Aillig Breakteeth |
After clearing the room, Aillig moves up to the next door, waits for Joey to check it, then readies his musket and kicks it open.
I moved everyone to the next door. Want to try this one SWAT style. :)
GM Tektite |
Finding no traps, nor locks, Joey opens the next door. The double bunks and footlockers in the alcoves of this large room suggest it serves as a barracks. The walls are decorated with simple paintings and murals, which include sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall, and doors exit to the southeast and the northwest. Inside three surprised men stand, reaching for weapons!
F: 1d20 + 3 ⇒ (5) + 3 = 8
J: 1d20 + 6 ⇒ (11) + 6 = 17
M: 1d20 + 3 ⇒ (6) + 3 = 9
S: 1d20 + 2 ⇒ (15) + 2 = 17
Z: 1d20 + 2 ⇒ (3) + 2 = 5
O: 1d20 + 7 ⇒ (3) + 7 = 10
Sc: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative:
Joey
Soro
Men
Makkoa
Aillig
Fysus
Zcha
Joey and Soro are up!
Joey "Goldpiece" Gillick |
Joey stammers some type of curse and rushes the closest enemy before they can react, however he stumbles due to his own haste!
Gladius: 1d20 + 8 ⇒ (2) + 8 = 10 for Damage: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (6, 4) = 15
GM Tektite |
Joey rushes the nearest man, but misses!
Soro moves into the room and takes up a defensive posture!
The man in yellow moves to flank Joey, trying to dart past.
Acrobatics vs Joey CMD 17: 1d20 + 7 ⇒ (14) + 7 = 21
Attack vs Joey: 1d20 + 5 ⇒ (10) + 5 = 15
Dmaage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6
Attack vs Joey: 1d20 + 5 ⇒ (18) + 5 = 23
Dmaage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
The two men flank Joey, one managing to stab him!
Attack vs Soro: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 ⇒ 2 And a Fort Save vs poison
The northern man fires his crossbow at Soro, but misses!
Party up!
Aillig Breakteeth |
Aillig takes a shot at one of the men flanking Joey. Then, drawing his club, he moves in to flank.
+1 Musket at Green Thug (Touch, PBS, & Precise Shot: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d12 + 2 ⇒ (11) + 2 = 13
Joey "Goldpiece" Gillick |
Seeing Aillig move to flank, Joey attacks!
Gladius: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Gladius: 1d20 + 6 ⇒ (19) + 6 = 25 for Damage: 1d6 ⇒ 4
Confirm?: 1d20 + 6 ⇒ (11) + 6 = 17 for Damage: 1d6 ⇒ 5
Sneak on first hit: 2d6 ⇒ (6, 6) = 12
Fysus |
Fysus walks into the room and takes cover behind Soro and then seeing Joey taking care of himself focus his attention on the man standing at the far end of the room..sending wave after wave of thinking of lullaby songs against the man's mind hoping to cause him to fall asleep...or at least get him yawning and distracted.
(Using Slumber hex on the guy in the blue cloak Will save DC 16 or fall asleep)
Joey "Goldpiece" Gillick |
Joey grimaces from the strike, then makes a quick step to the north before attacking.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d6 ⇒ 1
Zcha'zcha Linseed |
Sorry about that.
Zcha'zcha sees his friends having fun with other possible new friends and he peers around the corner ahead of him instead of following them.
Aillig Breakteeth |
Aillig prays and gestures with his free hand, summoning a small orb of acid that he then hurls at the man.
Acid Splash (PBS & Precise Shot): 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Zcha'zcha Linseed |
Zcha retreats to find his friends in combat! "Friend Gullpiece! More door monsters lay in wait for us around the corner! WHAT SHALL WE DO!"
He sees the man strike out at Joey and yells at him. "NO HURT FRIEND GULLPIECE! GO AWAY!"
DC 14 Cause Fear
GM Tektite |
Aillig puts a bolt into the man, dropping him.
Save the spell, Zcha
Out of Combat!
You find a potion of cure light wounds, greenblood oil (2), padded armor, dagger, light crossbow with 10 bolts, short sword on each on the mennear Joey. On the slumbering man, you find a potion of cure light wounds, Small centipede poison (4), leather armor, dagger, mwk light crossbow with 20 bolts, short sword.
Aillig Breakteeth |
"I'll ask him some questions." Aillig says, stepping up to kick the man awake after he's been securely tied up.
Once he's awake, Aillig makes sure he's got his attention, then begins to slowly reload his musket. "You got until I'm reloaded to start speakin. What's going on down here and who's in charge?"
Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22
Aillig Breakteeth |
"Tell us about Tarrin. How does he fight? Does he have a weakness? You tell us true and I'll consider letting you go when we're done."
Regardless of what the man reveals, Aillig suggests the group leave him tied up for now and check the door in the northwestern corner of the chamber.
Zcha'zcha Linseed |
Zcha'zcha joins in on this display of bravado. "I can help, friend Aleling!" Zcha waves his hands and bestows the guise of a monstrous creature on the dwarf.
If the target does not normally have a bite attack, it gains a bite attack as a natural weapon for the duration of the spell. This bite attack deals 1d6 points of damage if the target is Medium, 1d4 points of damage if the target is Small, or 1d8 points of damage if the creature is Large. The target may use this bite as a primary attack or a secondary attack.
"DON'T MAKE HIM ASK AGAIN! HE EAT YOUR SOUL!" Zcha yells in the man's face.
Makkoa |
The man wears a smug look on his face, but when Zcha transforms, it wavers. "Tarrin.....she's our leader. She has no weaknesses that I know of. She is the favored one of the Gray Master."
"Does she weild Magic? Is she a great warrior, or can she do both?"
Aillig Breakteeth |
Knowledge Religion - Grey Master: 1d20 + 7 ⇒ (6) + 7 = 13
"Hmmph." Aillig stuffs a gag back in the man's mouth. "We'll come back and let ye go once we're done."
To the others, he nods to the door at the stairs. "Let's head that way."
GM Tektite |
The man looks fearfully over his shoulder, then turns back to the party and whispers. "Both!"
Aillig is sure what the Gray Master refers to.
Moving through the northwestern door, the party enters long chamber. One wall of this chamber is fitted with arrow slits, looking south toward a large room with a distinctive green glow. A barred wooden door leads to the room beyond the arrow slits. Two guards look up sharply as the party enters, then raise their crossbows!
F: 1d20 + 3 ⇒ (11) + 3 = 14
J: 1d20 + 6 ⇒ (20) + 6 = 26
M: 1d20 + 3 ⇒ (14) + 3 = 17
S: 1d20 + 2 ⇒ (18) + 2 = 20
Z: 1d20 + 2 ⇒ (6) + 2 = 8
S: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative:
Joey
Soro
Aillig
Makkoa
Fysus
Guards
Zcha
Everyone, but Zcha is up!
Makkoa |
Makkoa moves 15' to the north and 5' to the left. He fires an acid splash at green baddie.
ranged Touch Attack with PBS 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage 1d3 + 1 ⇒ (2) + 1 = 3
Fysus |
Fysus moves into the room and is glad to see more humans..at least he has some success with putting those to sleep..he thinks about pillows and blankets and sends the warm fuzzy thoughts towards the crossbow man with the red hat
(Useing slumber hex, DC 16 will save or fall asleep)
Joey "Goldpiece" Gillick |
Joey quickly moves into the room, trying to catch the enemy flatfooted!
Attack: 1d20 + 8 ⇒ (5) + 8 = 13 for Damage: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (4, 2) = 11
GM Tektite |
1d20 ⇒ 6
Makkoa moves into the room and splashes the green cloaked man with acid!
Fysus puts a hex on the man in the red hat. The man's eyes blink rapidly, and he falls to the ground, asleep.
Soro lumbers into the room and swings at nearest man, but misses!
Aillig and Joey quickly put down the man in green!
Out of Combat
Both men carried a potion of cure light wounds, greenblood oil (2), padded armor, dagger, light crossbow with 10 bolts, a short sword.
Aillig Breakteeth |
Aillig reloads his musket as the sleeper is bound and both guards are searched and relieved of their equipment. "Good teamwork, everyone. Let's clear the rest of this place and find this Terrin the guards were talkin about."
Moved everyone to the next double doors on the map.
Fysus |
Fysus checks to see if anyone is hurt, some berries in one hand, a potion of cure light wounds in his other.
After everyone is healed if needed Fysus applies virtue to the party again and nods to Aillig that's it alright to open the door (after Joey's checked it for traps)
GM Tektite |
Going through the norther, double doors, the party enters a large cavern. This large natural cave has been widened by excavation. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. In the eastern end, a low stone wall encloses a large pool of water.