GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Here you go.

Land Rush

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

No day job. Land rush, hex B2.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

No day job. Land Grant B2.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I'll follow the horde and go B2 also.

PFS # 79644-22
Faction : The Exchange
Day Job : Craft - Alchemy: 1d20 + 6 ⇒ (15) + 6 = 21

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

No day job. Land Grant B2.

Level up to Three?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Unsure what the appeal for hex B2 is...but since I'm a follower I'll also go for B2 ;)

Dayjob Profession Cook take 10 for 10+9=19

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

It is centered and moves towards the high payout tiles, letting you get to G faster.


Yeah, you level up after each level of the dungeon.

Chronicle have been sent out to everyone.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Got it, thanks.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I think I'll take Improved Initiative, unless someone has a better suggestion.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa is leveled. Upgraged my falchion to masterwork as in these tight quarters, I'm afraid melee is in inevitability on occasion. I still have a bit more shopping to do.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

I have the Mage Armor wand. Any suggestions on another wand for me to purchase for the group?

Makkoa will buy a +1 Cloak of Resistance as well.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig is ready. I took a level in gunslinger (musket master).

Purchases:
Land Rush (B2) 2 Prestige Points
Battered musket (free from class)
Upgrade musket to masterwork 300gp
Enchant musket to +1 2000gp
Black powder (10 doses) 10gp
Black powder (10 doses) 10gp
Black powder (10 doses) 10gp
Black powder (10 doses) 10gp
Bullets (10) 1gp
Cold iron bullets (10) 2gp
Silver bullets (8) 20gp
Adamantine bullets (10) 61gp
*SubTotal - 2424

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Yes, Makkoa bought parcel B2 for 2 PP as well.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro is ready.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha reporting for duty!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Tektite, did you report Level 2 yet? Just noticed it doesn't show up in Aillig's sessions.


I haven't, because the system sort of "broke" when they implemented the Core reporting. When I go to report it, it doesn't show the different levels. It is supoosed to be fixed at the next update. I was holding off to see if it was going to be fixed soon.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

No problem. I was just concerned that the wrong character might have been reported. Aillig isn't going anywhere but deeper into the Spire, so I'm not really worried about it.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha'zcha's hope of being a Mystic Theurge is now gone. He already is quite useless with his current focus...

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Apologies for the absence. Sickness overtook me and left me incapacitated for a while.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Good run. Thanks again Tektite!

2PP for Land Rush: area D2 (and regain 2PP)
2PP for the Shrine Vanity
Buying Mwk Tools for Heal Skill 100gp
Day Job: Heal: 1d20 + 11 ⇒ (7) + 11 = 18
T-shirt Reroll Heal: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Booo!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

2 PP for Land Rush: hex B3 (gain 1 PP and 1 Fame)
No day job.

Thanks for running for us, DM! Three levels down!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

No day job; hex D2. Thanks for running!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

2 PP for Land Rush : hex B3 (gain 1 PP and 1 Fame)

Day Job : Craft (Alchemy): 1d20 + 6 ⇒ (10) + 6 = 16

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

2PP for Land Rush: area D2 (and regain 2PP)

Zcha will retrain his warpriest level for cleric.
Warpriest = Paladin for retraining purposes.

5PP and 200GP to retrain this level. Can you mark that on my Chronicle, Tek?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Take 10 - profession (cook) for 10+10 = 20

I just checked the land rush map and all though I picked B2 along with everyone else, my name isn't listed inside it.

And picking D2 as my land pick for this level (regain 2PP)


Sorry for the delay, we had some unexpected company from out of town. I'll have chronicles out this afternoon.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Just checking to see if I missed the chronicle


No, they are coming out shortly. Still getting organized from our company and a hearty dose of spring fever, causing me to work outside all day, then pass out in the chair around 9:00, before I have an opportunity to update. Again, apologies.


Alright, session has been reported and chronicles have been PM'd. We'll get going this evening/tomorrow morning.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

I'll get Makkoa updated this evening, dm.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

OK, got mine. I'll have my weapons enchanted for my purchase.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Alright 4th level, meaning I gain a second level spell. Any suggestions? At 5th level, I'll take Precise Shot, so any Ray spell isn't going to do me much good in these cramped quarters until then.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Glitterdust is never a bad choice; for area control in a dungeon setting, though, it's hard to beat web.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Both of those are worthy contenders, along with Create Pit. I think I'll take one of them to go along with Mirror Image, as it seems due to the crowded rooms, I'm in me lee a bit more than in most parties.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

I went with Glitterdust. Hard to argue with the efficacy of that spell with its Invisibility revealing aspects too.

Along with Mirror Image.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro is updated. I also enchanted his armor and greatsword to +1 each.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I will be in Orlando for Memorial Day weekend so posting may be hit or miss.


Appreciate the patience guys. Last couple weeks had been spent preparing the house for guests over the holiday weekend. (Including renovating a bathroom.) The weekend then consisted of company, hosting a cookout, and attending a memorial for a friend who passed away suddenly. I foresee my time being much more available for the next couple months, as I will be staying home with my kids this summer. I apologize for the radio silence, but each day I told myself I would update in the evening, then worked into the wee hours and passed out on the couch.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Lol, failed a Fortitude save versus real life, huh? That happens. Take your time...we'll be here when you are ready, Tek!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Happy to have you back!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

I'm going to be on vacation for the next couple of weeks, and for at least part of that time will be in a part of the country with inconsistent cell service. I'll try to keep up, but if you need to 'bot me to keep things moving go ahead.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

2PP for Land Rush - Area B6
Day Job (Heal skill using Shrine Vanity): 1d20 + 13 ⇒ (16) + 13 = 29

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

I'll level up later, DM, but you can put me down for Land Rush square D1 to recover some of my spent PP.

I'll get everything else later, but it's time for some ranks to be put in Profession Farmer, since Makkoa is a land baron now!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Alchemy Day Job: 1d20 + 6 ⇒ (5) + 6 = 11

I think I'll go C3.


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Actually, everyone can take the weekend to level up.

I'm leaving tomorrow afternoon to go out of town for the 4th. I won't be taking the laptop and will only be able to update via mobile. I will return Sun. night late, and will be back to normal posting Mon.

I'll wait to get us started until Mon.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Take 10 - profession (cook) for 10+10 = 20

Expanding my land as well, going for B6 now.

Enjoy your time, see you Monday :)

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

No day job; will check the map when I update Soro and pick a hex.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha picks B6 as well!\

See you Monday! Thanks for not being overly harsh! Zcha isn't a mean person!

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