GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire mumbles in his sleep 'No... no... not spiders again'


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika hurries over to the secret door and readies an action to stab whoever comes through it...

Readied Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Confirming the critical: 1d20 + 2 ⇒ (4) + 2 = 6
Extra Damage: 1d6 + 1 ⇒ (3) + 1 = 4

How many acid darts did she end up using to kill the skeleton? Or did it take all five?


She destroyed it with the first blast.

The door slides open revealing only darkness, but in the half-light from her own party's torches, the half-elf can see three skeletal figures with swords and shields as well as a darker, shadowy man-like figure beyond.

"Slay them, my slaves," says a voice that feels like rancid oil sliding down your spine. "Slay them for our lord Klarkosh!"

Lilika stabs out with her dagger, ramming it home into the breastbone of one skeleton. Its eyeless skull turns to face her and the its brethren pile through the door.

INITIATIVE ROLLS
Yirrik Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Lilika Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Wymond Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Perfire Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Skeltons Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Master's Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

STATUS
The Master
Perfire (1 damage - asleep)
Skeletons (A: 3 damage)
Wymond (4 damage, 1 STR damage - asleep)
Yirrik (2 STR damage - asleep)
Lilika (2 damage)

_________________________________________________________

The shadowy figure waves its hands and utters a spell of doom!

Lilika, give me a DC 15 Will save. And, for the sake of the campaign, I hope you succeed!

Perfire, you need to succeed at a DC 10 Perception check to wake up!

Image of the Shadowy Man


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire starts awake at the shadowy figure's command to it's minions. Seeing Lilika engaged with a number of bony foes, he calls upon his reservoirs of arcane energy and focuses it at the feet of the skeletons.

grease underneath the skeletons and the two squares behind them. DC 15 Reflex


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

Shaking off the effects of whatever foul spell the man hurled at her, Lilika opened up her mouth and screamed: "ENEMIES! WAKE UP!"


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond is already out like a light after helping the party finish setting up camp, snoring like a sawmill. But when Lilika screams for help, Triath is already awake and nudging him to get him up. Not wanting a repeat of what had happened the last time they'd camped in this place, he'd fallen asleep in his armor, and when he awakes, he grabs his bardiche and begins to hustle over to the skeletons.

I assume my getting up and getting over there will consume the duration of my turn?


Wymond, sleeping in medium armor means you don't gain the benefits of rest. Unless previously stated, "sleep" means sleeping in light armor or no armor. Also, you'll still need a Perception check on your turn to wake up.

Lilika feels her muscles tense up, but she overcomes the paralysis and continues to move. Slippery ectoplasm oozes up from the ground and two of the skeletons crash to the floor.

Skeleton B, Reflex: 1d20 + 0 ⇒ (10) + 0 = 10
Skeleton C, Reflex: 1d20 + 0 ⇒ (3) + 0 = 3

Wymond, Triath and Yirrik, give me DC 10 Perception checks. Then go! Lilika, too!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Should I retcon it and say he took off his armor, or just go without rest for this? So far we're two for two on times we've camped in the Spire where we've been attacked.

Perception (Wymond): 1d20 + 1 ⇒ (20) + 1 = 21
Perception (Triath): 1d20 + 6 ⇒ (7) + 6 = 13


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika thrusts her short sword at the skeleton prone at her feet. The middle one.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Perception, DC 10: 1d20 + 5 ⇒ (8) + 5 = 13

"huh? Wha? " Yirrik mutters, before the meaningo of Lilika's shout penetrates the fog of spidery dreams that had been filling Yirrik's head.

Sitting up , he flings off his bedroll and leaps to his feet, snatching up his sword and axe.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

So Triath and me have woken up, but should I start without armor or without rest?


Wymond: Over time, you'll get attacked a lot in the Spire, at least when you haven't cleared out an actively hostile level. Probably a good reason to find a secure shelter when you can. Maybe you'll have to retreat out when you sleep or accept the occasional combat in your undies.

It's a megadungeon - some situations are gonna come up!

For now, let's assume you were actually trying for some rest (otherwise why stop?) and are not in your armor.

_____________________________________________________________________

As Lilika battles skeletons, her companions snort into wakefulness.

Wymond, Triath, go!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Thanks for the clarification! Though I'm at least wearing clothes under the armor. ;)

Wymond grabs his bardiche and begins shuffling over to the ambushing undead, Triath scuttling after him.

I can double-move around the cage, correct? Since I'm not in armor, I can move at full speed!


Wymond Dwerryhouse wrote:
Thanks for the clarification! Though I'm at least wearing clothes under the armor. ;)

You go with your mental visuals, I'll go with mine. I'm picturing fuzzy socks and boxers with red hearts. :-)

Wymond Dwerryhouse wrote:

Wymond grabs his bardiche and begins shuffling over to the ambushing undead, Triath scuttling after him.

I can double-move around the cage, correct? Since I'm not in armor, I can move at full speed!

Yes and no. Arming yourself is a standard action. Rising from prone is a move action. And you're done.


The figure in the shadows intones a spell in some unearthly tongue and summons a ghostly bastard sword, the ectoplasmic twin of the one he carries, which floats over Perfire's head and slices down to attack, smashing into the little sorcerer's shoulder with great force!

Spiritual Weapon v. Perfire: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 191d8 + 1 ⇒ (7) + 1 = 8

STATUS
The Master
Perfire (9 damage)
Skeletons (A: 3 damage)
Wymond (4 damage, 1 STR damage)
Yirrik (2 STR damage)
Lilika (2 damage)

Perfire, go!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire feebly attempts to fend off the floating sword's strikes with his arms as he gets to his feet. He ducks low as he scrambles to the corner of the room, away from the weapon, doing his best to dodge.

'Help!' He shouts, knowing his friends are probably already springing into action.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik takes in the skeletons scrabbling about on the ground, then Perfire's plea brings his attention around to the halfling.

"Coming!" he exlaims , then runs over to engage the phantom sword.

Sword: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Can I send Triath to lay-on-paws on Perfire, or do I have to wait till next turn?


Sure, go!

Sorry, Yirrik! Not your turn yet! But I'll process your turn right after the skeletons.

Skeleton A v. Lilika, with cover: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 21d6 + 2 ⇒ (5) + 2 = 7
Skeleton B v. Lilika, prone: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 11d6 + 2 ⇒ (5) + 2 = 7
Skeleton C v. Lilika, prone: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d6 + 2 ⇒ (4) + 2 = 6

The skeletons don't bother trying to rise and just keep attacking Lilika, not capable of knowing or caring how it hampers their attacks. The druidess gamely deflects or dodges all their attacks. Meanwhile, Perfire's blade rings off the eldritch flying weapon and he learns he can neither damage nor thwart the spiritual weapon.

STATUS
The Master
Perfire (9 damage)
Skeletons (A: 3 damage)
Wymond (4 damage, 1 STR damage)
Yirrik (2 STR damage)
Lilika (2 damage)

Wymond, Triath and Lilika, go!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika attacks the skeleton at her feet again.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond rushes towards the skeletons and takes a swing at the nearest one.

Bardiche Attack: 1d20 + 4 ⇒ (8) + 4 = 12; Bardiche Damage: 1d10 + 2 ⇒ (8) + 2 = 10

I think I calculated that right taking my current STR damage into account?

Triath, meanwhile, moves over to Perfire and makes some sort of muffled grunt before his snout starts glowing and he nuzzles it against Perfire.

Triath uses lay on paws on Perfire, which spends 2 uses of my lay on hands.

Lay on Paws: 1d6 ⇒ 4


The skeletons are prone, and thus have a -4 AC to melee attacks. Thus, Wymond's attack is enough to hit.

As Lilika continues her desperate defense against the crawling skeletons, Wymond rushes forward and slams his bardiche down , severing one skeleton's spine. With a sigh, the bones settle into the grease, unmoving.

Triath squeals, moving forward to nuzzle Perfire's hip with his snout. Strangely, the sorcerer feels a blessed warmth spread across his body, soothing his injuries.

The shadowy figure lowers a mailed fist to point at Wymond and intones a blasphemous curse, causing the paladin's ears to ring and his eyes to water.

Meanwhile, the glowing sword slices down, nearly killing Perfire!

Spiritual Weapon v. Perfire: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 161d8 + 1 ⇒ (8) + 1 = 9

STATUS
The Master
Perfire (14 damage)(ouch!)
Skeletons (A: 3 damage)
Wymond (4 damage, 1 STR damage)
Yirrik (2 STR damage)
Lilika (2 damage)

Spellcraft DC 16:
You realize that Perfire's best defense against the spiritual weapon is to move where the caster cannot see him.

Wymond, give me a DC 14 Will save.
Perfire, go!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Should put me at 3 hitpoints? ouch indeed, that spiritual weapon has it out for me.

Perfire lets out a small, weak grunt as the magical blade cuts into him again. Seeing the skeletons flailing about in the muck on the floor and sensing an end to it's usefulness he focuses his mind for a moment on removing the magical energies holding the grease's shape and it dissolves into a fine powder. 'Push through to the one in the rear!'

Is the table tall enough for me to hide under without incurring any penalties? If so...

The hafling hustles under the table, hoping it will provide some cover from the harrying sword.

If not
Perfire does his best to fend off the sword's attacks.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Will Save: 1d20 + 3 ⇒ (7) + 3 = 10


Perfire, did you notice the Spellcraft roll above? You may want to try for it.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

I did not, perils of drunk posting!

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

welp, I guess my actions stand :P


Wymond feels strange and woozy. Shapes speak to him and colors bleed across his vision. He's fairly certain he can smell the concept of light. An enemy leaps at him from the rear and the paladin strikes!

Sadly, the addled paladin strikes his own ally Yirrik. Luckily, the blow is wildly telegraphed and Yirrik manages to roll with it, taking little damage. Wymond's fuzzy head clears as suddenly as it clouded, leaving him with he results of his attack.

Confused Wymond: 1d100 ⇒ 97 Result: Attack nearest creature.

Wymond attacks Yirrik!: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 2 ⇒ (1) + 2 = 3

STATUS
The Master
Perfire (14 damage)
Skeletons (A: 3 damage)
Wymond (4 damage, 1 STR damage)
Yirrik (3 damage, 2 STR damage)
Lilika (2 damage)

Yirrik and Lilika, go!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika stabs down at the skeleton at her feet.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Confirming the Critical: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond blinks and his jaw drops in horror.

"Oh, by the gods, I'm sorry, Yirrik! I dunno what came over me!" Wymond cries when he realizes what he's done.


Yirrik? Go!


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Whoops! sorry about that!

Yirrik sees that Perfire has turned off his greasy spell , moves up and attacks the remaining skeleton...

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Lilika's dagger hits home, but does little damage.

Lilika, it seems that a dagger is a poor weapon against a skeleton.

Yirrik, moving where you did will draw an Attack of Opportunity. Do you want to back up 5' and attack the downed skeleton?

STATUS
The Master
Perfire (14 damage)
Skeletons (A: 3 damage; B: 1 damage)
Wymond (4 damage, 1 STR damage)
Yirrik (3 damage, 2 STR damage)
Lilika (2 damage)


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yes please!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

It's a short sword. And yes, it is. Haha. Now that she's realized this she can change tactics.


Like Lilika, Yirrik is armed with a shortsword. It does no damage to the skeleton.

Yirrik's blade slides right through the skeleton's ribcage, sliding off its ribs.

The dark and alien presence in the northern hallway raises a shadowed hand to point at Yirrik. "Flee," it says, its voice a sepulchral rasp.

Yirrik, give me a DC 14 Will save.

Then Perfire is up!


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Will save, dc14: 1d20 ⇒ 4

Yirrik stabs at the skeleton, then frowns as his blade merely glances off of it's bony remains, "Huh, no flesh..no cut!" he thinks to himself.

Then the figure beyond the door speaks, "Huh?" Yirrik states, then nods, "A good idea!"

He then backs up, and turns around and begins to run away....


Yirrik is now Frightened..

Perfire, go!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire steps forward and offer Wyomond his small club. 'Try this?'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond shakes his head.

"I'm strong enough that I can cut through these bony bastards, an' keepin' them at arm's length'll help me stay alive!"

Wymond punctuates his statement by taking a mighty swing at the skeleton before him.

Power Attack Bardiche: 1d20 ⇒ 1; Power Attack Damage: 1d10 + 6 ⇒ (5) + 6 = 11


Sorry Wymond. Not your turn! But we'll save that attack roll...

Lilika AoO: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2
Skeleton v. Lilika: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (3) + 2 = 5
Skeleton v. Wymond: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (5) + 2 = 7

Length of Yirrik's terror, in rounds: 1d4 ⇒ 4 Uh-oh.

The skeleton before her rises to its feet and Lilika slashes out in response, but the skeleton blocks her attack with its shield. The druid likewise blocks the monster's riposte, slashing low to intercept its blade.

The other skeleton disengages with Lilika and hustles over to attack Wymond, slashing the paladin across the thigh with a powerful stroke, dancing out of the way of Wymond's counterstroke.

Meanwhile, Yirrik continues to flee into the darkness.

STATUS
The Master
Perfire (14 damage)
Skeletons (A: 3 damage; B: 1 damage)
Wymond (11 damage, 1 STR damage)
Yirrik (3 damage, 2 STR damage, Frightened for 3 more rounds)
Lilika (2 damage)

Lilika, go!


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika takes a step back and thrusts her arm out at the skeleton, causing a jet of acid to fly from her hand at the skeleton's head. Using acid dart.

Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Acid Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Damn, girl! That oughta do it!

Lilika's sudden change of tactics tears the skeleton to pieces, leaving a blast shadow on the wall behind it and dripping bits of bone piled against the wall.

Into that hell of acid steps the shadowed Master, its face revealed in the eerie emerald reflections of light bouncing off the Emerald Spire. It is a skeleton itself, dressed in ancient finery. "You are strong," it concedes, its hollow voice tolling like a drowned bell.

"It will be my honor to destroy you." With that, its eye sockets blaze with an unholy light filling each of you with an unnatural fear.

Gaze attack. Lilika, Perfire and Wymond, each give me a DC 15 Will save or be shaken.

Then, Perfire, go.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

Wymond gulps, but glares back at the master of these things.

"Not if I destroy ye first ya bloody bag o' bones! I ain't scared of you!"

YES! I avoid the penalty, and get to look cool while doing it!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Will Save: 1d20 + 6 ⇒ (18) + 6 = 24 +2 for it being a fear effect factored into the roll

Stepping out from behind Wymond, Perfire meets the skeletal figure's gaze with a steely look.

'I've had enough of being ambushed down here!' As he shouts, grease spreads underneath his bony opponents feat.

grease again, same 10ft square. DC 15 reflex to stay upright

He flips his club around and climbs up on the workbench, preparing to join Wymond in battle with the skeleton.

standard to cast the spell, move to climb on the table


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Will Save: 1d20 + 6 ⇒ (4) + 6 = 10

Lilika's eyes widen slightly. She had seen many horrors in her life--or, at least, she feels like she has--but never something like this. It was... worrisome.

Ignoring the fear coursing through her, she thrusts her arms forward and launches a bolt of acid at the walking dead before her.

Ranged Touch Attack: 1d20 + 3 + 1 - 2 ⇒ (16) + 3 + 1 - 2 = 18
Acid Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Master Reflex save: 1d20 + 3 ⇒ (10) + 3 = 13

Perfire undercuts the evil gravitas of the ancient horror by causing its boots to slip out from under it and its bony posterior to crash into the ground in front of a startled Lilika.

Skeleton v. Wymond: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 2 ⇒ (5) + 2 = 7

The lone skeleton lunges at Wymond, its teeth chattering, and slashes the paladin across the shoulder with its rusty scimitar, injuring him badly.

Then Lilika fires another blast of acid, this time at the Master. It injures the ancient priest, eating into the bone, but it is far tougher than its servitors and seems more annoyed than hurt.

Meanwhile, Yirrik continues to flee the scene of battle.

Shaken duration: 1d4 ⇒ 3

STATUS
The Master (6 damage)
Perfire (14 damage)
Skeleton
Wymond (18 damage, 1 STR damage)
Yirrik (3 damage, 2 STR damage, Frightened for 2 more rounds)
Lilika (2 damage, Shaken for 3 more rounds)

Wymond, go!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Do I have any uses of Lay on Hands left? I believe I can do that as a swift action, which'd still allow me to attack the skeleton.

As Wymond sees the bone priest slip, he lets out a loud "HA!"


That, sir, is yours to track. No way I can track the consumables available to you with any accuracy. If you're not sure, perhaps you can go back to the start of this level and count the number of times you've used that ability.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

WEH, the bad internet connection ate my post! Long story short, I think I'm out of lay on hands now.

Wymond takes another swing at the skeleton that wounded him.

"GET OUT OF ME WAY!"

Power Attack: 1d20 ⇒ 11; Damage: 1d10 + 6 ⇒ (8) + 6 = 14

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