GM Tektite's PFS Destiny of Sands (Inactive)

Game Master Hawkwen Agricola

Sanctum


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Sovereign Court

Illusionist 3

Ref: 1d20 + 3 ⇒ (2) + 3 = 5

Fasatenhyme quickly steps away and casts Flaming Sphere {DC 16} towards the creature.

3d6 ⇒ (5, 3, 4) = 12

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Arovandeon flinches from the sudden attack, but his mind is already searching for information about it, looking for any weaknesses. At the same time he readies a wand and heals himself.

Knowledge Arcana? to identify creature: 1d20 + 18 ⇒ (6) + 18 = 24
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Arovandeon:
You recognize this creature as a behir, though it seems to be fairly young. 2 questions

Rapunzel's body spasms from the arc of electricity as she turns and readies to attack!

Loenor draws his bow and fires an arrow, clipping the creature!

1d20 ⇒ 6

Izoki fires two shots at the creature, hitting both times! The first cartridge explodes in a blinding light, but the creatures seems unaffected!

1d20 ⇒ 10

Fastenhyme evokes a ball of flame, rolling it toward the creature, but it easily dodges out of the way!

Arovandeon studies the creature, while healing himself!

Bite vs Rapunzel: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Grab: 1d20 + 20 ⇒ (14) + 20 = 34

The creature moves forward and its head snakes foward, biting Rapunzel and grabbing her in its toothy maw! Rapunzel tries to strike at the creature, but misses!

Party up! Rapunzel is grappled!

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Question 1 - any energy resistances?
Question 2 - any weaknesses?

Arovandeon grabs an extract and swiftly drinks it, then grabs and hurls a bomb at the creature.

Ranged Touch Bomb with PBS, Precise Shot, Mythic Throw Anything: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d6 + 15 ⇒ (6, 2) + 15 = 23

1 mythic power to drink targeted bomb admixture as a swift action. Standard action to throw bomb. Move action to move a few steps to the right.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Seeing an opening, Loenor charges in, drawing his blade as he goes.

Cutlass charge: 1d20 + 9 ⇒ (11) + 9 = 20
1d6 + 3 ⇒ (5) + 3 = 8

AC 18 for the round

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki hustles north and fires two more shots at the blue monster. Both are alchemical cartridges.

Ranged Touch: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Ranged Touch, Distant Barrage: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18 ignores DR, cover, concealment
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

6/9 mythic power

Woot! Max damage both times!

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel's hair starts to tangle around the beast and tries to take control over the beast!

Reverse Grapple: 1d20 + 12 ⇒ (14) + 12 = 26

Calling on her new found power, Rapunzel's hair surges with strength as she attempts to dominate the great beast!

Burn a use of mythic power to add: 1d6 ⇒ 3 so total of 29 vs. CMD.

hp 11/36
mp 9/11


Knowing that creature is immune to electricity and having no special weaknesses, Arovandeon tosses a bomb, smashing it on the side of the creature and burning it!

Loenor charges the creature and slashes its limb with his blade!

Izoki unloads two shots at the creature, hitting both times!

The creature's body shudders as Izoki's shots hit home, then it collapses to the ground, unmoving!

Out of Combat!

Sovereign Court

Illusionist 3

Fastenhym looks at Izoki and his cannon, then over at the Flaming Sphere that couldn't hit a 15 foot tall monster, still burning in the distance. He dismisses the spell with a wave and walks away, "We should have muskets for this kind of deal."

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

"Ouch!" Rapunzel mutters, pushing the dead beast off her. Taking out a wand she heals herself. "We should definitely have
muskets for this kind of thing...
"

"Where did it come from? And what did it mean 'again.' Is it confusing us with those Asp-holes?" Rapunzel looks around at the beast's corpse. "Arovandeon do you know what that was?"

Healing: 3d8 + 3 ⇒ (8, 2, 6) + 3 = 19

hp 36/36
mp 10/11 (assuming i didn't burn a use since the thing was already dead)

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"It was a behir." Arovandeon replies, then launches into an ecology on their kind.

"Temperamental and avaricious, they spend most of their time slithering through their territory, preying upon all creatures who dare to enter its hunting grounds."

"The average behir is 40 feet long and weighs 4,000 pounds. Lucky for us, this one appears to have been a juvenile. "

"While territorial and bestial in its fury, they are neither stupid nor necessarily evil, though they do have the tendency to lay claim to everything visible from their high lairs, which frequently bring it into conflict with other races. As such, a behir can often be bought off or reasoned with by those brave negotiators willing to get close enough to make their pitch. However, behir's have a tendency to attack first and ask questions later (or not at all) so that anyone seeking to strike a deal must bring powerful incentives and impress the behir immediately with an offer. As it was preparing to eat you, I did not think there was time to make a proper offering."

Took liberties with the ecology party since it's already dead and Arovandeon's roll was decent.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"Fast, I hope that I didn't steal your fun. When I try to be decisive and deadly, it can end badly."

He wipes off the gunpowder stains from his single barrel and remembers shooting an Ulfan leader in the kneecap and the chaos that ensued during their last tomb raiding mission.

"You can get the next one."

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon uses his wand to heal himself and Fästenhyme.

"Shall we proceed"

CLW on Arovandeon: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Arovandeon: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Fästenhyme: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Fästenhyme: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Fästenhyme: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Illusionist 3

"Ahh, thank you", Fast says to Aro, then to Izoki with all honesty, "I think you are doing just fine".


Searching the area, you find the behir wears a crown on its claw as a ring. When examined, its found to be a crown of swords.

After you heal yourselves, though the wind has scoured the trail you csn infer the Apsis trail leads down the valley. As you move down the valley, you find occasional signs of their passing, a discarded canteen, a scrap of cloth, or a single footprint. As the afternoon heat abates, you begin to ascend taller peaks, and notice the sun sinking low in the sky.

"If" you are going to rest, this is your opportunity, or you can press on.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor looks to the others to see if they desire a respite, but he himself is ready to go on.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel is ok to continue on without resting.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"I'd like to make camp if possible."

We are able to recharge our mythic powers.

Izoki explores for a suitable place if the party is willing to stop.

Survival: 1d20 + 9 ⇒ (10) + 9 = 19

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon studies the trail ahead, taking in all the evidence left behind by those they pursue. Can we afford the time to rest?

Using my Mythic Power: Flash of Omniscience.

Flash of Omniscience (Ex):
Your ability to recall information is astounding. When you take 10 on any Intelligence-based skill check, add your tier to the result. As a free action, you can expend one use of mythic power to ask one question as if using divination . The base chance for a correct answer is 70% + your highest arcane caster level + your tier (maximum 100%). The answer doesn't come from a divine agent, but from your own native understanding; therefore, the answer is never cryptic. If you don't get a correct answer, it's like failing a Knowledge check, and you can't use this ability on this question again.

Sovereign Court

Illusionist 3

”I think we should press on”, Fastenhyme adds his thoughts.


Sorry, was out of town this weekend.

Arovandeon:
You divine that resting while helpful, can only give the Apsis men more of a lead on your party, making it more difficult to catch up with them.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"Resting now will give the Aspis a bigger lead. I believe we should press on."

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Before Arovandeon gives his answer, Izoki retrieves several sticks and a bag of white, coin-sized, puffy treats from his backpack. His shoulders slumps upon hearing the news.

"Darn it. My sweet tooth will have to wait."

He proceeds to aid Loenor in his tracking.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Survival: 1d20 + 9 ⇒ (16) + 9 = 25 +2 to track

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Auto aids +2

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

27, +2 to track

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Survival Aid: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

Illusionist 3
Izoki Stoneclaw wrote:
"Darn it. My sweet tooth will have to wait."

"You have teeth?", Fast jokes at Izoki, "Let's get moving then".

Survival assist: 1d20 ⇒ 14

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

31, +2 to track


Plunging forward without rest, the party, under Loenor's guidance is easily able to follow the faint trail under a darkening sky. After hours of hiking, the scarps on the sides of the canyon gradually descend, until the whole of the terrain becomes a gradual slope encircled by distant mountains and deep chasms.

As a full moon rises, you see the constellations of the Stargazer, followed by the Stranger, and tacking close behind, the Follower as they trace an arc across the clear night sky. Ahead, across the open valley, you see the winking light of campfire on a distant moutainside.

Plotting a direct course for the campfire, the light disappears after about a half an hour, and after an hour, and climbing the steep mountainside, you reach recently abandoned campsite. Searching, you find a recently extinguished fire, bloodied bandages, and fresh tracks.

Perception or Heal DC 15:
Inspecting the bandages, you find thin, glassy worms caught in the gauze.

If you make the above check, KN: dungeoneering DC 20:
You identify these as the larvae transmitted by an akata’s bite—the same larvae that create void zombies.

Also: Everyone needs to make Fort Save DC 15 vs altitude or become fatigued.

Sovereign Court

Illusionist 3

Fort: 1d20 + 2 ⇒ (14) + 2 = 16
Heal: 1d20 + 0 ⇒ (3) + 0 = 3
Kn Dungeon: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
KN (D): 1d20 + 6 ⇒ (3) + 6 = 9
Fort: 1d20 + 5 ⇒ (1) + 5 = 6

Gasping in the thin air, Rapunzel points out the worms in the bandages. "What...are...those?"

Sovereign Court

Illusionist 3

"Garden variety maggots I think."

-Posted with Wayfinder

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Fort: 1d20 + 3 ⇒ (15) + 3 = 18

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

"Do maggots help with grievous wounds? Or are they a result of a disease of some kind."

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Fort: 1d20 + 6 ⇒ (20) + 6 = 26
Taking 10 on Knowledge Dungeoneering.

Examining the maggots, Arovandeon explains their significance. "These are larvae transmitted by an akata’s bite, and are known to create void zombies. We should approach with caution when we catch up to Kafar and Nefti. One, or both, may have succumbed to them."

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Know (dungeoneering): 1d20 + 8 ⇒ (11) + 8 = 19
Fort: 1d20 + 5 ⇒ (1) + 5 = 6
Reroll Fort!: 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14 mythic surge: 1d6 ⇒ 4

It takes some effort, but Loenor endures the altitude. "We are hot on the trail. We must hurry!"

Sovereign Court

Illusionist 3

"Well let's not stand around gawking then, let's go!"


Though the party is slowed by Rapunzel's altitude sickness, none the less, the party continues onward, leaving the campsite and taking a sinuous winding path down between two mountains, the air steadily becoming easier to breath. Rapunzel loses the fatigued condition

Rounding a bend, everyone is startled to see your quarry! The two men appear to have not noticed the party, though a are few hundred yards away.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Stealthily advances using nearby foliage for concealment to gain the surprise.

Take 10 for DC 22 accelerated stealth.

Sovereign Court

Illusionist 3

few hundred yards away, assuming a football field distance, will casting a spell be heard?

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon begins moving stealthily towards the two.

Stealth: 1d20 + 6 ⇒ (6) + 6 = 12


More like a couple football fields, so say about 600-900 ft away.

Izoki and Arovandeon begin sneaking toward the two men, but the barren pass leaves little to hide behind and they are soon spotted!

Rolls:
A: 1d20 + 2 ⇒ (9) + 2 = 11
I: 1d20 + 11 ⇒ (11) + 11 = 22
F: 1d20 + 2 ⇒ (15) + 2 = 17
R: 1d20 + 3 ⇒ (10) + 3 = 13
L: 1d20 + 9 ⇒ (1) + 9 = 10
KN: 1d20 + 6 ⇒ (1) + 6 = 7

The two men begin hustling down the trail! The chase is on!

Party is up!

Chase!

Some notes on the chase:
Due to the twisting pathway, severe winds, and airborne sand, it is virtually impossible to target any creature more than two squares away; the PCs may catch glimpses of Kafar and Nefti further away, helping them to gauge their progress during the chase, but the range of most attacks is limited. This feature also limits the effective range of accurate teleportation like dimension door. Finally, the severe winds cause a flying creature to take a –4 penalty on checks to avoid obstacles, resulting in a net +6 bonus on checks to avoid obstacles for flying creatures instead of the normal +10 bonus.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

"There they are!"

Sovereign Court

Illusionist 3

Try for two squares?
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Oh yeah, I forgot, 2 squares!

Climb: 1d20 + 7 ⇒ (20) + 7 = 27

"Climb and drop!"

EDIT: Ok, can you explain the rules again to me GM? I don't remember what I should be doing, but with a nat 20 on my second roll, I should be doing whatever needs done :)

I can do either or on 1 card to pass that card, but if I do both on the first card I move forward 2 cards instead of one?

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

PErception: 1d20 + 11 ⇒ (3) + 11 = 14 Mythic surge!: 1d6 ⇒ 1 = 15
Init: 1d20 + 9 ⇒ (12) + 9 = 21

A little late on picking up the observation, Loenor still has enough reaction to move ahead a little.

Tried for three squares by doing both obstacles on this "card". Failed one by 5 or less thanks to the surge, so only move forward one.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Surge: 1d6 ⇒ 2
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Arovandeon dashes forward but takes a wrong step and ends up having to wait while the others move on.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

perception: 1d20 + 11 ⇒ (19) + 11 = 30

initiative: 1d20 + 11 ⇒ (10) + 11 = 21


Doing both obstacles in the same card allows you to jump forward three cards.

Chases wrote:
A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage).

Fastenhyme, quick as a rabbit, darts forward, spotting the men, dropping off a short ledge and squeezing through a narrow crack!

Rapunzel follows Fastenhyme's lead, staying close behind the illusionist!

Loenor's and Arovandeon's lightning relexes kick in, but they have trouble keeping their party members and the Aspis in sight!

Izoki!

Sovereign Court

Illusionist 3

Thanks for moving icon. Is the 1st card inclusive of the 3?

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