GM Tarondor |
Character Applications Received
- Ravenna Goldlust - Human Oracle of Life
- Utzligus Sparkleweave - Gnome Cavalier (beast rider)
- Sandrel - Elf Hunter
- Wymond Dwerryhouse - Human paladin (chosen one)
- Felix "Lucky Gits" Season - Half-orc bard (archaeologist)
- Devlin Luftin - human sorcerer
And still at the drawing board:
Vitellia Orlovsky |
Torvic is done! I dropped Guide and just went with Deepwalker alone.
He's specialized for dungeon-delving, and while he deals damage fine for a full-BAB class, he's more focused on wasting the enemy's actions with his high AC. Outside of battle, his super-specialized focus on dungeon terrain should help keep the party alive on long trips, and Stonecunning + high Perception could help back up the Rogue on spotting a trap or two. Lastly, he's got a smattering of Knowledges to help out here and there. Overall, I feel he's pretty well-rounded.
I put him together over multiple sessions during a busy work week. I don't think I missed anything, but if I did please let me know and I'll correct it right away.
GM Tarondor |
Character Applications Received
- Ravenna Goldlust - Human Oracle of Life
- Utzligus Sparkleweave - Gnome Cavalier (beast rider)
- Sandrel - Elf Hunter
- Wymond Dwerryhouse - Human paladin (chosen one)
- Felix "Lucky Gits" Season - Half-orc bard (archaeologist)
- Devlin Luftin - human sorcerer
- Torvic Thunderslag - Dwarf Ranger (deepwalker)
- Kyrien Pen-adar - Half-elf slayer
- Jurg Widmann - Dwarf gunslinger (bolt ace)
- Morvan Fellis - Human fighter (lorewarden)
And still at the drawing board:
- Ellyrion Lanethriellyn - Elf wizard (spellbinder)
- Perfire Ridal - Halfling sorcerer
GM Tarondor |
Character Applications Received
- Ravenna Goldlust - Human Oracle of Life
- Utzligus Sparkleweave - Gnome Cavalier (beast rider)
- Sandrel - Elf Hunter
- Wymond Dwerryhouse - Human paladin (chosen one)
- Felix "Lucky Gits" Season - Half-orc bard (archaeologist)
- Devlin Luftin - human sorcerer
- Torvic Thunderslag - Dwarf Ranger (deepwalker)
- Jurg Widmann - Dwarf gunslinger (bolt ace)
- Morvan Fellis - Human fighter (lorewarden)
- Perfire Ridal - Halfling sorcerer
- Jameco - Halfling bard
And still at the drawing board:
_______________________________
Three days to the deadline, folks. That's this Friday, October 7th, 2016 at midnight Eastern. If you're thinking of applying, please do.
GM Tarondor |
Dotting this, do we need another submission for an arcane or divine caster? I can't decide which I wanna make...
Just one application per player, please.
Oh, and if I went wizard + thief dip -> arcane trickster, would I get the +2 spells per level? (Iirc, by RAW I wouldn't)
More information, please. I'm not familiar with the issue.
GM Tarondor |
In other words, you get the spell slots as though you were leveling in wizard, but it doesn't say that you get spells known.
Also, sorry about the terse posts, I'm typing on a phone during my breaks xD
"Spells Known" is a term usually applied to spontaneous casters, like a sorcerer. The wizard-turned-arcane-trickster would get additional spells per day, but not new spells to add to his spellbook.
GM Tarondor |
Folks, please remember that this campaign uses Background Skills. About half of you don't have any of those listed.
Zaia Acayan |
Folks, please remember that this campaign uses Background Skills. About half of you don't have any of those listed.
I was rushing to finish my new character and I completely forgot about them. Okay, the skills are fixed now - thanks for the reminder, GM!
GM Tarondor |
For what its worth, I thought I'd point out a recruitment thread you may not have seen for an ongoing Emerald Spire game HERE. Something to think about for anyone whose character doesn't make it into this game or who just feels as though they'd like to jump into an established gaem.
GM Tarondor |
Character Applications Received
And still at the drawing board:
_______________________________
Two days to the deadline. Still several applicants who really should edit their applications to put in Background Skills.
Ellyrion Lanethriellyn |
Ok, sorry to leave you hanging for so long. Here is my completed submission.
Ellyrion Lanethriellyn
Male elf conjurer (spellbinder) 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +4, Sense Motive +1
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 5 (1d6-1)
Fort -1, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
Offense
Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
quarterstaff +0 (1d6) or
touch attack +0 (As Spell)
Ranged ranged touch attack +3 (As Spell)
Spells
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day - acid dart (1d6 acid)
Conjurer (Spellbinder) Spells Known
1st - adhesive spittle (DC 15), corrosive touch, expeditious retreat, identify, mage armor, magic missile, summon monster I
0 (at will) - acid splash, arcane mark, bleed (DC 14), dancing lights, daze (DC 14), detect magic, detect poison, disrupt undead, flare (DC 14), ghost sound (DC 14), light, mage hand, mending, message, open/close (DC 14), prestidigitation, ray of frost, read magic, resistance, touch of fatigue (DC 14)
Conjurer (Spellbinder) Spells Prepared (CL 1st; concentration +5)
1st - adhesive spittle (DC 15), mage armor[/i], magic missile[/i]
0 (at will) - acid splash, dancing lights, detect magic
Opposition Schools Enchantment, Illusion
Statistics
Str 11 +0, Dex 16 +3, Con 8 -1, Int 18 +4, Wis 12 +1, Cha 12 +1
BAB +0; CMB +0; CMD 13
Feats Breadth Of Experience, Scribe Scroll
Traits eldritch delver, Self-Taught Scholar
SQ +1 skill point, arcane focus, elven magic, keen senses, spell bond, summoner's charm (1 round)
Skills
Acrobatics +3; (Ranks:0, +3 Dex, -0 ACP)
Appraise* +4; (Ranks:0, +0 class, +4 Int)
Bluff +1; (Ranks:0, +1 Cha )
Climb +0; (Ranks:0, +0 Str, -0 ACP)
Craft (bookbinding)* +6; (Ranks:1, +3 class, +4 Int, -2 no tools)
Craft (calligraphy)* +6; (Ranks:1, +3 class, +4 Int, -2 no tools)
Diplomacy +1; (Ranks:0, +1 Cha)
Disguise +1; (Ranks:0, +1 Cha)
Escape Artist +3; (Ranks:0, +3 Dex, -0 ACP)
Fly +3 (Ranks:0, +0 class, +3 Dex, -0 ACP)
Heal +1; (Ranks:0, +1 Wis)
Intimidate +1; (Ranks:0, +1 Cha)
Knowledge (arcana) +10; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience)
Knowledge (dungeoneering) +11; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience, +1 trait)
Knowledge (engineering)* +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (geography)* +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (history)* +11; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience, +1 trait)
Knowledge (local) +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (nature) +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (nobility)* +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (other)* +6,; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (planes) +10; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience)
Knowledge (religion) +6; (Ranks:0, +0 class, +4 Int, +2 Breadth of Experience)
Linguistics* +8; (Ranks:1, +3 class, +4 Int)
Perception +4; (Ranks:1, +1 Wis, +2 racial)
Ride +3; (Ranks:0, +3 Dex, -0 ACP)
Sense Motive +1; (Ranks:0, +1 Wis)
Spellcraft +8 (+10 to identify magic item properties; (Ranks:1, +3 class, +4 Int) (+2 racial)
Stealth +3; (Ranks:0, +3 Dex, -0 ACP)
Survival +1; (Ranks:0, +1 Wis)
Swim +0; (Ranks:0, +0 Str, -0 ACP)
Background Skills *
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Dwarven, Elven, Goblin, Sylvan
Equipment and Encumberence
Weapons and Ammo dagger, quarterstaff
Armor and Defense
Combat Gear
Other Gear backpack (bedroll, candle (5), silk rope (50'), soap, trail rations (5), waterproof bag (journal, scroll box (colored ink, ink, inkpen, parchment (10), powder), wizard spellbook), waterskin), belt pouch (chalk (10), flint and steel, twine (50')), belt pouch (money), explorer's outfit, spell component pouch
Coins 2 gp, 6 sp, 2 cp
Carrying Capacity
L / M / H - 38 / 76 / 115 lbs.
Encumberence
Light Load - 36.2 lbs.
Tracked Resources
Acid Dart (1d6 acid, 7/day) (Sp) - 0/7
Dagger - 0/1
Trail rations - 0/5
Special Abilities
+1 Skill Point (FCB) (1) +1 Skill Point
Acid Dart (1d6 acid, 7/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Breadth of Experience Knowledge and Profession skills can be used untrained and gain +2.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Eldritch Delver You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge(history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Keen Senses +2 racial bonus on Perception checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Self-Taught Scholar You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar languages, and Linguistics is always a class skill for you. In addition, you gain a +1 trait bonus on Spellcraft checks made to decipher the writing on a scroll.
Scribe Scroll You can create magic scrolls.
Spell Bond (summon monster I) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Born in Kyonin nearly 150 years ago, Ellyrion was never interested in studying swordplay or archery. His interests lay in the study of the arcane. Over the years his studies also included ancient ruins and underground civilizations. He has traveled Avistan in search of libraries with books about Azlant and Thassilon. Now, books are not enough, Ellyrion has begun searching for Azlanti and Thassilonian site to explore in order to learn more. Of late he has been working for Falandra Nolm at the Bindery while trying to find someone
At six and a half feet tall and 120 pounds, Ellyrion is fairly tall and gaunt. His plain brown hair is pulled back into a ponytail. His clothing is plain and unassuming.
GM Tarondor |
Character Applications Received
One more day to the deadline. If you're thinking of applying, now is the time!
We have so many great characters that I am in the very lucky yet unenviable position of having to cut some of my favorites no matter what I do. It's a very tough decision.
GM Tarondor |
Hey, ya still gots almost nine hours!
In an effort to be fair, I'm not going to do a substantive review of the applications until after that time.
Believe me, the crazy chipmunk that lives at the back of my brain and has no idea how busy I am wants to run another game just to accommodate all the great characters here. He's being kept sedated for now.
Ariarh Kane |
Character Applications Received (updated)
• Ravenna Goldlust - Human Oracle of Life
Utzligus Sparkleweave - Gnome Cavalier (Beast Rider)
• Sandrel - Elf Hunter
• Wymond Dwerryhouse - Human Paladin (Chosen One)
• Felix "Lucky Gits" Season - Half-orc Bard (Archaeologist)
• Devlin Luftin - Human Sorcerer
• Torvic Thunderslag - Dwarf Ranger (Deepwalker)
• Jurg Widmann - Dwarf Gunslinger (Bolt Ace)
• Morvan Fellis - Human Fighter (Lorewarden)
• Perfire Ridal - Halfling Sorcerer
• Jameco - Halfling Bard
• Zaia Acayan - Human Cleric of Desna
• Ellyrion Lanethriellyn - Elf Wizard (Spellbinder)
• Grilnik Urist - Dwarf Cleric of Abadar
• Yirrik Roone - Human Ranger (Dungeon Rover)
Going by the GM's cut off, I believe there is only 1.5 hours remaining until end of recruitment.
That Sean fellow |
If you do decide to run a second game then I'll submit. I think if I rushed one now it wouldn't be a great one and wouldn't get picked anyway. But thanks and hopefully next time I'll get to see why the Emerald Spire holds. Sadly my characters I did for a city or other games didn't get accepted. Ah well.