GM Tektite's Emerald Spire
(Inactive)
Game Master
Feral
MAP
Land Rush
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Soro looks around, awaiting another attack.
Perception check (add +2 if stone-related): 1d20 + 10 ⇒ (8) + 10 = 18
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Perception check: 1d20 + 5 ⇒ (17) + 5 = 22
"Look what I found hidden behind a sliding panel in the north garderobe wall."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Well, there's no time like the present, is there? There aren't many doors left on this level. Let's finish it up! I've got crops that need tending."
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"Good eyes Fysus." Aillig says, then turns to Makkoa. "Let's check this wardrobe first. I believe master Joey might have a key?"
Checking the wardrobe, you find it locked with a combination lock, without a keyhole. After taking his time, Joey finally manages to crack the lock. Opening the wardrobe, you find a chest containing 450 gp, 1,250 sp, a pouch of six onyx pieces worth 50 gp each, and another Spire token.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
After counting out the valuables and examining the Token, Aillig moves to open the secret door.
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
Ah, a reward for all our troubles. Joey seems pleased with the find in the wardrobe. Let's move on!
Moving into the concealed area, you find what appears to be a library. This secret room is filled, floor to ceiling, with shelves and pigeonholes. The air holds the dusty aroma of ancient parchment. In the corner is a four-armed, human-sized clockwork construct that balances on three legs that rise into a central body. Its gears begin to whir to life as the party enters!
Initiative:
Clockwork
Fysus
Joey
Makkoa
Soro
Aillig
Zcha
1d3 ⇒ 3
RTA vs Soro FF: 1d20 + 6 ⇒ (16) + 6 = 22
The creature fires a net from a shoulder mounted device, entangling Soro!
Party up!
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
Whoa! What is this thing?
Not waiting for an answer Joey moves to attack!
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Soro strains to break free of the entangling strands.
STR check: 1d20 + 4 ⇒ (11) + 4 = 15
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Knowledge (Arcana or Engineering) to ID?: 1d20 + 9 ⇒ (13) + 9 = 22
If it seems to have hardness Aillig will unload his musket and reload with an adamantine bullet.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa moves up and swings his falchion at the strange device.
Attack 1d20 + 2 ⇒ (14) + 2 = 16
Damage 2d4 ⇒ (2, 2) = 4
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
"Attack!" yells the loud darkling.
He runs forward and tries to help free Soro.
Aid: 1d20 + 2 ⇒ (8) + 2 = 10
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
...that doesn't look like it will ever need to take a nap..better let someone with a big sword take care of that..
Fysus moves forward and casts guidance on Soro as he rips at the net
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Fysus watches Soro continue to struggle against the net
"Are you able to get out?"
Joey stabs the clockwork, piercing its metal shell!
Soro tries to break free from the net, but finds the strands quite strong, and is unable to break free, even with Zcha's help!
Aillig identifies the construct as a clockwork servant. Though made of metal, he knows its not particularly hard metal. He also knows that besides normal construct traits, these clockworks are vulnerable to electricity.
Makko lands a blow, creating another tear in the metal!
Aillig
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
*KABOOOOM!!
Musket with PBS + Precise Shot: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 2 ⇒ (3) + 2 = 5
Aillig fires a bullet at the construct and backs away to give others room to attack. As he does, he offers some tactical advice. "This is called a clockwork servant! If anyone has an electrical spell that would work quite well against it!"
On mobile. Unable to edit map. Move back 4 spaces to door.
Aillig fires his musket, punching a large hole in the construct. Not sure where you want to move, Aillig. Behind Makkoa?
Attack vs Joey: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
The clockwork swings one of its metal appendages, slamming it into Joey!
Party up!
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Soro braces himself and with a grunt of effort tries his absolute best to tear the net away.
STR check: 1d20 + 4 ⇒ (20) + 4 = 24
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Seeing Joey take a hit and Soro free himself Fysus moves behind Joey and touches him on the shoulder sending a wave of healing energies through his body
Cure light wounds for Joey: 1d8 + 3 ⇒ (8) + 3 = 11
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
A smile of thanks washes over Joey's face as he is completely healed by Fysus. The rogue then attacks!
Attack: 1d20 + 6 ⇒ (9) + 6 = 15 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d6 ⇒ 5
Fysus heals Joey!
Soro manages to break free from the net!
Joeys stabs twice, but only lands his second blow!
Makkoa, Aillig, and Zcha
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Aillig reloads his musket.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
MAkkoa closes with the enemy and swings at the clockwork being again.
Attack 1d20 + 2 ⇒ (1) + 2 = 3
Damage 2d4 ⇒ (1, 2) = 3
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Zcha has no idea what to do against the metal man.
Hold Action: I literally have nothing for a construct. :(
Aillig reloads while Makkoa rushes into the room and misses!
Zcha stands on his tiptoes, trying to see the action!
Slam vs Joey: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
The clockwork tries to slam a metal arm into Joey, but misses!
Party up!
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa keeps trying to slice the construct.
Attack 1d20 + 2 ⇒ (20) + 2 = 22
Damage 2d4 ⇒ (1, 3) = 4
Possible crit 1d20 + 2 ⇒ (12) + 2 = 14
Damage 2d4 ⇒ (1, 1) = 2
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Fysus touches Soro lightly on the shoulder before stepping back to clear some space
"Hit it hard and hit if often"
(casting guidance on Soro)
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Aillig fires another bullet at the construct.
*KABOOOM!*
+1 Musket with PBS + Precise Shot - soft cover: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d12 + 2 ⇒ (2) + 2 = 4
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Free of the net, Soro strides forward and brings his sword down on the clockwork creature with a clang!
PA Sword to clockwork, incl. guidance: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
PA sword damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14
Aillig and Soro both strikes the clockwork, sending cogs and gears flying as it collapses to the ground!
[b]Out of Combat
Searching the room, you find a locked ledger, though the key found on the woman opens it. Inside is a collection of secrets including material suitable for blackmailing nobles and merchants in Thornkeep, Fort Inevitable, and Daggermark. It’s worth 500 gp to the right buyer.
There is also a collection of Norgorberite holy texts that could fetch 200 gp from a sage or book collector. One text, Words Behind the Mask—, has been translated and revised by the woman, Tarrin.
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Knowledge (Religion): 1d20 + 4 ⇒ (1) + 4 = 5
"Nice book, pretty standard reading though...not sure if it's worth that much..but let's take it anyway"
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Knowledge Religion: 1d20 + 7 ⇒ (14) + 7 = 21
Looking over the revisions made in the unholy text Aillig's normal scowl deepens. "Even among Norgorber's twisted teachings this would be considered heresy."
Taking out his healing wand he employs it to heal Joey before suggesting the group move to explore the western door.
Cure Light Wounds Joey: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds Joey: 1d8 + 1 ⇒ (2) + 1 = 3
Feel free to roll additional healing as needed.
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
I was healed up to full by Fysus, no charges needed!
Joey grins as the party profits again, then checks out the next door.
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Before leaving the room Fysus will cast detect magic to make sure we don't miss anything and then walks out of the room behind the others.
As Fysus joins the rest of the party towards the next door he makes sure everyone has virtue cast on them again before the door is opened.
Door on the west side of the map alright with everyone?
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Moving tot he door in the western part of the tunnel, you open it to find a mausoleum. Five stone sepulchers sit in the chamber’s northern and center portions. Each is carved with an effigy of a masked man or woman. To the south, one large sepulcher lies, its lid secured with iron bands.
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
Hmm, wonder what might be found in those? Shall we look?
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
"We should open them, GULLPIECE!" Zcha yells excitedly at the man.
He rushes over and tries to push the top off the closest one.
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Fysus casts detect magic and scans the room to see if anything stands out
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
"Bodies, and maybe other stuff." Soro stands ready to offer assistance if the sepulchers prove difficult to open, or if the occupant(s) object to the opening.
Fysus detects no magic, and the five unbound sepulchers hold nothing, but bones. Prying the iron bands off the last sepulcher, you remove the lid, and an angry scream greets you as the corpse, its eyes glowing red, starts to move!
Initiative:
Aillig
Joey
Soro
Makkoa
Fysus
Undead
Zcha
Everyone, but Zcha is up!
HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
Knowledge (Religion): 1d20 + 4 ⇒ (3) + 4 = 7
"I have no idea what that is, but we better put it down quickly! I hope this works"
It looks like the creature is prone? The following will provoke if the creature has combat reflexes
Fysus casts cure light wounds and touches the creature who clearly looks undead on the head
To hit (flatfooted) touch AC: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21 (+4 for being prone, if it's not - please ignore)
Positive energy damage: 1d8 + 3 ⇒ (5) + 3 = 8 (will save DC16 for half damage)
letting the palm of his hand burn through the dead flesh on top of the creatures skull before moving away from the creature
1d20 + 5 ⇒ (7) + 5 = 12
Fysus reaches down and jolts the creature with a blast of positive energy!
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Knowledge Religion: 1d20 + 9 ⇒ (9) + 9 = 18
"It's a wight! It can drain life with a touch! Kill it quickly!"
Aillig closes his eyes and focuses on guiding Joey with divine assistance.
Inquisitor's Direction: Joey is hasted for 1 round.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa swings his pole arm at the prone undead.
Attack 1d20 + 2 ⇒ (15) + 2 = 17
Damage 2d4 ⇒ (2, 1) = 3
Did not include bonuses for it being prone. Figured you would take those into account, DM.
M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2
Soro unlimbers his sword and brings it down on the undead.
Greatsword PA to wight (no prone modifiers included): 1d20 + 7 ⇒ (15) + 7 = 22
Greatsword PA damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12
Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13
Joey strikes, with haste, at the wight!
Attack: 1d20 + 7 ⇒ (4) + 7 = 11 for Damage: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (1, 2) = 6
Attack with Haste: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (2, 4) = 10
Offhand: 1d20 + 7 ⇒ (10) + 7 = 17 for Damage: 1d6 + 2d6 ⇒ (5) + (2, 5) = 12
I also did not adjust for the wight being prone. In Pathfinder you get sneak damage on all attacks, not just one, right? Damn 5e rules get into my head nowadays.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
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