GM Tektite's PFS #2-12 Below the Silver Tarn (Inactive)

Game Master Hawkwen Agricola

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Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Dot.

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    What's the starting lodge for intro time?

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    A tall Mwangi gentleman in a white doctor's coat struts into the room, pulling a stretcher behind him. "Ah! Hello, hello! My name is Dr. Aponyaye Msomi. I studied at the Magaambyan Academy in the arcane and healing arts. If you will allow me. . . " he begins to move from 'patient' to 'patient', making simple examinations of everyone in the party-asking them to stick out their tongues, using a strange device to look in their ears, feeling their pulse, etc.

    After examining each person, he hands each of you two bandoliers filled with labeled bottles. "I will be your medic on this expedition and I would like each of you to be prepared for every situation by taking one of these First Aid Kits. Feel free to use whatever necessary to stay alive. You should always listen to your Doctor, remember! Haha!" He lets out a hearty laugh as he passes out the 'First Aid Kits'.

    I'm giving each of you two bandoliers which have the following items in them:

  • troll oil (for 1 hour automatically stabilize and 50% chance each round to stop bleed)
  • universal solvent (dissolves sovereign glue, tanglefoot bags, and other adhesives)
  • wismuth salix (for 1 hour +2 Fort against nauseated or sickened or roll again with bonus if taken while already suffering)
  • twitch tonic (for 1 hour +2 against sleep, paralysis, staggered; gain immediate reroll if already suffering)
  • soul stimulant (negates a negative level's penalty for 12 hours)
  • potion of cure moderate wounds
  • potion of cure light wounds
  • alchemist's kindness (gets rid of hangovers)
  • vermin repellent (deters Fine sized vermin)
  • soothe syrup (for 1 hour +5 to resist nauseated or sickened)
  • antiplague (+5 Fort against disease for 1 hour; two saving throws and use better)
  • antitoxin (+5 Fort against poison for 1 hour)
  • potion of remove fear
  • potion of protection from evil

    Feel free to use any of them. That's his shtick. I don't mind spending money to replace them if you use them. Anything to keep the party alive and healthy.

  • The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond removes his own bandolier and dons the two handed to him by the doctor.

    "Uh, thanks," he manages to say as he examines the various bottles and flasks stowed.

    Scarab Sages

    "I am the Sandtiger, Panfalcon Dryadson. The Living God will not be looked about like chattel. He also does not require such kits of aid. But I will accept your sacrifice so that you maybe honored in my presence."


    The party trudges through the mud slogged roads of southern Nidal. Apparently, the Society has deemed you messengers, as you are headed to deliver a message to another, more upstanding member of the Society....

    As you trudge along through a barren landscape, some of notice a large bird flying in your direction. The giant bird lands in the middle of the road before them, barring progress and then speaks in the voice of the eccentric Osprey! “Greetings, my fellow Pathfinders. Please excuse the eccentricity of my form, but my visit must be swift; I have vital tasks to complete before the moon turns. In the meantime, I have a quick errand for you." The bird flexes its wings and continues.

    “I have an a contact—a metallurgist named Adle—working out of a smelly little mining town in the Menador Mountains, just south of here. One of the locals sold her a silver ingot scribed with strange runes, and she’s asked for an expert eye to look it over. Go have a look, take a rubbing, and make a few notes; Adle’s eyes are keen and I owe her the favor. Perhaps make her an offer on the ingot; I will reimburse you within reason.” Osprey's bird form makes a squawking sound as he finishes the last sentence.

    “Adle works in a mining town called Stom’s Claim, on the edge of Silver Tarn. The surrounding area is untamed wilderness, hostile even to one as gifted in the ways of nature as I, so stick close to the marked roads. That region of the Menadors isn’t called ‘the Maze’ for nothing. Shouldn’t be more than two days’ delay in your travels, at most. Each way.” Osprey scratches a rough map in the mud with a talon. "Any questions?"

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Yes! Osprey! My favorite Society NPC! He disappears after being heroically wounded in the Season 2 special but it is never mentioned that he died; I have a suspicion that he became a member of the Decemvirate but it's really nothing more than a hunch.

    ---

    "Oh! Haha! Hello Osprey! So good to see you again, haha! Yes, we will look into this for you. What more can you tell us of your friend Adle? What exactly is the Silver Tarn? I'm afraid I am not familiar with this region, having only been reassigned from my post in the Mwangi."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Isn't Eyes of the Ten technically after the S2 special, since that had no option for 12th-levels to play (or am I confusing my specials?)

    A halfling of slightly below average stature for his race sits in this meeting. His hair is a light brown, and his eyes are blue. He wears blue breeches, as well as an open blue vest with gold trimming and a multicoloured butterfly embroidered on the back. Sheathed overtop it in a partial scabbard is a shortsword with part of the sheathe missing, as if to display the three notches in the blade. He carries a backpack that looks like it was built for an individual one-and-a-half-times bigger than him, as well as newer-looking burlap bag. Through the trip, he rides a mule and has taken every opportunity for a joke, regardless of how terrible it was.

    Weiman giggles and wiggles at the Mwangi, in an unveiled attempt to avoid being doctor'd. At Osprey's appearance, he asks a singular question, "But Mr. Bird; what is 'reasonable' if we can't identify the Runestone?"

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8
    Weiman Callbazzern-Walk wrote:
    Isn't Eyes of the Ten technically after the S2 special, since that had no option for 12th-levels to play (or am I confusing my specials?)

    I'm not sure of the timeline between EotT and the S2 special, but EotT happenings only confirm my suspicions that Osprey was promoted to the Decemvirate.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    A tien man of average heigh (for a tien), olive skin, brown eyes and a wry smile on his face was standing near you, waiting for osprey's order. He wears a black lacked armor with some red touch on it, a ruby symbol of Asmodeus around his neck and an insignia of one of the Hellknight order.

    He presented himself as Xian Taiko and when the Dr. proposed some furniture he accepted it and offered his help too in giving some of alchemical remedies in case of need.

    So our mission his to go see this Adle, looking at her silver ingot and if it seems worthy buying it from her, right ?
    And be careful about the wilderness between here and there.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond places the palm of his hand underneath his chin and wrenches his head around and upward, cracking the various vertebrae in his neck. "Alright, we can fetch this ingot for you, so long as we are reimbursed for our costs. I mean, we lowly Pathfinders aren't set up quite as pretty as you VCs are." Desmond keeps his tone light, hoping to make his sarcasm more playful, rather than biting.

    He reaches down and pets his wolf. "Sahrek and I can take lead through this 'maze' of wilderness. I'm sure it's nothing we can't handle."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman adopts an archaic Chelish Thug voice as he addresses Desmond, "Venture Captain? Nya, ya see? This ain't no captain man; this here's a magic bird, ya goose!"

    IIRC, he was the original "The Ten are too shady to trust 100%" character before Torch iteration #2. I could easily be wrong, rhoufg Weiman would say this regardless for bird puns and fun accents.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    I've always thought of Osprey more as a "special agent" of the Decemvirate; he's very much in their trust from what I've seen, especially in EotT. They even call him out as being the archetype of what Seekers do after level 12.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Well, I can't keep track of who's Venture Captain and who isn't. When we get a task to do, it always seems to come from a VC - at least in my experience."

    Desmond turns back to the talking bird, "Pardon me, I didn't mean to insult you by putting you on the same level as Aram Zey. We'll get your silver."

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Ah, come on nyah, you're just ducking my point here, man! I'm calling fowl play! Fowl play!" Weiman, forgetting his question collapses to the ground in amusement.


    In response to Aponyaye, Osprey says. “Courone Adle is a contact. She once fancied herself a Pathfinder, but the romance fell out of her life and she’s become much more practical over the years. Used to be a slave to an Egorian whitesmith years ago, which gives her a good eye for valuables and antiques. Don’t mention the scars; she’s a touch sensitive. As far as Silver Tarn, it's a mountain lake, not really silver, but quite dark from runoff. It's named after the local silver mines.”

    His bird head turning in Weiman's direction, it says. "I can't put a figure to reasonable, just use your best judgement."

    Opsprey flexes his wings as he answers Taiko. "Yes, the wilderness can be dangerous, but the environment doesn’t support many large predators. Your only true enemy is the mountains themselves: the valleys and ridges twist and switch back without rhyme or reason, and travelers often disappear for weeks at a time. A few tales of desperate cannibalism come from this region for just that reason. But Adle assures me the road to Stom’s Claim is well marked. Assuming you don’t try to take shortcuts, you should be fine.”

    The to the rest of the banter, Osprey merely squawks a thank you. "If you have no more questions, I must be off." With that, he begins to beat his large wings, sending a mist of muddy water on you as the buffet the air around him. Fort Saves please.

    You can make Knowledge (geography, history, and local checks can be made at this point.)

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Bard Power Geo: 1d20 + 9 ⇒ (1) + 9 = 10
    Bard Power His: 1d20 + 9 ⇒ (6) + 9 = 15
    Bard Power Loc: 1d20 + 9 ⇒ (6) + 9 = 15

    Weiman's really gotta get that feat from the Field Guide that would let him aid Knowledge Rolls, since that's all clarified and whatnot.

    Doop, forgot my Fort: 1d20 + 6 ⇒ (13) + 6 = 19

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Knowledge (Geography): 1d20 + 8 ⇒ (12) + 8 = 20
    Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19

    Desmond does his best to cover his mouth from the dust and debris that fly in his face from Osprey's take-off. (I'm assuming that's what the Fort Save is for)

    Once clear, the ranger scans the area, trying to get a read on the general area.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Fort: 1d20 + 4 ⇒ (14) + 4 = 18

    Knowledge (geography): 1d20 + 10 ⇒ (6) + 10 = 16
    Knowledge (history): 1d20 + 9 ⇒ (7) + 9 = 16
    Knowledge (local): 1d20 + 9 ⇒ (1) + 9 = 10

    "Well I guess we'd best be on our way."

    Scarab Sages

    Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

    "Interesting. I am not worried about this mountain range. I am a master of the earths, blood borne of rock and soot. Any cannible tries to take a bite out of me shall be turned back into the dust in which they were formed from. On to the Tarn!"

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Fortitude Save: 1d20 + 9 ⇒ (20) + 9 = 29

    Taiko tried to remember some usefull information about the Silver Tarn or their contact Courone Adle.

    Know. Local: 1d20 + 20 ⇒ (5) + 20 = 25


    1 person marked this as a favorite.

    Everyone begins to feel a twinge as they succumb to effects of Fool's Fever, a rare malady that is only contracted on the first day of Gozran. Very little is known of the disease as some appear to be immune, while others are highly susceptible.....

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Ha ha GM. Good one. :)

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    A fish one :P

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8
    GM Tektite wrote:
    Everyone begins to feel a twinge as they succumb to effects of Fool's Fever, a rare malady that is only contracted on the first day of Gozran. Very little is known of the disease as some appear to be immune, while others are highly susceptible.....

    Lol.

    Aponyaye 'treats' his patients by wiping the mud off their faces.

    Heal: 1d20 + 14 ⇒ (2) + 14 = 16


    Weiman and Aponyaye can't remember hearing much of the area, but Des and Taiko do.

    Desmond:
    You recall that the Menador Mountains divide Cheliax and Nidal. Aside from a few well-traveled passes, the peaks are considered impassable to all but experts. Also, the Maze is a particularly twisted region of the Menador Mountains where the valleys and peaks twist and cut one another off irregularly.

    Taiko:
    You've heard that Kellid tribes once dominated most of modern Cheliax, and most took refuge in the Menador Mountains when Taldor colonized the area. You also remember that fighting in and around the Maze was especially violent as the native tribes grew desperate to resist the technologically and tactically advanced Taldan colonists.

    After Osprey leaves, the party begins heading in the direction indicated. After a trudging, but uneventful trek, the party nears its destination.

    Amid the twisting dales and dark mountain passes of the Maze, a long, black lake dominates a small, muddy valley surrounded by collapsed granite outcroppings. At the lake’s edge, a glorified hamlet of canvas tents and crude log buildings squats in the mud, much of the surrounding area stripped of trees and ground scrub. As the sun sets and the air cools, a fog begins to rise as the light drizzle that has marked the last day picks up into a steady rainfall.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    "Ah! That must be it! In we go?" Aponyaye heads towards the huts with his pets in tow.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Glau won't miss a single saddle being gone, surely."

    Weiman checks his Bag of Chest Holding to see if he brought something to consider this mission's objective: Ride that Wolf (for Taldor and fun).

    Well-Prepared Sleight of Hand @ Saddle (exotic): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

    Alas, the only saddle Glau had that would worked for this beast was far too big to steal easily and would be impossible for him to have. Plus, he didn't want whipped again... I'm also dumb, because I forgot the DC was Gold Value plus 10, though its no major loss as a 1-off per day.

    ---

    At the gates... Same day or no?

    Weiman nods, first casting Acute Senses (to increase his Perception to +46) and let's Trapspotter his innate luck do the work. He will maintain at least a position in the second row so he is within 10 feet of the foremost person/dog ally.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko share his knowledge with his comrade

    Kellid tribes once dominated most of what is now know as modern Cheliax, and most of them took refuge in the Menador Mountains when Taldor colonized the area. Stories said that fighting in and around the Maze was especially bloody as the native tribes grew desperate to resist civilization. Hopefully, Order prevail.

    As the sight of some civilization came into view, Taiko can't hide his disapointment.

    It seems civilization don't reach as it will be this part of Golarion. I hope there is still some place to drink sake or eat rice.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Well, the maze is named such for the various valleys and peakes of the Menador Range intersect and cut each other off. It can be quite treacherous to navigate."


    @Weiman: Same day

    Your objective in sight, the party descends into the valley toward the hamlet as the sunset and darkness falls. As you get closer, a cold, dense fog settles into the valley, moisture collecting and dripping off you, as well as saturating your clothing, giving everyone chills.

    It is now dark and the fog provides concealment past ten feet. (20% @ 10'-20', 50% >20')

    The thick fog limits visibility to a mere two dozen feet, but the distant clang of a nearby iron bell provides enough consistency to navigate by. Eerily silent tents and rough log buildings line the streets at irregular intervals. Roughly carved wooden signs regularly point through the tangle of streets to what must be the most vital locations: “Public House,” “Lake,” and—most importantly—“Assayer.”

    Just as the outline of the sturdily-built structure solidifies from the grimy mists, the sound of splintering wood fills the air, followed by a woman’s scream and gurgling, inhuman growls....

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman fails to contain himself at the most important sign. "Aaaaaaah ha ha ha ha! It... it's..." He points to the front end of the sign, "It says... it... aaaaaaaaaaaaaaaaaahhhh ha ha ha haaaaaa. Ass-sayer! Who's this ass-sayer? Oh, wait! I am! I just said it! Ass! Aaah ha ha ha!" This process repeats until everyone has had a chance to see the funniest sign ever and its coincidental humor in relation to his donkey (whom has largely been around for such jokes since Weiman bought a Bag of Holding.)

    The scream, however, cuts any lingering amusement short as he darts off in the direction, half-hoping that there's some more muscley guys behind (or running ahead of) him.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Aponyaye takes up a position in the back, pulling along his stretcher (for emergencies). His Leopard stays near Sahrek and his dinosaur Theros stays in his familiar satchel. Hearing the scream, Aponyaye stops laughing at Weiman's antics. "We must hurry! Let's get inside!"

    Scarab Sages

    "I agree. The Sandtiger does not like to be out in the rain."

    Panfalcon then gives a sideways look at Msomi.

    "A leopard and a dinosaur? Do you by chance have a fig tree in your back pocket as well? Maybe dates? I am quite hungry."

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8
    Panfalcon Dryadson wrote:
    "A leopard and a dinosaur? Do you by chance have a fig tree in your back pocket as well? Maybe dates? I am quite hungry."

    Aponyaye lets out another booming laugh. "Haha! As it so happens, I do!" He pulls out some dates and figs from his pack and offers them up.

    By the way, I haven't come up with a name for Leopard yet. I sometimes like to come up with AC names in-game. So if you think of anything, make suggestions.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    That's right, you named Sure's bird after the guy from Wardstone Patrol. That was a cool moment.

    At the sound of the screaming and snarling, Desmond rushes forward. "Nothing is ever easy, is it? C'mon boy!" He pats the side of his leg as he calls Sahrek over. "Don't worry, I wouldn't leave you out of the fun."


    I'm assuming everyone rushes in?

    GM Rolls:
    T: 1d20 + 7 ⇒ (4) + 7 = 11
    D: 1d20 + 10 ⇒ (2) + 10 = 12
    W: 1d20 + 3 ⇒ (7) + 3 = 10
    P: 1d20 + 5 ⇒ (2) + 5 = 7
    A: 1d20 + 1 ⇒ (7) + 1 = 8
    T: 1d20 + 6 ⇒ (20) + 6 = 26

    The splintered remains of a door hang to the left, and a screaming halfling woman takes cover beneath a low table across this warmly lit, well-appointed frontier laboratory. Three large creatures looking like some sick cross between eels and humanoids move toward the woman, but turn as the party enters.

    Attack vs Sahrek FF: 1d20 + 12 ⇒ (2) + 12 = 14
    Acid Damage: 1d8 ⇒ 4

    Attack vs Desmond FF: 1d20 + 12 ⇒ (3) + 12 = 15
    Acid Damage: 1d8 ⇒ 4

    Attack vs Taiko FF: 1d20 + 12 ⇒ (1) + 12 = 13
    Acid Damage: 1d8 ⇒ 5

    The creatures shamble forward and spit bilious globs of saliva at teh front three, but all miss, the bile sizzling on the floor as it lands!

    Initiative:
    Creatures!
    Desmond/Sahrek
    Taiko/Kyofuu
    Weiman
    Aponyaye/Leopard
    Panfalcon

    Party up!

    MAP

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Awesome monster pictures! Excellent choice with the acid saliva.

    Desmond shouts out a command to Sahrek, "Attack that thing!" pointing at the closest creature.

    The wolf charges at the monster, trying to sink his teeth in.

    Charging Bite Attack: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
    Damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21

    Trip Attempt: 1d20 + 15 ⇒ (9) + 15 = 24

    Desmond then quick draws his falchion and charges the monster as well.

    Charging Power Attack: 1d20 + 14 + 2 - 3 ⇒ (14) + 14 + 2 - 3 = 27
    Damage: 2d4 + 7 + 9 ⇒ (4, 2) + 7 + 9 = 22

    -2 AC to Sahrek and Desmond for the round.

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Aponyaye orders his leopard to join Desmond and Sahrek.

    +1 bite: 1d20 + 13 ⇒ (6) + 13 = 19
    damage: 1d4 + 3 ⇒ (1) + 3 = 4
    trip: 1d20 + 11 ⇒ (16) + 11 = 27

    About the creatures:
    Knowledge (arcana): 1d20 + 19 ⇒ (13) + 19 = 32
    Knowledge (nature): 1d20 + 25 ⇒ (2) + 25 = 27 +1 about fey
    Knowledge (planes): 1d20 + 9 ⇒ (3) + 9 = 12
    Knowledge (religion): 1d20 + 9 ⇒ (4) + 9 = 13

    Aponyaye calls out if he knows anything about the creatures and then delays until someone is hurt.


    Sahrek charges the creature, but misses narrowly!

    Desmond, on the other hand, charges and cuts into the creature!

    Aponyaye sends his cat forward. It manages to bite the abomination, but can't pull it down!

    Aponyaye recognizes the creature as some sort of manimal eel, likely spawned from the tarn, or better called transpawn. This one seems able to put itself in a rage. It can spit acidic bile as witnessed already. The Mwangi supposes these creatures could feast on the souls of their enemies, and have a terrifying howl!

    Weiman, Panfalcon, and Taiko!

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko disappeared and moved between Desmond and his wolf, drawing his two wakisashi.
    Then he popped out when he strike the strange creature with one of his weapon.

    He asked Kyoffu to moved near him but outside the reach of the creature in hope it will be able to help him flank the creature at his next attack.

    +1adamantium wakisashi (invisible): 1d20 + 12 ⇒ (8) + 12 = 201d6 + 12 + 5d6 ⇒ (5) + 12 + (6, 2, 6, 5, 1) = 37

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Aponyaye will continue to hold until the others move up into melee, not willing to venture forth in the front himself. He is also standing by in case someone is hurt badly.

    Scarab Sages

    "I'm not asking this time Desmond"

    Panfalcon begins to pull out his mommet of the ranger as he whispers the beginning of his Enlarge Person spell.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Worry not, fair maiden! Ser Weiman, sayer of Ass, is here!" Weiman strides forward (20 feet) and readies to cast Haste #1 as he waves the medic ever so closer (so he's not 35 feet away.)


    Taiko disappears, only to reappear and slice deeply into a creature!

    Panfalcon begins to cast a spell on Des.

    Weiman moves up in preparation and casts a spell!

    Creature 1 Bite Attack vs Taiko: 1d20 + 18 ⇒ (1) + 18 = 19
    Damage: 1d8 + 8 ⇒ (8) + 8 = 16

    Creature 1 Claw Attack vs Desmond: 1d20 + 19 ⇒ (15) + 19 = 34
    Damage: 1d6 + 8 ⇒ (6) + 8 = 14

    Creature 1 Claw Attack vs Desmond: 1d20 + 19 ⇒ (12) + 19 = 31
    Damage: 1d6 + 8 ⇒ (4) + 8 = 12

    Creature 2 Bite Attack vs Sahrek: 1d20 + 18 ⇒ (19) + 18 = 37
    Damage: 1d8 + 8 ⇒ (4) + 8 = 12

    Creature 3 Intimidate: 1d20 + 27 ⇒ (3) + 27 = 30 Taiko and Sahrek are demoralized.

    The creatures begin to attack, one clawing Desmond twice, but failing to bite Taiko. Another moves up and takes a bite out of Sahrek, while a third begins a gurgling, eerie howl, that shakes Taiko and the wolf.

    While watching the creatures, Aponyaye thinks that they would have a sensitivity to light!

    Party up

    Creature 1- 63 damage

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Oh-ho. This thing's got claws. Lemme try and scratch back!"

    Desmond makes two powerful swings with his falchion.

    Power Attack: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
    Damage: 2d4 + 7 + 9 ⇒ (2, 3) + 7 + 9 = 21

    Power Attack: 1d20 + 9 - 3 ⇒ (20) + 9 - 3 = 26
    Damage: 2d4 + 7 + 9 ⇒ (3, 2) + 7 + 9 = 21

    Crit Confirm, Critical Focus: 1d20 + 9 - 3 + 4 ⇒ (16) + 9 - 3 + 4 = 26
    Damage: 2d4 + 7 + 9 ⇒ (3, 3) + 7 + 9 = 22

    He then commands Sahrek to keep up the attack. "Keep it up, boy!"

    Sahrek will attack #1 if it is still up, or 5-foot step and attack #2 if Des killed #1

    Bite Attack, Demoralized: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
    Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21
    Trip: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29

    Bite Attack, Demoralized: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
    Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
    Trip Attempt: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26

    Scarab Sages

    Panfalcon finishes his spell and Desmond doubles in size.

    Panfalcon then deftly pulls out a minature shovel. He begins to methodically scoop out the air, causing the floor under the 3rd one to vanish.

    Create Pit. Reflex DC 16 vs eel 3 to negate or take 3d6 ⇒ (5, 3, 2) = 10 fall damage.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Wait to know if the creature is dead or not

    Silver Crusade

    Aponyaye Male Human (Mwangi-Zenj) [12] Witch (Hedge Witch) 5 / Magaambyan Arcanist 7 | 23/61 HP | AC 17 T 12 FF 16| CMD 15 | F +4 R +3 W +8

    Aponyaye sends his leopard after one of the creatures.

    +1 bite: 1d20 + 13 ⇒ (2) + 13 = 15
    damage: 1d4 + 3 ⇒ (4) + 3 = 7
    trip: 1d20 + 11 ⇒ (5) + 11 = 16

    If Desmond hasn't killed that one it gets a full attack:

    +1 claw: 1d20 + 13 ⇒ (8) + 13 = 21
    damage: 1d2 + 3 ⇒ (2) + 3 = 5

    ---

    Aponyaye then steps up to Desmond and heals him.

    healing hex: 2d8 + 5 ⇒ (7, 7) + 5 = 19

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