GM Tektite |
As everyone takes position and Qalim is just climbing into the tree, in the courtyard, a bard is near the fountain, dancing and singing, drawing most every merchant's attention. As she sings the last verse, someting to do with perils of stealing from those more powerful than oneself, Rand comes running through the lodge, yelling. "They’re here! They’ve broken through the rear gate!”
Co: 1d20 + 5 ⇒ (8) + 5 = 13
F: 1d20 ⇒ 1
Qa: 1d20 ⇒ 7
Qu: 1d20 + 7 ⇒ (15) + 7 = 22
S: 1d20 + 1 ⇒ (19) + 1 = 20
G: 1d20 + 3 ⇒ (19) + 3 = 22
M: 1d20 + 2 ⇒ (6) + 2 = 8
D: 1d20 + 1 ⇒ (5) + 1 = 6
T: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative:
Quinn
Sebastian
Cairo
Corb
Qalim
Gearsman
Mercs
Dreggs
Ferral
Fizzbeard
Everyone, but Fizzbeard is up!
There isn't really any roof access. I'm pitcuring thatch or something, and the tree is shorter than the buiilding.
Qalim Al Shama |
my goal in putting Qalim in the roof or in the tree was to be able to target anyone outside the building with my fireballs. If the tree is shorter than the building I can't see people coming from behind it and my character strength (casting big fireball) nullified. Where Qalim could be to be able to see people coming from anywhere ?
Corbalias Celecia |
"YES, FINALLY!" Corb announces as he drinks his Enlarge Person extract and moves towards the funnel before he gets super big.
I think the guys inside are our Robofriends that we temporarily saved an old lady for, though move shifting ins't ever an unlikely event.
Quinn Kouniashi |
Unsure how he got to the room he is in, Quinn starts a swift dance (we'll go with rain of blows) and uses his swift movement to make it all the way to the door in no time flat.
AC currently 25
Corbalias Celecia |
Is it just me or is there no way from the front of the building to the back?
I think the bottom of the map IS the front; the top is just a big ol' courtyard. It'd make sense, since the horse stables are on the side that folks arriving with horses would be at. Maybe there's a secret door or pair of overlooked doors somewhere in the "Room with No Doors" or something? This is some kind of business front I believe so the confusion is probably on purpose.
GM Tektite |
Sebastian Jai-Rue wrote:Is it just me or is there no way from the front of the building to the back?I think the bottom of the map IS the front; the top is just a big ol' courtyard. It'd make sense, since the horse stables are on the side that folks arriving with horses would be at. Maybe there's a secret door or pair of overlooked doors somewhere in the "Room with No Doors" or something? This is some kind of business front I believe so the confusion is probably on purpose.
Yeah, to go around, you'd have to go "north" out of the courtyard and then back down and around. Technically, the courtyard is the front, it is sort of a compound, with an enclosed courtyard where the merchants set up stalls.
Qalim Al Shama |
@Tektite : is it possible to be in the roof of the stables ?
if it's possible
Qalim hearing the alarm, moved on stable's roof to be able to see his ennemies and call for his ancestor might to destroy them.
He know he had only one chance to do it so he put all his might in his spell.
First, he tried to frightened the man with the book and a red cloak Swift action (thanks to Omen) : Intimidate on him then he called for all he learned when in the sand of Qadira free action : Eastern Mysteries +2DC to my next spell.
I call you, My ancestors ! Burn and destroy my ennemies ! Be your wrath upon them !
He call for the power of his rod to empowered the spell he will cast upon his ennemies. The rubies eyes of his rod, glow brightly before its mouth release a powerful greenish fireball in the middle of his ennemies.
Intimidate (Omen): 1d20 + 21 ⇒ (15) + 21 = 36
Empowered Ectoplasmic Fireball (Reflexe for half, DC22): 8d6 + 18 ⇒ (5, 1, 3, 4, 3, 1, 1, 6) + 18 = 42 63 points of Fire damages
Sebastian Jai-Rue |
Okay, repositioning Sebastian to the other front door, readying an action to swing at the first enemy through it. If that isn't viable, he would be making his way around the outside of the compound at 40ft per round.
Readied Attack 1 1d20 + 10 ⇒ (13) + 10 = 23
Damage 1 1d8 + 12 ⇒ (7) + 12 = 19
Fizzbeard Dragonfiend |
Fizz still seems unaware that any invasion is taking place....
GM Tektite |
Cairo moves toward the entrance as he hears the alarm raised!
Corb drinks something and gets biggers as he moves toward the door!
I assuming someone orders the constructs to follow.
The constructs lumber toward the back!
Sebastian readies to attack whatever enters!
Quinn steels himself for the upcoming attack!
Qalim scares the bejeezus out of the book carrying man, then drops a fireball amongst the group!
T: 1d20 ⇒ 11
M: 1d20 ⇒ 16
Merc: 3d20 ⇒ (1, 12, 16) = 29
G: 1d20 ⇒ 1
Most of the group takes the brunt of the fireball, but they still stand!
The gearsman moves in, only to be hit by Seabstian, but it still stands, as it hard metal shell deflects much of the damage!
Attack vs Seabastian: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 11 ⇒ (5) + 11 = 16 and Electricity: 1d6 ⇒ 6
The robot strikes back, but misses the paladin!
Attack vs Corb: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Trip vs Sebastian: 1d20 + 18 ⇒ (8) + 18 = 26
Trip vs Sebastian: 1d20 + 18 ⇒ (19) + 18 = 37
Trip vs Armor: 1d20 + 18 ⇒ (2) + 18 = 20
Trip vs Armor: 1d20 + 18 ⇒ (4) + 18 = 22
The mercs rush in and attack Sebastian, Corb, and the Zenj Armor! One man hits Corb, while the other two trip Sebastian and the armor.
Probably an AoO or two for Corb.
Gearsman AoO vs Sebastian: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14
Merc AoO vs Sebastian: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Merc AoO vs Armor: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Merc AoO vs Armor: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
As Sebastian and the armor fall, opportunistics attacks fly in!
The man with the book points a wand at the building and creates an opening that he darts into!
The woman turns to Qalim and sneers as she casts a spell, pointing at Qalim! Fort Save for Qalim
Mith-31
Merc R-63
Merc P-63
Merc G-63
Gearsman-53
Initiative:
Quinn
Sebastian
Cairo
Corb
Qalim
Gearsman
Mercs
Dreggs
Ferral
Fizzbeard
Party up!
Quinn Kouniashi |
Quinn is astounded to see everyone flooding the base so readily, so opts to slash out at them repeatedly (at pink).
Scimitar: 1d20 + 13 ⇒ (17) + 13 = 30
1d6 + 6 ⇒ (5) + 6 = 11
As if hasted: 1d20 + 13 ⇒ (14) + 13 = 27
1d6 + 6 ⇒ (3) + 6 = 9
Iterative: 1d20 + 8 ⇒ (3) + 8 = 11
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Qalim Al Shama |
Spellcraft DD19: 1d20 + 15 ⇒ (13) + 15 = 28
That's not good !
Fort: 1d20 + 3 ⇒ (20) + 3 = 23
All of Qalim's muscles bond together in a effort for resisting the powerful spell his enemy cast on him and they did !
Qalim Al Shama |
Yep that was hot !
Qalim decided to throw his last gift to his enemies. He used for the last time of the day his rod cast another fireball.
Again the eyes of the rod burned of a red inner fire before releasing from his mouth a greenish powerful blast on the women and two of her follower in the house.
Fireball (ref 20 for half): 8d6 + 18 ⇒ (6, 2, 3, 1, 6, 4, 5, 5) + 18 = 50 so 75 point of Fire damages
Then he withdrew from the roof
Fizzbeard Dragonfiend |
Hearing the commotion around back, Fizz quickly kicks Beaky into gear and makes his way towards the back! Double move.
There seem to be some secret doors missing from the map; otherwise Fizz has no way to get to the back courtyard/rooms where everyone else is. Beaky has 100' double move so just put Fizz/Beaky as close as they can get through the secret door shortcuts.
Sebastian Jai-Rue |
Sebastian stands up As swift from blessing, so far entirely unharmed by the attacks, and begins swinging his mace at the nearest opponent.
Attack 1 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1 1d8 + 12 ⇒ (8) + 12 = 20
Attack 2 1d20 + 5 ⇒ (1) + 5 = 6
Damage 2 1d8 + 12 ⇒ (3) + 12 = 15
Corbalias Celecia |
Alas, the extract functions like the spell, so only a the start of his next turn is he Large. It's always a standard to Extract, though, so it's kinda weird.
Choosing the Move Speed bonus (losing double strength by attacking more than one is weirdly bad for me and if green somehow crit-dies or is firey enough. I want to move outside and harass that caster like Corb was built to.) scraft: 1d20 + 10 ⇒ (11) + 10 = 21
"TURNING A WARRIOR INTO A DUCK?!?" the now-large Corb yells. "YOU'RE MOCKING COMBAT! MAGIC FIGHTS ARE POINTLESS!" Corb will begin to rage and hack at green with clear intentions to get past the foes to assault the cowardly mage!
Greatsword (Enlarge+Rage+PA+FF): 1d20 + 17 - 1 ⇒ (2) + 17 - 1 = 183d6 + 27 ⇒ (3, 4, 2) + 27 = 36
Shirt power on that 2; Corb's out for blood (stars): 1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35
If that takes down green and it's possible, Corb will use his move action (provoking twice and squeezing for even less AC and movement for a portion of it) to move adjacent to the caster. Recall my reach, Step Up feat, and burgled "Leather Armor for better movement" in this case.
Standard AC is 11, 9 while squeezing through the single door if it happens at all/then. (70)/62 HP.
Afterthought: If the second fireball takes green down, just move my attack to the caster. Reroll will still be used in this case and still attempting to be adjacent for Step Up
Corbalias Celecia |
The one outside that cast Polymorph. No opinion on guardians; Corb actually would rather melee everyone himself (not that Corb often makes a smart choice.)
-Posted with Wayfinder
GM Tektite |
2d20 ⇒ (15, 4) = 19
Since that caster is down, Corb, do you want to attack someone else?
Since there is only one mercenary left, I'm going to assumeCorn takes him down.
Qalim's fireball rolls toward the door and burns up the gearsman and a mercenary as well!
The man who made the hole in the wall, continues moving through the complex, throwing open doors and moving with a single-minded determination.
Party up!
Quinn Kouniashi |
Quinn follows after Cairo and the man, easily overtaking both.
Tumble through: 1d20 + 29 ⇒ (1) + 29 = 30
Thank goodness 1's on skills aren't auto fails, though I don't know if this beats CMD+5
Scimi: 1d20 + 15 ⇒ (19) + 15 = 34
1d6 + 6 ⇒ (1) + 6 = 7
Confirm: 1d20 + 15 ⇒ (14) + 15 = 29
1d6 + 6 ⇒ (5) + 6 = 11
Fizzbeard Dragonfiend |
Fizz calls down a smite from the Lord Smiad on the blue enemy!
+1 dragon-bane greatsword power attack smite: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
vital strike damage: 2d10 + 13 + 9 ⇒ (4, 6) + 13 + 9 = 32
Corbalias Celecia |
Aren't the Blue guys our robot-esque allies?
-Posted with Wayfinder
Fizzbeard Dragonfiend |
Ah, sorry. Redirect that to the nearest enemy then.
Sebastian Jai-Rue |
Moving to the nearest enemy and attacking as well, not sure which ones are the robots and which ones are the enemies.
Sebastian moves in to strike with his mace again.
Attack 1 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1 1d8 + 12 ⇒ (7) + 12 = 19
GM Tektite |
Cairo chases after the remaining man!
Quinn darts past him and turns on his heel, slashing the man's arm!
Fizz calls down the smiting power of his god and moves down the hall, managing to cut into the man, even from around the corner!
The man stumbles and falls to the ground, unconscious!
Out of Combat!
Welp, Day Job rolls please. I'll get a conclusion posted in a bit and start working on chronicles.
BTW, there was a timeline to find Rand and Sal, had you also spread rumors in town, this final encounter could have been negated, as the Technic League would have thought they were on the wrong trail.
Anyway, nice job. Sorry it was dragged out somewhat.
Corbalias Celecia |
craft (Alch) #22357-14: 1d20 + 10 ⇒ (13) + 10 = 23 Was there ever a verdict on the flat bonus Alchemists get to Craft going to day jobs?
Either way, thanks for running!
-Posted with Wayfinder
Fizzbeard Dragonfiend |
Fizz lets out a yell of triumph as the last enemy falls, comfortable in the fact that he has saved another damsel in distress-even if the damsel was actually a book this time. . . .
Thanks GM! I had a good time, everyone!
#55162-5
Day Job: slaying dragons!
Fizzbeard Dragonfiend |
But. . . but. . . the Lord Smiad is the archon of dragon-hunting! So conflicted!
Corbalias Celecia |
"THERE IS NO BETTER WAY TO SHOW REVERENCE THAN HITTING THE OBJECT OF YOUR AFFECTION WITH A LARGE SWORD!" It actually discusses Gorumite marriage in his Kingmaker gazetteer.
-Posted with Wayfinder
Quinn Kouniashi |
Lvl 10! Whoo!
Quinn looks about for any more foes, happy to have saved the book (or... have we?). With a stretch, he frowns. "I thought they'd be harder to quell after all their talk and reputation."
Day Job w/ Prosperity - T10: 10 + 33 = 43
Qalim Al Shama |
After being certain that no ennemies were still alive Qalim came back to the lodge.
Well done comrades ! The fight was tough but we prevailed. Nothing can survive the destructive fire of my ancestors Quinn
with Paladins in our Group and Corb finesse was not our strength :P
GM Tektite |
As the dust settles, Aya appears, a grim look on her face. "I must extend my thanks Pathfinders. I fear Sharrowsmiths would not have withstood an onslaught from the Technic League had you not been here."
By preventing the Technic League from destroying the invaluable copy of A Thread of Silver, the party has ensured that the Pathfinder Society can study its contents and gain valuable insight into Numerian technology.
Aya allows the party to stay in the Nantambu lodge and recover, possibly even assisting in repairing any damage done during the siege. During this time, they may not only study A Thread in Silver but make a copy of it. You still would have to actually purchase it.)
Aya arranges passage back to Absalom aboard a trading partner’s cargo vessel headed there anyway. She sends word with the party of all she knows of the lodge’s true venture-captain’s whereabouts, and swears to act as his proxy until he returns. She thanks you for all you did to protect her place of business, but also urges you to take all copies of A Thread of Silver with you and depart as quickly as possible, lest the Technic League attack again.
Should the Pathfinders capture any of the Technic League agents, they can discover that the League knows not just about the Pathfinder Society’s purchase of A Thread in Silver, but is seeking other items of interest in the Mwangi Expanse. The agents present have not yet been briefed on the specifics of these other items, and cannot be interrogated for such information.
Thus concludes 6-03 The Technic Siege. I have reported this and all chronicles have been snet out. I'll leave the thread up until the morning, in case there are any errors. Thanks for playing!