GM Tektite's PFS #04-26 The Waking Rune (Inactive)

Game Master Hawkwen Agricola

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Discuss horrible deaths here.

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira died in The Harrowing back when modules were "expendable character mode"

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Daxter is one of my few PCs that has avoided dying thankfully mainly since I don't usually play him with Feral running. The last time I had a PC die was when Feral had [redacted] cast maze on my poor monk with 10 hp left who he then murdered.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Ah, yes; Classic Monsters Revisited. That game was the ONLY time I played a pregen (which was because it was the last non-Eyes game for one of my homies back when Eyes was the real ending.) Needless to say, the Chokeout/Stranglehold/ Whatever Feat (or whatever it is that lets you suffocate a creature via grapple) got used to MAXIMUM effect.

    -Posted with Wayfinder

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin has survived death so far, but please tell me we have another melee? Also, gotta level her to 10.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Marduk can mix it up in melee with Erin if it'll make you feel better.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    I can also make her greater invis-ed every encounter if that'll help.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Yeah, just hard to rogue with no other melees, haha.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    GREATER INVISIBILITY. Flankers? We don't need no stinking flankers.

    I was also planning on summon/binding some other melee too.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Like I said, Marduk's built like a truck and willing to get in melee. He's been castering because that's what's been needed but he can melee if that's more useful.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Got it, all is good.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Marco!

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Polo!

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    We waiting for Slacktite to finish up with Amira?


    Yeah. Can I just say that I am trying to hurry it along and I can't believe slacktite is sticking as a name. *hangs head in shame*

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Think so.


    As far as this being a Gameday PbP, I'd have to double check. According to the "thing", they outline only two concurrent PbP's per GM and I'm already doing two. I'll ask though.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    You DM more than anyone else I have seen on the boards. You are hardly slacking, haha.


    I got the go ahead to run this under the Gameday, if that is what you guys want to do. Amira should be free within the next day or two.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira is free from saving our 2nd Prestige Point in Nagaji Town, though...

    Tektite wrote:
    I am organizing a con this weekend and won't be around all weekend. Look for us to start on Mon.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Is Amira ready to battle a slightly ancient runelord?


    I'm back, though I submitted this to be run under the Gameday, as I thought we talked about, so we won't technically start until Fri.

    Truthfully, I'll put up the intro post around 12:00a EST, Fri.


    So what was the decision? I thought it was "not" hard mode.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    That was my vote.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    I'm good either way.


    Heh, I jumped the gun. All week, I was thinking Fri was the 5th. Yeah, just chat amongst yourselves. ;)


    I'm going to assume everyone is ready? All buffs cast?

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Yep.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Hrm. The rules for DR say this.

    SRD wrote:

    Damage Reduction

    Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.

    The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.

    Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

    Of course, ability drain is the one thing not mentioned either way. =/


    Yeah, I just did a quick perusal of the threads. I think the consensus is DR reduces damage or damage-based effects, not drains. (I'm guessing ability drain was group under energy drain?)

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Well poison is worded the same way as ability drain.

    Quote:
    Melee bite +8 (2d8+7 plus poison)

    Ability drain isn't actually in the same category as energy drain. It's just sort of left out.


    PRD Magic Section wrote:

    Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

    A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

    Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Yeah, the "Tiefling Darkness can't counterspell Aasimar Daylight" discussion that exploded that fateful day in PFS history confused me on SLA stuff.


    Quick Note: I'm taking my kids camping today. Most likely, will not have any meaningful posts up until Sun. evening.


    I will be gone, yet again, this weekend. Leaving in an hour and will return tomorrow night. I'll update tomorrow night.


    Day job rolls, please. Also, don't forget to roll a d20 for a chance to win a player boon.

    Essentially done, except for some RP. Hope you guys felt at least a little challenged. In hindsight, I see things I could have done to make it harder, but that's hindsight. Sorry it took longer, but I honestly would spend a day deciding on the proper actions and spells to cast.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Hey, you killed a familiar and almost took out Amira in one shot. Poor Galio.

    Dayjob: 1d20 + 25 ⇒ (4) + 25 = 29 I'll take 10 for 35 instead.

    ??: 1d20 ⇒ 17

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Boon 1d20 ⇒ 10
    Day Job 1d20 + 17 ⇒ (9) + 17 = 26

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Yeah, those high level caster statblocks are fun. Especially if you didn't level them from early levels. The last two books of RotRL are filled with those types and you are almost paralyzed with options.


    I need Day Jobs and Boon Rolls from Marduk and Amira, then I'll report it and get out Chronicles.

    As for the boon roll, you win a boon on a roll of a "1" or "20", with 20 allowing you to choose one of four, while a 1 gets you a random pick of the four.

    GM Boon Roll: 1d20 ⇒ 10

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Thanks for running as always.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    No day job.

    Boon: 1d20 ⇒ 12

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    boon: 1d20 ⇒ 1
    heal djob: 1d20 + 17 ⇒ (8) + 17 = 25

    Thanks for running!


    Cograts Amira! You won a random boon that will be 1d4 ⇒ 2...Long Distance Support. I need you to send me your email address as that is how they distribute the boons.

    Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
    First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
    Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.


    Everyone should have had their chronicles sent to them. I'll report this to the Gameday reproting system in a little bit. I think they accumulate reports during the week and report them on the weekend.

    I hope you guys enjoyed yourselves. If you guys are wanting to play something else, I can run something when I get back from vacation on June 8th.

    I had told Endless I would run Horn of Aroden sometime in the near future or I just finished playing Port Godless and could run that for you.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Uguu, after reviewing my characters, I realized I'm lacking in the Good department. I know Toshi will be either NG or CG, so i right put that on him...


    I'm assuming no one wants to play another PbP? (Port Godless or one of the newer ones?)

    I'll shut this thread down later today.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Thanks for running as always Tektite. I am up for more PBP games if you guys want to continue.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    I'm up for another one. I've played Port Godless but I can do one of the other newer ones.


    Well that leaves 5-17 through 5-21

    5-17 Fate of the Fiend (7-11) (Haven't played any of the Fiend series, so "sort of" want to hold off on that one.)

    5-18 The Stranger Within (5-9) Sczarni plotline

    5-19 The Horn of Aroden (1-5) Following up the discoveries of the Library of the Lion.

    5-20 The Sealed Gate (7-11) Follow up to Where Mammoths Dare Not Tread

    5-21 The Merchant's Wake (1-5) Qadira storyline, Murder on the Silken Caravan part deux?

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