GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha moves up, calling upon his reserves of magic and his shield glows for a moment before he bashes the robot with it.

Activating arcane pool to enchant my shield to +1.

1d20 + 4 ⇒ (3) + 4 = 7

1d4 + 4 ⇒ (3) + 4 = 7


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Darn me and my desire to study, makin' me slow!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

claw: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (2) + 2 = 4

"I told you!"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard assumes a defensive posture as the robot activates and stays on its flank to give the Cobbler a better target to hit.

Fighting Defensively - AC 19
Rapier with Flanking: 1d20 + 3 + 2 - 4 ⇒ (17) + 3 + 2 - 4 = 18
Damage: 1d6 ⇒ 2


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Yea, yea, yea! I thought it'd be nice to study some tech that ain't tryin to kill us for once."


Alpha moves up and attacks, but misses!

Maruf follows Alpha's example!

Richard goes on the defensive, and scratches the robots exterior with his rapier!

As the robot strikes back, you all see the scratch Richard made begin to mends itself!

Attack vs Richard: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

The robot tries to slam an arm into Richard, but his defensive stance pays off as the robot misses!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha attempts to slam his shield into the robot again.

1d20 + 4 ⇒ (2) + 4 = 6


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf lets out a guttural howl and claws away!

claw: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (1) + 2 = 3

claw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax steps back snd yries to trip it with his whip.

Trip: 1d20 + 1 ⇒ (2) + 1 = 3


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Seeing the Cobbler tear into the robot's back, Richard continues to fight on the defensive.

Rapier: 1d20 + 3 + 2 - 4 ⇒ (10) + 3 + 2 - 4 = 11
Damage: 1d6 ⇒ 3


Kharax tries to trip the robot, but has no luck.

Alpha attacks, but misses!

Maruf strikes twice, making a tear in the hard metal casing!

Richard pokes with his rapier, but it is deflected by the metal!

Attack vs Maruf: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

The robot retaliates against Maruf, even as some more of its damage self repairs, but it misses the alchemist!

Party up!

Tracker:
Robot-7


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"F*&%ing robot!"

claw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3

claw: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha swings again!

1d20 + 4 ⇒ (15) + 4 = 19

1d4 + 4 ⇒ (1) + 4 = 5


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard thrusts his rapier at the robot, hoping for a lucky strike.

Back to normal AC. Swift action to activate Archaeologist Luck for 1 round.
Rapier with Archaeologist Luck + flanking: 1d20 + 2 + 5 ⇒ (15) + 2 + 5 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Richard is flanking with the Cobbler, so don't forget to add +2 to his attack rolls


Maruf strikes the robot twice!

Alpha swings and connects!

Richard stabs and tears a rent in the robot!

Kharax Attack: 1d20 + 1 ⇒ (11) + 1 = 12

Kharax tries to trip the robot again, but misses!

Attack vs Richard: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 6 ⇒ (2) + 6 = 8

The robot tries to hit Richard, but misses! Once more, some of the damage repairs itself!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha swings his shield again!

1d20 + 4 ⇒ (15) + 4 = 19

1d4 + 4 ⇒ (1) + 4 = 5


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

claw: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 + 2 ⇒ (1) + 2 = 3

The Cobbler continues to claw at the canister!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard dodges the robot's attack and counters with another thrust of his blade. This time, however, his lucky streak doesn't hold.

Rapier + luck + flanking: 1d20 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Coverging on the robot, the party takes it down with a series of blows!

Out of Combat!

Looking around, you find little of interest in this room. Moving through the huge double doors, you enter another squarish chamber with doors to the south east and northeast.

The northern wall of this otherwise empty metal room is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature—the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

No injuries this time. So far so good. Richard takes his time sifting through the rubble and examining the bones. It seems this place has stood undisturbed for many years and though his primary goal is to find Khonnir, he can't help but be curious about the ancient history of those that once occupied it. And of course there was the original reason the city officials were interested in exploring it.

"This structure." Richard says to his companions, gesturing to the walls. "Do you suppose it has anything to do with the fires? If some kind of alien machine down here is responsible for keeping them going, then perhaps Khonnir, or that woman the skulks saw, accidentally flipped a switch or pulled a plug."

Take 20 on perception = 26
Bardic Knowledge (if needed): 1d20 + 2 ⇒ (2) + 2 = 4

If nothing of interest is found here, I suggest we go through the south door, after checking it for traps, etc.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"It is unclear. It is possible."

Any knowledges?


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Nyyyyyehhhh! Let's hope so, I came here to make a living off the fire, not to delve for lost wizards!" Maruf yanks open the door.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Well, Mr. Cobbla, think it's the same thing we're after if the lost wizard can figure things out.", Kharax reminds the mad tiefling.

"Let's press on and hope our luck continues.", heading to the south door.


Searching carefully, Richard finds three strange items in the rubble, a short handled object with points on the end, a tool of some sort that looks like blacksmith tongs, and two disks that look very much like silverdisks.

KN: engineering DC 14:
The tool appear to be some sort of "gripper". They can be locked into position and hold something within it jaws.

KN: engineering DC 24:
The card is a "black e-pick", used to bypass access panels.

KN: engineering DC 25:
These silver disks appear be "batteries", used to power technological devices.

The DC 14 can be made automatically if you have the Technolgist feat.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Engineering: 1d20 + 8 ⇒ (20) + 8 = 28

"It appears you have found a gripper, a black e-pick, and batteries. Most fortuitous."


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Huh, can't say I've heard of those. What do these contraptions do for us?"


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"The gripper as its named suggests can be locked into place to hold things. The e-pick is used to bypass access panels and the batteries are used to power technological devices."


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"I'm sure we're gonna find a use for them things... good eyes then Rich!"


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Well since we need the wizard to light the fire, let's go find this bastard!" Maruf continues to push forward.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"Affirmative, though I do not know what Khonnir's parentage has to do with it."


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Some of these items may be useful or valuable. Particularly the charged silverdisks. Let's not rush through every room until we've given them a good search through." The last comment is meant as a subtle suggestion for the Cobbler, though Richard doesn't exactly expect him to catch it. Despite his caution, he grins as he readies his rapier again and follows the mad alchemist through the next door.

Looks like south.


Checking the south door, you see the far wall of this chamber is a twisted mass of metal and rubble, leading nowhere.

Going through the eastern doors, you see two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself. In the east wall is another set of doors.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Well this looks suspicious." Richard peers into the small chamber but doesn't enter. "I think we should throw the robot in first and see what happens." Considering his words he points to the remains of the robot they just defeated, "I mean that one."


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"There is a high probability that is a bad idea."

Alpha will scan the room. Detect Magic.

Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Nyyyyeaaahhhhhh! I think it's a great idea, Alpha! Just an old hunk of metal now." Maruf grabs the robot and tosses it ahead of the party.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Well, at the very least, I'd rather see something other than us set off whatever mechanical nasties may be in there.", supporting the Cobbler's actions only moments before he hurls the metallic remains.


Throwing the robot carcass into the room produces no effect.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard shrugs as if to say "no harm done" and enters the chamber, examining the walls, then far door carefully.

Take 20 on perception = 26

Regadring the e-pick we found - do we have any idea what an access panel is? If so, is there an access panel anywhere in sight?


No access panels visible at this time. You'll know it when you see it?

Richard moves through the next set of doors into a short stone tunnel that curves north before opening into a vast sand-filled cavern.

Rolls:
]St: 1d20 ⇒ 4
R: 1d20 + 3 ⇒ (1) + 3 = 4
A: 1d20 + 3 ⇒ (13) + 3 = 16
K: 1d20 + 1 ⇒ (10) + 1 = 11
M: 1d20 + 3 ⇒ (3) + 3 = 6
G: 1d20 + 6 ⇒ (16) + 6 = 22

Suddenly, Richard sees purple tentacles emerge from a white, coral-like rock formation, tracing whirled patterns in the surrounding sand. The strange thing begins moving toward the party!

Richard and anyone else who can make a Perception DC 18 has a surprise round.

Initiative:
Creature
Alpha
Kharax
Maruf
Richard

New Map


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Bardic Knowledge to Identify creature (defenses/special abilities): 1d20 + 2 ⇒ (11) + 2 = 13

"Look out!" Richard warns his companions before the creature can get the drop on them. He then steps left around the creature and raises his rapier in a defensive stance.

5' step to the NW and assume full defense. AC 21.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Alpha is caught unaware of said creature.

What knowledge to identify?


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Percep: 1d20 + 1 ⇒ (16) + 1 = 17

Kharax, pondering more about the strange terrain, just misses noticing the creature.


KN: dungeoneering

Maruf Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Richard quickly steps further in and prepares to defend himself!

Everyone notices a grotesgue fluid seep out from under the creature, extending about ten feet in all directions!

Richard, Alpha and Maruf need to make a DC 14 Reflex or become entrapped for 1d8 ⇒ 6 rounds.

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Flex: 1d20 + 3 ⇒ (1) + 3 = 4

And do you mean entangled?

Alpha tries to cast a spell on his shield since he is rendered immobile by the gross bag of meat. "I heavily despise meatbags."

Concentration DC16: 1d20 + 6 ⇒ (20) + 6 = 26

Returning Weapon on throwing shield.


No, entrapped, as per the entrap sp. attack.

On mobile and don't have the hardness, hp stats. Break DC should be 14, I think.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Oh ok. I can still cast my spell this turn and I made the concentration check.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Break: 1d20 ⇒ 2

Richard gets stuck in the fluid, tries to break free, but fails.

"Maruf, I think it's time for those bombs of yours!"


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Ref: 1d20 + 5 ⇒ (4) + 5 = 9
Str: 1d20 + 2 ⇒ (3) + 2 = 5

"I'm trying! This f*+$ing thing has me stuck!"


Yeah, STR DC 14, Hardness 5, hp 8

All three men become entrapped in the sticky fluid. Maruf and Richard try unsuccessfully to break free, while Alpha casts a spell.

Kharax


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

With his longsword, Kharax tries to cut away at the sticky stuff holding back Maruf.

Not sure if I need an attack roll for this.
Longsword at sticky?: 1d20 + 1 ⇒ (3) + 1 = 4
Damage on hit: 1d8 + 1 ⇒ (1) + 1 = 2

Throws away his dice.

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