GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail heads through the portal as soon as everyone is able to get through.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr follws Mikhail through the portal.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister follows the others through the portal with a look of worry.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

When the lightning wall fades out, Aristu rolls up his scroll and returns it to its case as he moves through the portal.


You emerge from the portal into intense cold and darkness...and you cannot breathe!

In the instants of life left to you, you see a vast dark plain of metal under the twinkling stars. One star seems much brighter than the others, but you have to time to think about that. You see the mi-go (the insectile creature) walking serenely across the metal plain towards a distant archway inside of which is another portal.

The pain is incredible as you eyes begin to bulge and your lungs are ready to burst. With your last thoughts you propel yourselves back towards the portal to Candlemere...

Fortitude saves, everyone!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr feels the cold seeping into his bones ...

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Includes Resistance


Male Raven Familiar - HP 17/17; AC 17, T 12, FF 15; Fort +1, Ref +4, Will +7; CMB +3; CMD 9; Speed 10 / Fly 40; Init +2; Perception +14

Corb huddles close to Piotr for warmth.

Fort save: 1d20 + 1 ⇒ (1) + 1 = 2


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4

Alister huddles with Corb for warmth.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8

Three 1s in a row....


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"This is a bad place, my friends," states Piotr with unnecessary emphasis.


Galen, a Fort save please!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Galen braces against the unexpected pain, and tries to help pull the others back.
Fortitude save: 1d20 + 7 ⇒ (9) + 7 = 16


Vacuum Damage, Alister: 5d6 ⇒ (3, 6, 1, 2, 1) = 13
Vacuum Damage, Aristu: 5d6 ⇒ (3, 2, 1, 5, 2) = 13
Vacuum Damage, Corb: 5d6 ⇒ (3, 2, 6, 6, 5) = 22
Vacuum Damage, Galen: 5d6 ⇒ (4, 5, 5, 6, 1) = 21 Halved equals 10
Vacuum Damage, Mikhail: 5d6 ⇒ (1, 4, 4, 1, 3) = 13 Halved equals 6
Vacuum Damage, Piotr: 5d6 ⇒ (6, 3, 6, 1, 3) = 19

Constitution Damage, Alister: 1d3 ⇒ 1
Constitution Damage, Aristu: 1d3 ⇒ 2
Constitution Damage, Corb: 1d3 ⇒ 1
Constitution Damage, Piotr: 1d3 ⇒ 1


STATUS
Alister (1/41 hp) (1 CON damage)
Aristu (3/32 hp)(3 STR damage)(2 CON damage)
Galen (24/52 hp)
Mikhail (37/54 hp)(2 STR damage)
Piotr (-6/34 hp)(1 STR damage)(1 CON damage) (DYING)

Corb (-7/17 hp) (1 CON damage) (DYING)

Returning from the void, the heroes of the Sword Marches stagger back through the portal, their lungs searing and flesh bruised. Piotr and his faithful familiar Corb both collapse on the floor, barely breathing.

I note that Corb has six seconds to live unless he is healed.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Thinking quickly, Galen tries to pour a potion of Cure Light Wounds down Corb's throat, cutting his fingers slightly on the bird's beak.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 (and removed from sheet)

He looks around the group, noting their injuries. "What... what was that? At least that... thing was going away. We're in no state."


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail channels to heal everyone and shivers as the warm light pushes away some of the devastating cold. "I do not know, but I doubt it was effected in there as we were."

channel to Heal: 2d6 ⇒ (2, 4) = 6


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister stumbles through the portal and collapses to his knees. He is gasping as Mikhail heals the group. He rises to tend to Piotr, knowing that the mage's knowledge of the the planes might get them home. "Where the hell was that? Ugh, we barely made it back alive."

CLW to Piotr: 1d8 + 5 ⇒ (8) + 5 = 13


STATUS
Alister (7/41(35) hp) (1 CON damage)
Aristu (9/32(26) hp)(3 STR damage)(2 CON damage)
Galen (30/52 hp)
Mikhail (43/54 hp)(2 STR damage)
Piotr (13/34(28) hp)(1 STR damage)(1 CON damage)

Corb (4/17(14) hp) (1 CON damage)


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Should Aristu and Piotr also have taken half damage (and no CON damage)? Their Fort saves were equal to (or better than) Galen's, who succeeded.


Bah! Math is hard.

STATUS
Alister (7/41(35) hp) (1 CON damage)
Aristu (21/32 hp)(3 STR damage)
Galen (30/52 hp)
Mikhail (43/54 hp)(2 STR damage)
Piotr (28/34 hp)(1 STR damage)

Corb (4/17 hp) (1 CON damage)


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

If the portal is still open (player is not sure), Galen says: "Is there some way we can close this, make sure that thing doesn't return?"


The portal stands open!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr weakly says, "I have no means of sealing the portal. Not prepared at the moment, at least. Give me a moment and I may think of something."

Knowledge (Planes): 1d20 + 8 ⇒ (11) + 8 = 19


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Activate Lore Master to take 20 on a Knowledge check
Knowledge, Planes: 20 + 9 = 29

Alister stares at the open portal, letting his mind wander and delve into the unconscious recesses of his memory on how to seal this portal.


Alister and Piotr both come to the same conclusion: It's likely beyond their power to seal the portal. What they do know is that it didn't open to some distant plane - that was somewhere on Golarion's plane, but out among the stars.

The good news is that the portal itself isn't permanent. In fact, it should fade within the day. The bad news is that there is nothing stopping it from reforming.

Alister recalls an scroll he once saw that described creatures from the dark between the stars and he believes they are somehow connected to strange deities like Yog-Sothoth. If the portal is to be closed permanently, the team may have to consult with someone learned in the lore of portals.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"Do you believe that it needs to be in the same spot or can it be moved? If it needs to be in the same spot then I say once we have seen this place is secured we pile a good ton of stones and mortar where the portal is to prevent anything from passing through easily." Mikhail says as he rubs his still numb arms.

'


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Galen nods. "That should at least slow anything down."


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

"OK, that's not a bad goal," Aristu looks up at the structure above the portal, "But how would we collapse the walls or ceiling?"


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"I think we bring in some workers and fill in the whole room with mortar and bricks. It will take time and be costly, but whatever can survive in that place should not be allowed back to this part of Golarion." Mikhail says in reply.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

"Should we secure just this room, or collapse the entire complex?," asks Piotr. "It would take time but it should be possible. We would also need to do something about the wisps if we intend to bring people here."


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

"Perhaps once we have figured out what is going on here whatever is drawing the Wisps will end and they will leave. The real question is do we want to complete our search of this floor or find a secure place to rest?" Malinor says as he looks over the portal.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

"We're not in good shape. If we can't seal it now, we should find somewhere to rest."


GM's Note: None of this is part of Kingmaker. It's my addition to Candlemere, and intended to be an ongoing issue. So far as I'm concerned, your idea to fill this place with rocks is a very interesting solution, though what you'll do about all the will-o-wisps is another matter.

So, unless you have some ideas you want to explore here on Candlemere, Rivers Run Red, Book 2 of Kingmaker, is over!


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Sorry, I've been a bit absent.

Alister looks down at the body of Kundal and tries to determine if he's breathing. "We need to get him somewhere safe. But who knows what else is in here?"

We would explore the rest of this place once we've rested.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I agree that looking through the last of it and checking the central room out in more detail needs to happen before we go.


In the opposite hallway the team discovers a room lush with plant life and a roof glowing with a pleasant sunlight. Reclining amidst the greenery is a fat and somewhat aged man with goat's legs. He bears a bow, a staff and an intricate set of pipes. Several high-pitched giggles can be heard from among the leaves. It is a scene as far removed from the alien place they just were as can be imagined.

"Hail, oh Mortal King!" says the satyr. "You have been looked for, your coming foretold. 'Broken he comes, Eldest behind him, Eldest before him, Eldest within him'."


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Mikhail looks over the odd scene and tries to catch a glimpse of whatever is giggling to see how many might be hiding in the bushes.

No nature knowledge here.


Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Mikhail catches glimpses of small fairies hiding in the foliage. Tiny sprites with gossamer wings.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Knowledge, nature: 1d20 + 10 ⇒ (20) + 10 = 30

Alister stops suddenly as he sees the Satyr. He recognized the fey creature and if there was one thing his Grandmother had told them stories about it was the power of the fey. He carefully bows, wincing at his injuries. "My coming was foretold? By who, Satyr? And who do I have the honor of speaking to? Is this your lair that we are welcome in?"

Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32


"Lair?" says the saytr, laughing. "Is your hall a lair, King? No, I live in a fine house by the Silver Reed spring. This is a gate, and I am its guardian. I am Garovar, called wise by some." This is met by gales of tinny laughter from the sprites. "Not that all are that discriminating, you understand."

"So, your coming was foretold, but not your purpose. Why are you here, King?"


Ping!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr hangs back. The chaotic nature of fey has always been uncomfortable to him.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Does that check tell Alister anything about him?

"Garovar the Wise. I am pleased to meet you. I am called Alister. I am here to protect my people." He points to Kundal. "This is one of my people. Do you know what happened to him? Or what the mi-go was trying to do? "

"You say you guard a gate. Where does it lead?"


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Knowledge(Nature): 1d20 + 9 ⇒ (7) + 9 = 16

Does the name/title "Eldest" mean anything to Aristu in regards to the fey? Does it refer to a particular fey?


Alister:
Alister's never heard of Garovar, but the word "Eldest" perks up his ears. The Eldest are shadowy god-like figures in the First World, the land of the fey. They are worshiped and feared by the fey (and anyone else who knows what's good for them.) He knows there is an entire pantheon of the Eldest, most of whom are capricious and cruel. Additionally, Alister knows that while sprites and satyrs are both fond of practical jokes, they take duties like guarding a portal very seriously.

Aristu:
Despite the roll, I'm going to say that because of his heritage, Aristu knows enough fey-lore to recognize that the Eldest are is not one person but refers to little-known great powers of the fey, gods or demigods or something.

Garovar looks at Kundal without much interest, ignoring those questions in favor of the one he wants to answer. "Why, to the House of Eternity, of course. I told you, I live near the Silver Reed spring."


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Knowledge, Planes: 1d20 + 9 ⇒ (2) + 9 = 11 Do either of those terms mean anything to Alister?

Alister nods, but it's clear he's a bit lost. "You said you were a guardian of the gate. Are you here to guard from things coming through to this side or going to the other? And where is this gate?"


Alister:
No, neither term means anything to Alister.

"I guard the portal against the mortal world, King. None come hence from the House of Eternity save by Shyka's leave."

Knowledge Nature DC 20 or Knowledge Planes DC 24:
"Shyka the Many" is one of the Eldest, a being of vast power who appears with a different face every time.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

PIotr is still listening carefully to what the satyr is saying.

Knowledge (Nature): 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge (Planes): 1d20 + 8 ⇒ (1) + 8 = 9

"Is Shyka who you serve? Or does Shyka rule over the House of Eternity?," asks the wizard.


Garovar nods. "Both," he says.

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Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Well, before we attack, or sneak, or disguise ourselves, we have to find the trolls - all we know right now is that they are in the Southern Narlmarches. So it's back to exploring, with the more singular purpose of picking up their trail.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

I am ok with this; ready to start up whenever anyone else is, and I don't have any further things to prepare or ideas for better plans.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Although: let's make sure we have a lot of ways to do fire damage. Buying Alchemist's Fire is probably the easiest way, if we can find this somewhere. This is assuming we are aware that trolls regenerate unless burned with fire/acid.


Yay! Preparation! I think some of you have heard me tell the story of the end of my longest-running D&D campaign (from the '90's). The Black Dragons had clawed their way from 1st-level nobodies to 10th-level lords of the land and had heard all along the way (and in previous campaigns) of the lost dwarven city of Azanârgud.

Finally, they had found it and planned a mighty expedition. They brought a huge covered wagon filled with supplies, a veritable adventuring shop on wheels. They brought porters and cooks and mule drivers. They brought scribes to write down their discoveries and torch-boys to carry their torches.

What they did -not- bring was any sort of healing beyond their all-too-frequently-unconscious cleric. No potions (there were no wands of healing back then) or anything else. Overrun by "black trolls" they fled into the eternal night of the dwarven city, past ancient wonders not seen in the present age (stuff I'd labored on for a decade)...and died together in the dark.

Just sayin'.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Do we have any sort of magic items for sale in the kingdom? Anything might be put to use.

Or, for that matter, acid to use like alchemist's fire?


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

If we can buy alchemical items, Alchemist's Fire is 20 gp each and Acid Flasks are 10 gp each. So, it is probably good to have a variety just in case, but the acid works out substantially cheaper to buy in bulk.

Can we assume that these are readily available to buy? They're not magical items.

Ahran has 0 gp on his sheet but presumably there is money somewhere (or loot from previous travels to sell).


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Knowledge(local): 1d20 + 5 ⇒ (4) + 5 = 9, in case it is necessary, to know about the abilities that trolls might have. (Since I know that if we don't know, we will die, although in-character we'd be going in anyway.)

EDIT: Well, I guess Ahran doesn't know that trolls regenerate! Does anyone in the party? I forget whether we faced a troll before or not? There was one large creature when we fought and the mounted priest of Asmodeus was there but I forget whether it was troll, ogre, or something else.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I wanted to do some crafting. Sadly, I lack the spell for Eyes of the Eagle. But I could start work on a Headband of Inspired Wisdom.

If we wanted to move from a +2 to a +4 item do we need to make a new one or can we enhance an existing item?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

We have talked about putting out a call to the surrpunding area for alchemist's fire. I don't remember if we knew acid would do the same. Alister is prepared to pay 10% above the normal cost if it gets the city stocked with the stuff.

GM, can we issue edicts like this? It doesnt obviously fall into the normal edicts, but is it a kingdom building thing or a role playing thing?

-Posted with Wayfinder


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Knowledge (local): 1d20 + 9 ⇒ (3) + 9 = 12

Slightly better, but Piotr could always take 10 or 20 to study his books and stories about trolls.

Plus, he produces acid with his spell-like ability.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

RP- and mechanics-wise, would there be any benefit to one, or both, of the following:

  • Declaring a bounty on trolls, publicizing it within the Kingdom and in Brevoy; then paying off any successful troll-hunters
  • Challenging Hargulka to a trial by combat versus our champion. If he accepts, stage the combat in a location that we control and buff our champion as much as possible. If he doesn't, get the bards and storytellers to spread the news of Hargulka's cowardice. If we don't care about being good, poison his followers and have the whole group attack Hargulka.
  • Recruiting some help, like the Old Beldame and the other NPC's. Perlivash and Tyg could scout invisibly. The gnomes, well, could establish a safe camp with the mercenaries where we could retreat for healing and recovery. The Old Beldame could be magical support. The nixie and dryad could aid with scouting. The kobolds could be cannon-fodder missile support.
  • Find the troll-king's lair. Burn them out with a forest-fire.
  • Have some poisoned meat delivered to the trolls.


Piotr Denisov wrote:
Do we have any sort of magic items for sale in the kingdom? Anything might be put to use.

as I stated last July,

The "Base Value" in both locations (Stagfell and Leveton) is 1,000 gp. That means that there is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week.

The "Purchase Limit" in both locations is 5,000 gp. A settlement’s purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement’s purchase limit, they’ll either need to settle for a lower price or travel to a larger city. Or, as noted above, have Oleg send it to Restov and lose 10% of the value.

[The Base Value and Purchase Limit in Restov are 8,000 gp and 50,000 gp, respectively. For anything more than that, you'd have to find a metropolis like New Stetven or Daggermark (16,000 and 100,000), or a truly major Metropolis like Oppara, Absalom or even Katapesh (we'll see).]

Piotr Denisov wrote:
Or, for that matter, acid to use like alchemist's fire?
Ahran Draknir wrote:

If we can buy alchemical items, Alchemist's Fire is 20 gp each and Acid Flasks are 10 gp each. So, it is probably good to have a variety just in case, but the acid works out substantially cheaper to buy in bulk.

Can we assume that these are readily available to buy? They're not magical items.

You can't assume it, no. Without an alchemist in either town, stocks would be limited. But see below.

Ahran Draknir wrote:
Ahran has 0 gp on his sheet but presumably there is money somewhere (or loot from previous travels to sell).

I don't track your treasure. Rule #1 since 1977: If it isn't on your sheet, you don't have it. Hopefully somebody else does.

Ahran Draknir wrote:
There was one large creature when we fought and the mounted priest of Asmodeus was there but I forget whether it was troll, ogre, or something else.

He was a half-orc and not a priest at all. He simply called Hargulka "the Hammer of Asmodeus."

Mikhail Templeson wrote:


I wanted to do some crafting. Sadly, I lack the spell for Eyes of the Eagle. But I could start work on a Headband of Inspired Wisdom.

If we wanted to move from a +2 to a +4 item do we need to make a new one or can we enhance an existing item?

As stated above, there will be no time for crafting before the end of this adventure, but much time before the next.

You can enhance an existing item and do not need to make a new one.

Alister Medvyed wrote:

We have talked about putting out a call to the surrounding area for alchemist's fire. I don't remember if we knew acid would do the same. Alister is prepared to pay 10% above the normal cost if it gets the city stocked with the stuff.

GM, can we issue edicts like this? It doesnt obviously fall into the normal edicts, but is it a kingdom building thing or a role playing thing?

It's not an edict, but you certainly can do it as a role-playing thing. I don't think you did more than discuss it in the past, so it's not operative now and won't get you the supplies you need in time. You really are out of time.

At best, you might send a fast horse to Restov for whatever supplies a fast horse could carry back. You have a road, so a fast horse could get there and back in three days. Call it four for resting and shopping.

'Piotr Denisov" wrote:

Knowledge (local): 1d20 + 9 ⇒ (3) + 9 = 12

Slightly better, but Piotr could always take 10 or 20 to study his books and stories about trolls.

Does he -have- books and stories in Stagfell? Without access to a library, I'd say not. Maybe you should visit a sage? Like, say, the Old Beldame?

However, you do all know that fire is effective. You burned trolls in the field.

Piotr Denisov wrote:

RP- and mechanics-wise, would there be any benefit to one, or both, of the following:

Declaring a bounty on trolls, publicizing it within the Kingdom and in Brevoy; then paying off any successful troll-hunters

There is no one in the kingdom with that kind of fighting power other than you.

Piotr Denisov wrote:
Challenging Hargulka to a trial by combat versus our champion. If he accepts, stage the combat in a location that we control and buff our champion as much as possible. If he doesn't, get the bards and storytellers to spread the news of Hargulka's cowardice.

Do you have time for that? Up to you.

Remember, he can employ bards too. To talk about how you cheated.

Piotr Denisov wrote:
If we don't care about being good, poison his followers and have the whole group attack Hargulka.

But you do care about being good. Each and every one of you has a good alignment.

Piotr Denisov wrote:
Recruiting some help, like the Old Beldame and the other NPC's. Perlivash and Tyg could scout invisibly. The gnomes, well, could establish a safe camp with the mercenaries where we could retreat for healing and recovery. The Old Beldame could be magical support. The nixie and dryad could aid with scouting. The kobolds could be cannon-fodder missile support.

No comment except to say that Sir Perlivash is MIA, along with Kundal.

Piotr Denisov wrote:
Find the troll-king's lair. Burn them out with a forest-fire.

No comment as you don't know where they live. Maybe...

Piotr Denisov wrote:
Have some poisoned meat delivered to the trolls.

They'd just eat the delivery-men.


I should mention that there -are- bottle of alchemist's fire in Stagfell. There are nine of them for purchase.


I should also mention that I'm aware of how screwed you seem to be. Be heroes. The rest will sort itself out.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Hi all: crazy time at work and some issues here, may be intermittent for the next couple of days.

I endorse the idea of buying all 9 available Alchemist's Fire in Stagfell, assuming someone has money, sending to Restov for more (or rather acid as cheaper), and while that is happening go and see the Old Beldame (ask about e.g. troll weaknesses, typical allies, whether they have darkvision, possible locations) and any local fey we know who might have an idea where exactly the trolls are!

Also agreed we should be heroic!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Per the rules, we will lose a hex due to Unrest > 10.

There is a chance - not much of one, to be sure - that Unrest will not reach 20+ after this month.

We don't know, yet, if some success against Hargulka and the trolls will pause or re-set the effects on Unrest. Or if we have to destroy / drive off Hargulka before it stops.

If we do reach 20+ Unrest, the kingdom goes into anarchy and we have to somehow bring it back together, probably through a combination of RP and completing tasks.

Still, let's do the heroic thing and ride off to fight the trolls.

After buying all the alchemist fire, acid, healing magic and useful items that we can, of course.


Yeah, let's remember that the Kingdom-Building rules are easily broken and that I exhorted you not to do that. Conversely, they can easily break -you-. They're just a guide to the story. Story is always king. Die rolls are merely signposts.

In the Gameplay thread, whenever you're ready.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Can one of the other players confirm party wealth and how much fire/acid we want?

Ahran can go to that while the rest of the group talk to the Beldame, since he won't have much/anything to contribute in that discussion.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

The last two loot posts in the OOC thread on Yuku (September 10 and October 15, 2016) indicates that party loot should be 3801 gp.

I was attempting to keep track of loot, but it has been difficult with the changes in players and pace.


We all appreciate it, John!


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

So how does the losing control of a hex thing work? Do we choose one to relinquish control of? Or do you decide on one that we lose?


Why don't we worry about that at the next kingdom turn, as conditions may have drastically changed (for better or worse)? Let's proceed with the adventure.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

OK, I misunderstood. I thought we were losing the hex now.


I can't proceed until someone goes into Gameplay and says "We do X." :-)


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Thanks! I forgot about those Yuku threads.

I checked back and Ahran has 114 pp, 11 gp, 1 sp, 7 cp. I'll update his sheet.

It seems we have plenty of wealth. Ahran will therefore spend 160 gp of party loot to buy all 8 Alchemist's Fire available.

He will then ride to Restov and buy 25 acid flasks (5 each), at a cost of 250 gp. Let me know if he can't find that many.

To the GM: this is my "We do X" unless another party member countermands this evening.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Traveling back to the states tomorrow. I'll have a post for Alister up tomorrow night.

-Posted with Wayfinder


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

How long does it take to ride to Restov and back? Don't forget we are on a rather short timeline - 21 days to find the trolls and deal with them. If it's a day or 2 it should be ok, but I don't know if it's worth losing 3-4 days or more for some vials of acid.


It is sixty miles from Stagfell to Leveton, of which nearly forty miles is through the hills. At Leveton, you can pick up the South Rostland road and ride it the 100 miles to Restov.

On horseback, According to the Movement and Exploration rules it will take a rider five days each way to reach Restov. So, call it an eleven day round-trip.

I know that contradicts what I said earlier. That was a best guess, this is actual measurement.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

So scrolls are not insanely expensive. We could try and find a scroll of Divination to see if we can get a better idea of where to go or what we need to do. Sadly, I am a good four levels from being able to do that myself.

A scroll of Divination would run 725 for what its worth.


I'm trying to point out that whoever goes to Restov will not be around when the trolls overwhelm Stagfell. Because that's going to happen if you guys don't go solve the troll problem tout de suite.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Oh, ok. Then cancel that. Ahran buys only the 8 Alchemist's Fire in Stagfell.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I will be away for a work trip until Thursday evening and unlikely to be able to post.


Okay, John. Have a good trip!


Tim and Nick:

I need to know, out of character, whether Alister or Aristu is interested in pursuing a relationship with Lily. Kingmaker is about dynasties and families as well as kingdoms. It is conceivable (not probable, but conceivable) that the PC's who finish this adventure will be the children of the current PC's.

So, giving Lily the statuette can be a turning point for her, depending on how it's done. As you know, the adventure as written treats Lily as a tart, implying that she'll lift her skirts in exchange for the statue. Our Lily is very smart and made of more formidable stuff. But she still has a crush on the two Medvyed men.

If this isn't a path or story line that interests you, make sure I know it now. If it is, tell me. You can always put your thoughts in a spoiler or a PM to me, if you prefer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

John:

Similar question to you:

Daria/The Dancing Lady is -way- different than in the published adventure. I've tried to make her interesting, dangerous and exciting. Does Piotr have any positive associations with her? She did, in fact, abuse him terribly.

On the other hand, how do you, John, feel about that story line? Interesting? Icky? Worth exploring?


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

I'm not sure if a spoiler is really necessary here, but since you suggest it:

Aristu's thoughts on Lily:
Aristu finds Lily physically attractive, certainly, and appreciates her obvious intelligence and practical nature; but he hasn't fallen for her romantically (so far anyway). This is at least in part because he believes that Alister is interested in her, and he approves of the potential match. It is certainly possible that Aristu is wrong about Alister's interest (it's not like they've talked about it), but that is how he sees things.

Anyone who wants to read the spoiler is welcome to, but I could understand not wanting to know Aristu's thoughts since your character wouldn't know them.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Aristu can definitely read this spoiler. Others too if they would feel close to Alister.

Alister's feelings for Lily:

Alister definitely has feelings for Lily. He loves her looks, her intellect, and her spirit. He feels that she is everything he came to seek out in the Stolen Lands. He sees her as the heart of their fledgling kingdom. In fact, if Faisul was still around, he might already be married. Taking the mantle of ruler (not to mention the constant troll threat currently), however, has seriously thrown him for a loop.

By taking over as ruler, Alister is considering all of the political obligations he may have (which he learned through his upbringing). Ultimately, he's trying to place himself in Faisul's shoes, asking what Faisul would do. And the LG Faisul might betray his heart for the stability and alliance of a political marriage to better his kingdom and his people.

In the end, however, Alister's no Faisul. He's CG and values his own choices over what might be best for the kingdom. He's going to marry Lily (if she'll have him), if we all survive the trolls. In the meantime, I think the statue might cement a relationship between the two of them.

I've been thinking about this off and on for a while, which I'm contending Alister has too. I seriously thought about the need for political marriage for him, but that's just not him. Lily is really perfect for him.

Now, I'm also considering taking the Beldame as a cohort for the role of sage (and irreverent) adviser. Also, this might mean political marriage for Aristu. Maybe Roslin?


The Old Beldame is called the Old Beldame because she's old. In fact, she's been called the Old Beldame for a long time and now she is in fact venerable. She's not cohort material.

Also, I think Alister and Aristu need to have a talk about Lily. In character. Either now or after the statue is given. That should be fun!


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Sure, that conversation can happen. Not right here in the Beldame's hut, but we'll make it happen soon.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Agreed. Happy to have the conversation.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate
Tarondor inquired wrote:

John:

Similar question to you:

Daria/The Dancing Lady is -way- different than in the published adventure. I've tried to make her interesting, dangerous and exciting. Does Piotr have any positive associations with her? She did, in fact, abuse him terribly.

On the other hand, how do you, John, feel about that story line? Interesting? Icky? Worth exploring?

Spoiler:
Piotr has been mourning his wife since her death and has not pursued any relationship with a woman since then.

Originally, Piotr was going to remain celibate. He feels deeply guilty about what he did, however unwilling, with Daria. Some of that guilt may be self-doubt about whether he somehow presented a weakness that could be exploited by Daria - and he remembers the pleasurable parts of what happened.

I did have an idea that he would get an Improved Familiar (probably a Cassisian Angel) and come to believe that it was his wife's spirit returned to aid him. How far that belief progressed remained to be seen.

I think that Piotr will avoid Daria, if possible, while learning as much about her as he can. If he learns that her magic could overwhelm anyone, he might decide that a threat like Daria needs to be removed for the safety of all residents of the Sword Marches (and, to get vengeance). If he finds that she could only twist or pervert pre-existing (hidden) desires, he may seek some means of atonement.

So, let it run. Maybe there will be a showdown, maybe there won't.


I owe everyone an apology for my slow posting. Personal issues plus tax time mean I'm very busy. I'll get back at it tomorrow.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Since I am fairly new to the game: what is the relationship like between the party and the lizardfolk?


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

I think we should track the trolls back to (presumably) their lair while they go and rampage onwards. Fifty trolls marching in the winter must leave some trail we can track (Ahran is at +11 to that). Presumably Hargulka is there, or at least a clue to where he is, and even if not we can dispatch the guards.

Even if Corb is overestimating by a factor of two, it is still a death sentence to attack them here. And this second troll with swords in his skin sounds like some other nasty critter.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Its possible that if we have fly and a bunch of fireballs handy we could do a raid and hit a bunch of them before taking off. Such a hit and run wouldn't probably kill many but it would slow them down and if the leadership has to crush a few to keep them in order that would work to our advantage. That and just slowing them gives people and lizardfolk time to get ahead.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

But we don't have a bunch of fireballs. Aristu and Piotr have scorching ray, but that's mostly a single target spell. Otherwise, we're going toe-to-toe, maybe getting one into a pit or something. I think we can take 2 at a time, but much more than that and it's a real gamble.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

If they're going to Stagfell then there's nothing we can do anyway. ;) Other than get the marching lizardfolk to tell everyone to evacuate right now. So I think we may as well follow their tracks back to their base.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I think you are really overselling them. I have seen trolls appear in level 1 mods. Admittedly, they do something silly and reduce the normal hit points but we should be able to take on more then two without too much danger or the campaign appears like it will end badly. I doubt Hargulka will be found totally alone and he is likely to be one of the few trolls who are not just base trolls.

I have not fought trolls in Pathfinder, but we should be able to do well against an equivalent number of trolls. Especially if we can set it up so they are mostly attacking me with my higher AC.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

If this is a group of 50 trolls (or even 20) marching as one body, though, I doubt there is much opportunity to split them up. That's why I think we should ignore this group and track where they came from.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Agreed.

I was just thinking if we could toss fly on one caster with a few fire balls that trolls generally lack ranged they could fly up toss a few fire balls and then go in the opposite direction of Stagfell and go invisible before cutting back to the rest of us to head on. I didn't check out any spell lists, and apparently that isn't an option So moving on would be good.

If we start hitting 10+ trolls then I think pure numbers will just flatten us so avoiding the main body would be wise.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I might be overestimating them. When we took on 2, it was 1 level ago? So maybe we can handle 4 now, maybe 5. If we wanted to try and whittle them down, it could work, but it might take a while. The problem is that any troll we let escape would be back to full strength in a matter of minutes.

Sounds like we're up for tracking their trail back to their base, and hoping that they aren't going to destroy too much in the meantime.

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