Luisila |
Luisila moves 25’ towards Varg and fires a silver arrow at the wounded daemon.
Longbow + PBS: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
silver dmg + PBS – Pierce: 1d8 + 2 + 1 - 1 ⇒ (2) + 2 + 1 - 1 = 4
"Cleaver, please stay close for an oil of Bless Weapon or BoL next time."
GM Tektite |
Luisila moves closer and fires an arrow at point blank range, but she overcorrects, trying to avoid Varg and misses!
The daemon in the pit suddenly rises into the air fifteen feet above the pit and moves toward the party!
The injured daemon steps away from Varg and snarls as it breathes out a thirty cone of fire! The flames wash over Varg, Luisila, Linnea and Ernest!
Fire Damage: 6d6 ⇒ (6, 2, 1, 6, 3, 4) = 22 DC 17 REF for half.
Party up!
Linnea Joculus |
Reflex: 1d20 + 6 ⇒ (14) + 6 = 20
Linnea is able to dodge the worst of the daemon's flames. "Someone went overboard with the garlic!" She cries out, hoping to inspire her allies.
Inspire Courage. +1 competence bonus to attack and damage rolls. +1 morale bonus to saves against fear effects.
Luisila |
Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
That could have been worse. My eyebrows have only just grown back after that fire trap in Koldukar!
Luisila pulls out a flask and grabs the top of the haft of Varg's axe.
"Just a mo', Cleaver." The priestess covers the Ulfen's axe head with the oil of bless weapon.
"Ernest, tell me you bought those fly scrolls you said you were going to get."
The priestess then takes a 5' step to the east.
Varg is immune to 84 hp worth of fire damage, I believe.
Varg "Cleaver" Stollufsen |
Round 2, Rage Rd 7/17 (AC: 20), Power Att, Furious Focus, Blessed Weapon, Protection From Energy (Fire), Protection From Evil
Varg flies into a rage, steps up and attempts to destroy the daemon that he already injured that also attempted to roast his companions.
GA Att1: 1d20 + 15 ⇒ (9) + 15 = 24
GA Dam1: 1d12 + 7 + 5 + 6 ⇒ (10) + 7 + 5 + 6 = 28
GA Att2: 1d20 + 10 ⇒ (16) + 10 = 26
GA Dam2: 1d12 + 7 + 5 + 6 ⇒ (3) + 7 + 5 + 6 = 21
GM Tektite |
1d20 ⇒ 9
Chelsea screams at the daemon causing it to wince, but it seems to resist most of the scream!
Luisila applies oil to Varg's weapon and steps to the east!
Brachus moves into the room and sends a wave of healing energy to his companions!
Varg begins to rage at the daemon and moves foward, chopping it down!
Linnea, Chelsea, and Ernest!
Linnea Joculus |
I posted above. Starting the bardic performance is a standard action. I also moved myself on the map, but forgot to mention it in my post.
Ernest Kalthet |
Ernest will draw his Magic Missile wand and fire!
sr? Mag miss: 1d20 + 1 ⇒ (7) + 1 = 81d4 + 1 ⇒ (2) + 1 = 3
Chelsea will be shouting at it! ear piercing scream: 3d6 ⇒ (4, 3, 4) = 11 DC 15, iirc.
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Ernest Kalthet |
reflex: 1d20 + 2 ⇒ (6) + 2 = 8
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GM Tektite |
Ernest draws a wand and peppers the daemon with a missile of force!
1d20 ⇒ 14
Chelsea scream again, but once more the daemon resists the sonic bombarment!
The remaining daemon flies down and to the northwest. As it touches the ground, the party hears a sharp intake of breath right before it breathes a cone of fire over evryone, but Linnea!
Fire Damage: 6d6 ⇒ (4, 5, 3, 5, 4, 4) = 25 DC 17 Ref for Half
Party up!
Luisila |
Round #3: Varg's fire immunity 47/84 ; Copycat #2 1/7
Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Maybe Calistria prefers me with eyebrows.
Luisila BoLs Varg, Copycats and takes a 5’ step to the west.
EDIT: Thanks for the healing, Brachus. Yes, the map shows only one daemon at the moment.
Brachus |
Reflex save: 1d20 + 2 ⇒ (20) + 2 = 22
Brachus holds his holy symbol in front of him again and sends a wave of healing energy out into the room (excluding enemy..I think we are down to one of them right?)
Positive healing for everyone in the party: 4d6 ⇒ (6, 2, 2, 5) = 15
Healed more them I took damage thanks to the made save, nice
Linnea Joculus |
Linnea keeps her bardic performance going, and draws out a pinch of ground mica. "Let's add some sparkle to this daemon!" She calls out and throws the dust into the air.
Aiming it so it will hit the daemon, but not Varg. DC 16 Will save or it is blind.
GM Tektite |
Luisila gives Varg a bit of luck and then makes copies of herself!
Brachus channels positive energy again, counteracting the fiery burns everyone received!
1d20 ⇒ 20
Linnea continues to inspire her party while covering the daemon in pretty glitter! The daemon manages to close its eyes at the exact perfect moment and is unfazed, but sparkly!
Varg, Ernest, and Chelsea.
Varg "Cleaver" Stollufsen |
Round 3, Rage Rd 8/17 (AC: 20), Power Att, Furious Focus, Blessed Weapon, Protection From Energy (Fire), Protection From Evil, Inspired, BOL
Varg steps up and attempts to destroy the remaining daemon.
GA Att1: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
GA Dam1: 1d12 + 7 + 5 + 6 + 1 ⇒ (2) + 7 + 5 + 6 + 1 = 21
GA Att2: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
GA Dam2: 1d12 + 7 + 5 + 6 + 1 ⇒ (2) + 7 + 5 + 6 + 1 = 21
BOL GA Att2: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Ernest Kalthet |
Ernest ref: 1d20 + 3 ⇒ (20) + 3 = 23 29 hp
chel ref: 1d20 + 4 ⇒ (18) + 4 = 22 resist 10 so 2 damage
Ernest will be withdrawing from the room. Chelsea will start burning higher slots to Shout.
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Luisila |
Round #4: Varg's fire immunity 47/84 ; Copycat #2 2/7
Luisila takes a 5' step to the north-west and BoLs Varg again.
"Can you please put that thing out of our misery, Cleaver?"
Brachus |
(Guidance is +1 competence bonus on a D20 roll of your choice within the next minute. I figured you'd most likely be cleaving through the demon this round so another +1 to hit on one of your attacks couldn't hurt. It's a lvl 0 spell)
Varg "Cleaver" Stollufsen |
Round 4, Rage Rd 9/17 (AC: 20), Power Att, Furious Focus, Blessed Weapon, Protection From Energy (Fire), Protection From Evil, Inspired, BOL, Guidance
Varg steps up and again attempts to finish the remaining daemon.
GA Att1 Guidance: 1d20 + 15 + 1 + 1 ⇒ (11) + 15 + 1 + 1 = 28
GA Dam1: 1d12 + 7 + 5 + 6 + 1 ⇒ (11) + 7 + 5 + 6 + 1 = 30
GA Att2: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
GA Dam2: 1d12 + 7 + 5 + 6 + 1 ⇒ (10) + 7 + 5 + 6 + 1 = 29
BOL GA Att2: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
GA Att2 Crit Confirm: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
GA Att2 Add'l Dam: 2d12 + 14 + 10 + 12 + 2 ⇒ (11, 11) + 14 + 10 + 12 + 2 = 60
Total Dam: 119!
GM Tektite |
With a vicious couple swings, Varg reduces the daemon to mere bits and pieces!
Out of Comabt!
As the sound of battle ends, you all hear the sounds of an alarm going off in the compound. Realizing either you or the daemons have made enough noise to alert the compund guards, you likely only have a few minutes before the Azir guards and Pure Legion show up. Jahini looks around, then points frantically to the southeastern door!
Luisila |
"Agree."
Luisila follows Varg through the south-eastern door after giving it the once over for traps.
Take 10 Perception: 10 + 17 = 27
Ernest Kalthet |
Ernest and his piggy follow, despite injuries burdening the former.
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Luisila |
D’oh! Sorry Ernest. I have you down 22 (failed save) - 14 (Brachus healing) + 12 (save success) - 15 (Brachus healing) = 5 hp. Is that correct? Chelsea, have you taken any more damage than that? Please let me know if I have made an error.
"Cleaver, do you still have that potion of cure mod that we captured from the Blackfire Adept downstairs? Maybe Ernest could use it?"
Chelsea Flamebrand |
From what I saw I only took one hit, which I saved against. Then applied resist fire 10 to, which left 2 damage. That came off my false life health so I am untouched if I went through all those posts right.
Chelsea's eyes dart around the area they are in looking for any threats to burn while the large man attempts to break down the door.
Ernest Kalthet |
HP supermath: 48 - 22 - 12 = 1414 + 2d8 ⇒ 14 + (7, 7) = 28 End result of 28. Hopefully Lu would be able to BoL Varg before he tries to rip down the door (though simply axing the door seems just as viable, if Stanley Kurbrick has taught me anything.)
Ernest nods and takes the potion for downing, mending a few of his wounds.
Linnea Joculus |
With a flick of her wrist, Linnea's wand of cure light wounds appears in her hand.
"Oh, Ernie - I didn't even notice you got hurt. Here, please allow me to help."
She waves the wand around and lightly touches the Field Agent with the wand until Ernest is fully recovered.
CLW: 3d8 + 3 ⇒ (8, 2, 8) + 3 = 21
Once done, she pats Ernie on the cheek. "Feel better?"
Luisila |
Hopefully Lu would be able to BoL Varg before he tries to rip down the door (though simply axing the door seems just as viable, if Stanley Kurbrick has taught me anything.)
I remember Desmond doing a "Here's Johnny!" in Have What You Hold and GM Burglar's subsequent description of the Kitchen/bunks: "Someone used a greatsword to break in through the northern door!"
Luisila would indeed have BoL'd Varg.
"Once more with feeling, Cleaver."
GM Tektite |
1d12 + 13 ⇒ (5) + 13 = 18
1d12 + 13 ⇒ (3) + 13 = 16
After two mighty swings, Varg chops the door into flinders! Inside you see two clerks destroying documents and files. As the door crashes down, the men throw themselves on the floor!
To the east, you see another door. Jahani points to door furiously as the sounds of get closer, in the northern direction!
Luisila |
Luisila ponders the critical decision the party has to make, knowing the right call could mean the difference between life and death, before saying …
“Uhh … east door?”
Take 10 Perception: 10 + 17 = 27
GM Tektite |
Lol!
Following the Riftwarden's directions, the party continues to the east, opening another door into a small courtyard. Not waiting for the party, Jahani rushes to the another door to the east throwing it open as the alarm whistles and shouts continue to grow in intensity!
Inside the next building, you see a small set of stairs climbing to a small landing, to the north. Rushing up the stairs, Jahani urges to the party forward as she throws open the next door.
Running across the top of the compound wall, the party passes through another door and enter a large holding room. The air in this 15-foot-tall warehouse smells of sweat and filth. Former horse stalls line the eastern wall; each has been converted into a slave pen with iron rings for affixing chains. Two large cells occupy the northern end of the space, constructed of iron bars set into thick wooden rafters. A trio of sputtering lanterns hang from chains hooked to the western wall.
As the party enters about two dozen slaves begin clamoring for release! Two are chained in stalls to the north, while the others are all corraled in a pen at the center of the room. Jahani's eyes widen, then she furrows her brow as she looks for the last, captured Riftwarden.
Perception checks to find the last man!
Luisila |
Luisila BoLs herself before checking for the last Riftwarden amongst the tired, poor, huddled masses yearning to breathe free.
Perception: 1d20 + 17 ⇒ (1) + 17 = 18
Perception: 1d20 + 17 ⇒ (15) + 17 = 32