GM Tektite's Fallen Fortress (Inactive)

Game Master Hawkwen Agricola

MAP


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Searching the area, the party turns up a small jade statue of an angelic being laying among the rubbish under a broken table. You'd guess it was worth about 500 gp.

There is nothing else of interest on this level. You'd estimate there is only one more level left in the fortress.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk will detect magic on the statue and the room in general. Before the group heads up he asks We are near the top. What preparations should we made before moving up onto the last level ?

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I can sneak ahead and see what is up there." Jules looks up the stair ready to start again.


Going up?

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Lets do this. Turk says. Before the first person enters the upstairs he will cast Guidance on each member of the group and then cast his Alter Self spell on himself to mask his angelic appearance and to increase his strength by 2 just as the first person moves up/in.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules attempts to sneak up the stairs to see what is up there.
Sneak: 1d20 + 7 ⇒ (6) + 7 = 13
perception: 1d20 + 4 ⇒ (9) + 4 = 13


2d20 ⇒ (16, 8) = 24

Jules starts to sneak up the stairs, but as see gets to the top, she sees the four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest. Another reptilian humanoid is staring at her as peeks out! Next to the humanoid is a large albino alligator! He mutters something in Draconic to the alligator as she looks on.

Rolls:
J: 1d20 + 4 ⇒ (17) + 4 = 21
B: 1d20 + 3 ⇒ (16) + 3 = 19
Tu: 1d20 + 1 ⇒ (11) + 1 = 12
To: 1d20 + 2 ⇒ (19) + 2 = 21
C: 1d20 + 4 ⇒ (3) + 4 = 7
Ta: 1d20 + 5 ⇒ (8) + 5 = 13
S: 1d20 + 1 ⇒ (2) + 1 = 3

Initiative:
Jules
Torsk
Braxton
Humanoid
Turk
Chandler
Alligator

Perception DC 20 or KN: engineering DC 15:
The section of floor under the humanoid appears weak. (the shaded section) You think if too many people were on that section, it would collapse.

Jules, Torsk, and Braxton are up!

MAP

I placed everyone, but Jules off the map, in what I assume is marching order. Just consider for each place back you are, you have five feet of movement to get to the top where Jules is. (i.e. Turk has 5' , Braxton 10', ect...)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules waits until Torsk or Braxton moves up to engage the creatures.
She carefully judges the distance then makes her move.
Jules will attempt to flank if possible if not she will just move up and attack
acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 if needed to avoid aoo
rapier: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flank damage: 1d6 ⇒ 3

confirm crit: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Jules, they should be flat footed so you will get sneak even if you do not flank. Are you attacking the croc or the humanoid?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Is it possible to reach an enemy with my 30' movement?

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I'd say no. You could move and ready, move and shoot, or double move. Its 20' of movement for you to be adjacent to Jules.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Can I change my delay to wait until someone else moves up to attack or the bad guys move up to attack me?

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton double moves to the square southwest of the gator.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, will move forward, but sees the enemies are too far back to be able to reach with his falcata. He instead, lobs a ball of acid at the reptilian humanoid.

flat footed touch?: 1d20 + 2 ⇒ (19) + 2 = 211d3 ⇒ 3


Jules delays to see what her party will do!

Braxton runs up the stairs and gets near the gator!

Torsk moves up and pelts the humanoid with a glob of acid!

The humanoid steps back and begins casting a spell!

Initiative:
Jules
Torsk
Braxton
Humanoid
Turk
Chandler
Alligator

Turk and Chandler!

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk moves into the room, and seeing the humanoid casting something that is longer than a standard action calls out He is likely summoning something! Stop him! Turk retrieves a Chakram as he moves and throws it at the creature.

Chakram: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 221d8 + 4 ⇒ (3) + 4 = 7 The second +1 is from Guidance.

Confirm the Threat: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 171d8 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules should be able to move next to the alligator and attack.
May is use the rolls listed above please?


Turk throws a chakram and nails the caster!

1d20 ⇒ 20

The humanoid curses as he loses the spell!

Jules moves up and stabs the alligator!

Chandler

Grand Lodge

Male Half-elf Bard 1 | HP: 9/9 | AC: 15 | T: 14 | FF: 11 | CMD: 16 | Fort/Ref/Will: +1/+6/+0 | Init: +4 | Perception: +4 | Sense Motive: +2

Chandler sheaths his scimitar and enchants his quiver with abundant ammunition.


Chandler sheaths his blade and casts a spell on his quiver!

Attack vs Jules: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Grab: 1d20 + 9 ⇒ (10) + 9 = 19

The alligator snaps at Jules, but misses!

Initiative:
Torsk
Braxton
Humanoid
Jules
Turk
Chandler
Alligator

Torsk and Braxton are up!

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton takes a five-foot step east and attacks the gator.

Sap: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11

Shield: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9

Whiff and whiff!

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, readies an action to cast another glob of acid at the humanoid should he try to cast another spell.

readied acid: 1d20 + 2 ⇒ (8) + 2 = 101d3 ⇒ 2

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules wishing to avoid getting hit by both the Alligator and the humanoid will stay where she is at and attack

Rapier: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Short sword: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Braxton attacks, but misses!

Torsk readies a spell against a spell!

The humanoid casts another spell, but Torsk's acid misses. The ball of flame appears in the hand of the humanoid!

Jules attacks the alligator, stabbing it once!

Turk and Chandler!

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk closes, grasping his greatsword in both hands. He steps up to the caster and tries to cut him down. Hope I can stand there.

Greatsword: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 6 ⇒ (4, 6) + 6 = 16

Confirm: 1d20 + 6 ⇒ (1) + 6 = 72d6 + 6 ⇒ (2, 6) + 6 = 14


Turk moves up and slams his sword into the humanoid. It reels back at the staggering blow!

Chandler!

Grand Lodge

Male Half-elf Bard 1 | HP: 9/9 | AC: 15 | T: 14 | FF: 11 | CMD: 16 | Fort/Ref/Will: +1/+6/+0 | Init: +4 | Perception: +4 | Sense Motive: +2

Chandler enters the room, circling around for an opening, and takes a shot.

Archaeologist's Luck (5/7)
Ranged Attack: 1d20 + 4 + 2 - 4 ⇒ (19) + 4 + 2 - 4 = 21
Shortbow Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Chandler circles around and puts an arrow into the humanoid, dropping it!

Attack vs Jules: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The alligator snaps at Jules, but misses!

Party up!

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, fires another ball of acid at the alligator.

1d20 - 2 ⇒ (17) - 2 = 151d3 ⇒ 1


Torsk lobs a ball of acid and singes the alligator hide!

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Gator time!

Sap: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Shield: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Missing time!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules says "Turk five foot step please."
[ood]Jules will wait for Turk to move then attack with flank.[/ooc]

Rapier: 1d20 + 4 - 2 + 2 ⇒ (12) + 4 - 2 + 2 = 16
Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Short Sword: 1d20 + 4 - 2 + 2 ⇒ (2) + 4 - 2 + 2 = 6
Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Truk obliges Jules, letting her attack first, then swinging his sword at the gator.

Greatsword: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 6 ⇒ (5, 4) + 6 = 15 And that is another threat

Confirm?: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 6 ⇒ (5, 5) + 6 = 16 31 points of great sword!


Jules stabs the alligator, then Turk cleaves it in twain!

Out of Combat!

Searching the humanoid, you find darts (4), masterwork scimitar, cloak of resistance +1, and a set of keys.

Looking around the room, you find a large chest. The keys found on the troglodyte opens the chest revealing a masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.

Having successfully cleared the Fallen Fortress, the party escorts the, now freed, captive Pathfinder (who I forgot about in the last combat!) back to the Grand Lodge where you party recieves many accolades for your successful mission!

And that wraps it up! Chronicles were sent earlier and I reported this a few hours ago. Thanks everyone for playing. I checked and we started the Confirmation arount the first of the year, so a little over seven months to finish three scenarios and get your characters to level 2. I hope everyone enjoyed the games.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Thanks for the games :)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Thanks so much for running all of these! I enjoyed playing with everyone. I hope to run into you guys again.

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