Kharax Fireshield |
Will: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Richard and Kharax must have the same mindset right now...
-Posted with Wayfinder
GM Tyranius |
Alpha's circuitry was never programmed to know fear as he continues to unemotionally bash the skeletal technician.
Lewdon continues to shake in fear as he tries to get away from the haunting undead that seem to have them surrounded.
The rest of the group's resolve seems to hold firm while the lead skeletal technician tries to jam the large shard of glass from it's clawed hand into Alpha's circuits.
Claw 1 vs Alpha AC 23: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2 vs Alpha AC 23: 1d20 + 6 ⇒ (1) + 6 = 7
Alpha's massive body does an excellent job of blockading the only door into the room. Kharax and Richard's stomachs seem to ease as the nausea subsides.
Round 3
-----------------------------------
Skeletal Technicians (Red -12)
-----------------------------------
Kharax (34/38)
Richard
-----------------------------------
Poltergeist
-----------------------------------
Alpha (28/35)
Lewdon (41/45; Frightened 2 rnds)
Kharax Fireshield |
Kharax, now having full control of his body, calls upon Torracha to blast away all of the undead!
Channel Energy to harm undead: 2d6 ⇒ (3, 5) = 8
DC 14 Will to halve the effect. I should be able to get all but green skelly.
GM Tyranius |
Kharax sends a pulse of positive energy throughout the undead ridden chambers. Loud screeches and screams of pain and delight echo through Alpha's ear buds at an alarming rate.
Red Poltergeist Will DC 14: 1d20 + 4 ⇒ (9) + 4 = 13
Green Poltergeist Will DC 14: 1d20 + 4 ⇒ (20) + 4 = 24
Purple Poltergeist Will DC 14: 1d20 + 4 ⇒ (13) + 4 = 17
Red Skeletal Technician Will Dc 14: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
The poltergeists don't seem very effected by the channeled energy as it washes across the walls. Small tendrils of positive energy cling to the undead like a small fire. Poltergeists are Incorporeal so 1/4 damage with the save
The poltergeists retaliate at the Witch Doctor as Richard heals Alpha's circuits.
Red vs Kharax AC 15: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Green vs Kharax AC 15: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Purple vs Alpha AC 23: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Though the spirits are infuriated they are unable to hurl the shards of metal close enough to their assailant to do Kharax any harm.
Round 3
-----------------------------------
Skeletal Technicians (Red -16)
-----------------------------------
Kharax (34/38)
Richard
-----------------------------------
Poltergeist (Red-4)(Green-2)(Purple-2)
-----------------------------------
Alpha (35/35)
Lewdon (41/45; Frightened 2 rnds)
Kharax Fireshield |
@GM: Sent you a message about the incorporeal and channel energy!
-Posted with Wayfinder
GM Tyranius |
@Kharax- Yup. Just got it. Thanks! Knew in the back of my head I was missing something in that mass of information and that channel energy was different in some way. Corrected below.
Alpha continues to slam his shield into the armored technician's broken visor while Lewdon shakes in fear.
The skeletal technician claws away at Alpha's thick armor.
Claw 1 vs Alpha AC 23: 1d20 + 6 ⇒ (6) + 6 = 12
Claw 2 vs Alpha AC 23: 1d20 + 6 ⇒ (10) + 6 = 16
Round 3
-----------------------------------
Skeletal Technicians (Red -28)
-----------------------------------
Kharax (34/38)
Richard
-----------------------------------
Poltergeist (Red-8)(Green-4)(Purple-4)
-----------------------------------
Alpha (35/35)
Lewdon (41/45; Frightened 1 rnds)
Richard Mithril |
Richard aims his dragon pistol over Alpha's shoulder and fills the air around the skeletons with a spread of pellets.
Activating Luck 2/7
Mwk Dragon pistol - Melee - Scatter + Luck + PBS vs Touch AC (Red Skeleton): 1d20 + 7 - 4 - 2 + 2 + 1 ⇒ (15) + 7 - 4 - 2 + 2 + 1 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Mwk Dragon pistol - Cover - Scatter + Luck + PBS vs Touch AC (Yellow Skeleton): 1d20 + 7 - 4 - 2 + 2 + 1 ⇒ (9) + 7 - 4 - 2 + 2 + 1 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Kharax Fireshield |
GM Tyranius |
Kharax lets loose another wave of positive energy that screeches in Alpha's headset
Red Poltergeist: 1d20 + 4 ⇒ (17) + 4 = 21
Green Poltergeist: 1d20 + 4 ⇒ (14) + 4 = 18
Purple Poltergeist: 1d20 + 4 ⇒ (20) + 4 = 24
Red Skeletal tech: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
The bones of the red skeletal technician slumps to the ground and leans against the wall. Small trails of holy energy wash over the bones as they put them to rest.
The poltergeists continue to hurl shards of jagged metal at Kharax. Their ethereal rage focuses on the witch doctor.
Red vs Kharax AC 15: 1d20 + 3 ⇒ (11) + 3 = 14
Green vs Kharax AC 15: 1d20 + 3 ⇒ (4) + 3 = 7
Purple vs Kharax AC 15: 1d20 + 3 ⇒ (7) + 3 = 10
The metal clatters harmlessly against the wall with a clatter in the silence that sounds like a thousand screams.
Round 3
-----------------------------------
Skeletal Technicians
-----------------------------------
Kharax (34/38)
Richard
-----------------------------------
Poltergeist (Red-12)(Green-8)(Purple-8)
-----------------------------------
Alpha (35/35)
Lewdon (41/45; Frightened 1 rnds)
GM Tyranius |
Alpha's shield smashes into the skeletal technicians' chest, cracking most of the bones. The skeleton mindlessly claws it's way, trying to get through Alpha.
Claw 1 vs Alpha AC 23: 1d20 + 6 ⇒ (16) + 6 = 22
Claw 2 vs Alpha AC 23: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The jagged bones scrap and tear at Alpha's metal exoskeleton.
Round 3
-----------------------------------
Skeletal Technicians (-10)
-----------------------------------
Kharax (34/38)
Richard
-----------------------------------
Poltergeist (Red-12)(Green-8)(Purple-8)
-----------------------------------
Alpha (29/35)
Lewdon (41/45)
Kharax Fireshield |
"Torracha says, 'Get some peace!', the half-orc angrily channeling more positive energy!
Channel Energy: 2d6 ⇒ (5, 4) = 9
DC 15 Will for half
Richard Mithril |
Richard dives past Alpha into the room with the skeleton. After rolling to his feet he drops his empty dragon pistol and pulls the autograpnel from his handy haversack.
Maintaining Luck 2/7
Acrobatics to avoid AoO: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
@GM: I didn't notice a result for Richard's dragon pistol attack on the skeletons last round. One shot looked pretty good, and was directed at the remaining skeleton.
GM Tyranius |
That's my fault. No clue what happened there.
Richard fires two shots over Alpha's shoulder. Both shots slam into the skeletal technician's head and splinter bones. The visor cracks wide open, revealing its horrific visage.
Kharax releases another wave of energy.
Red Poltergeist: 1d20 + 4 ⇒ (13) + 4 = 17
Green Poltergeist: 1d20 + 4 ⇒ (2) + 4 = 6
Purple Poltergeist: 1d20 + 4 ⇒ (13) + 4 = 17
Most of the canisters fall to the ground and stop moving as Alpha's earpiece is now far quieter than it was when you entered. All but one of the poltergeists have been banished.
Diving past Alpha, Richard enters the room near the skeleton. Only one canister this time gets hurled at Kharax.
Canister vs Kharax AC 15: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 2d6 ⇒ (5, 4) = 9
The jagged scraps continue to cut into Kharax's side.
Round 3
-----------------------------------
Skeletal Technicians (-25)
-----------------------------------
Kharax (25/38)
Richard
-----------------------------------
Poltergeist (Purple-12)
-----------------------------------
Alpha (29/35)
Lewdon (41/45)
Lewdon |
Lewdon finally regaining his nerve pulls out his shield and tries to protect Kharax from any more attacks coming at him.
Aid another for Kharax to ac
GM Tyranius |
Lewdon helps protect Kharax as Alpha swings his shield straight down, crumpling the skeleton to the ground.
Round 4
Kharax (25/38; +2 AC Aid)
Richard
-----------------------------------
Poltergeist (Purple-12)
-----------------------------------
Alpha (29/35)
Lewdon (41/45)
Richard Mithril |
"Is that it?" Richard asks, looking around with wide eyes. "Did we get them all?"
Seeing Kharax bleeding he moves to give him a dose of healing nanites from the hypogun.
Cure Moderate Wounds: 2d8 + 3 ⇒ (5, 7) + 3 = 15
Kharax Fireshield |
Kharax moves up to the last spirit and cleanses it with healing magic.
Hex heal at poltergeist: 1d20 + 3 ⇒ (18) + 3 = 21
Positive Energy damage on hit: 1d8 + 4 ⇒ (1) + 4 = 5
-Posted with Wayfinder
GM Tyranius |
The remaining poltergeist vanishes in a blast of bright light that seems to shower over the chamber. Alpha's comms go completely silent as it returns to a dull, roaring static.
A quick search through the newly shifted debris and junk reveals a few items of interest.
[list]
Two of the spacesuits worn by the undead are ruined, but they still grant a small armor bonus if worn. They effectively have the broken condition and offer none of the protective qualities against energy, radiation, or vacuum that a functional spacesuit would grant. None the less they are worth 200 gp on the open market for novelty alone.
Among the remains in the pods are four gray access cards.
Kharax (25/38)
Richard
Alpha (29/35)
Lewdon (41/45)
Kharax Fireshield |
@GM: I should be topped off now thanks to Richard's magic
"Thanks, Dick!", Kharax smiles at Richard before going to Alpha. "Let's fix that up!"
Hex Heal @ Alpha: 1d8 + 4 ⇒ (6) + 4 = 10
"Need somethin' yerself, Lewdie?"
Richard Mithril |
"Sure thing." Richard replies to Kharax as he puts away the hypogun. "Looks like we found some good salvage here. This launcher should be a blast."
Stowing the new tech in his haversack, Richard moves to check the rubble to the west, then double backs to check the door in the hallway.
Take 20 on perception = 30
GM Tyranius |
Richard checks past the rubble. Not quite able to see past Richard clears away a small bit and finds a door on the other side. Moving back to the hallway Richard lets the others know of the door and opens the room to the east.
The eastern half of this room is a tangle of gray metal, strange engine parts, and rubble, all of which was subjected to great heat long ago, judging by the metal’s melted and scorched surfaces. Here and there, softly glowing residues are caked onto bits and pieces of the metal.
This was once the ship’s engine room—the ruins of the machinery are the remains of its destroyed fusion reactor. The explosion resulting from the vehicle’s crash obliterated most of the back half of the ship while leaving what remains damaged and ruined. Three patches of glowing chemical residue cake the ruined reactor
Kharax (38/38)
Richard
Alpha (29/35)
Lewdon (41/45)
Kharax Fireshield |
CLW Wand @ Lewdon: 1d8 + 1 ⇒ (4) + 1 = 5
@GM: Everyone should be topped off now; I healed Alpha in my previous post.
Kharax pulls out his wand to patch up Lewdon's cut, then follows the others.
"So Richard, know exactly what we're looking for? This mechanical stuff goes over my head.", Kharax quips as he looks around.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Richard Mithril |
Richard talks over his shoulder as he checks the door. "Well, Redtooth wanted explosives, and though Alpha's the real expert I think these blocks are an explosive called cylex. I'm not sure how much we might need, so it's probably smart to check the whole wreck here."
GM Tyranius |
Kharax's investigation turns up very little in the destroyed room. From what Lewdon can tell is that these are basic chemicals to run a fusion reactor.
As Lewdon bends down to check out the mass of fluids he feels a jolt run through his body.
Shock vs Lewdon Tch AC 13: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 ⇒ (7, 8) = 15
Standing back Lewdon feels a more sever shock course through his extremities.
Shock vs Lewdon Tch AC 13: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d8 ⇒ (8, 1) = 9
Alpha Prime: 1d20 + 3 ⇒ (8) + 3 = 11
Kharax: 1d20 + 1 ⇒ (1) + 1 = 2
Lewdon: 1d20 + 2 ⇒ (14) + 2 = 16
Richard: 1d20 + 3 ⇒ (10) + 3 = 13
Wisp: 1d20 + 13 ⇒ (19) + 13 = 32
Round 1
--------------------------------------
Mystery
--------------------------------------
Kharax (38/38)
Lewdon (21/45)
Alpha (35/35)
Richard
Kharax Fireshield |
Kharax immediately curses, Torracha glowing briefly as Kharax tries to heal Lewdon's electrical burns.
Hex Heal @ Lewdon: 1d8 + 4 ⇒ (4) + 4 = 8
"Da hell wuz that?"
Richard Mithril |
Richard grabs for his hypogun as he looks around, trying to determine the source of the electrical shock. "Was that from the reactor? Maybe we should back out of here."
He steps out of the chamber and waves Lewdon back.
Perception for the source of the shock?: 1d20 + 10 ⇒ (9) + 10 = 19
GM Tyranius |
Richard looks all about the room but is unable to see the nature of the attack. Everything seems as it should be.
GM Tyranius |
Kharax heals Lewdon as he rushes out of the room. Alpha scans the room for any sign of magical aura's. Unfortunately he does not detect any signs of magic. Richard steps back out of the chamber as he gives the room a cursory scan. Though he thinks he catches glimpses of movement. As his eyes focus everything is as it should be.
As Alpha completes his scan every circuit in his body shorts out and goes haywire causing sparks to fly all about.
Shock vs Alpha Tch AC 14: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d8 ⇒ (7, 5) = 12
Round 2
--------------------------------------
Mystery
--------------------------------------
Kharax (38/38)
Lewdon (29/45)
Alpha (23/35)
Richard
GM Tyranius |
Everyone rushes from the room just as Richard slams the door shut, essentially trapping whatever was shocking everyone back inside.
Richard Mithril |
"Well that was shocking." Richard chuckles trying to beat Kharax to the punch.
"Unless someone has some sort of protection against electrical surges we might want to leave that room alone. Here, hold still and I'll do something about those burns."
As he talks he injects Alpha and Lewdon with the last couple doses from his hypogun, then retrieves one of the full canisters of nanites taken from Black Hill and refills the handy tech item.
Hypogun on Alpha - Cure Moderate Wounds: 3d8 + 3 ⇒ (7, 4, 1) + 3 = 15
Hypogun on Lewdon - Cure Moderate Wounds: 3d8 + 3 ⇒ (6, 6, 5) + 3 = 20
After healing his friends he readies his dragon pistol again and heads towards the last unsearched area of the wreck.
Have we searched that dark area on the left?