Daxter is one of my few PCs that has avoided dying thankfully mainly since I don't usually play him with Feral running. The last time I had a PC die was when Feral had [redacted] cast maze on my poor monk with 10 hp left who he then murdered.
Ah, yes; Classic Monsters Revisited. That game was the ONLY time I played a pregen (which was because it was the last non-Eyes game for one of my homies back when Eyes was the real ending.) Needless to say, the Chokeout/Stranglehold/ Whatever Feat (or whatever it is that lets you suffocate a creature via grapple) got used to MAXIMUM effect.
Like I said, Marduk's built like a truck and willing to get in melee. He's been castering because that's what's been needed but he can melee if that's more useful.
As far as this being a Gameday PbP, I'd have to double check. According to the "thing", they outline only two concurrent PbP's per GM and I'm already doing two. I'll ask though.
Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.
The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Of course, ability drain is the one thing not mentioned either way. =/
Yeah, I just did a quick perusal of the threads. I think the consensus is DR reduces damage or damage-based effects, not drains. (I'm guessing ability drain was group under energy drain?)
Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
Day job rolls, please. Also, don't forget to roll a d20 for a chance to win a player boon.
Essentially done, except for some RP. Hope you guys felt at least a little challenged. In hindsight, I see things I could have done to make it harder, but that's hindsight. Sorry it took longer, but I honestly would spend a day deciding on the proper actions and spells to cast.
Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27
Yeah, those high level caster statblocks are fun. Especially if you didn't level them from early levels. The last two books of RotRL are filled with those types and you are almost paralyzed with options.
I need Day Jobs and Boon Rolls from Marduk and Amira, then I'll report it and get out Chronicles.
As for the boon roll, you win a boon on a roll of a "1" or "20", with 20 allowing you to choose one of four, while a 1 gets you a random pick of the four.
Cograts Amira! You won a random boon that will be 1d4 ⇒ 2...Long Distance Support. I need you to send me your email address as that is how they distribute the boons.
Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.
Everyone should have had their chronicles sent to them. I'll report this to the Gameday reproting system in a little bit. I think they accumulate reports during the week and report them on the weekend.
I hope you guys enjoyed yourselves. If you guys are wanting to play something else, I can run something when I get back from vacation on June 8th.
I had told Endless I would run Horn of Aroden sometime in the near future or I just finished playing Port Godless and could run that for you.
Uguu, after reviewing my characters, I realized I'm lacking in the Good department. I know Toshi will be either NG or CG, so i right put that on him...