GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Rather than risk casting a spell, Aillig moves toward the center of the protective circle, leaving Makkoa and Fysus to fend of the goblin rider and its dog!

Attack Makkoa: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Bite Fysus: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Fort Save DC 12 vs Rash!

The rider and dog move into the room and the rider chops into Makkao with its horsechopper, while the dog misses trying to bite Fysus!

Everyone, but Makkoa!

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Just to check..but shouldn't it be everyone in the party other then Makkoa who are up in intiative?


Yep, you are correct. Edited.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

And Soro acted already.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma lashes out at the goblin next to him with his fists of fury!

Unarmed Strike: 1d20 + 3 ⇒ (1) + 3 = 4 :(
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Unarmed Strike: 1d20 + 3 ⇒ (2) + 3 = 5 :((
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

It seems we don't deal well with goblins...

Blessing his incredible luck that the goblin dog failed to hit him Fysus doesn't want to take chances and withdraws from the action to a hopefully slightly safer location

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With the battle in chaos Aillig decides to offer a bit of order. Focusing on Soro, the person with the biggest weapon, he enhances the Oread's reflexes with a silent meditative trick taught by the dwarves of his clan

Inquisitor's Direction (Su): At the start of your turn, you can choose to enter a tranquil, reflective state and forgo all actions (standard, move, swift, immediate, and free actions, including attacks of opportunity) for that round; one ally of your choice within 30 feet gains the benefit of haste for 1 round. You can use this ability a number of times per day equal to your 3 + Wisdom bonus (minimum 1).

Basically, Soro is hasted next round.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Dropping his bow, Joey draws his rapier and moves up to strike a goblin!

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

We are a lean, mean, goblin-missing machine, here.


Soro swings and misses! The goblins start giggling!

Senma swings twice and misses twice! The goblins begin laughing, pointing at the party!

Fysus withdraws from the the melee! The goblin rider says something to the others and they all laugh even harder, tears coming out of their eyes!

Aillig gives Soro directions! The goblins pause and look at each other, then conitue their chittering giggles.

Joey drops his bow and moves up, trying to attack! One of the goblins pees itself, it starts laughing so hard!

Attack vs Soro: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 ⇒ 2

Attack vs Senma: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 3

The goblin wearing the red bandana attacks Soro, but misses, then steps backward!

The other stabs Senma, then steps to take the vacated spot!

Initiative:
Goblins
Makkoa
Goblin/Dog
Senma
Fysus
Soro
Joey
Aillig

Makkoa!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa delays, hoping that the group can keep advancing and pinning the goblins down so that he can either swing his Falchion or get better line of sight for a spell.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Makkoa, the goblin on the dog is right next to you.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Just checking..the goblins are not bothered by the difficult terrain? Seeing how one of them was able to step backwards (or is just the green stuff on the map difficult terrain?..I was under the assumption that everything was difficult terrain).


Unfortunately, no, the goblins are noth bothered by the terrain.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Lol, I didn't look closely at the pic beside me...I guess I have a target after all!

Trying to avoid attacks from the goblin and his mutt, Makkoa turns and casts Color Spray at them.

Casting defensively. Need to hit a dc 17 Concentration check. 1d20 + 1 + 3 + 1 ⇒ (17) + 1 + 3 + 1 = 22. If successful, needs a DC 14 Will to resist.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma is itching to put down this goblin.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus watches the display of bright colors flying in a cone at the goblin and his dog and wonders what the result will be.


Sorry guys, was out of town all weekend. (Driving mostly) I think I forgot to post here.

Goblin: 1d20 ⇒ 19
Dog: 1d20 ⇒ 5

Makkoa casts a spell, sending a blinding cone of multicolored light washing over the goblin and his mount. The mount falls to the ground unconscious, while the rider manages to close its eyes!

Ride: 1d20 ⇒ 7

The goblin is able to leap free from its collpasing mount, and attacks Makkoa.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Luckily, it misses Makkoa!

Initiative:
Goblins
Makkoa
Goblin/Dog
Senma
Fysus
Soro
Joey
Aillig

Party up, sans Makkoa!

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma lashes out at the goblin again, flurrying with his fists of FURY!

Flurry: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Flurry: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

God this character has the worst rolls. Have I gotten above a 5 on any of my punches? Answer: No. This combat has been five punches with three critical failures, a 2 and a 5.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Soro, don't forget you are hasted for this round's actions.

Coming out of his trance, Aillig shoots at the dismounted goblin, misses badly, swears viciously, and reloads.

Crossbow: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus seeing that the dog won't be a problem for the next few second focuses his efforts on it's rider..hoping to stall him as well

Cast daze on the formerly mounted goblin - DC 15 will save or dazed for 1 round

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro swings wildly the first time, not expecting to be moving quite so quickly. He recovers and (I think) lands a solid blow on the goblin with his backswing.

Attack on goblin, incl. favored enemy and haste: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
Second attack on goblin, incl. favored enemy and haste: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Damage to goblin, incl. favored enemy: 2d6 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey moves up in an effort to attack the closest goblin!

Rapier: 1d20 + 4 ⇒ (6) + 4 = 10 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Senma puches nothing, but air!

Aillig fires and hits air!

1d20 ⇒ 9

Fysus casts a spell and dazes the goblin rider!

Soro misses once, then clobbers a goblin, taking it down!

Joey moves up and misses!

The goblin with the red bandana moves backward and disappears into an unseen secret door!

Makkoa and party up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa swings his falchion at the rider.

Attack 1d20 ⇒ 8

Damage 2d4 ⇒ (2, 3) = 5

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro lumbers after the fleet fleeing goblin, reaching the point where it disappeared into the wall.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will follow Soro, hoping to reach the goblin! If I can move and attack I will, otherwise I'll stay with Soro.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig takes advantage of the dazed rider and moves to a better position, readying his club as he goes. "We still got one left back here! Makkoa, to get to its flank!"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus takes advantage of the goblin being dazed and moves around it holding a club in his hand and waving it menacingly while grinning at Senma.

(double move, setting up another possible flank)


Makkoa swings at the rider, but misses!

Soro lumber after the fleeing goblin!

Joey follows Soro, but can't reach the goblin!

Aillig moves to flank the rider!

Fysus moves to begin surrounding the rider!

Senma!

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

My bad!

Senma summons a halo of positive energy around his hand and places it against his chest. His severe wounds seem to heal, but not as much as he would like.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3


Senma heals himself!

Soro sees the goblin reach out and pull a lever. Suddenly the ceiling above Senma gives way and collapses on the man!

DC 12 Ref or take 1d6 ⇒ 3 damage and become buried underneath the rubble.

The huge pile of rocks completely fills the passage!

Initiative:
Goblins
Makkoa
Goblin/Dog
Senma
Fysus
Soro
Joey
Aillig

Makkoa is up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa swings at the goblin yet again.

Attack 1d20 ⇒ 16

Damage 2d4 ⇒ (1, 2) = 3

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Thanks, Tek! Hit a man when he's down!

Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6 Make that six consecutive rolls under 5.

Senma gets crushed by falling debris and becomes buried under the rubble.


Sorry Senma. Everyone else got out of the way before I could get the "drop" on them.

Makkoa swings, but just misses the goblin rider!

Attack vs Makkoa: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The goblin, no longer dazed, swings back and cuts into Makkoa!

Everyone up, but Makkoa!

The tunnel the other goblin is in, is very small, needing squeezing to enter.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro throws a javelin at the goblin.

1d20 + 4 ⇒ (5) + 4 = 9

-Posted with Wayfinder

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Yer goin down goblin!" Aillig declares as he circles the goblin rider and tries to grab the little monster.

Will provoke an AoO
Grapple: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

Judgement activated - Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will try to squeeze himself into the tunnel and attack the goblin before he can escape!

Attack: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Confirm: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Wow! Perhaps I should have been a goblin. AC 12 while squeezing

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Just teasing Tek.

Senma tries to break free from the rubble, but fails horribly.

Strength Check-DC 25: 1d20 + 3 ⇒ (2) + 3 = 5 Sixth roll at 5 or less... :(

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to whack the (grappled?) goblin on the head (if it's grappled first moving to get flank)

To hit Goblin: 1d20 - 1 ⇒ (19) - 1 = 18 (+2 if flanking)
Damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma's hand twitches in the rubble. Save me. It's so dark...

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro: Did you hear something? Joey: Nope! Let's get this gobbo!


Soro throws a javelin, but it clatters to the ground well short of the goblin.

AoO vs Aillig: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Aillig reaches out and collars the rider, taking a cut in the process!

Joey forces himself into the narrow tunnel and runs the goblin through! I'm assuming you have some sort of light source?

Senma tries to extricate himself, but is buried fast!

Fysus strikes out and hits the grappled rider, cutting him!

Initiative:
Makkoa
Goblin/Dog
Senma
Fysus
Soro
Joey
Aillig

Makkoa is up!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I was under the assumption that I did, now I'm not so sure if it was a torch or a Light spell. If you rule that there is concealment then you may roll for it.


I'll take it that you do. Having trouble keeping up with who has what.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa is at zero HP, so he will try a withdrawal action. If. That can't be done, he will go total defense this round.


Makkoa withdraws from the wicked goblin rider!

Attack vs Aillig: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The goblin swings hard and chops into the side of Aillig!

Party up!

@Senma: It's takes a loooong time to be dug out from the rubble and no amount of STR checks will free you.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Tektite, what kind of weapon is the goblin using that does 1d8? If it requires two hands he shouldn't be able to use it while grappling.


Good call! I forgot he was grappled. Horsechopper.

CMB: 1d20 + 1 ⇒ (13) + 1 = 14

The goblin struggles mightily and breaks free from the grapple!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Fysus, keep him busy. Gotta tend to Makkoa."

Aillig moves away from the goblin, intending to heal Makkoa.

Withdraw. Swift action to change judgement to healing. Cure light wounds on Makkoa next round.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

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