credit before the leadership changed their minds and made that Order illegal. That Order forbids you from benefiting from divine magic so it would have been tricky in PFS without guarantee of some form of non-divine healing. There's also that tricky business of "all magical items are made by wizards and clerics" so you can't even buy potions made by witches or alchemists in PFS (even though they cost they same and it makes no difference for any character except Order of the First Law cavaliers). Had a similar build of ranger>Pure Legion Enforcer PrC that I decided would be tricky to do in PFS.

Hmmmm. I might have to use one of those characters for this and see how the 'limited healing' thing works out. I'll work on it.


Male Human Suel Arcane Duelist 1

I'm thinking of trying out my Halfling bruiser on a Kangaroo that somehow got rejected for being 'overpowered'.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

As long as its not a pre-clarification "RageLancePounce-a-Roo," I can't possibly imagine how that's overpowered...

-Posted with Wayfinder


Male Human Suel Arcane Duelist 1

Nope, halfling used his d2 fists as his weapons. His reasoning that a barbarian with an animal companion was overpowered. Nevermind that the Animal Companion was a kangaroo which is the 2nd worst one in the game, only outdone by the ostrich.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Mad Dog Barbarian, I presume? Its no worse than Rangers whose animal companions get their favored enemy bonus... Those poor giants...

I had a Human who took the big T-Rexish thing and got the "+2 to a companion's stat" to strength on a Mad Dog build. That was overkill.

-Posted with Wayfinder


Male Human Suel Arcane Duelist 1

Yep, Mad Dog who through multiclassing wouldn't even have rage for another 2 levels at that point.


Heh, I had Arnthoth take the Mad Dog archetype to compliment his Oracle granted Volfie. I didn't think it would be OP when I picked it. Guses we'll see.


Male Human Suel Arcane Duelist 1

It's not by any stretch of the imagination.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Rage comes in at level 4; its a fair tradeoff for a full animal companion while maintaining full BAB. I'd say it's on par with the Boon Companion ranger.

-Posted with Wayfinder


Hi there!

Tektite, thanks for the invite! I haven't tought what I'm going to play yet, but I love playing casters in general. What are the starting and finishing levels for this module?


Starts at L5, ends around L8.

20 pt buy, any races, ect...

Looks like starting gold will be around 10,500


The Flaxseed Pathfinder Lodge

Looks like most of my ideas are melee-oriented cavaliers at the moment. I'll wait to see what type of casters/healers we have before I lock down on either Qadiran Horselord or Pure Legionnaire Order of the First Law cavalier.


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

This is my character, please let me know if everything's alright. I'm looking forward to playing it! I've wanted to play an alchemist for ages, this will be my first shot at it.


The Flaxseed Pathfinder Lodge

Excellent! I've always wanted to play an alchemist too.

Do you have the infusion discovery or would you be able to supply me with some potions? Just thinking of ways to make my Order of the First Law cavalier work since they can't benefit from divine magic. But if you can pass along healing in one form or another I may try it.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Since this isn't PFS, Bard CLW wand (unless you mean bigger heals.)

-Posted with Wayfinder


Male Human Suel Arcane Duelist 1

Or wands of Infernal Healing made by wizards.


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

I did take the infusion discovery, and have formulas of various buff spells (enlarge person, barkskin, true strike, cure spells only to name a few).

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Biggest question: Did you pick up the most important Infusion Extract: See Invis?

-Posted with Wayfinder


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

I did! I just realized the HeroLab export didn't include my formula book, so I'll include it manually now.

I was considering the idea of having a one level dip into foresight wizard. That would grant me access to scroll/wand use (RAW alchemists can't use these), arcane bond object with lots of first level spells available to cast, all knowledges as class skills, foresight 8/day, +2 will save, bonus to initiative... in exchange for 1d6 bomb damage, a 1st and a 2nd level extract per day. Any insight on that choice?


The Flaxseed Pathfinder Lodge

Yeah, I know bard or witch wands will work well out of combat. Just making sure I have a good in-combat alternative if things go rough. Ok, I'll make my Rahadoumi cavalier tomorrow. I think me and the alchemist will be best friends!


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

This is the alternate version with one level of foresight wizard. Any thoughts?

Wizard dip version:
Akaash Vashtar
Male Sylph Alchemist (Mindchemist) 4/Wizard 1
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 deflection)
hp 36 (4d8+1d6+9)
Fort +6, Ref +8, Will +4; +2 bonus vs. poison
Resist electricity 5, poison resistance
--------------------
Offense
--------------------
Speed 30 ft.
Ranged bomb +8 (2d6+6 Fire)
Special Attacks bomb 10/day (2d6+6 fire, DC 18), discoveries (explosive bomb, infusion, precise bombs)

Sylph Spell-Like Abilities (CL 5th; concentration +3)
. . 1/day—feather fall

Alchemist (Mindchemist) Spells Prepared (CL 4th; concentration +10):
. . 2nd—barkskin, invisibility, lesser restoration
. . 1st—bomber's eye[APG], cure light wounds, shield, shield, targeted bomb admixture[UC]

Wizard Spells Prepared (CL 1st; concentration +7):
. . 1st—comprehend languages[S], grease, liberating command[UC], windy escape[ARG]
. . 0 (at will)—detect magic, message, prestidigitation

--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 22, Wis 11, Cha 7
Base Atk +3; CMB +3; CMD 17

Feats Brew Potion, Extra Discovery[APG], Point-Blank Shot, Precise Shot, Scribe Scroll, Throw Anything
Traits firebug, vagabond child (urban)

Skills Appraise +10, Craft (alchemy) +14 (+18 to create alchemical items), Disable Device +11, Escape Artist +12, Heal +8, Knowledge (arcana) +20, Knowledge (dungeoneering) +16, Knowledge (engineering) +16, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (nobility) +16, Knowledge (planes) +16, Knowledge (religion) +16, Linguistics +10, Perception +8, Sleight of Hand +7, Spellcraft +14, Survival +4
Languages Aquan, Auran, Azlanti, Common, Dwarven, Elven, Ignan, Terran, Undercommon

SQ alchemy, arcane bonds (arcane bond [ring of protection +1]), breeze-kissed, cognatogen, fast poisoning, forewarned, opposition schools (illusion, necromancy), perfect recall, prescience, specialized schools (foresight), swift alchemy

Other Gear +1 mithral chain shirt, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, formulas written (worth 675 gp), spells written (worth 60 gp), 665 gp


The Flaxseed Pathfinder Lodge

Up to you. Gives you some cool utilities, that's for sure, but straight alchemist would be useful too.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

The only obvious potential issue is that Arcane Failure chance for your wizard spells (especially since a few of them are reactionary things.) Plus, the minor hit to Bomb and extract progression, but since this isn't a full AP and we'll only level a few times... Acute Senses are another thing that I've found to prevent surprise rounds (which seems like the primary dip purpose.)

That said, either are functional enough. Heck, I've gotten a 20-Wisdom-at-start Rogue 10/Inquisitor 3/Cleric 2 through an AP.

Seconding the "Play what you want", but those two bits seem like the biggest holes in the build. Either drop the shirt and just cast Mage Armor, get the Arcane Armor Training feat, or just prepare long-term buffs/nonsematic spells or whatever for a little more optimizing ideas.

-Posted with Wayfinder


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

Good points. ASF is only 10% with the mithral shirt, but it's still 10%. If it were PFS, I could just pick a wand of mage armor and be done with it.

Actually, the dip is aimed at getting Prescience to ensure those bombs will hit, especially in melee (precise bombs discovery doesn't apply if you miss your target), as well as some spell flexibility (including access to scroll/wand use). There's also the matter of this highly-interesting 1st-level spell for sylphs only, windy escape. Being able to cast it up to three times per day is an incredibly good defensive ability, I think.

Thanks for the feedback! I'll probably try out the dip version, see how it goes.

Also, I almost forgot to take the clever wordplay trait alongside the Diplomacy ranks in the heandband! Silly me.


The Flaxseed Pathfinder Lodge

Started working on my cavalier this morning. 90% done except traits and mount. Does anyone know of a trait that gives Acrobatics as a class skill? Rice Runner is the only one I know of and it doesn't really fit.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

Reckless, combat trait from Ultimate Combat. Just remember the "You can't tumble unless in less than medium armor/load" jazz before investing into it.

-Posted with Wayfinder


Searching through Archives of Nethys, those are the only ones I found as well.


The Flaxseed Pathfinder Lodge

He'll be wearing medium armor. I'll just live with it being out-of-class I suppose.

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

So, we've got 2 melee and a bomber alch; what is desired to be my slot, then? Skills? Divine energy? A THIRD melee?

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

NO DIVINE!

-the Rahadoumi Pure Legionnaire

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

New Idea: Razmiran Priest, for maximum hijinks

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Hahaha. That will be a fun interaction. I'm liking this lineup.


Halfling! Mad Dog 5/Unarmed Fighter 2 HP: 66/66 AC: 24/20 FF: 14, Touch: 18 Init:+2 F:+11, R:+5, W:+3(+4 vs fear) Perception+12 Sense Motive+2(effects: Shield)

Here's Roger! I just need to spend the last of my gold and I'm done.


Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

And here's Kafir and his trusty camel Shaytan!

Went with the khopesh because it's bad ass. Also, picked up a wand of cure light wounds specifically made by a witch so it's arcane and not divine (price is the same either way but for whatever reason PFS won't allow you to do such a thing). I have to save against divine spells (even if they are helpful) thanks to my trait and actually lose some of my Order abilities if I benefit from divine magic anyways. No cleric/oracle/druid/etc buffs for me!

Sovereign Court

Male Human Slacker 9/Nerd 5/IT Guy 1

1 wedding reception and 2.5 vodka-and-Pepsi's later, I believe the Arcane Healer from Faiths & Philosophies is the winner (as much as I loathe to make another bard.) Building it up solely on das phone will be a hassle, but I'll get it ready when time permits.

So, you'll probably still save against my spells (thanks to False Casting, Secret Signs, and False Focus), but channels is channels!

-Posted with Wayfinder


Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

Heading off to GenCon and won't be able to post much for the rest of the week-weekend. I know Tek will be there too but just wanted to alert everyone that I might not be around until next week.


Sorry. I was away this weekend on a family camping trip. Preparations took longer than expected and I was not able to put a blanket message out. I will be catching up this evening.


Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

No problem and welcome back!


Halfling! Mad Dog 5/Unarmed Fighter 2 HP: 66/66 AC: 24/20 FF: 14, Touch: 18 Init:+2 F:+11, R:+5, W:+3(+4 vs fear) Perception+12 Sense Motive+2(effects: Shield)

No problem Slacktite.


Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

Ok, I've got Kafir updated on HeroLab. Do we have enough money to pick up a handy haversack for Kafir on the way out of Cassomir? He's got a lot of crap, especially after swiping those medicine cabinets. Also, cavalier kits weigh over 100 lbs. I guess I could just put that on Shaytan, he's got plenty of load left....


Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

Akaash is ready and updated.


Halfling! Mad Dog 5/Unarmed Fighter 2 HP: 66/66 AC: 24/20 FF: 14, Touch: 18 Init:+2 F:+11, R:+5, W:+3(+4 vs fear) Perception+12 Sense Motive+2(effects: Shield)

Roger and Roo are updated too.


Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
Shaytan:
HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

Actually, forget about the handy haversack. Just switching the cavalier's kit to Shaytan's saddlebags was enough to bring him back to light encumbrance and still carry all the antiplagues, etc, that he stole requisitioned. Kafir should be ready to go.


Stats:
  • 45/45 HP
  • AC: 14, FF: 10, T: 14
  • F: +3, R +5, W+4
  • Per: +0, SM: +6
  • Init +0
  • BP left: 09/20
  • Diseased
  • Taldane Bard (Arcane Healer) 7

    Isn't a bunch of the cavalier's kit saddlebags and stuff?

    Update list:
    +1 bab
    39 HP tot (5+1 HP)
    1 2nd known & cast
    +1 channel and Suggestion BP
    +1 saves
    Skills 7+1 FClass (bluff diplo UMD perfo SoH scraft knR SM)

    I believe that's everything? Sleep time again maybe?

    -Posted with Wayfinder


    Male Human (Garundi) Emissary of the First Law 7 | HP 48/51 THP: 2 | AC 24 T 12 FF 22 | CMD 22 | F+7 R+4 W+5 (+4 against divine) | SR 18 against divine | Init +2 | Perc +1 | SM +9 | Challenge: 1/3 | Godless Healing: 0/1 | Divine Denier: 1/1
    Shaytan:
    HP 45/45 | AC 22 T 14 FF 17 | CMD 26 | F+8 R+9 W+3 (+4 against enchantments) | Perc +5 | 50' speed

    Yeah, the cavalier's kit has saddlebags and such but there's no way to split the weight and just leaving it all on the camel makes more sense anyways.

    Also, what do we need rest for? Level and reset! Let's capture us some crazy half-elf!


    Stats:
  • 45/45 HP
  • AC: 14, FF: 10, T: 14
  • F: +3, R +5, W+4
  • Per: +0, SM: +6
  • Init +0
  • BP left: 09/20
  • Diseased
  • Taldane Bard (Arcane Healer) 7
    Kafir Raml-meshayh-alemlhed wrote:
    Also, what do we need rest for? Level and reset! Let's capture us some crazy half-elf!

    Oh, no, I meant sleep for ME, do ho ho. I'm at a mildly woobily sleep-lack tier, I think.

    -Posted with Wayfinder


    Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

    Alright, Akaash has got some infusions to give:

    1x barkskin (clvl 5th, sadly)
    1x enlarge person
    2x shield

    Please help yourself!


    Male Sylph Alchemist (Mindchemist) 6 Wizard 1 | HP 50/50 | AC:19 T:14 FF:16 CMD: 18 | F+7 (+4 vs poison) R+9 W+5 | Initiative +4 | Perception +10 |

    No takers for the infusions? I'm a sad sylph!

    By the way, just letting you know that I'll be away on weekend with Mrs Lithrac, I'll return Sunday evening.

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