GM Tektite's PFS #4-25 Glories of the Past III Secrets Stones Keep (Inactive)

Game Master Hawkwen Agricola

KOLDUKAR


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Secrets Dot!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Dot.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

microdot .

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Dot. Gotta Level up dot.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"All apologizes fellow Pathfinders for my absent mindedness during the last fight. I always like a good tussle with giant-kin. Alas, my mind was transcending the third level of Nirvana, known in Dwarven as Ore-gon."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila waves her hand good-naturedly. “No worries, Shan. Things happen.”

Ore-gon?? What unusual place names dwarves come up with! Why can’t they have regular elven names like Oodnadatta, Useless Loop or Humpty Doo?

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Dot, and already leveled - tricking out some new Elven Chain!


Hmmm, no word from Jarkano.

Venture-Captain Canayven Heidmarch is waiting in the foothills of the Mindspin Mountains, just outside of Urglin. Gripping the leads on a trio of laden pack animals, he nods in greeting, then begins. “Pathfinders, in light of recent discoveries in the orc city of Urglin, we now have enough information available to send a team into Koldukar. It’s been a long several weeks, so let me bring you up to speed."

He wipes the sweat from his brow and says. “Pathfinder agents recently entered Janderhoff and found a damaged stone stele marked with the names of the other five known Sky Citadels, the fortress cities of the dwarves. The rune for Koldukar glowed when we spoke its name, and we suspect an even more complete stele resides in that city. Getting in would be rather difficult,” he admits with a grim face, “but it seems that Gulros knows the way.”

With that, Heidmarch motions to a lean orc who nods his acknowledgement.
“I have had some time to speak with Gulros, and I believe him trustworthy. Do not abuse that trust, and do not abuse him. He owes us a favor, but you will be at his mercy if he feels betrayed. Follow him to a series of caverns to the west of the orc city of Urgir, and there he will direct you through a tunnel that leads directly to subterranean Koldukar. From there, navigate the Sky Citadel and find your way to the stele. If it is still intact and functional, activate it and see what else you can learn of dwarven history. I suspect that you will also be able to use the stone to signal Janderhoff. I will be there awaiting that signal, at which point I’ll coordinate your extraction from hostile territory.” He pauses, drawing a breath.

“These animals have all the supplies to see you to Urgir and back; if you find anything missing, hurry to Urglin and acquire it. You’re heading into a ruin that predates the common language, so make sure that somebody has the means to speak and understand Dwarven. Any questions?”

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9
GM Tektite wrote:
You’re heading into a ruin that predates the common language, so make sure that somebody has the means to speak and understand Dwarven. Any questions?”

Shan, the dwarf, looks around at his fellow Pathfinders with cocked eyebrows and a look that screams, Did he just say that?

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

“Cleaver, LOVE the new threads! Are they elven? Your fighting prowess seems to have gotten better, if that’s possible! I would think your faster strikes might go with BoL like honey to the bee!”

☘⛪☘⛪

Luisila exchanges looks with Shan before *scoffing* at Lord Heidmarch “I know enough Dwarven to get by … ϘᚱᛊᚗϘᚤ and ᛒᛊᛊᚱ - what else do you need to know?”

Can you believe ..? “I have some questions, Canny… I mean... Lord Heidmarch. Just how cool and accomplished were those Pathfinders that found the stele under Janderhoff?”

“Any idea what denizens may dwell in Koldukar?” Threv guide me …

Knowledge (Relgion): 1d20 + 5 ⇒ (17) + 5 = 22

“What is my horse’s name?”

“Should I stop calling you Canny within earshot of Lady Heidmarch?”

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea strides up to Gulros. "So, you're the one's gonna take us to Koldukar? You know we had to kill an ettin - big lug named Vroth - to procure your services?" She gives a wink at Luisila, "Oh, don't worry, it was nothing - the kind of thing we do any old Wealday."

The half-elf snorts a laugh, "We'll keep good care of you, Gulros." She then adjusts the silver headband around her head.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Varg blushes a bit at Lu's comments.

Aye, I have been workin' hard Lu, and savin' up for this Elven Mail. It is light as a feather, and tougher than Linnorm Hide.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

" I must say it's rather nice to get the supplies we need for our expedition delivered to us for a change"

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"I know what you mean, Brachus. A girl could get used to this."

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

While Shan awaits the VC to respond, the monk waxes poetic on something that pricked his mind.

"So how many Ploog's do you think are out there? We just met one, Luisila said she heard of a goblin that goes by that name. I am familiar with an orderly in Carrion Hill. Stalwart and hearty man that one is.

"I don't think its that common of a name, but might be a re-occurring theme in our existence on this plane Have any of you come across any other Ploog's?."


Seeing Shan's look, Canayven coughs and tries to discretely tuck a piece of parchment into his vest, trying to appear as if he wasn't reading scripted lines. "Yes, well...uh...you should have the dwarven part down...."

Luisila wrote:
Luisila exchanges looks with Shan before *scoffing* at Lord Heidmarch “I know enough Dwarven to get by … ϘᚱᛊᚗϘᚤ and ᛒᛊᛊᚱ - what else do you need to know?”

Wha...?

Luisila wrote:
Can you believe ..? “I have some questions, Canny… I mean... Lord Heidmarch. Just how cool and accomplished were those Pathfinders that found the stele under Janderhoff?”

"Uh...cool?"

Luisila wrote:
“Any idea what denizens may dwell in Koldukar?”

"Um...orcs..maybe?...thing's that dwell under..."

Luisila wrote:
"What is my horse’s name?”

"I have no id...

Luisila wrote:
“Should I stop calling you Canny within earshot of Lady Heidmarch?”

"Quite"

As Linnea begins to speak to Gulros, Heidmarch breathes a sigh of relief.

Guros then responds. "That's is assuring...."

Heidmarch clears his throat, as he glances askance at Luisila. He says hesitantly. "A...are there any more questions?"

KN: history is what your looking for here.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Knowledge (History): 1d20 + 8 ⇒ (3) + 8 = 11

Linnea taps her chin in thought, but try as she might, "I'm sure there's something important about the region that I ought to be able to tell you... but I'm not sure."

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Knowledge History: 1d20 + 5 ⇒ (17) + 5 = 22 +2 pertain to dwarves or their enemies

"Ever been through the tunnels under Urgir, Guros? What dwells in the caves below?"


Linnea:
Unfortunately, your drawing a blank.

Shan:
You recall the dwarves built Koldukar upon completing their Quest for the Sky more than 9,000 years ago. The site is now the capital city of the orcs, a place they call Urgir, meaning “first home.” Koldukar was a multi-level city held aloft by giant pillars of stone and iron deep beneath the earth. Tremors and earthquakes ravage the area around Urgir.

Also, you remember the steles are more than just maps; they are carved from the same type of stone and radiate an aura of divination magic. It is said they can speak, but what other powers these steles hold is either a secret guarded by dwarves or lost to time. Each stele has the ability to contact its sister steles. As long as the runes are intact at both sites, one can merely call out the desired Citadel’s name. If this is done properly, one can talk to the contacted stele as if that stele were the monument before them.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Canny wrote:
"A...are there any more questions?"

“No, I know all there is to know about you now, Canny.”

Luisila walks over to admire the new circlet that Linnea’s wearing... Like Lin needs any help! But doesn’t interrupt the conversation with Gulros.

Shan Pangu wrote:
"Have any of you come across any other Ploog's?"

While comparing Linnea’s coronet with her own bronze diadem, Luisila mishears Shan’s comments. “Plenty of cougs at the Temple of Shelyn in Magnimar, Shan. Less elven blood in the Eternal Rose’s priesthood I suppose.”

She adds a sly glance at Lord Heidmarch. “There’s another coug dwelling in Heidmarch Manor I believe.”

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"We are able to travel to a historic place in Dwarven lore. Some of you may know, the dwarves built Koldukar upon completing their Quest for the Sky more than 9,000 years ago. Koldukar was a multi-level city held aloft by giant pillars of stone and iron deep beneath the earth.

It now lays below the capital city of the orcs, Urgir, meaning 'first home.' Creative, those orcs are. Tremors and earthquakes ravage the area around Urgir. So we will not want to dally once we go underground.

As a child, I remember Master Hobbes telling me that the steles are more than just maps; they are carved from the same type of stone and radiate an aura of divination magic. It is said they can speak, but what other powers these steles has been lost to dwarven lore. Each stele has the ability to contact its sister steles. As long as the runes are intact at both sites, one can merely call out the desired Citadel’s name. If this is done properly, one can talk to the contacted stele as if that stele were the monument before them.

I tell you, that sure beats a messenger bird."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila looks up suddenly at the name the Mountain mentions. “Did you say Master Hobbes, Shan? I think I’ve heard of him.”

“Is he the monk known as ‘Crouching Tiger’?”


Sir Heidmarch nods and says. "Very well, if there are no more questions then you should be on your way. Given current events and the hostile location of Koldukar, I believe the faster we get a team in and out, the better. The longer we dawdle, the more likely we are to face outside interference. At any rate, the Decemvirate is eager to learn about the condition and secrets of the Koldukar stele.” Bidding the party good luck, Sir Canayven turns and rides off into the sunset.

Gulros waits for the signal, then turns to lead the party. Answering Shan's earlier question, he says. "I have only been a little ways in. The passage is too impractical for easy use and leads to a section of Koldukar that the orcs dismissed as useless long ago"

Following your guide, the party travels for two weeks. The journey to Koldukar is largely uneventful, though at times Gulros directs the party to take cover to avoid mountain orcs or leads the group through winding arroyos to stay out of sight. After the long two weeks, the party arrives at the entrance to the tunnels. Guros points to the entrance and says. "There is the passage you seek. I will wait here for your return." He then finds a rocky cranny and settles in, pulling a hunk of meat from his pack and begins to eat.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Yes, he does go by that name. Very wise, but very sneaky!

Upon reaching Koldukar's entrance, Shan takes a drink from his waterskin.

"Thank you for your safe passage. Pathfinders, let us be on our way. Linnea, can you please cast Mage Armor on me."

Shan will be happy to take point, allowing his darkvision to see what typically hides within the shadows.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36 +2 stonworking

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I was going to suggest the same marching order as under Janderhoff, but we had a different GM then!

When they are a mile or so from the tunnel entrance, Luisila pauses to check she has no loose clothing and that the silver triple-dagger emblem around her neck is prominently displayed. She makes a couple of practice draws from her Efficient Quiver, activates her Wayfinder and clips it to her belt.

“Bray, please accept that scroll case I lent you underneath Janderhoff again. It’s been great to have someone to share the clerical responsibilities with. Please don’t hesitate to use the scrolls whenever you see fit.”

The scroll case Luisila offers Brachus contains scrolls of Silence CL3 (2), Invisibility Purge CL5 (2), Delay Poison CL3 (1), Remove Blindness/Deafness CL5 (2)

Once they reach their destination, Luisila checks the portal for sentries and traps.

Take 10 Perception + Guidance: 10 + 17 + 1 = 28

“I was going to suggest a similar marching order behind Shan to the one we adopted below Janderhoff, but I forgot that Quivrel won't know it! Have I got this right? Cleaver, me, Quivrel, Brachus with Lin as rearguard.”

As they proceed, Luisila will stick close to Varg. Take 10 Stealth: 10 + 7 = 17


Luisila findsnothing threatening near the tunnel entrance and the party proceeds into the depths, following Shan. Is Shan going ahead a little ways while the rest of the party follows with some sort of light source?

Survival DC 21:
You notice about a dozen sets of orc tracks on the floor of the tunnel.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Survival: 1d20 + 11 ⇒ (11) + 11 = 22

Something catches Shan's eye. He holds up his fist and whispers to his party.

"Orc tracks. About a dozen. I guess there is something interesting here after all."

Shan will stay ahead about 40' and will try to be all stealthy n' stuff.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17


Shan creeps down the tunnel passage followed by the party. The monotony of cavern terrain—gray sand, gray walls, and gray rocks—is broken by the appearance of a fierce banner, about twenty feet ahead, as the tunnels open into a slightly wider stretch of cavern. At the cavern’s center, a standard constructed from a column of giant vertebrae is planted into the sandy floor. An intact femur forms the standard’s cross beam, and a sheet of purple cloth hangs from its knobby prominences. An image of an orc skull almost entirely encircled by coiled spinal column is emblazoned across the banner’s center.

KN: nobility DC 12:
You recognize this banner as belonging to the Broken Spine Clan, a violent tribe of orcs with a deep-seeded hate of humans—and of members of the Pathfinder Society in particular.

If you make the first check, KN: religion or local DC 15:
You also recognize that the placement of the banner in the cavern is a sort of ritual challenge.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus nods at Luisila as she hands him the scroll case.
"I will take good care of these again."

Brachus then follows in line with the others

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Varg keeps his eyes on the tracks pointed out by Shan as he proceeds with Axe in hand.

Good eye on the tracks, Shan.

he then focuses ahaead as they slowly proceed.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Knowledge (Nobility): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Local): 1d20 + 9 ⇒ (10) + 9 = 19

Linnea gives Shan a tap with his wand of mage armor, and follows at a distance after casting light on her headband.

When the party reaches the cavern and the spinal standard and banner, she points out to the party, "Oh, I've heard of these guys - the 'Broken Spine Clan'. Three guesses on how they came up with that name." She looks around at the others, giving them a knowing nod.

"And this clan... I mean - our time spent in Urglin will seem like a cozy respite compared to the reception we'd get from the Broken Spines. They hate humans - not sure their stance on dwarves or elf-human bastards. But they're also especially not fond of the Pathfinder Society. So, equal opportunity for hate - yay."

Linnea waits a beat before pointing out one last thing. "This banner has been put here in a way that suggests some kind of ritual challenge - I suppose to challenge another clan, or possibly any outsiders. We should ah, tread carefully."

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

The Red-haired Gnome wizard who joined you after the previous mission casts some preparatory spells before entering the tunnels.

Mage Armor from Wand, False Life 1d10 + 6 ⇒ (6) + 6 = 12

Disguise 1d20 + 11 ⇒ (13) + 11 = 24

DC 24 Perception:
A disguise! This 'Gnome' is really a Wayang!

"Magic is the solution!" the Gnome, Alberforth - Albie to his friends, says. "I can disguise myself as an Orc if we encounter them! " He then frowns. "Ah, but then again, if the banner is a challenge, then they may not care if it is Orcs or Pathfinders." he says.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus takes a look at the newly arrived red-haired gnome wizard

Perception: 1d20 + 15 ⇒ (2) + 15 = 17

"Nice to meet you"

I think this is the first time Brachus misses his perception check to regonize you ;)


Shan continues to creep forward and begins to make out shapes along the cavern walls. At that moment, a harsh voice calls out. “Pinkskins! I told you, Kogan! I may not be able to see them before you, but I can smell their perfumed skin long before you spot them.”

Emerging from the shadows, a large orc with prominent lower tusks, milky white eyes, and innumerable scars steps forward and snorts contemptuously.
“And what’s more, I reckon these pinkskins are the Pathfinders we were expecting.” A toothy grin spreads across the orc’s meaty face as the guttural laughs of several more orcs echo off the cavern walls. He continues, “I am Magra of the Broken Spine Clan. I demand to know what right Pathfinders have to cross into the Hold of Belkzen and pass beneath Urgir’s walls—all without the protection of the clans. It is especially galling when your Society owes me so much gold!”

The hidden orcs laugh again, and impossibly, his grin widens. “And before you let your itchy weapon hands get the better of you, know that I have an entire clan of brothers in Urgir who expect me back soon and know where to come find me. If they fail to find me alive, rest assured that they will find you.”

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea jumps a little at the grossly toothy grin on Magra, but manages to compose herself and steps forward to address the orc.

"Ah yes, Magra," Linnea speaks as if she is familiar with the orc. "I am Linnea and your nose serves you well, we come from the Pathfinder Society. We are simple servants of the Society, sent to explore Koldukar - that's all. I was also asked to relay a message to you from master Aram Zey of the Society. He wanted me to assure you that your payment is on the way - plus an extra five percent for your trouble."

Linnea pauses and hooks her thumbs in her belt, continuing, "Also, we actually do have the protection of the clans - or at least one of them. You know the 'Bulette Busters'? Well, they've got our backs and are expecting us to pass through here unscathed. We're not looking to start any trouble - and unless you want the Busters to come down on you like so many feral bulettes - for which they earned their name - then just let us pass."

Bluff (Lying): 1d20 + 16 ⇒ (5) + 16 = 21 Meh, not a great roll.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Varg steps forward with his axe before him, gripped tightly.

Whether I send you to the mud, or you allow us by, makes no difference t'me. Lose your head or let us pass.

Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Luisila sticks close to Cleaver as she looks over the chamber for hidden enemies, before pointing to her dagger and exclaiming.

“BE AFRAID – some of us bear Smines!”

Then in a calm, even tone … “But seriously, Magra. Let us pass or die. Your call.”

Aid Varg’s Intimidate + Legend of Urglin (Price of Friendship Boon) + Smine: 1d20 + 1 + 2 + 1 ⇒ (9) + 1 + 2 + 1 = 13


1d20 ⇒ 15

Magra erupts in a deep, chortling laugh. "Who is this Zey and how would he know that money is owed? It is you who owes me money! I placed a substantial bet at the arena in Urglin and you lot lost me a substantial sum of money. I'm willing to let you pass for the same sum, 2000 gold pieces!"

When Varg steps up and speaks, Magra takes an unconscious step backward, visibly taken aback. The other half dozen orcs, on the other hand, are not. They all take a step forward, gripping their weapons.

Magra puts up a hand as he senses the tension begin to rise. "I propose a test of strength, my champion..." He motions to an unusually large orc. "...Kogan against one of you...your champion." He pauses, letting the words settle. "If your champion wins, you may pass freely...if Kogan wins, you will pay 2...4000 gp!" He stares at the party with his milky eyes, awaiting the party's answer.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Gladly, your champion will be sent to the mud!

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila smiles at her friend. “Sounds like Cleaver’s volunteering.”

She calls to Magra. “So you bet against us once? Well, I suppose you didn’t know any better ... But now you’re gonna do it again?!?”

The priestess shakes her head.

“Fair compensation is what we will agree to. But you’re not going to beat our champion. How long for our champion to prepare? Is the battle to the death? Which one of you is Kogan? You can see our champion before you. Will the battle take place in this chamber? Otherwise I assume the rules are the same as for the arena … No rules at all.”


Marga smiles and motions to an orc near him. The orc is a hulking speciman, nearly six inches taller than Varg with sinewy, bulging muscles rippling underneath his skin. His leers at the Luisila and Varg, displaying uncommonly long canines protruding from his mouth.

Marga then says with a sneer. "If your champion should cry out for mercy at anytime, the generous orcs of the Broken Spine Clan shall grant it, but you should not expect any such cries from Kogan. As far as preparations, let us do this now, Kogan is ready!"

The big orc Kogan moves to the middle of the chamber and begins rolling his tree trunk neck, producing loud popping sounds, then unsheathes a large falchion, cutting a few practice swipes in the air.

MAP!

Rolls:
Varg: 1d20 + 2 ⇒ (12) + 2 = 14
Kogan: 1d20 + 2 ⇒ (2) + 2 = 4

Buffing would seem improper, though feel free to do so, maybe with a Bluff?

When your ready, Varg is up first!

Kogan is the top orc, Marga is there for fluff.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

If we can huddle and decide what to do before and we are against buffing I won't do it (like varg's wants this fight to be honorable or something), otherwise;

Bluff to cover spell casting: 1d20 + 3 ⇒ (15) + 3 = 18

Standing next to Varg, resting his hand on his shoulder and giving him a ring for good luck Brachus will say a little prayer to ask for divine inspiration for Varg's upcoming challenge.

Casting Shield Other on Varg (+1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, Varg takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by me).

"Try not to die, ok."

Going to stand behind everyone else after that so it's not to obvious that I'm wincing a tad too much when I see Varg get hit. If we go into initiative, I'll most likely cast virtue or some healing spell on myself while they are fighting.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Round 1, Rage 1/17 Rds, AC: 20 (21), Furious Focus, Power Attack, Shielded

Varg smiles broadly, and looks to each of his companions before throwing his head back in a loud scream, flying into a rage, and attacking the Orc.

GA Att: 1d20 + 15 ⇒ (2) + 15 = 17
GA Dam: 1d12 + 7 + 5 + 6 ⇒ (5) + 7 + 5 + 6 = 23

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"Well, there's nothing wrong if I want to cheer for Varg, is there? And so what if that cheer may particularly inspire him to be courageous?"

Linnea stands with the others and watches the match intently. She cries out, "Strike First! Strike Hard! No Mercy VARG!"

Inspire Courage. Can that be applied to Varg's first attack?

If I need a Bluff Check: 1d20 + 16 ⇒ (10) + 16 = 26


As the contest starts, Magra steps toward a side tunnel to avoid any errant blows.

With an insane howl, Varg darts forward and chops into the orc, wounding him, but the party notices some of the wounds heal almost instantly!

Perception DC 15:
You hear a low grunt of pain from the side tunnel where Magra went.

Spellcraft DC 16:
The appears to be under the effect of [i]Shield of Faith.[/ooc]

Kogan lets out a loud raging bellow and swings at Varg!

Falchion Attack 1: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14

Falchion Attack 2: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15

Bite Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Crit Confirm: 1d20 + 8 ⇒ (1) + 8 = 9
Crit Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13

Kogan swings twice at Varg, but only connects with the second blow! Varg avoids a more grievous wound, then the orc tries to bite, but misses as well!

Varg!

Tracking:
K-11
M-12[/dice]

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 20' | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Varg "Cleaver" Stollufsen wrote:
Varg smiles broadly, and looks to each of his companions …

As Varg looks at Luisila, the priestess steps 5’ to the east not an action and touches the Huscarl’s forearm, saying simply “Good luck, Varg.”

Looking to impart BoL on Varg, GM Tektite. The explanation for the Domain Power is located here. It seems it really is just a simple touch – which I would think would be quite normal under these circumstances and not require a Bluff. If you disagree, no worries, I’ll make a roll.

Edited: With Round #1 being concluded while I was typing! Because Varg has had his Round #1 turn though, maybe he could use BoL in Round #2?

Perception: 1d20 + 17 ⇒ (9) + 17 = 26
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

In a low voice to her companions. “I just heard a low grunt of pain from the side tunnel where Magra went.”

I wonder if Magra knows Bray's trick?

Luisila calls out. "Magra, are you all right? Just remind me of the Rules of Engagement again ... Are there any rules?"

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14

Linnea will fall silent, allowing her inspiring words to linger in Varg's mind.

Lingering Performance for 2 rounds. +1 to attack, damage and saves vs. fear effects.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Perception 1d20 + 6 ⇒ (12) + 6 = 18
Spellcraft 1d20 + 16 ⇒ (5) + 16 = 21

"He is under a spell. Let me see if I can even the odds." Albie says, then tries to cast his own spell surreptitiously.

Bluff 1d20 + 9 ⇒ (14) + 9 = 23
Cast Dispel Magic on the Orc champion. 1d20 + 6 ⇒ (20) + 6 = 26

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Round 2, Rage 2/17, AC: 21, Power Att, Furious Focus, Inspired, Shielded, BOL

Varg presses the Orc.

GA Att 1: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
GA Att BOL: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
GA Dam 1: 1d12 + 7 + 5 + 6 + 1 ⇒ (8) + 7 + 5 + 6 + 1 = 27

GA Att 2: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12
GA Att 2 BOL: 1d20 + 10 - 2 + 1 ⇒ (14) + 10 - 2 + 1 = 23
GA Dam 2: 1d12 + 7 + 5 + 6 + 1 ⇒ (3) + 7 + 5 + 6 + 1 = 22

49 Total Damage


No problem Luisila. We'll use it the way Varg did

Luisila calls out to Magra, but receives no reply!

Linnea continues to cheer on the party's champion, Varg!

Jarkano casts a spell, then hears a a howl of frustration from the side tunnel!

Varg then chops the orc handily, wounding him deeply, twice!

Tracker:
K-60

Attack PA vs Varg: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Damage: 2d4 + 9 + 6 ⇒ (2, 3) + 9 + 6 = 20

Attack: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Damage: 2d4 + 9 + 6 ⇒ (4, 3) + 9 + 6 = 22

Bite vs Varg: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Crit Confirm vs Varg: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
Crit Damage: 2d4 + 9 + 6 ⇒ (1, 2) + 9 + 6 = 18

Kogan attacks Varg with a raging power, cutting him once deeply with his blade, the trying to bite Varg's ear off!

49 damage to Varg or 25 to Varg and 24 to Brachus

Varg up! Brachus can retcon a heal in between attacks.

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